keister1-2-3
03-01-2006, 02:48 PM
me and my friends spent ages putting this together , hope u enjoy it , ask me if u want to add to it ok?
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||TABLE OF CONTENTS||
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1. Intro
2. Choosing a Bundle of Fluff
3. Caring for Your Pet
a. Feeding
b. Money
c. Health
d. Intelligence
e. Power
4. The Games (121)
a. Puzzle Games (36)
b. Action Games (52)
c. Luck/Chance Games (33)
d. Archive (24)
5. World Tour
a. Neopia Central
b. Terror Mountain
c. Tyrannia
d. Virtupets Space Station
e. The Ruins of Maraqua
f. Mystery Island
g. Krawk Island
h. Faerie Land
i. Lost Desert
j. Haunted Woods
k. Meridell
6. Other Things In Neopia
a. Guilds
b. Random Events
c. The Neopian Times
d. Auctions/Trading
e. Your Own Shop
f. NeoHome
g. NeoDeck
h. PetPets
i. The Neopian Stockmarket
j. Stamp Collecting
8. Pyro's Routine
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||1. INTRO||
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Why, you ask? Trust me, I did have barrels of fun in UO, and I made better
friends there than I normally have luck with in real life. But, I'll tell you
what turned me off to it: the lack of frequent updates to the game engine.
I mean, a game's replayability is usually the main thing I look at when I buy a
game. With online games, this should be advantageous, because there should
ALWAYS be updates going on. New rewards, new challenges, new reasons to keep
committing time to the game instead of, say, to my girlfriend. Ultima Online
did not severely update their engine for a LONG time, and even now, they still
don't add things on any sort of regular basis.
Then there's Neopets. Neopets doesn't even charge the $10/month fee, and they
still manage to add new items daily, and new games and such monthly or sooner.
What's the reason? I certainly don't know, but I'm reaping the benefits.
I'm a LONG-time vet of Neopets. I mean, I played back when the whole system was
so unstable that every time you hit Refresh, you were logged in as someone
else. Thankfully, the world is much more reliable than that now, and there's so
much to do, it'll take a long time before you get bored.
The purpose of this FAQ is two-fold. In the basic parts, I'll show you how to
take care of your little bundles of fluff, turning them from weak wittle babies
to mad powerhouses that can rip holes in everything in the universe. Section 5
is the other major part of the FAQ, in which I describe in detail EVERY SINGLE
GAME available. When a new game comes, I'll throw an update into the fire as
soon as possible.
This is probably my most ambitious project ever, especially considering that
it's never-ending, in theory, with Neopets being updated and adjusted every
day. Hang on to your seats, it's gonna be a ride into a cute and vicious little
world!
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||2. GOALS||
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The markings of a good MMOG (massively multi-player online game) is that, aside
from having replayability until the planet explodes from a meteor in a thousand
years, it offers multiple paths and ways to experience the world.
Your goal of Neopets is probably different than mine, and you certainly
shouldn't be ashamed of that. I am a rather hardcore gamer, but I less like PC
and online games than I do console games. That means my monsters will be more
powerful than extremely casual gamers, but less powerful than hardcore online
gamers.
What's that mean to you? Well, you need to figure out exactly what you want to
do in the world. If you're only in Neopia casually, then you can pretty much do
and not do anything you want. You can choose to play only the games you're good
at, you can choose to spend as little money as possible for armor and food, you
can completely ignore your shop and house.
If you're in Neopia for monsters' power, you should focus on getting money and
trading for armor and weapons. You need to spend every spare NP you have on
training, and you need to concentrate on teaching your monster moves. You
should only have one monster so you can focus all your efforts and cash into
it.
Maybe you're here for just monetary wealth. Let your monster's health die, who
cares? He's only a means to an end to get the almighty dollar. Get a nice house
to show off your bank account. Open a shop to sell those otherwise worthless
items you win from games.
Or then, maybe you're like me. I've got several pets, I've got some money in my
account, I have a small house, I spend my cash more or less equally across the
board. I simply like BEING in Neopia. Never mind any specific, long-term idea;
I just want to enjoy myself.
Whatever you choose as your path, there is one thing that is universally true:
you need at least one Neopet.
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||3. CHOOSING A BUNDLE OF FLUFF||
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Okay, because I am doing this FAQ for an online game, and all records of pets
and users are public, I'm going to do something that is rather special and
unique as far as FAQs are concerned. I will divulge my personal info (not my
password or anything) so you can see exactly what the heck I'm talking about
and doing at any given time.
First of all, if you ever want all the info on me, just type "pyrofalkon" in
the search box on the bottom of the main bar. You'll see two choices probably:
PyroFalkon the Meerca (a pet that's owned by a friend of mine and named after
me), and pyrofalkon, the user (me). Just click my name to get all my info, like
my age, house size, and all that stuff.
All right, once you check me out (or if you simply don't want to), it's time to
choose a pet for yourself. Now, as I said, I'm going to make a new pet
specifically for the purposes of this FAQ. He'll be the guinea pig for tests,
and you'll see him in all FAQ-related projects. He won't be my flagship (my
most powerful guy), but he'll be at least better than two of my pets.
Okay, the first thing you need to do is choose whether you want to make a new
pet or adopt one that's already been created. Though adoptable pets may have
additional powers or knowledge than babies, you have to realize that those pets
in the adoption agency are there for a reason. Probably, they ARE babies that
their owners didn't want anymore, and therefore aren't worth your time. If you
do indeed want to adopt, then simply click Pet Central at the top of the main
yellow bar, then click Visit the Neopian Pound in the main body of the page.
It's more fun to create one though, because you get to name it, choose its
species and gender, select a color, and choose its personality. Simply click
"Create A Pet" near the top of the main bar to get started.
You are immediately prompted to choose a speicies. You may want to scroll
through all of them before making a final choice, as there are at least 46
species to choose from. A couple are Restricted, which means that you cannot
just create one like this. A few others are marked as Limited Edition, which
means that there are a finite number of those pets allowed in the world.
The species really do not vary from one to another aside from looks. If you
wish to get a short description of any, just click on its picture (if you want
to see one that's drank a litte too much caffeine, click the picture of the
Meerca). Even if a species looks weak, like the JubJub, you can always build it
up to be a regular Arnold Schwartzenagger. Once you have decided on the species
you want, click the radio button beneath it, and then click the button marked
"I Have Chosen" at the bottom. For my special FAQ pet, I've selected an Ixi.
Now you'll proceed to the second screen, where you input details of your pet.
The first line asks for the name. Let me warn you right now: unless you choose
something REALLY off the wall, you'll need to add numbers to it. Over 54
million pets are registered, and no two pets can have the same exact name. All
the basic ones are taken, so you may have to toss a few numbers on the end to
get it approved. You also get to choose your pet's gender, color, and hobbies
on this screen as well. My Ixi is red, and it lives in the mountains. It likes
hunting for treasure, and it approaches others with caution. Oh, and its name
is SixamDeTrinsic (the name of my old Ultima Online character). I'll refer to
him as Sixam for short in my FAQ.
Now, in practice, these options are only cosmetic. That is, they have no actual
bearing on the game itself, but they are used to customize your pet apart from
the others. Once you're happy with all your choices, click the "Create [name]
the [species]" button.
On the next screen, you get to see your new pet's statistics. You can click the
Re-Roll button if you want to gamble for something better. Once you're happy,
click the "Enter Neopia" button. Sixam's starting stats are 9 Health, Average
Strength and Defense, Lightning Movement, a height of 64 cm, and a weight of 57
lbs.
You now are the proud owner of a little beast of your own! It's still a stupid
baby though, and it can't take care of itself, so it's time to start playing
parent.
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||4. CARING FOR YOUR PET||
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Now that we've got little Sixam, it's time to examine his stats and health in
detail. Click Pet Central in the main bar, then click the Quick Ref link at the
top of the main screen.
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|4a. Feeding|
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Here, you get to see all your pets (or, probably in your case, your only one).
Your newly made pet starts off its life fully fed, but we should still collect
some food for when it gets hungry. Examine your pet's stats as much as you
want, then click the Explore link in the main bar.
Here you see a picture of the world of Neopia as it stands today. Trust me, it
wasn't nearly this large when I started two years ago. There will be time to
explore it all later; right now, we have a specific destination. Click
Tyrannia, near the top middle. Once that page loads, click Plateau, near the
top right. Next, click the Giant Omelette on the left side.
This is a specific portion of Neopia that you'll probably visit a lot,
especially in the early days of your account. You will be allowed to FREELY
grab one piece of omelette every 24 hours here. One full piece of omelette, no
matter what the flavor, gives a whopping three meals. Not bad for no cost, eh?
If you try to grab more than one piece, the omelette guardian, Sabre-X will bar
you from getting any. Don't make him mad, he's not very nice to theives.
Anyway, now that you have your food, I'll show you how to feed your pet,
whether you have to worry about actually feeding it or not. Click Pet Central
in the main bar, then click the Your Items link. You'll be taken to your
current inventory. You may already have some items if you just got here to the
world (a newbie pack), and you should have your omelette as well. When it comes
time to jam the food down a pet's throat, simply click the picture of the food
you want to feed to it. You'll be taken to a screen that lists a few details of
the food (ignore the value, the economy is a little *****ed up in Neopia). From
the drop-down menu at the bottom of the new window, you have a whole mess of
options you can choose. Click "Feed to [name]" to shove it down the pet's
gullet. Again, don't worry about it now, since your pet is probably bloated
already from being born.
Here is the hunger scale, by the way, from most hungry to least hungry: Dying,
Starving, Famished, Very Hungry, Hungry, Not Hungry, Fine, Satiated, Full Up,
Bloated.
So, how do you collect food when you can't grab any more from the giant
omelette? There are a million shops that users like you have created to sell
all sorts of items. To search one, click the Shops link in the main bar, then
click the blue tent at the top. This leads you to the Shop Wizard, a little guy
who will check out all the shops in the world for the item you want. You can
put in a min and max price if you wish, but don't worry about that for now.
Just for starters, type "plain omelette" in the search box, and click Search
Shops.
The value of an omelette, according to the site, is around 200 NP. The price
you can get from a user is around 30 or less. See what I mean about the economy
being *****ed up? Well, it IS stable, so long as you simply ignore the
so-called value. The users in the game set the real value, making the economy
EXTREMELY player-driven.
Anyway, you can click the name of a shop owner to head to his or her shop.
Browse around a bit, pick up another omelette if you want to (or don't).
+---------+
|4b. Money|
+---------+
All economies of the world rely on money. Obviously, Neopia is no exception.
The monetary unit in this came is called a Neopoint, or NP for short. Now that
you have a bit of food, and your pet is satisfied for now, it's time to start
worrying about your account as a whole.
Click the Shops link, then click the Bank that shows up (it's in the thin bar
at the top in the main window). Here, you can open a bank account to hold
excess NP. Also, any amount of money in your account will gain interest daily.
You get more interest if you deposit more, but of course, at the moment, you
can only choose the Junior Saver option.
Let me take a second to describe how this interest thing works. Every day, you
have to actually claim your interest, or it won't get added to your account.
Simply go into the bank, then click "Claim Interest" once you have an account
open. Any interest that's due will be given to the amount you have already
deposited.
Here's two things very, VERY important: first, the interest is only calculated
based on what's IN THE BANK. That means if you have 1 NP in the bank and a
million NP on-hand, you won't be collecting any interest. Because of that, you
should only keep on-hand what you absolutely need. I always have from 500-1500
NP, never any more. Second, interest CANNOT be collected if you have withdrawn
or deposited any money within 24 hours of it being calculated. That means that
the FIRST THING you need to do when you log on every day is get your interest!
Do not deposit anything, do not withdraw anything, just IMMEDIATELY get that
interest! After that, you can deposit or withdraw to your heart's content until
the next day.
The primary way of getting NP is playing games. Depending on your skill, you
can get some MASSIVE amounts every day. I play VERY casually and still make
over 20,000 NP per day. Some people make upwards of 100,000 NP or more daily.
There are a ton of money sinks in the game, like Neohouses and Neodecks. If you
love money, don't bother with any of those. I'll talk more about games and
money sinks later.
Anyway, more about the bank. Though it's something different than what I'm
talking about at the moment, there is a safety deposit box in the game where
you can hold excess items. This is good, because you can only carry 50 items on
you at once. Also, there may be random events where your items on-hand can get
stolen! Don't worry, your items in your safety deposit box are always safe.
To access it, click Shops, then click the far-right icon in the upper, thin
yellow bar. Just like money, you can deposit and withdraw anything anytime you
want to. Knock yourself out.
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|4c. Health|
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Sometimes, your pet may come down with the flu or another nasty disease. If
that happens, you'll have to buy the cure, which can be a bit pricey.
You'll know if your pet is sick simply by looking at its picture in the Quick
Ref link under Pet Central. If he is ill, then click Shops, and then the
Hospital in the main window. You can get a complete list of all illnesses and
cures there. Once you know what the medicine is, click Back on your browser,
then click into the Pharmacy.
Here, the price is typically cheap. However, users buy out the Pharmacy FAST.
If there are no cures there, search for it in the Shop Wizard (the blue tent,
remember?). Hopefully, it won't be TOO pricey.
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|4d. Intelligence|
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Your new pet is a baby. As such, it's as dumb as a rock, and you need to fill
that air-head of his or hers with knowledge!
To do so, you need to find books. There's a bunch of shops all over the place
that sell books for you, including user shops and official Neopia bookstores.
In effect, the books do not differ from one to another; reading "Nimmo Winter
Tales" to a pet won't be any better or worse than "Neopian Encyclopedia U-Z."
In this case, it's quantity over quality.
In order to give the little monster a crash course in something, first you need
the book in your possession. Buy it or whatever, then click Your Items from Pet
Central. Click its picture, then read to your pet in the same manner as if
you're feeding the book to it. The book will poof after that, though, so make
sure you're not teaching the same book more than once to the same pet.
To see what books a pet has read, get to the Quick Ref, then click the link
that is your pet's level of intelligence. You'll see an unsorted list of all
books; I keep a personal alphabetical list on my computer in a Word file just
to make it a little easier on myself. Again, reading the same book twice won't
have any effect, so double-check your list if you're not sure.
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|4e. Power|
+---------+
Your pets can be little blobs of fluff and fat if you wish. However, you can
also make them into muscular little monsters of destruction and mayhem!
The main way to increase a monster's base power is to train it in one of two
training schools. Click the Explore link in the main bar, then select either
Krawk Island or Mystery Island. In Krawk Island, the school in question is
called The Academy. In there, you have to pay dubloons that can be won through
specific games. In Mystery Island, the school is called, remarkably, the
Training School. Here you have to pay Codestones, which come in eight different
types. Codestones can only be bought or found randomly as an event, they cannot
just simply be won as far as I'm aware.
No matter which school you choose, once you pay the price and select which
statistic you want to raise, your pet will be committed to that school for a
certain amount of real time (in hours). It can still follow you around, but it
can't go on another course at the same time, and it won't get that stat boost
until the time is done.
Codestones and Dubloons are approximately the same price (around 2500 to 3000
NP). The time it takes for a course is quite shorter in Mystery Island's
Training School. But then, it's MUCH easier to win a Dubloon than it is to find
a Codestone. So basically, the school that you should choose depends entirely
on whether you want to spend money on the item directly or whether you want to
spend time playing the game. If you want to spend time playing the games to get
Dubloons, then do so, and spend those Dubloons on the school. If you're just
going to buy the items outright, just buy Codestones so you get the courses
over with quicker.
Aside from affecting the base power, you can also get armor and weapons for
your pets too. For a master list (and it's a very large master list), click the
World link on the left, then click Neopedia near the top, and finally click
Battlepedia near the top.
Here you get to see all the items you can use. You can search for and buy most
of these in the Shop Wizard, but don't buy like a madman, because you may not
have a whole lot of money afterwards (these things can get expensive). Also,
try to shop around a bit to make sure you get a good deal. But remember, the
best weapon cannot beat a high base statistic.
Note that a lot of items are species-dependent. In other words, Kiko Armour
won't fit a Lupe.
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||5. THE GAMES||
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+--------------+
Your pet is born. He's healthy, full, and ready to battle!
But we need to get him trained first. To do that, we need to get items like
Dubloons. To get those, we need NP. To get NP, we need to play some games!
Click the Games link in the main bar to go to the first game selection screen.
There are four categories you see: Puzzles, Action Games, Luck/Chance Games,
and the Featured Game (which changes now and then, and can be found in one of
the other categories as well).
Most games have a limit on how often you can play them: the majority limit you
to three plays per day. Remember that you usually do NOT have to submit a score
once you finish! If you score REALLY badly, then don't submit it, and it won't
count (can we say "practice round"?). Note that you can actually PLAY any game
as many times as you want, you just won't get rewarded more than three times
(or whatever the limit is).
You'll get NP from every game, as I said, and some are WAY more lucrative than
others. My personal standard is 300; if I can't get that much from a game
usually, it's not worth my time to play it.
I've put down two difficulty ratings for each game. The first is how easy or
hard it is to get the controls of the game; basically, how difficult it is to
play and succeed. That one is rated on this scale: Baby, Easy, Easy/Medium,
Medium, Medium/Hard, Hard, and Insane. The second difficulty is how easy or
hard I think it is to get my standard of 300 NP in one play. That's rated on
this scale: Guaranteed, Very High, High, Medium, Low, Very Low, and Nearly
Impossible.
By the way, there are currently 121 games total, not including the ones in the
Game Archive.
+----------------+
|5a. Puzzle Games|
+----------------+
These games test your mind more than your fingers. Most are slow-paced, so if
you're just in Neopia to have a casual game, this may be your place of choice.
There are currently 36 puzzle games.
================================================
ARMADA
Difficulty: Easy/Medium
Reward: None
Limit: None
Okay, this game is kinda fun. Each side starts out with twelve ships, situated
in the corners of the board. The game is over when all the spaces on the board
are filled, and the winner is whoever has more ships.
In order to start capturing enemy ships and spaces, you need to move your own
fleet. You have two options here: you can either create new ships or take a
ship and jump a space. To make a new ship, click any ship you control, then
click an adjacent empty space. The new ship will be created immediately. To
jump, simply click whatever ship you want to move and click an empty space, but
remember that you can only jump one space (so you can't jump all the way across
the board). You can jump over your own or enemy ships.
If you create a new ship, any enemy ship that the new one is touching gets
converted to your side. Also, once you jump, the ship that moved will convert
enemy ships touching it. So, the point is to touch as many enemy ships as you
can.
As the game begins, you need to just create ships and expand the fleet. Try to
surround the enemy, but remember that they can jump you if you only have a
single layer surrounding them.
Once all the spaces are filled, whoever has more ships wins. Of course, if one
side loses all their ships, then they lose right then.
================================================
ATTACK OF THE MARBLEMEN
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
This is a very hard puzzle game, but it's easy to get the hang of. The time
limit is the real threat, but then, if there was no time limit, it would
probably be WAY too easy.
The basic idea is to get the marbles into the same-colored toy boxes in the
stage. To do that, you have to click the triangles in the stage to create
bumpers. When the marble hits the bumper, it changes direction depending on the
angle of the bumper. Marbles only change direction in 90-degree angles, so you
won't ever have to worry about them going diagonally.
If a marble hits a bomb, you run out of time, or a marble goes into a toy box
of a different color, you lose a life. Three strikes and you're out.
Although passwords are given for every five levels, you shouldn't bother with
them unless you're bound and determined to get through the levels. If you're
only interested in NP, just start from level 1 (it'll be easier that way to
earn cash).
The NP ratio was recently changed to 1 to 4, so you should see decent profits
from this.
================================================
CAPTION COMPETITION
Difficulty: Variable
Reward: 2000 NP, Rare Item, Trophy
Limit: None
The Caption Competition is where you get to submit a caption to a weird
picture. It has to be approved by the Neopets staff (nothing dirty, this IS a
kids' site!), but after that it will be displayed publicly. Anyone can vote for
their favorite caption, and whoever gets the most votes gets all the treasure.
The picture changes every few weeks or so, so check back often to see if
there's an update.
================================================
CELLBLOCK
Difficulty: Medium
Reward: NP, and probably a trophy
Limit: None
This game is a fun and addictive little puzzler that is like Extreme
Tic-Tac-Toe (it's more fun than it sounds, trust me). You play against a CPU
opponent, and the goal is to get five of your pieces in a row. You have to
outthink your opponent and block him whenever possible.
You have to win the best of a series of matches, and you get a set reward for
fully beating one enemy. Upon doing so, you move on to the next one, who is
harder but worth more.
Make sure you read the rules, because they throw little changes about piece
placement after the first match.
================================================
CHEAT!
Difficulty: Variable
Reward: Neopoints
Limit: None
You must pay 50 NP to play
In Cheat!, you have a deck of cards and three opponents. Basically, you have to
get rid of all the cards in your hand to win. You can play from one to four
cards in a turn. The cards should be the same value, and you have to declare to
the others that what the value is. (For example, you can play three Jacks or
two Jacks or however many you have, but you have to declare that you are
playing Jacks with the dropdown menu). Simply click the cards you wish to play,
declare the value, then click the Go! button.
Except for the first turn of the game, you're only allowed to play cards of a
similar value to what was just played. So, if your opponent declared that he
played Queens, you can only play Jacks, Queens, or Kings.
Now, here's the catch to the game: YOU ARE ALLOWED TO LIE. You can play ANY
four cards, and you call them all the same value if you want to! However, if
you do cheat, and you are accused of it by your opponents, you have to pick up
ALL the cards that are in the pile! If you are accused of cheating and didn't,
then the accuser has to pick up the cards!
Once your turn is over, the first computer opponent will go. After that, you
can accuse that player of cheating. Again, if you're right, the cheater has to
take the whole pile. If you're wrong, you take the whole pile. Or, you can just
allow them to have made that move.
It can be relatively easy to figure out when someone is cheating. For example,
you know that there's no more than four of any rank of card in a standard deck.
So, let's say you're holding three 10s. If an opponent plays at least two cards
and declares them 10s, then you know he's cheating (that would be a total of
five 10s, you see).
Try to keep track of where the cards go. Once you have only a few cards in your
hand, things can get downright difficult to figure out who has what cards.
Try not to cheat TOO often if you don't think you can get away with it. Cheat
when the the pile is thin, so if you are caught, the damage won't be too
severe.
Zane McFate ([email protected]) has given me his idiot's guide to the
game...
################################################
A few things you'll need to get into your head before you attempt this:
1) Do NOT cheat!
- I know the object of the game is to cheat, but believe me, it's easier
this way. Also, the final enemy always knows when you're cheating.
2) Follow the rules given here for EVERY situation.
- It's tempting to take a shot and risk totally shaming the enemy, but in
the long run, it's going to cost you.
3) Don't curse at the computer.
- It's fun, but you'll hurt the computer's feelings.
Okay, the steps are simple. First, make sure you understand the rules (read
Pyrofalkon's area if you don't). Now that you're ready, here are the steps:
Your Turn:
Pick a suitable card or cards, then select the correct card value; DO NOT LIE!
Next Two Enemies' Turns:
Only accuse them of cheating if you can prove it (e.g., they are setting down
three Kings and you have two of them). Otherwise, let them do their thing.
Last (Rightmost) Enemy's Turn:
Here, you must pay attention to the specific card this character plays. If,
for example, it is a 4, see if you have an adjacent or equal card in your deck
(3,4, or 5). If you DON'T have a card in that range, ACCUSE THEM OF CHEATING!
Or, of course, if you can prove that they are cheating, go for it.
Go back to "Your Turn", as that's where you are now :)
The logic behind the method:
I always found myself irritated when I would be placed in a position where I
was forced to cheat, and I knew the computer was going to catch me (at the
higher levels, they are extremely intelligent and sometimes psychic). So I
would get so close to winning, but they would completely crush me! Then I
realized that I could cause them a lot of misery if I never cheated; then they
would be collecting all the cards instead of me. The only time you have to
collect from the pile with my technique is when you accuse the most skilled
player (who, incidentally, is the most frequent cheater; how do you think he
goes out so fast?). Another interesting fact about cheating is that it's less
costly to you to make a mistake when the pile's low, but that also greatly
reduces the likelihood that anyone's actually cheating, so getting rid of
cheating just makes it that much easier. Good luck, throw me an email if you
get the trophy; I want to see those trophies shooting up!
################################################
================================================
CLIFFHANGER
Difficulty: Variable
Reward: Neopoints
Limit: 1500 NP per day
This is Hangman, and I hope to Heaven you know how to play.
Pick a letter, and if it's in the puzzle, it shows every occurance. If it's
not, the little walrus dude (called a Tuskaninny) will advance up the cliff.
Too many wrong guesses, and your walrus pal will commit suicide. You can win
instantly by writing in the whole puzzle, but if you are wrong even by a single
letter, you will lose instantly.
The difficulty level you select before each game affects what letters you can
choose. On easy, you can pick any of the 26 letters. On hard, all the common
letters are locked and not choices. Of course, the higher the difficulty, the
better your reward.
================================================
CODEBREAKERS
Difficulty: Medium
Reward: Neopoints
Limit: 3 plays per day
This is commonly known as Mastermind.
A code consisting of four colored stones will be hidden from your view. You
have 10 chances to guess what the answer is. The colors are Red, Yellow, White,
Green, Blue, and Brown. They CAN repeat. After you make your initial guess,
you'll be told how many you have right, and whether they're in the correct
positions.
This game can be tackled logically, but you'll need to practice a bunch of
times first. Your first guess should ALWAYS be Red, Red, Red, Red. That will
tell you how many reds are in puzzle. After that, guess as many reds as you had
right, but replace the wrong ones with the next color.
Example...
Guess #1: R/R/R/R
You're told that two are right.
Guess #2: R/R/W/W
Now, you KNOW that there are two reds in the puzzle. So, if you guess R/R/W/W
and you're told "Two are right, both in the wrong position," then you know 1)
there are no whites, and 2) the reds are in the 3rd and 4th positions. So...
Guess #3: Y/Y/R/R
Continue like this, and you'll find your answer eventually.
If, on guess #2, you're told that one is right, and another is right but in the
wrong position, then you know 1) There are no whites, and 2) one of the reds is
on the left side, the other is on the right. So...
Guess #3: R/Y/R/Y
If you are told that you have two in the right position, then you know that the
reds are correct, so just replace the yellows on the next guess. If you are
told that you have two in the wrong position, simply put the two reds in the
other places, and still change the yellows on the next guess.
Things get far more complicated than this, however. If you are told after guess
#2 that two are right in the wrong position and one is right in the right
position, then you know 1) there are two reds, and 2) there is one white.
However, you won't know what's in the right position. So for your next guess,
you have to try to guess what's where. To do that, only move ONE piece, and
compare your results...
Guess #1: R/R/R/R (2 right)
Guess #2: R/R/W/W (2 wrong, 1 right)
Guess #3: R/Y/R/W
Now, if you are told that 2 are right and 1 is wrong, then you know that you
moved either the red or the yellow into the correct position. So for your next
guess...
Guess #4: R/Y/B/R
If you are told that 1 is right and 2 are wrong, then you should leave that red
in the third position from here on out. Or, if you are told that three are
right and none are wrong, then leave all but the brown in the same place, and
just replace it with the next color.
Continue like this trial and error, and you'll definitely have the answer in
ten guesses. This game used to be EXTREMELY lucrative if you could get this
system down, but now they've limited it to only 500 NP per play as a prize.
That blows, because I used to be making over 10K a play. Bah.
================================================
DECKSWABBER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This is sort of like that old arcade game Q-bert. You play as a blue Blumaroo,
and you have to hop on the tiles to change their color. At first, the color
will stay permanently changed (unless a box explodes on a tile), but eventually
your hops will change them back. Basically, you have to find a path on the
tiles to trip them all to other colors without retracing your steps. You'll
also have to avoid enemies on the way.
I'm not a very big Deckswabber fan, especially with that infernal BOING BOING
BOING **** every second. It's almost as annoying as Mr. Game and Watch's taunt
from Super Smash Brothers Melee. Damn I hate that taunt.
================================================
DESTRUCT-O-MATCH
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Double-clicking any tile will destroy it and any others of the same color that
are touching it. This works in a combo: if there are 30 yellow blocks all
touching each other, double-clicking any of them will destroy them all and net
you large amounts of points.
The strategy is to get rid of the little chains, like pairs and triplets, to
get a HUGE group of the same color, then take that monster chain out to get
obscene points.
================================================
FAERIE CAVES
Difficulty: Insane
Reward: NP, but not enough to make it worth it
Limit: 3 plays per day
You have to lead a Lupe through a maze. It's extremely difficult to get through
it, especially if your modem lags. The NP reward just does not warrant the
amount of stress and time committment you need to get through it. I'd skip it
if I were you.
================================================
FAERIE CROSSWORD
Difficulty: Variable
Reward: 200, 400, or 600 NP
Limit: 1 play per day
The Library Faerie, who is a massive hottie in my eyes, has a little crossword
puzzle ready to go. The clues can range from hard to really stupid, so try your
luck. There's a new one every day.
================================================
FETCH!
Difficulty: Hard
Reward: I don't know
Limit: 3 plays per day
You're thrown into a maze, and you have a limited number of moves to find an
object AND get out of the maze. Even the "Easy" difficulty is pretty tough. You
can see the item, so don't think it's invisible or anything.
================================================
GADGADSGAME
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a little like Tetris, but don't think it's the classic game you know
and love.
Every few seconds, a series of three fruits will drop from the ceiling. You can
rotate it, but you need to place it somewhere in the field. Occasionally, a
fruit in the series of three will be blinking. This is a fruit bomb, and when
it lands, if there's any food of the same type touching the bomb, it will be
destroyed. They work in a chain, so try to group similar fruits together so you
can wipe out whole piles at once. That's where the big points lie, and you'll
get 1 NP for every 2 points you score.
================================================
GEOS
Difficulty: Easy
Reward: None
Limit: None
This multiplayer game is pretty fun. The idea is to make four shapes on the
board, while your opponent is doing the same. Here's the catch: you can't see
your opponent's pieces. Here's the shapes you need to make:
A circle...
XX
X X
X X
XX
A square...
XXX
X X
XXX
A rectangle...
XXX
X X XXXX
X X or X X
XXX XXXX
And a triangle...
X X
XXXXX XX XX X
X X or X X or X X or X X
X XX XX XXXXX
X X
Now, if you try to place a piece where an opponent's piece already is, the
opponent's piece gets destroyed, and you get to take another turn (you can put
it in the same spot if you want, or a different spot, or you can try to bomb
another enemy's piece). On the other hand, if you pick a spot in which your
opponent already has a COMPLETED shape, then you lose your turn.
Examples...
Let's say you've got this...
XXXX
X X
XX
And you're trying to complete your rectangle. Now let's say that your opponent
is trying to work on a square at the same place (I'll mark his pieces with Os).
XXXX
X X
XXOOO
O O
OO
Okay, because his square is not completed, you can click any of those O pieces
and blow them up. You'll also be able to go again, so you can plop a piece for
your rectangle which also blocks his square...
XXXX
X X
XXXXO
O O
OO
Now, on the other hand, let's say he's completed his square...
XXXX
X X
XXOOO
O O
OOO
If you try to put a piece in any of those O pieces, you'll lose your turn
because they're part of his completed shape.
You cannot use a completed shape of your own to make another one. So, this
won't work...
XXXXXX
X X X
XXXXXX
But, this will...
XXXXXXX
X XX X
XXXXXXX
Remember to spread your shapes out a bit. Putting everything in the center or
the corners is a little too predictable. Like the famous game Battleship, you
don't want your whole fleet in one little corner of the grid.
================================================
ICE CAVES PUZZLE
Difficulty: Insane
Reward: Not enough to make it worthwhile
Limit: 3 plays per day
This is the prequel to Faerie Caves. This is also extremely hard and not worth
your time. There are far more lucrative games out there.
================================================
JHUDORA'S CLOUD
Difficulty: Depends on your money
Reward: NP or rare items
Limit: None
This game has the Dark Faerie, Jhudora, sending you for a few items. Now, if
you have millions of NP in your bank account, this shouldn't be a problem
because you can buy the items from the shops via the Shop Wizard. If you're
broke though, this isn't a very good place to mess around in.
If you accept, then get all the required items IN YOUR INVENTORY, then visit
her again. You're under a time limit, so hurry with your clicks and typing.
================================================
KACHEEKERS
Difficulty: Easy
Reward: None
Limit: None
Does anyone not know how to play checkers?
Well, in case you don't, here are the rules... Okay, each side starts with
twelve pieces. You can only move your pieces diagonally, one space at a time,
toward the opponent. If one of your pieces and an enemy's piece are touching,
you can jump the enemy provided there is an open space on the other side. That
eliminates the enemy's piece, as well as putting you in a good position. You
can jump as many pieces as you can, too, as long as there's an open spot
between them all.
Once you get a piece all the way to other edge of the board, it becomes a king.
Kings can move backward or forward, but they can still only move diagonally.
They can get jumped just like regular pieces, so try to keep your kings behind
the enemy's normal pieces.
The strategy is to make all your pieces advance slowly. Try to make sure each
of your pieces is backed up by another, thus preventing jumps. Keep your pieces
spread across the board so the enemy can't go around your defense and get a
king. Remember that if you can ever double-jump, do so, even if you have to
sacrifice the jumper. Trading in one piece to eliminate two of your enemy's
will definitely catch up in the end.
================================================
KIKO MATCH II
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Kiko Match is like the old game Concentration. There's a series of cards, and
you click any two to see the Kikos on the other side. If they match, both cards
are removed and you score. If they don't, they flip back over. The goal is to
clear the whole screen before time expires.
If your short-term memory is good, then you can REALLY clean up here.
================================================
MATHS NIGHTMARE
Difficulty: Depends on your math skill
Reward: NP
Limit: 3 plays per day
Previously, I said that the title of the game should be "Math Nightmare." Well,
I found out that that this wasn't a typo by the Neopets Staff. Despite being
located in Californiam, the guys who run the site are British (hence the
spellings of "defense" and "color" being "defence" and "colour"), and in
England, you do indeed say "maths," not "math."
Anyway, enough about grammar and dialect. If you suck at math, avoid this game
at all costs. Even if you're good at math though, you have to be fast. Even a
simple problem like 18+8 looks hard when it's coming down at top speed with a
million other problems as well.
There are five levels of problems, and the higher you go, the more points you
can potentially earn. Use the keypad to type your answers, because it's much
faster than trying it on the number row.
================================================
MERISTONES
Difficulty: Hard
Reward: NP
Limit: None
You must pay 15 NP to play
I've never seen any game like this before in my life. At first, I wanted to say
that it resembles backgammon, but it... er, doesn't.
cjradical, a guildmate of mine, adds this great information...
################################################
A brief explanation of this game would to simply call it a form of mancala. The
object is to score points by getting more ?stones? into your goal then the
draik. The game consists of 12 cups and 2 goals, 6 cups and 1 goal for you and
same for the draik. You can choose to play with either 3, 4 or 5 stones per cup
to start. When you pick up the stones in one cup they will be dropped 1 by 1 in
the following cups. So say you pick up five stones from the last cup, you will
land in the first cup. Now, if you are able to land your last stone into your
goal you can go again, if your last stone does not land in the goal your turn
is over. Now say for example, in cup 1 you have 2 or more stones, and you pick
it up, a stone will be dropped into your goal. The rest of the remaining stones
will be dropped 1 by 1 on the draik?s side. Now, late in the game you will end
up with cups containing no stones, if the cup across from your empty one has
stones in it, and you are able to land your last stone in your empty cup, it
will steal those stones onto your side. The draik can do this also, but I have
noticed the game can cheat. The most stones I have every successfully stolen
was 3 while the computer has taken up to 5 of mine. Stealing stones can be very
useful, the game is over when one player has no stones left, and all the stones
in your cups will be added to your goal. The key to this game is strategy, and
try to set up multiple moves. A good scenario is set 1 stone in cup 1, 1 in cup
2 and 3 in cup 3. You would pick up the first stone and put it into your goal
and you get to go again. Pick up the stones from cup 3 and again you land in
your goal. Pick up the stone now in cup 1 and score again. Pick up the 2 stones
in cup 2 and over 2 turns you score 2 more times. The more multiple scores you
receive the more each goal is worth. That?s how people get the massive points
off the game. On the harder levels the draik can pull off more of these
multiple turns so position everything carefully.
################################################
================================================
NEGGSWEEPER
Difficulty: Medium/Hard
Reward: NP
Limit: 3000 NP per day
You must pay 30 NP per game
Has anyone ever NOT played Minesweeper?
On the field of Neggs, there are a few bombs. The bombs are bad, and your goal
is to flag them. Simply click any Negg to get started. You'll probably see a
number; the number indicates how many adjacent squares have bombs. You have to
use the process of elimination to figure out exactly what is what. Let me show
you a logical example to help your starting strategy...
[ 1 ] [ 1 ] [ 1 ]
[ N ] [ N ] [ 1 ]
In this example, it's guaranteed that the middle Negg of the bottom row has a
bomb. The bottom left one is a number, at least a 1.
Always be aware of situations like this...
[ N ] [ N ] [ N ]
[ N ] [ 4 ] [ 2 ]
[ 1 ] [ 1 ] [ ]
The big clue is the 4. There's only four Neggs around it, so they must all be
bombs. Double check all numbers before clicking any Negg to reveal it. When in
doubt, flag; there's no penalty aside from time for flagging too many, and that
way you don't accidentally reveal one you're not sure about.
================================================
NEOQUEST
Difficulty: Medium/Hard
Reward: NP and items
Limit: None
This is a long RPG story about a Lupe and his adventures. It's a standard
role-playing game, and as such, it's kinda long. You'll need plenty of time to
commit to this one, but luckily you can now play the game at any hour. Used to
be that you could only play it in the late nights or early mornings due to web
traffic congestion, but Neopets made a server change.
================================================
NEOWARDROBE
Difficulty: None
Reward: None
Limit: None
NeoWardrobe is only meant for fun, and does not give any sort of reward. You
can choose a species and give them a variety of outfits, then print it out.
This reminds me of the new Build-A-Bear Workshop stores around the country,
except it's free.
================================================
PLUSHIE TYCOON
Difficulty: Medium/Hard
Reward: No idea yet
Limit: None
This game is unlike the recent surge of games with the word "Tycoon" in the
title. Unlike Casino Tycoon, Ski Resort Tycoon, Golf Tycoon, Zoo Tycoon, and
others, Plushie Tycoon does not suck the giant sucking stick.
In this game, you will be running a store with virtual Neopoints (funny, aren't
Neopoints virtual in the first place? Maybe you're using virtual virtual
Neopoints). You need to pay rent for your store, your factory, and your
warehouse. Don't think that's all though, you have to spend money for workers,
and you'll of course have to buy raw materials to make your plushies. That's
still not all: don't forget to get some advertisments, and your store will
probably need a bunch of, you know, carpet and stuff.
Everything will of course cost money. You start with 50000 NP (VIRTUAL NP). The
first thing you need to do is click on Your Store, Your Warehouse, and Your
Factory to activate them and make your first rental payment. Now you need raw
materials, so click that link to go to the material shop.
You need four things to make a plushie: cloth, stuffing, accessories (like
eyes, horns, etc.), and *****ng (boxes). You'll need around 2 units of cloth, 1
unit of stuffing, 1 unit of accessories, and 1 unit of *****ng to produce 100
plushies. That means if you want to make 1000 plushies, you need 20 units of
cloth, 10 units of stuffing, 10 units of accessories, and 10 units of *****ng.
When you select the accessories to buy, make sure you are sure what species you
want to make. My store specializes in Ixis, so that's all I buy, but you may
want to split your selection.
The other thing you want to watch is the price of what you're buying. For
example, green cloth is the cheapest, but it's also the crapiest. And you can
stuff your plushies with old copies of the Neopian Times, but don't expect too
many people to buy them. Figure out what you want to do: do you want to make a
few extremely high quality plushies, or do you want to crack out millions of
****** things? Both ways are fine, as long as you compliment your choice with
the rest of your decisions.
Whatever you do, don't spend all your money getting materials. We still have a
bunch of things to do. Also, remember to buy everything in a 2:1:1:1 ratio.
Okay, you've got your materials. Next, go to your factory. You already have a
manager, but you have no employees. Hire whoever you want; the more qualified
they are, the faster the jobs will be completed, but the more they'll cost in
wages. Because this is your first day, you'll want to hire Dropouts or
Graduates at the most. I get two workers for every job I have going, but you
may want more if you want faster production.
You've now got your manpower, so it's time to start a job. In the factory,
click Start New Job. You'll be prompted to select the speicies. Do so, then
you'll be taken to the next screen that prompts you to select all the
materials. After that, you're prompted to select the quantity. Once you
finalize the job, production will start and will continue in real-time. Repeat
as many times as you need to.
Okay, now go to Your Store. Buy carpet and lightning and all that. Remember,
don't spend more than what's necessary; as the help page says, you're not
selling the store to your customers, you're selling the plushies. Of course, it
still should be presentable, so at least get something on the ground besides
concrete. Spend some cash on advertisements too, but remember that if you're
selling cheap products, it's not really worth buying a million high-quality and
high-priced fliers. Everything needs to be balanced.
With all that done, you're at the mercy of time. Once your plushies are
complete at the factory, they'll go to the warehouse, where you must ship them
yourself. That frees up the workers for more jobs and sends your plushies to
your store to be sold. After that, you can buy more materials for another job,
or you can just wait to get some money for your products. Your customers are
virtual; that is, it's not like other players are buying your plushies. So, you
can relax and play other games or whatnot, just check into your store now and
then to see what's going on.
Remember to start small. Even McDonald's started as a little corner shop that
seated only a few people. Just be patient, and be sure to balance the money you
spend on making new plushies with the money you spend on upgrading your shop
and advertisements. Add managers when your workforce gets large, and add
employees when you start having a bunch of jobs.
################################################
In playing plushie tycoon, first time...you'd better don't hire too many
dropouts or graduates, you must remember to balance all the worker... don't
forget to expand your warehouse if you too excited and can't wait it to be
finished. For manager at least you must hire 1 every 13 workers that you hire.
################################################
================================================
POCKET NEOPET PUZZLE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This game tests your speed more than your mind. You're presented with a few
16-piece jigsaw puzzles, and you have to put them together with a time limit.
Like all jigsaw puzzles, try to start with the edges and move to the center.
This one is kinda tough because of the rather severe time limit, not to mention
that the ratio is 1 NP:2 game points. There are better choices elsewhere.
================================================
POETRY COMPETITION
Difficulty: Variable
Reward: 1000 NP, a rare item, and a Trophy
Limit: None
Let your creativity flow! Write a 100% original poem of any style about some
aspect of Neopets and e-mail it to [email protected]. The staff of Neopets will
judge all the poems submitted and will post winners EVERY Tuesday and Friday
evening. You are allowed to enter AS MANY POEMS AS YOU WANT.
Again, any style is allowed. They don't even have to rhyme; the only two
requirements are the subject must be something relating to Neopets, and it has
to be in English.
================================================
POOGLE SOLITAIRE
Difficulty: Hard initially, Baby once you know how
Reward: 50 to 750 NP, items
Limit: 1 play per day
You must pay 15 NP to play the first time each day, though every play after
that is free
This game is rather famous. There's a cross patern with a series of pieces.
Pieces can only move by jumping one another to an empty space. When a piece is
jumped, it is eliminated from the field. The goal is to end up having only one
piece in the exact center.
There IS a definite solution to this puzzle. No, I will not tell you what it
is. But, there may be one (or more) websites out there that give the definite
solution.
Anyway, though you only get one NP reward a day, you can keep playing after
that to get other items like Poogle toys. However, if you try to play the game
too much, your pet will get ticked off and demand to play something else. That
is, you can only play this game so many times every few days. I don't have any
exact numbers on that, though.
================================================
SEWAGE SURFER
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a very fun and addictive little puzzler. There are two ends of pipes
you must connect with other pipe pieces. The goal is to make one pipe snake
from one open end to the other without the slime pouring out a hole.
Look at the top to see what piece is coming next, then click the area of the
sewer where you want to drop it. You can also click Discard Piece to toss the
next one, but you have a limited number of times you can do it. You can restart
levels if you mess up, but you'll lose 50 points each time.
================================================
SHAPESHIFTER
Difficulty: Medium/Hard
Reward: NP
Limit: You can only get rewarded for puzzles you haven't yet completed
ShapeShifter is a little like Lights Out. You have to make a certain shape of
symbols, and by clicking one symbol, you turn the others near it to their
opposites. The catch is that the shape is not definite. You have to think ahead
to the next active shape (shown below the puzzle) and plan accordingly. Play a
game or two and you'll get the hang of it.
================================================
SKARL'S SCRAMBLE
Difficulty: Easy but damn right annoying
Reward: NP
Limit: 3 plays per day
The first ever shockwave media game for Neopets. This game is basically an
animated version of one of those 15 square slide puzzles. You slide them a
piece at a time til they're back in normal order. This game is very annoying
because the puzzle pieces are scrambled animations... Yes you heard right. The
pieces will actually continue to MOVE while you're busy sliding them back into
order, thus making it extremely confusing...
There are 2 difficulty levels each with 3 puzzles.
All the easy puzzles will earn you 75 NPs each.
All the hard puzzles will earn you 150 NPs each.
You also get a bonus for finishing within a time limit.
================================================
SPELL-OR-STARVE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
A game similar to Boggle, you have to make words from the tiles you are given.
Letters for your words have to be linked, and the longer your word, the better
your score. There's a minimum score to pass each level, but if you get stuck,
you can rotate the board to shift the letters' positions.
================================================
TECHO SAYS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
There are six pets. On round one, one pet will pop up. Click it to pass the
first round. Then, it will pop again, but a second will be added. Hit them in
the same order. Then a third one will be added. Then a fourth. Then a fifth.
Get the idea?
The way I typically play this is to get a partner and have him or her write
down the order like this...
[ 1 ] [ 2 ] [ 3 ]
[ 4 ] [ 5 ] [ 6 ]
My partner watches and just adds the number at the end of the list. Then, he or
she will throw the numbers back at me when it's time. Of course, you'll need
trust there, unless your friend doesn't mind getting the **** knocked out of
them if they ***** up.
================================================
THE CASTLE OF ELIV THADE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a fun word game. In this game, you can move your little Usul named
Gilly 1, 2, or 3 spaces. Once you do, you're presented with a 4-, 5-, or
6-letter puzzle depending on how many spaces you moved. You can ask for hints,
but they're limited. Simply unscramble the word, and you'll be able to move on.
If you fail, you'll lose a life. Lose too many times, and it's over.
The ratio is even, so it's pretty profitable if you're good.
================================================
TOYBOX ESCAPE
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
The point of this game is to help voice activated Neopet toys escape from Dr.
Sloth's toybox. Each toy has a unique special ability, such as digging and
climbing. You also need to avoid lava and spikes, and other objects while
helping the other toys make it to the exit within the time limit. If you're a
fan of strategy/puzzle games this is a must try.
Special abilities:
Kacheek can push certain blocks.
Kougra can dig through certain blocks.
Mynci can climb certain blocks.
Scorchio can burn certain blocks.
Shoyru can jump.
Uni turns into a ramp for other Neopets.
Gameplay tips:
Each Level holds a special coin, try to get these coins before heading towards
the exit, each coin is worth extra NPs.
To activate the special ability click the Neopet buttons on the bottom of the
screen.
You can continue 3 times per game if you do die. If you're stuck in a certain
spot, remember team work is the key.
You receive a password every 5 levels, don't forget to jot this down so you can
start at later levels instead of at the beginning.
Other than that the game instructions speak for itself, and it's rather fun. I
don't know if my password will work for anyone else though. Plus why cheat,
it's really fun and you should have no problems doing it for yourself. I highly
recommend this game to strategy lovers.
================================================
TREASURE MAPS
Difficulty: Baby
Reward: NP, items, and other stuff
Limit: None
There are five different maps, and each one has nine pieces. You can find these
pieces in random events, games, or you can just buy them. The rewards aren't
normally THAT huge, so don't buy more than one or two pieces of map at a time.
If you get duplicates, either auction it, sell it, or just keep it for the next
map. See, once you complete a map, you'll automatically get the treasure, but
the map pieces will decay. So, if you want the treasure a second time, you'll
have to get all the pieces again.
================================================
WORD POKER
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a flash game that uses a global dictionary. You'll have to wait for the
whole dictionary to load after the game itself loads. Basically you'll be given
a bunch of scrambled letters and you must arrange them into as many words that
you can in a 60 second time limit.
The words you make will be placed into 6 different categories.
Normal Categories:
3 Letter Words: Words with 3 letters, duh.
4 Letter Words: Same as above just 4 letters.
5 Letter Words: I think you get the point, but 5 letters this time.
Special Categories:
Flush: Words starting with the same letter.
Full House: Must make 15 words.
Wild: Points for every word made. you get more for longer words.
*Note* You gain 50 bonus points per 7 or 8 letter words you make.
Game play tips:
-Most words have a plurals (Example: Sin, Sins, Barn, Barns)
-Choose the category with the most points at the end of the round.
-Once a Category is chosen it cannot be chosen again til a new game so choose
wisely.
At the end of a round you'll be able to choose which category you want to keep
and move onto the next round. After you choose the category by clicking the
number on the right hand side of it, the others turn to 0 and the score is
added to your total. The game ends after 6 rounds are up. Then you can send
score of course.
================================================
+----------------+
|5b. Action Games|
+----------------+
Here, your hand-eye coordination will be tested. Most of the games are fast and
furious, requiring expert timing and speed to score well. There are currently
52 action games.
================================================
200M PEANUT DASH
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This one sounded really stupid, but it was actually pretty fun!
Okay, there are two stages to this game. The first involves you powering up
your Elephante to sneeze out a peanut across a field. After the thing launches,
the Puppyblew gives chase, with the sole intent of catching it before it hits
the ground. The difficulty with the second part is that there are a million
logs on the ground between the starting point and the wherever the peanut will
land.
To launch the peanut, just jam the left AND (not "or") right keys. That will
charge the energy bar. Just hit the up arrow once the energy bar is as high as
you want it to launch it. The higher the bar, the better.
Once you get control of Puppyblew, things get complex. He'll run in the general
direction on his own, so hitting left or right on the arrow keys will simply
move him to one side of the screen or the other. You'll want to stay under the
telltale shadow that marks the exact location of the peanut. When the logs come
into play, you have a variety of jumps you can use to get over them, but by far
the best is the simply Straight Jump, which you can pull off by hitting up then
right.
I have a tip for you here. You do NOT have to hit up and then immediately hit
right. In fact, my strategy is simple: hit up, and then whenever you see a log,
hit right. Your little guy will leap the log, keeping him on his feet and
giving you a point bonus at the end. The other jumps in the game are needless
and just waste your time.
Eventually, the peanut will drop. Your little blue dude needs to be under it
when it falls, but you don't need to hit any special button to make him catch
it. You only get points if you do snatch it, so think Quiddich and grab it as
if it was the golden snitch.
By the way, the ratio is 2 points to a Neopoint, and you should be able to get
the 300 NP standard without a problem.
================================================
ADVERT ATTACK
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This game is EXTREMELY clever, and my personal props go to whoever on the
Neopets staff thought it up. In this game, you simply have to click the word
"Go" as many times as you can. The target moves around, so you can't just sit
there and tap your mouse button.
After the first round, the CEO of the race will strike a deal with advertisers
who will insist on popups. So, when you race the second time, you'll have to
deal with the random intrusion of popup ads that will obscure the target area!
That means you have to clear the popups first if they block your Go! target. To
close most of the popups, of course, you need to click the X button in the
top-right corner of the windows (don't mistakenly close the game!). Sometimes
the button will be off screen, so you'll have to drag the popup into the screen
by dragging the title bar... I think you know what I'm talking about.
================================================
AGENT CODY BANKS
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This one is pretty boring to me. You're agent Cody Banks, and you're
snowboarding down a straight halfpipe trying to dodge stuff. You can catch air
by launching off the sides of the pipe, and you can bust out tricks to get more
points. The ratio is 1 NP to 2 game points, so you'll have to do some work to
get a high amount of NP.
================================================
BUBBLE YUM
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
I don't know about you, but I've never been all that good at Bust a Groove,
which is the popular game this one is a clone of. In this game, you have to
tilt the duck head left and right, then hit space to spit out a fruit piece. If
three fruit pieces or more of the same type line up next to each other, they
all disappear. You can string together combos too, and that's the key to
scoring high.
================================================
BETTER THAN YOU
Difficulty: Pretty Hard
Reward: 1000 to 20000 NP, a Trophy or Medal, and a rare item
Limit: Winner limit (see below)
Better Than You isn't exactly a game in and of itself. What happens is you're
challenged to beat a certain score of a game. If you succeed, you get some NICE
stuff. The first 5000 players to beat the challenge get rewarded. The first 10
people get 20000 (yes, twenty THOUSAND) Neopoints and a gold trophy. The next
40 players get 10000 NP and a silver trophy. The next 450 players get 3000 NP
and a bronze trophy. The other 4500 players get 1000 NP and a medal. All 5000
players get the rare item.
These challegnes are usually pretty dang tough. Because they challenge
different games, you may have better or worse shots at getting prizes.
================================================
BUMPER CARS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Up to four humans can play, but you only get NP if you play solo against the
computer. Drive your car and ram the enemy until they blow up. Survive as long
as you can to get more points. Grab powerups to heal damage, increase engine
power, or other nifty little effects. Oh, and driving over landmines is a bad
idea.
================================================
CARNIVAL OF TERROR
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a shooting gallery of evil clown robots. If you run out of ammo or take
too much damage, you die and it's game over. Every point nets you a Neopoint
once the game is over. Shoot ammo crates and health to get the bonuses therein.
================================================
CHIA BOMBER
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
You take the role of a Chia with a bazooka and a bunch of land mines. Run
around and splat all the nasties running around the neighborhood. Time your
shots so they strike the enemy; remember that the bullets don't fly across the
screen instantly, they actually have to travel the distance. You have infinite
ammo though, so feel free to fire continuously.
================================================
CHOMBY AND THE FUNGUS BALLS
Difficulty: Insane
Reward: NP, and possibly a Chomby Plushie item
Limit: 3 plays per day
I hate this game. It's a mix between a puzzle and an action game. As Chomby,
you have to dodge the bouncing Fungus Balls. One contact with these toxic
little buggers will make Chomby extinct. You have to run through the obstacles
and avoid the damn things as well as you can, and with poor control, the game
isn't really that popular. Skip it if you have any sort of choice.
================================================
DASH N DINE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
There are plenty of games similar to this one (Bubble Bobble comes to mind),
but it's still pretty fun in its own right. As a Scorchy, you run around
collecting the 10 golden arches on every level. You can whack enemies with the
space bar, but dodging is what you'll be doing most. My only real complaint
about the game is the incredibly small sprites... it's really hard to see
what's going on unless you expand the window as much as you can.
The game pays 1 NP for every 2 game points.
================================================
DECKBALL
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
Oh yeah, baby! This is without a doubt my favorite game on Neopets! It feels
like one-on-one soccer on ice!
I've written a VERY detailed strategy for this game in a separte document that
SHOULD be available on the same website hosting my FAQ (if not, write to the
webmaster and complain).
There are three modes in the game: Timed, Survival, and First to Five. The
first one tests you for five minutes, hopefully having you score more than the
enemy. The second sees how long you can go without being scored on once. The
third should be self-explainatory.
You CAN play this against another human, but of course you won't be rewarded
for it.
================================================
DEFENDERS OF NEOPIA
Difficulty: Easy to Hard
Reward: I have no idea
Limit: None
The Defenders of Neopia is a poor man's Justice League. You will get quests
when the defenseless (i.e., wussie) citizens of Neopia get **** stolen from
them and stuff like that. Basically, it all boils down to you getting one of
your pets, finding the criminal, and laying the smackdown on his face in the
single-player Battledome. You'll need extremely good stats to be able to
totally dominate, so get to training your pets.
If you need hints about what to do, talk to your supervisor (via the link of
the same name).
================================================
DUBLOON DISASTER
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
While sailing one day, our hero Krawk got blown up. He's now in his life raft,
trying to get all his loot back. Unfortunately, for every coin he collects,
another water mine appears and tries to splat him. This, my dear friends, is a
problem.
Using only the arrow keys, you need to steer Krawk around the mines and colled
the dubloons. You earn two NP for every point scored in-game.
A guildmate of mine, thewilf_17, submitted the following...
################################################
The best way to do this, it takes longer but is worth it, is to collect a
couple of coins and then make them run into each other before going to get a
couple more hence saving your skin cause at most you have 2/3 mines an the
screen.
The reason this works is that when a mine gets near to you it speeds up, well
if you sit dead centre of two mines they speed up and come towards you, when
they are about 1 cm away move away 'towing' them behind you, they will run into
each other after a little while. Takes practice but i got it to work well now,
scored 402 points doing it this way, which is 1000 np.
################################################
================================================
ESCAPE FROM MERIDELL CASTLE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
It's a shame that a game this fun is not more profitable. This game has the
spirit of all the famous platformers like the Mario series, Adventure Island,
and Sonic. As Valrigard the Draik, you need to escape from a prison to clear
your name from a crime that you were framed for.
All levels are vertical... there is NO horizontal scrolling at all. You can hit
the space bar to swing a sword to attack, but you have to be sure to hit it a
split second early; the animation for the sword swing delays the actual attack
for an instant.
Be careful when flying. The collision detection is pretty good, although it is
a little strict. You need to make sure you have real good control over yourself
when you're flying.
================================================
EVIL FUZZLES FROM BEYOND THE STARS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is an addictive little shooter. Every kill you get nets you a few virtual
points, which let you buy weapon upgrades and such at the end of every level.
Rotate with the B and N keys, and slap the space bar to fire a smart bomb if
you have one.
================================================
EXTREME HERDER
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
With a title that contains two words I never would have thought went together,
Extreme Herder is a rather lucrative game that tests your arrow key reflexes.
Grab a petpet and chuck it into the central pen before you or it is eaten.
Touch a snowflake to freeze Balthy for a moment, and grab an orange ball to get
a burst of speed.
You get FOUR NP for each scored point. Nice!
================================================
EXTREME POTATO COUNTER
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
The original Potato Counter was easy and not that profitable. Extreme Potato
Counter is a bit harder and a bit more profitable, but I still don't recommend
it. If you try it out though, you're in for a minor challenge. Make sure to
count the potatoes only and avoid the other things that go flying by.
================================================
FAERIE CLOUD RACERS
Difficulty: Insane
Reward: NP
Limit: 3 plays per day
This is a toughie. You and an opponent fly around making walls. If either of
you hit any wall, be it your own wall, your opponent's wall, or the stage wall,
you lose. The idea is to trap your enemy in a thin area between her own wall
and yours, or something like that.
================================================
FEED FLORG
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a rather difficult game of keeping stupid little petpets balanced on a
plate. The NP rewards isn't that high, so I wouldn't bother with this one.
================================================
FRIENDS FINDING PIGLET
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
You've seen this before as Santa Clause 2. It's a Wheel of Fortune knockoff
that is only moderately entertaining but rather profitable.
================================================
GRAND THEFT UMMAGINE
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
Almost more of a puzzle than an action game, GTU challenges you to avoid the
guards and snatch the fruit to advance in the levels. The basic method is to
figure out how you can trap the guard behind things (he's not smart enough to
go AROUND anything), then break the opposite direction for the fruit.
It's a pretty high-scoring game, with the payout being 2 NP to every game
point.
================================================
GRUNDO'S SNOWTHROW
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Using your team of green Grundos, chuck snowballs continually at the
snowbeasts. Sometimes, a snowbeast may be down, but he may not be out. Try to
position your Grundos out of the main action, then use one only to attack.
Switch to another only if your alpha Grundo goes down.
================================================
ICE CREAM FACTORY
Difficuly: Baby
Reward: NP
Limit: 3 plays per day
This game is very easy, and because of that, you need to play a LONG time to
get a decent prize. I don't bother with it, to be honest, because it takes way
too long to get my standard. There are better games out there.
================================================
IGLOO GARAGE SALE
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Mika and Carassa the Chias have a little igloo at the top of Terror Mountain
where they sell all kinds of stuff for low prices. They've expanded their
little business to a playable action game to net you Neopoints!
While Mika slides around on the ice at the bottom of the igloo, Carassa starts
chucking things at your head. Use the left and right arrow keys to steer Mika
to a dropped item to catch it before it hits the ground. Five drops means game
over. By the way, you can use the up arrow key to jump, but I haven't found a
use for it aside from *****ing you up enough to start dropping things.
This game pays well, but remember to get a good score, you need to watch the
momentum that Mika gets while moving.
================================================
INSPECTOR GADGET 2
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
In this game, you run around mazes collecting the gadgets from the old
inspector. The gadgets are represented as icons of the logo of the movie. The
guards who patrol the mazes are deadly, but stupid for the most part and easy
to dodge. The ratio is 3:1, so you'll have quite a bit of cash from it.
================================================
INVASION OF MERIDELL
Difficulty: Medium/Hard
Reward: NP, and possibly a trophy or medal
Limit: None
This is a strategy war game with a bit of RPG mixed into it. You command a
group of five troops, and you need to defend a series of six villages from
enemies. If any enemy touches a village, then it is destroyed immediately. Four
villages taken (or the loss of all your troops) means game over.
There's so much to this game that I can't possibly describe every little facet,
but I'll touch on the basics. Every unit has a movement limit, and you can take
a total of five moves per turn. That means you could move one unit three spaces
and another unit two, or you could move all five units one space each, or
whatever combination you deem best. Attacking the enemy counts as a move, so
you could have all your units attack on a turn, but then no one would move
(which may be the best option).
Enemies range in number. At the beginning, there are five, but that will
increase as you get better. Combat is initiated when a unit tries to move into
a square occupied by the enemy. If one side is defeated, it converts to the
enemy's side (so there's a huge chance that the whoever makes the first kill
will win because of the snowball effect). When a unit converts, it loses its
current level. So, if one of your units gets converted, and then you convert it
back, it will be back at its weakest state. Not good.
There are items and health potions to get one every stage. There is also one
special item on every set of missions, and if you can get one of your units to
capture it, all units will receive a huge bonus for the rest of the set. VERY
helpful for getting through it.
If you do really well, you'll get a trophy or medal attached to your user name
forever after.
================================================
JELLY PROCESSING PLANT
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a little difficult. Using a Buzz, you have to pick up jelly and sort
them into containers of the same color. If Ice Cream appears, you're supposed
to let it go. The control scheme makes it just a tad harder than I think it
needs to be. Still, you get two NP for each point scored, which isn't a bad
deal.
================================================
JUICY FRUIT
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
What an absurdly easy game! You want NP? Play this one three times a day.
Okay, the idea is that you have a plate of the new long-lasting Juicy Fruit,
and there are these mouse-looking things called Moochers that are trying to
steal them. Logically, you'd simply put the gum in your pocket and be done with
it, but what fun would that be? Instead, you get this thing called a Moocher
Smoocher, which is a gloved hand on a long pole used to smack the Moochers away
from the table. Sound stupid? You bet!
Okay, to whack a Moocher, you simply need to click on it. Wherever you click,
the hand on the Moocher Smoocher comes down and slaps around either air or
mouse brains, depending on whether you made contact. The hand gets caught up on
the pop bottle, water glass, salt shaker, and Ixi doll on the table, so don't
click that high.
I find that it's best to click on the Moochers' faces. If you click their
butts, there's a slight chance you'll miss entirely. That's not good, because
this game is based on speed. If you have 100% accuracy, the points will come
with it, so take the time to aim before firing. You can lead your shots if you
desire, and once you get used to their speed, you'll be able to tear them up.
I recommend playing this game on the lowest resolution. If you make it too big,
your hand speed slows down, but the Moochers' speed will still be the same,
putting you at a disadvantage. If you make it small, your hand is quick, but
the Moochers' speed again will still be the same, giving you an edge.
The game ends after five rounds or when all your gum is stolen (which shouldn't
happen after your first attempt or two). Again, the ratio is even, giving you
vast amounts of points in little time.
It used to be that you got 15 game points (and therefore 15 Neopoints) for
every Moocher you whacked. On 18 February 2003, they changed the game. Now, you
get 3 points for Moochers in the first round, 6 points in the second, 9 in the
third, 12 in the fourth, and 15 in the fifth. However, they increased the
number of enemies that pop out, so the game is a LITTLE harder and rewards
less... but it's still very common to get over 700 points in one go.
================================================
KORBAT'S LAB
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This game is better known as Araknoid, and has been around since the Atari. You
control a paddle with which to smack around a little ball. The goal is to knock
out all the boxes at the top, but you need to make sure you keep the ball
on-screen. It bounces off everything but the bottom edge, so make sure you have
sharp eyes to keep watch on its direction. It takes a long time to get a decent
prize, so only come here if you have no other games to play.
================================================
MAGAX: DESTROYER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Ooo, this is a fun one! Using a little guy named MAGAX, you fly around a small
area and shoot lasers at nasty ghosts. Momentum is a big factor here; once you
choose a direction to move, you'll keep heading that direction, forever
increasing speed. So, you'll have to tilt back and forth a lot to slow yourself
down.
================================================
MEERCA CHASE
Difficulty: Varies from Baby to FRIGGIN' INSANE
Reward: NP, and possibly a Meerca plushie
Limit: 3 plays per day
Another fun one. You control a Meerca who zips around a small stage. Collect
the Neggs of all colors but red for points; if you touch a red one or the stage
wall, you die. The catch is that every time you score, your Meerca gets a tail.
Biting your own tail also results in a loss.
Sometimes, if luck is against you, a Negg may appear in an impossible position.
Thems the breaks, but realize that it doesn't happen too often. To score really
high here, I recommend a strategy: practice on Medium (don't send your score),
then play seriously on Easy. Everything should seem really slow, and you should
tear up the game.
By the way, there are two stupid-hard modes of the game. To access the first
one, just hit the Shift key. All three difficulties will be unlit. When you
start the game, your Meerca goes super-fast, but that's not all. With every
Negg capture, the left and right keys switch (so, you have to hit left to go
right). To access the other stupid-hard mode, click the top-right corner of the
title screen. The game will instantly commence with Meerca being on light
speed. Luckily, your controls won't get reversed here.
By the way, Gothann (lanceheart********.com) clarified this a bit...
################################################
I have noticed that in Meerca Chase, when you do the SHIFT code for the game,
it can be combined with the top-right click secret. I have tested this about 5
times and I saw that it also works with all of the other modes. The SHIFT code
is meant to be used with the selected speed option.
################################################
So if you can keep your head in the game when you have to deal with your
lateral controls reversing, you can tack it onto any speed and get more points
from that same speed.
================================================
MERIBALL
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Ooo, this is a fun one!
This is Extreme Squash. You take on one opponent at a time in a castle
courtyard. You're both armed with sticks, but you're not supposed to whack each
other, you're supposed to whack a ball. One player hits the ball, and after it
bounces off the far wall, the other player needs to return it. If a player
cannot return his opponent's shot, the other gets a point and the next serve.
The first to 5 points wins the match.
Sound simple? It would be, if there weren't powerups that do things like
reverse the ball's angle, and moles that trip you up to prevent you from
hitting the ball. Luckily, it works both ways, and one of your best strategies
is to try to force the CPU to smack into a mole or bomb while he's trying to
return one of your shots.
You don't get a tremendous amount of NP from it, but you should be able to walk
away with about 500 or so per day.
================================================
MUTANT GRAVEYARD OF DOOM
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Here, you run around a maze trying to collect food. There will be enemies in
your way that you need to avoid. If you are hit, you'll be invincible for a
short time. It's pretty easy and fun, so give it a shot.
================================================
NEOPIAN ADVENTURE GENERATOR
Difficulty: Variable
Reward: None
Limit: None
You can make or read a Choose Your Own Adventure-type thing. There's no reward
for doing them, so they're just for fun.
================================================
NIMMO'S POND
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a spinoff of the old Atari/Arcade game Asteroids. The only difference
being you have health points and you're a Nimmo on a lily pad. The point is you
have to guide the Nimmo on his lily pad around the pond, spitting green glob at
the other lily pads til they break apart and eventually vanish. You can also
use your tongue to snatch and eat bugs and use bombs. This game is ok if you're
a fan of the old asteroids, but nothing new and exciting.
================================================
OMELETTE DEFENDER
Difficulty: Insane
Reward: Frustration
Limit: 3 plays per day
This game sucks. First of all, it's extremely hard. Second of all, the code is
a little fudged, and there are a lot of bugs. I'd avoid this one if I were you.
================================================
PETPET BATTLES
Difficulty: Baby
Reward: Petpet Level Gains
Limit: None
There's no real point to this one. You can send your Petpets into battles, but
you can only attack the enemy's head or body, or defend yourself. A lot of luck
is required, and the game's only reward is to give your Petpets higher levels.
That in theory helps out your main pets in the Battledome, but it's not enough
to make much of a difference.
================================================
PETPET RESCUE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Similar to Frogger, you have to dodge obstacles as you get from platform to
platform. However, instead of merely trying to get to the other side, you need
to grab Petpets and deliver them back to the entrance. Look out for pink gems,
which you don't have to take back to the entrance, but will give you good
points.
The ratio is 3:1, and you can earn absurd amounts of points in a short time.
================================================
PTERATTACK
Difficulty: Hard
Reward: NP, and possibly a Pterri Plushie
Limit: 3 plays per day
Oh boy, this one ranks up there with my favorite Neopets games. You've seen
games like this on console systems, including such classics as 1942 on the NES
and Gradius in the arcade.
Basically, you control a little green Pterri against a whole mess of enemies.
To start, you only get a ****** little laser gun, but you can power it up or
get other weapons to blast things better.
The difficulty affects the speed of the game. A faster speed will be harder to
deal with and gives you less time to get power-ups, but you'll gain lives
faster, and the enemies will be worth more.
There are four gun types, each given a colored circle you can collect. There's
the flashing red, the solid red, the green, and the blue flavors. The first a
bone thrower that sweeps across the field. The second is the standard
forward-firing beam. The third, the green one, is a spread shot. The fourth is
a beam that slightly spreads in front of you.
By touching a power-up of a different color than your current weapon, you
change weapons. For example, if you have the plain firing beam and you touch a
green power-up, you switch to the first-level spread shot.
Every weapon type has multiple levels. To upgrade a level, simply touch a
power-up of the same color. For example, if you already have the first-level
blue, touching another blue gives you the second-level weapon.
Upgraded weapons increase power and range of attack. The best as far as
effectiveness is argueably the blue one. At first, the blue path is EXTREMELY
weak, but it ends up being the most powerful of all. The standard beam, the
plain red one, can get extremely powerful, but you need to upgrade it many
times to get the best power. My favorite is the flashing red one, the
bone-sweeper, which only has three levels and has tremendous power at that
third level.
When you hear a growl, immediately fly up a bit, because a nasty Grarrl will
appear at the bottom of the screen. He'll run up from 1/8 to 2/3 the length of
the screen, so try to avoid him. Sometimes a giant Grarrl will appear too, who
won't go up as high but covers far more ground than the standard ones.
The difficulty has increased lately, because the bloody speed has gone through
the roof, even on Easy. You'll need MAD skills to get that plushie now.
================================================
PYRAMIDS
Difficulty: Easy/Medium
Reward: NP, and possibly a Trophy
Limit: 5000 NP per day
You must pay 50 NP to play each time until you hit the limit
Why the **** is this one listed under Action games? It's a form of solitaire,
in which you need to remove all the cards from the pyramid. To do so, you must
play a card that is upturned on the pyramid that is either one rank above or
below the card that is at the top. For example, if the face-up card at the top
is a Queen, you need to play a Jack or King.
If you cannot make a play, click the facedown at the top. That will reveal a
different card to try to make a play on. The game ends when you cannot make a
legal move, and you have no cards left in the draw pile.
================================================
RINK RUNNER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
As a Bruce, you jump around to catch the notes. The fewer the jumps you take to
get the notes, the more points you get. Avoid jumping into the water, because
doing so will kill your game.
You get even points, so you probably won't see very high profits here.
================================================
SCOOBY-DOO: LEGEND OF THE VAMPIRE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
In this game, you're presented with six letters and a time limit. You need to
make as many words using those six letters as possible.
================================================
SPLAT-A-SLOTH
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This game is completely based on your reaction speed. In fact, if you have
really ****** reaction times like I do, don't even bother with it. After
starting, at a random time a green sock will be launched out of a tube. The
MOMENT YOU SEE IT, you need to slap your space bar. If you're quick enough,
you'll smack the thing and score. If not, well, you can try again.
================================================
SUPERDUDES
Difficulty: Easy
Reward: 500 NP for signing up
Limit: N/A
This is an advertisement ploy, the game takes place on an outside site that is
owned by Neopets. You register, you 'supernate' (create a hero) and you gain
500 NPs.
When you click supernate, a flash screen loads. After the whole thing loads,
you can choose to create your super hero using different parts and styles, to
make one that suits what you like. I don't want to impose my views on a super
hero on anyone but there are 5 steps to creating a hero.
**Supernate/Character Generation**
Step 1: Choosing a head
A) Spare Heads: Preset Heads
B) Heads: Your own face loaded on the hero
(You gain 5000 knuggs for uploaded heads)
Step 2: Choosing a Body
Real People: Firemen, Crossing guards, Martial Artists, etc.
Sci-Fi/Fantasy: Wizards, Sorcerors, Uniformed Heros, Princesses, etc.
Illustrated: Cowboys, Genies, Vixens, etc.
Action Sports: Snow boarders, Basket ball and Baseball players, etc.
Animals: Rabbits, Flying pigs, Bees, Frogs, Flowers, etc.
Step 3: Choosing a Background
Urban: National Monuments, Streets, Buildings, etc.
Action Sports: Colosseum, Hockey Rink, Baseball field,etc.
Nature: Sunsets, Forests, Clouded skies, etc.
Sci-Fi/Fantasy: Space and stars, Planets, 'Warp Drive' patterns, etc.
Patterns: Random Shapes and images.
Step 4: Choosing a card frame.
*Note* These are just border frames to surround your hero card, they're all
seperated into different groups that explain themselves. I can't really put
words to them so you'll have to check them out.
Designs
Action Sports
Nature
Sci-Fi/Fantasy
Urban
Step 5: Name/Profile
This is totally optional aside from a few key points, but it earns you knuggs
for completing it.
Name: This area is required you can keep your user name as your hero name or
change it to something else. You can also choose from a bunch of font styles
for the name tag.
Katra: This area is also required it is like an astrology star sign. You can
choose from Mind, Spirit, Body, Soul, and Unknown.
Motto: Word of wisdom and mottos are your own little sayings.
Super Powers: These 3 fields are for character origins, powers, and
transportation means
Nemesis: Your enemy and weaknesses.
Step 6: FX/Props(Optional)
Incognito: Wigs, hats, glasses.
Action Sports: balls, boards, helmets.
Sci-Fi/Fantasy: Staff, ring, butterfly, etc.
Effects: Elemental effects like lightning bolts and flames.
Props: Paint brush, money bag, guitar, etc.
After your character Generation you'll notice your knuggs which are your
points, your karma level and your overall ranking. You can also go to mission
control to start your missions. I haven't extensively played this yet but hope
this helps.
================================================
SWARM
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day.
Space Invaders. 'Nuff said.
================================================
THE CORE
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
I'm going to plagiarize myself and copy my review for Jungle Book 2 here...
This game is also known as Lights Out. You are presented with a grid, the size
of which is dependant on the difficulty you choose at the start. All squares
have two settings: vines and no vines. If you click any square, it changes the
setting of that square and the four surrounding it (not the diagonals). When
all squares are surrounded by vines, you win. The fewer the moves you take to
solve the puzzle, the more NP you get.
...Okay, substitute "vines and no vines" for "bright and dark." The problem is
that you only earn half your score in Neopoints. The ratio is no longer 1:1,
it's 1:2.
================================================
TUG-O-WAR
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
By hitting a certain series of keys quickly, you pull your opponent to the mud.
He's working against you at the same time though, so be fast and accurate to
score high and net NP.
================================================
ULTIMATE BULLSEYE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
They've changed the way Bullseye works, which blows, because it's a bit harder
now. Then again, they've removed the time limit, which is certainly good.
Use your catapult to fire arrows at the target. Unlike the instructions say,
you need hold down your space bar to start the power meter, then release it to
set the power and fire. Use the arrow keys to set the angle before hand, of
course.
This game requires a LOT of practice. Your first few games will probably be
scoreless until you figure out just what the power and angle will do (and trust
me, one little change in either will make a vast difference).
================================================
USUKI FRENZY
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This is a remake of an old game that was an advertisement. Count your lucky
stars that the remake is here, because the original featured a girl who said
"Coolerific!" everytime you did anything. I hated that girl.
Okay, using Sally the Usuki, you need to go through her five-room house and
collect the packs of toys that appear at the bottom of the screen. If you get a
wrong one, then you have to put it on the shelf. If you get a right one, it's
checked off the list. The goal is to get all 10 packs in the list.
The reward has been dumbed down from the original, which is a pity, because the
challenge is a little higher this time. Your success depends on the placement
of the items and how sharp your eyes are so you don't accidentally grab a wrong
item.
================================================
VOLCANO RUN
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
I like this one. At first, the control scheme seems a little weird, but it
actually works well.
Picture Gradius without the ability to shoot. Pressing and holding the left
mouse button makes you ascend, and releasing makes you descend. Smashing the
space bar more slows your progress so you can avoid the obstacles better. You
need fast reflexes to successfully traverse the mazes.
================================================
WHACK-A-STAFF-MEMBER
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This game is very easy to get the hang of. Move the mouse to move the mallet,
then hit the space bar (WHY NOT THE LEFT MOUSE BUTTON???) to swing. The goal is
to smack around the people and to avoid hitting the Neopets. The score ratio is
1:2, so it's not extremely profitable, but it's pretty addictive and fun.
By the way, maybe I'm the only one who's going to say this, but I love that
peppy opening music.
================================================
ZURROBALL
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
Eh... no. This game is too hard and doesn't give the cash for the effort.
What you do is click the balls as they fall (the ball you choose DOES make a
difference as far as physics go). Clicking on one side of the ball or the other
will make it spin and go that way. You try to keep the ball in the air and make
it spin, bank off the sides, and pass the red line at the top to score. Blah
blah blah.
================================================
+---------------------+
|5c. Luck/Chance Games|
+---------------------+
If you think luck is a lady tonight, then try your hand at these games. There
are currently 33 luck/chance games.
================================================
CHEESEROLLER
Difficulty: Stupid
Reward: NP, and possibly cheese
Limit: 3 plays per day
You must pay to play
To play this game, you first have to enter the name of a cheese. Now, I'll be
damned if I know how to find the names, but I know thanks to blackknightcaptain
that at least Dung Cheese and Spicy Juppie Cheese both work. Once you enter a
name, you have to buy the cheese, then you get to push it down a hill. Luck is
totally against (or for) you in this game. Select any action from the drop-down
box and pray you get the thing down the hill in under 60 seconds. If you do,
you get the cheese. Whether you do or don't, you get NP based on how long it
took you.
================================================
DICE-A-ROO
Difficulty: Baby
Reward: Everything under the sun
Limit: None
You must pay 5 NP to play
One of my friends, Angela C. (better known online as Angelaisms) loves this
game; I think it's her favorite.
This game can reward you with ANYTHING. You can get food, NP, rare items,
weapons, armor, and other things. You just need to roll them bones and hope for
the best.
================================================
DOUBLE OR NOTHING
Difficulty: Baby
Reward: NP
Limit: None
You must pay 10 NP to play
This game is pretty easy to understand, but you're at the mercy of luck to get
anything good. You pay the guy 10 NP, and he flips a coin. If it's heads, you
double your money. If it's tails, you lose it. You can keep going as many times
as you want on one pot.
================================================
FOOD CLUB
Difficulty: Medium/Hard
Reward: NP
Limit: None
You must pay to play
In this game, you bet a certain amount of NP for every match. A bunch of
pirates will eat food, and whoever eats the most of the items wins. There are
statistics there that let you study things like weight and allergies, and that
should help you determine who to bet on.
================================================
FRUIT MACHINE
Difficulty: Baby
Reward: Stuff
Limit: 1 play per day
This is a free game, but you can only play once per day. Simply give the wheel
a spin and hope for the best. You can get some nice prizes here.
================================================
GO! GO! GO!
Difficulty: Hard
Reward: NP
Limit: None
You must pay 50 NP for each game
This is a card game played against a few computer opponents. Read the Rules
section on the site, it's a bit complex to go into here, and I'm not sure I'd
do a better job anyway in this case.
================================================
GORMBALL
Difficulty: Medium
Reward: NP, and possibly items (including rares)
Limit: None
You must pay 10 NP per game
This is like Hot Potato. You hold this ball that can randomly explode on
anyone, and you have to pass it on to avoid getting splatted. You can hold it
for a long time if you want to take a gamble, but be careful. The longer you
survive and the more times you successfully pass it without getting smacked,
the more stuff you win.
================================================
GRARRL KENO
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
You select a few numbers, place a bet, and at least a certain amount (normally
half) have to match to get a win. If you don't have a "system," then just hit
the Quick Pick button to let the game randomly choose numbers for you.
================================================
GUESS THE CARD
Difficulty: Easy
Reward: NP, common items, and stat gains
Limit: Check below
You must pay 10 NP for each guess
All you have to do is pick one of six cards. If the card matches your pet's,
you get 50 NP and possibly some other stuff, including boosts to that pet's
intelligence.
If you play too much, your pet may demand that you play something else, just
like Poogle Solitaire.
================================================
GUESS THE WEIGHT OF THE MARROW
Difficulty: Easy
Reward: Stuff
Limit: 1 play per day
All you do is guess how much the marrow weighs. This is a daily game, and once
the competition has been won, it's closed for the rest of that day. Guess the
right weight and win stuff. Simple, no?
================================================
ILLUSEN'S GLADE
Difficulty: Depends on your money
Reward: Stuff
Limit: None
Like the Dark Faerie's Quest, Illusen the Earth Faerie (and a freakin' hottie,
I might add) sends you on a trip to get a certain item that she wants. All the
quests are under a time limit, and if you fail, you're thrown back to the first
quest. Just succeed to advance to the next one. Most items she wants can be
found through the Shop Wizard.
================================================
JUBJUB BLACKJACK
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
I'm going to approach this game a little differently than I have the others.
See, a long time ago, I wrote an FAQ for Golden Nugget 64. In that, I listed
how to play blackjack, and a strategy to beat it. I'm going to take JubJub
Blackjack as a serious blackjack casino game (please stop laughing at me) and
just copy all that information here and alter it how it needs to be. No, I make
no apology for plagerizing myself.
GOAL: To get the total point value of your cards at 21 or as close as possible
without going over.
SCORING: Every numbered card gives you as many points as its number indicated.
A 2-card is worth 2 points, a 3-card is worth 3 points, etc. All face cards are
worth 10 points regardless of rank. Aces are worth 1 or 11 points, whichever is
more beneficial to you.
TERMS
Hit: Elect to draw a card.
Stick: Elect not to draw a card.
Bust: When either the dealer or a player goes over 21 points.
Black jack: When your first two cards are an ace and a 10-value card.
Soft #: Where # is points, it's when your hand has an ace as an 11.
Hard #: When any aces you have are acting as a one.
YOU WIN WHEN...
-Your total points are greater than the dealer's and you don't bust.
-The dealer busts and you do not.
-You have a black jack and the dealer does not.
In situations one and two, you gain 1x your bet.
In situation three, you gain 1.5x your bet.
YOU LOSE WHEN...
-You bust (regardless of whether the dealer does also).
-The dealer's points are greater than yours and he doesn't bust.
-The dealer gets a black jack and you do not.
In all situations, you lose your entire bet.
YOU DRAW WHEN...
-Both you and the dealer tie in points without busting.
-Both you and the dealer have black jacks.
In both situations, no money changes.
GAME FLOW
1) You bet an amount before seeing any cards.
2) You are dealt two cards face-up. The dealer is dealt one card face-up and
one card face-down.
3) If the dealer has a black jack, your bet is resolved.
4) If the dealer does not have a black jack, you become active.
5) If you have a black jack, your bet is resolved. If not, you can Hit as many
times as you desire.
6) When you Stick, Bust, or have 21 in any form, the dealer becomes active.
7) After the dealer Sticks or Busts, your bet is resolved.
SPECIAL RULES
Double Down: After you are dealt his first two cards, you can opt to double
your bet. Doing so will let you draw ONE MORE CARD (no more, no less), which
will be face-down until the end. As soon as you double and get your card, the
dealer becomes active.
Since black jack is played with one deck, there are 52 cards. Of those, 16 are
cards with a value of 10 points. That means there's a 30.7% chance that any
given card is a 10-point card. That's far more than any other value in the
deck.
This is important because the dealer has one glaring advantage against you: he
has a down-card. You can't see it until you are finished with your turn.
Therefore, you have to make an educated guess as to what the card is in order
to know whether to hit or stand.
The general strategy is that you always assume the dealer's down-card has a
value of 10, and to assume that any card that's drawn is a 10. Use this
knowledge to influence whether you'll Hit or Stand.
*Example: If the dealer has an 8 up-card, assume his total is 18. He'll stand
on that, so you need to get 18 at least to push. Remember this for a moment.
There's a certain degree of risk whenever you hit on anything with more than
11. You can trim this risk down, however, by knowing just what you need.
In the above example, you need 18 or better. Even if you have 16 at this point,
I suggest hitting. After all, if you stand, the dealer probably has 18 so you'd
lose anyway. Take a deep breath and go for it.
The risk gets a bit too high when you've got a hard 17. I recommend always
standing at a hard 17 or higher. After all, there's a CHANCE he won't have a
10-card. On a soft 17 or less, though, the risk is not so great that you can't
take chance. Remember, the goal of the game is to increase your winnings in the
long run, not win 100% of the time. You WILL lose once in awhile, and you may
even be streaky. Stick with it though, it will pay off.
Keep in your mind the fact that the dealer has to hit on 16 or less. If his
up-card is a 6, you can assume he has a 16. That means he'll have to draw a 5
or less to avoid busting, and the odds are against him. As such, you might as
well stand on whatever you've got. Why risk yourself when the dealer has a very
good chance of busting?
DOUBLING DOWN
I really don't recommend that you double down on anything except for 9, 10, or
11. I'll explain why in a moment, so let's concentrate on those three numbers.
Let's go backwards a moment from how I normally do things and start with the
highest number, 11. This one is easy to explain: if your first two cards total
11, double down. It doesn't matter what the dealer's up-card is or anything.
Always double down on 11.
Again, since you have more than a 30% chance of getting a 10-card, the odds are
for you of getting 21. Even if you don't get a 10-card, you still have an
additional 30% chance of getting a 6, 7, 8, or 9. You're looking at more than a
60% chance of getting 17 or better. Those are TREMENDOUS odds in your favor, so
take advantage of them if you've got an 11.
To know what to do if your first two cards total 10, think about what I said in
the preceding paragraph. You'll have a 60% of getting a 6-10. That places your
total somewhere between 16 and 20 with odds going to 20. You should definitely
double if the dealer's up-card is 9 or less since that will place his total at
19 or less, in which case you'll win with the 20.
At 9, you've probably got the drill down. Your total will probably be 15 to 19,
so double if his up-card is 8 or less since you'll beat him with your 19.
Here's a simple chart for you. If there's a Y, then double down. If there's an
N, then don't.
Dealer's Your Total
Up-card 9 10 11
-----------------------------
>9 Y Y Y
9 N Y Y
10 N N Y
A N N Y
The reason that doubling on anything besides 9, 10, or 11 is because you either
run a risk of getting too few points or busting. If you have a total of 8 and
double, your best is an ace for 19, though you'll probably see more 18s. 18 is
still not bad, but you're NEEDING a 10-card. 30% is still nice, but the odds
are more in your favor if you hit and go from there.
Working from the other end, that is having a total above 11, is suicidal.
Again, you have a 30% chance of getting a 10 card, which will instantly bust
you (and you'll lose twice the money you intended). It's not worth the risk;
just hit or stand depending on your total.
Now, if you insist on doubling with less than 9 or more than 11, at least keep
common black jack sense in mind:
-Remember, the dealer has to hit on 16. If his up-card is a 6, doubling when
under 9 is a bit safe. He'll probably have 16 and bust on the draw.
-Don't double if the dealer's up-card is more than your total by itself. You
have almost no chance of winning then.
================================================
KACHEEK SEEK
Difficulty: Baby
Reward: NP
Limit: None
Click a location, then click an area of that location. If you find your pet,
you get stuff. Yay. Rewards are light, but so is the difficulty. Not too bad if
you're only here casually.
================================================
KISS THE MORTHOG
Difficulty: Easy
Reward: NP
Limit: None
You must pay 50 NP to play
This is more or less a game of Flip The Coin. Choose a frog, and if you're
right, then you get NP. You can then collect that money, or try to pick again
to get even more. You can stop anytime to collect, and if you get it wrong just
once, you lose all your current winnings.
================================================
KRAWPS
Difficulty: Medium/Hard
Reward: NP
Limit: None
You must pay to play
I love craps. Just like blackjack, I wrote about craps in my Golden Nugget FAQ.
I'll copy and paste that info again, making corrections as necessary, as they
have severely fudged the rules from real craps.
GOAL: To guess exactly how a pair of dice will turn out.
TERMS
Shooter: Whoever's rolling the dice.
Craps: A roll totaling 2, 3, or 12.
YOU WIN WHEN...
-The dice match something you bet on.
Your winnings will depend on what exactly won.
GAME FLOW OF CRAPS
Okay, bear with me on this one. Craps is a bit difficult to explain, but I'll
try my best.
First of all, the game is played with two dice. Most bets revolve around the
number 7. The reason is because, mathematically, it's the number that has the
best chance of showing up (1/6).
Okay, at this moment, I need to explain what a "skull" and "come-out roll" are.
Let's say we've got a clean table: no chips have been placed and no dice have
been rolled. The first roll is called the come-out roll.
The come-out roll will do one of two things: 1) establish the skull, or 2) not
establish the skull. If the roll is a 4, 5, 6, 8, 9, or 10, that number is the
skull. If the roll is anything else, all bets are resolved and another come-out
roll must be made by the shooter.
Once a skull is established, the dice are rolled again and again until the
skull is repeated or a 7 is rolled, whichever comes first. When that happens,
all bets are resolved.
The basic bet is the Bilge Line. If you bet here, you are saying that either 1)
The come-out roll will be a 7 or 11; or 2) The come-out roll will establish a
skull, which will be rolled *again* before a 7. If the come-out roll is a 2, 3,
or 12, you lose.
If the skull is repeated before a 7, then any money on the Bilge Line wins.
After that, the shooter starts again by making a come-out roll. On the other
hand, if a 7 is rolled before the skull, any money on the Bilge Line loses.
Also, the table is cleared and the shooter begins anew with a come-out roll.
Most of the rest of the betting areas on a Krawps table are "anytime" bets. You
can make those whether or not a skull is established. I'll run through them
now, and their odds:
Anchor: The next roll is a 2, 3, 4, 9, 10, 11, or 12. 2 and 12 win 2x, and
everything else wins 1x.
Hard 4: The next roll is a pair of 2s. (7x)
Hard 6: The next roll is a pair of 3s. (9x)
Hard 8: The next roll is a pair of 4s. (9x)
Hard 10: The next roll is a pair of 5s. (7x)
Hi: The next roll is a pair of 6s (29x)
Lo: The next roll is a pair of 1s (29x)
Odds: You can make this bet if you have money on the Bilge Line and a skull has
been established. Basically, you just add money to the bet you've already made.
Buy Bets: Once a skull is established, you can lay money down on the strips
above the numbers aside from whatever the skull is (ex: if the skull is 4, you
can perform a buy bet on 5, 6, 8, 9, or 10). Buy Bets work the same way as
Bilge Line bets, in theory: you're hoping that the number is repeated before a
7. Betting on 4 or 10 gives you 9:5 odds; betting on 5 or 9 gives you 7:5 odds;
and betting on 6 or 8 gives you 6:5 odds.
ODDS
Craps is all about mathematics and probability. This game may be chance, but if
you know what your chances are at any given moment, you can tip the scales in
your favor. This is my favorite game since so much more is riding on
probabilities than pure luck.
There are 36 possible outcomes if you roll two dice. Here are the odds for each
roll, and the possible ways to make them:
## Possible Outcomes # of outcomes/36 % chance
-----------------------------------------------------
2 1 1 1 2.7
3 1 2 2 1 2 5.5
4 1 3 2 2 3 1 3 8.3
5 1 4 2 3 3 2
4 1 4 11.1
6 1 5 2 4 3 3
4 2 5 1 5 13.8
7 1 6 2 5 3 4
4 3 5 2 6 1 6 16.6
8 2 6 3 5 4 4
5 3 6 2 5 13.8
9 3 6 4 5 5 4
6 3 4 11.1
10 4 6 5 5 6 4 3 8.3
11 5 6 6 5 2 5.5
12 6 6 1 2.7
I'll be referring to the chart several times. BTW, notice that you stand the
best chance of rolling a 7 than anything else. That's why the whole game
revolves around that number.
Okay, there one basic strategy I use. The final goal of this is to get three
numbers working for you: the skull and two buy bets.
Open by placing bets on the Bilge Line until a skull is established. That's
where things get interesting. Once a skull is established, buy two other
numbers so you have a total of three numbers working for you. Once you've got
those three numbers, stop betting. If one of them wins, replace it.
*Example: You have money on the Bilge Line. The skull is 5. Buy a 4 and 10. The
next roll is an 8. That does nothing, so don't worry about it. The next roll is
a 4. Your first buy bet wins, so take the money and put another bet on another
buy, even if it's the same one.
Eventually, you WILL lose. However, since you have three numbers going for you
at all times, you should see a decent profit before losing.
The reason that you should not bet on more than three numbers is because a
simple roll of 7 can kill anything you already bet on. If you have $600 between
the Bilge Line and the other five Buy Bets, then get a 7, you'll lose all that
cash. It's best to play a bit conservatively.
Now I'll show you your odds of winning something. Let's take our above example:
You have bets on 4, 6, and 10. Add up the number of possible outcomes from the
chart above, and you find out that you can get one of those numbers 11 ways out
of 36. That's a 30.5% chance you'll win something at all. The only way you can
lose is to roll a 7, which is only 6 out of those 36 outcomes (16.6%). The
other 19 outcomes won't do anything, so there's a 52.7% chance that nothing
will happen. However, if you add that up, you'll find that you'll be safe with
30 of the outcomes (anything besides a 7), so you at least won't lose money
83.3% of the time.
Anchor bets and 'Ardway bets are stupid and not very reliable. If you want to
take a shot, go for it, but I prefer not to even bother with them.
================================================
LENNY CONUNDRUM
Difficulty: Variable
Reward: NP, a rare item, and a Trophy
Limit: None
In theory, they put a different riddle every week. However, it's not nearly
that often. Bah.
These are all brainteasers, normally challenging your math skill above
everything else.
================================================
MYSTERY PIC
Difficulty: Variable
Reward: NP, up to two rare items
Limit: None
The staff of Neopets update this game with far more dependability than Lenny
Conundrum. They upload a picture that appears on the site, but zoom in on one
little part of it. If you're one of the first 10 people to correctly guess what
the picture is, you win 5000 NP and two rare items. If you're one of the next
490 people to get it right, you'll get 500 NP and one rare item.
================================================
NEOPOKER
Difficulty: Medium
Reward: NP
Limit: None
You must pay 3 NP to play
Poker is one of my favorite casino games, but Neopets fudges the rules so much
it's almost not even fun.
Okay, this is basically 5-card stud. That is, you and your pet are dealt 5
cards each, and that's it, you don't get to draw any. If you have a
better-RANKING hand than your pet, you win an amount depending on the strength
of the hand. For example, if you win with a pair, you get a measly 5 NP. If you
have a Royal Flush, you get 10000 NP. Then again, the chance you'll get a royal
flush is 0.0323%. That's... um, really low.
Also, the actual value of the cards have suddenly become irrelavant: a pair of
aces is no better than a pair of 2s. That hurts me just thinking about it.
Well, here are the rankings from worst to best, copied yet again from my Golden
Nugget 64 FAQ (sheesh, I didn't realize how useful it would be)...
No Pair (or High Card): This is when you don't have a pair of anything and the
suits are different. The absolute worst hand in poker is a 7-high, which is a
2, 3, 4, 5, and 7 of different suits.
One Pair: Two cards of equal rank.
Two Pair: Two ranks of two cards each.
Three of a Kind: Three cards of equal rank.
Straight: Five cards of sequential rank. Please note that in Straights, aces
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different
suits; the best is 10, J, Q, K, and A of different suits.
Flush: Five cards of the same suit.
Full House: A pair of one rank and three of a kind of another.
Four of a Kind: Four cards of equal rank.
Straight Flush: Five cards of sequential rank and the same suit. The worst is
A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard poker is
10, J, Q, K, and A of the same suit (also called a Royal Flush).
================================================
PICK YOUR OWN
Difficulty: None
Reward: Berries
Limit: 1 play per day
You must pay 200 NP to play
If you want to (or need to) forage for food, you can pay 200 NP to search a
farm up to 20 times for berries. You can only have 6 berries, but you can trash
any that you don't think you'll want (Half-Eaten Berries? Blech.). After 20
searches, any berries you have are added to your inventory. Of course, you can
also quit anytime you wish.
================================================
POOGLE RACING
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
Every 15 minutes, another Poogle Race commences. You simply select one of five
poogles, and you plop down up to 200 NP for him to win. You can also feed him
food which improves his speed and chance of winning.
Make sure you're back at that page within five minutes of the race starting, or
your bet will be terminated.
================================================
POTATO COUNTER
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
Holy ****, can it get easier? Once you start playing, an invisible timer starts
counting up. The faster you count all the potatoes, the more NP you win.
================================================
ROUND TABLE POKER
Difficulty: Medium
Reward: NP, and possibly a medal or trophy
Limit: None
This is perhaps the only casino game in Neopets that actually manages to come
close to its real-life counterpart. Once again plagerizing myself, I'm going to
copy the Five-Card Draw section from my non-award-winning Golden Nugget 64
guide. I'm so glad I wrote that years ago.
FIVE-CARD DRAW
GOAL
To get a higher hand than any of your opponents.
COMPETITION
You compete against four CPU players.
SCORING
Everything is based on the standard hands of poker, listed at the bottom of
this game.
YOU WIN WHEN
-Your hand is better than anyone else's.
-Everybody else folds.
In either case, you get all the money in the pot.
YOU LOSE WHEN
-Your hand is not the best.
-You fold.
In either case, you lose any money you put into the pot.
GAME FLOW
1) One player is assigned as the dealer.
2) 5 cards are dealt face-down to each player.
3) A betting round commences.
4) Each player in turn can elect to discard up to three cards. Any he chooses
to drop are immediately given up and replaced.
6) Another betting round commences, starting with the same person again.
7) All remaining hands and bets are resolved.
You are never actually *required* to drop any cards. Keep this in mind when the
draw round commences. If an opponents stands on his hand, he must have a hand
that uses all five cards. The weakest hand he could possibly have in that case
is a straight, which means you'll need a stronger straight or better to beat
him. If you don't have it, well, there's no shame in folding.
If your opponent conversely draws four, that means his remaining card is an
ace. It's hard to get a workable hand out of four cards, even if you have an
ace also. He's probably weak, so attack him.
If your opponent takes only a single card, he may already have two pair, and
he's going for a full house. That may sound bad, but think about this: if he
takes one, he may also be going for a STRAIGHT, and he may not get it.
Ex: If he has a 4, 5, 6, 7, and K, he'd drop the king for a 3 or 8. If he
DOESN'T get that 3 or 8, he's left with a pair of 7s at best and a 7-high at
worse.
Watch how he bets at this point. If he bets and raises, he's probably got his
straight or full house, both of which are difficult to beat. If he checks, he
probably didn't get what he wanted, so he's weak. If he's strong and you think
he's stronger than you, fold. If he's weak, raise or call.
The computer does bluff, though. They may bet low with a strong hand or bet
high with a weak hand. The key is to look at the little pictures of your
opponents' faces during the draw round. If they look sad, they probably did not
get the hand they were looking for. If they look happy, they've got something
at least, although you don't know what exactly they've got.
If your opponent draws only two cards, he's may have three of a kind. Watch out
for this one. If he bets and raises, he's got something good, and you may want
to fold. If he checks, go ahead and stay in unless you've got guys raising all
over the place.
If your opponent draws three cards, he may have a pair. However, it's more
probable that he doesn't have ANYTHING, and he's simply getting rid of as many
as he can. It's obvious that he doesn't have an ace at this point, and it's
hard to get a good hand out of three cards. He's probably weak, so stay in and
finish him off.
Even though I've already mentioned it a couple games above, here's the standard
hands of poker, and the strongest and weakest examples of each.
No Pair (or High Card): This is when you don't have a pair of anything and the
suits are different. The absolute worst hand in poker is a 7-high, which is a
2, 3, 4, 5, and 7 of different suits.
One Pair: Two cards of equal rank. The best is two Aces, the worst is two 2s.
Two Pair: Two ranks of two cards each. The best is two Aces and two Kings, the
worst is two 3s and two 2s.
Three of a Kind: Three cards of equal rank. The best is three Aces, the worst
is three 2s.
Straight: Five cards of sequential rank. Please note that in Straights, aces
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different
suits; the best is 10, J, Q, K, and A of different suits.
Flush: Five cards of the same suit. The best flush that is not a straight flush
is A, K, Q, J, 9 of the same suit. The worst is 2, 3, 4, 5, and 7. All suits
are equal in strength.
Full House: A pair of one rank and three of a kind of another. The best is
three Aces and two Kings. The worst is three 2s and two 3s.
Four of a Kind: Four cards of equal rank. The best is obviously four Aces, and
the worst (if you can call it bad at all) is four 2s.
Straight Flush: Five cards of sequential rank and the same suit. The worst is
A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard poker is
10, J, Q, K, and A of the same suit (also called a Royal Flush).
================================================
SAKHMET SOLITAIRE
Difficulty: Easy/Medium
Reward: NP
Limit: 5000 NP
You must pay 50 NP per play before reaching the limit
This game is better known as Klondike Solitaire, which is the one you've played
before if you've ever played it on the computer. Has anyone actually NOT played
this game before?
Anyway, your only option is to select your Cards Per Draw, which also affects
how many deals you get. If you select one card per draw, you only get one deal.
If you select three cards per draw, you get two re-deals, for a total of three
deals.
================================================
SCARAB 21
Difficulty: Easy/Medium
Reward: NP
Limit: 5000 NP
You must pay 50 NP per play before reaching the limit
I like this solitaire. Basically, you have a deck, and you try to line cards up
in five columns to make 21. If you play blackjack a lot, you'll get the feel
for this one fairly shortly.
================================================
SCORCHY SLOTS
Difficutly: Easy
Reward: NP, or a map piece, or a bottled faerie
Limit: None
You must pay 5 NP per play
They put just enough in the slot machine to make this game really fun. I've had
great success here, and I'm sure you will to. Although, you'll have to spend a
lot to see really good profits, so don't play if you're broke.
================================================
SCRATCHCARD KIOSK
Difficulty: Baby
Reward: NP
Limit: None
You must pay 600 NP per play
This is a shortcut to the Scratchcard Kiosk in the Ice Caves of Terror
Mountain. It is like the state lottery that is all over the US, where you buy a
ticket and scratch off the squares, hoping for a big prize. Prizes are as large
as 25K or more, but you'll need lady luck on your side to get your cash.
================================================
SNOW WARS
Difficulty: Medium
Reward: NP
Limit: None
This is basically Battleship on snow. You each have a bunch of stuff, and you
alternately select a grid space. The goal is to cover all of your opponent's
stuff with snow, and pray he doesn't get all of yours.
================================================
STORYTELLING
Difficulty: Medium/Hard
Reward: 2000 NP and a rare item
Limit: None
Not only is there a poetry contest, but a story contest as well. The staff of
Neopets will put the first part of a story. Then, everyone submits another
part, and they choose the best one. The winner gets 2000 NP and a rare item.
Then, the story continues from THAT part, and on and on until the story is
finished, at which time a new story will get started.
================================================
THE NEOPIAN LOTTERY
Difficulty: Baby
Reward: NP
Limit: None
You must pay 100 NP per ticket
Every day, 6 numbers from 1 to 30 will be chosen. The winner(s) will be the
person(s) who match the most numbers. There are ties all the time. Usually, you
have to match 4 of the 6 numbers to win. Some people have matched 5, and some
extremely lucky people have matched all 6.
All of the money that was collected from tickets plus an additonal 5000 NP goes
to winners. So, the more people who play, the more the prize is, but the more
winners there are, the smaller the share. So, if the prize is a million NP, and
only one person wins, then he gets all million NP. But if the prize is a
million NP, and there are a thousand winners, each one only gets a thousand NP
(1 mil divided by 1000 = 1000).
If you don't want to pick numbers, you can have the thing randomly choose them
for you.
By the way, there are 427,518,000 possibilities. So, the chance of you matching
all 6 is 0.000000234%. Just thought you'd like to know.
================================================
TOWER OF TURNIPS
Difficulty: Easy
Reward: NP
Limit: None
You must pay 100 NP per play.
After paying the 100 NP fee, you're prompted to start stacking turnips. The
higher your stack, the more NP you win. However, your winnings will divide by
the number of turnips on the bottom row, because obviously the more on the
bottom row, the more stable the whole tower is.
You're playing against luck, because with every single turnip you put down,
you're risking toppling the whole things over, at which point you won't win a
darn thing.
This game is a little boring to me and not worth the time, but I suppose it can
be a change of pace if you've spent a hard day in the action games category.
================================================
TYRANU EVAVU
Difficulty: Easy
Reward: NP
Limit: None
You must pay 10 NP per play
You will be shown one face-up card and one face-down card. You have to guess
whether the face-down card is higher or lower than the face-up card. Simply
click Tyranu if you think it's higher, or Evavu if it's lower. Sometimes, the
buttons will switch locations on you. Blech. Aces are high.
The more you get right, the more you win. If you can get through the whole
deck, you'll win 6000 NP.
================================================
VENDING MACHINE
Difficulty: Baby
Reward: Food
Limit: None
You must pay a Nerkmid to play
This really isn't a game so much as it's a... well, a vending machine. By
paying a Nerkmid and pushing buttons on the thing, you get food. Woo hoo.
================================================
WHEEL OF EXCITEMENT
Difficulty: Baby
Reward: Stuff
Limit: One play per two hours
You must pay 100 NP per play
You can get some NICE stuff with this, and I don't think 1200 NP per day for a
cost is anything steep. Simply pay the chick and spin the wheel. The best prize
is a whopping 10,000 NP. You can also win bottled faeries and rare items. There
are a few bad spaces on the wheel too, which might result in your active pet
getting smacked with lightning. Ah well, no pain, no gain, or something.
================================================
+----------------+
|5d. Game Archive|
+----------------+
This section contains games that used to exist on Neopets, but for one reason
or another no longer do. This is mostly a time-saver for myself; in case they
ever bring a game back from the graveyard, I won't have to take the trouble to
write a whole new review.
There are 24 games in the Archive.
================================================
101 DALMATIANS II: PATCH'S LONDON ADVENTURE (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
It's too bad the game gives out so few NP, because I was actually starting to
enjoy myself toward the end of it.
All right, this game's a little weird at first, but once you figure it out,
you'll fly. First you have a king-size see saw in the middle of everything. One
dog will be standing on the see saw, and another will be standing on the other
side on a high platform. When you hit the space bar or left mouse button,
whichever dog is on the platform will jump off and land on the see saw,
propelling the other dog up to the platform.
There will be pictures of spots and meaty foods flying in from both sides. The
goal is to have the dogs touch as many of them as they can. You gain points by
hitting pictures and you get a little more time by getting food. It doesn't
matter, by the way, whether the dog is going up or down when it touches the
item, you'll score.
This game requires a bit of timing, but you'll have it after a practice round
or two (or sooner than that).
================================================
A BRUSH WITH FATE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Brushing your teeth isn't any more fun here than it is in the bathroom, but at
least in real life it's actually got some sort of benefit.
Well, I suppose you can consider the NP reward from this one a benefit--there
are certainly far less profitable games in Neopets--but it may be a bit of a
toughie to get the standard. Then again, the 1 to 1 ratio is pretty good, so
you may not have too much trouble.
Here's the deal: you're brushing a Grundo's mouth (can't he do it himself?),
and there are all sorts of yucky things running around his gums. You, as a
faithful Kacheek, bust out your Oral-B toothbrush, jump in the Grundo's mouth,
and go to town on his molars. The head of the brush apparently has some
radioactive toothpaste on it, because the instant it touches anything nasty,
the nasty thing dies, awarding you a few points. The teeth are your main target
though, and you'll want them all pearly white. The ones that are not exactly
that pretty need to be brushed, simply by waving your magic wand--er,
toothbrush--over it for a couple of seconds. If only it was that easy in real
life.
If a nasty thing touches you, you lose some health, and of course the game is
over if you lose all of it. Grab Oral-B icons to restore it.
================================================
CHEETOS CHASE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Take every Super Mario game you've ever played, strip away EVERYTHING that made
it cool, and you've got this.
Cheetos Chase isn't all bad, though. It gives you some really high rewards for
really cheesy (no pun intended) action. Chester is limited to walking and
jumping. One hit from an enemy takes away a life, and there's no way to defeat
the baddies. Did I mention the ****** hit detection, and that sometimes the
screen WON'T SCROLL if Chester takes to the air? Yeah, that makes it harder
than it needs to be.
You get bonuses for completing a level quickly, or by collecting every Cheetos
bag or piece in a level. The first level alone should be enough to give you the
standard, especially considering that if you get every Cheeto thing before
finishing, you'll get 500 points at the end of the level, and the game has a
1:1 ratio.
================================================
COUNTRY BEARS JAMBOREE (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
The only reason that the Standard Chance is not "Guaranteed" is because you'll
probably get bored before you get 300 points.
This is a nearly identical game to the one that was removed awhile ago. It's an
untimed "Simon Says," and every click that you get right, you score 2 points.
After each round you get a bonus question that can net you 25 points.
Otherwise, it's just click click click to obscenely ******ed music.
the ratio is 1:1, so you'll get 2 NP per correct answer.
================================================
DAZZLING DRESS-UP (action)
Difficulty: Baby
Reward: 50 NP
Limit: 3 plays per day
A game sponsored by What's Her Face! (a new CD game with the stupidest name
I've ever heard of), Dazzling Dress-Up is just that. Like Neowardrobe, you get
nothing for doing nothing; dress up a Neopet and print it out. You can earn 50
NP by playing the demo of What's Her Face!, but it's not really worth it. This
game is aimed at little girls, and knowing the demographic of my FAQs, you're
probably not one.
================================================
G-TOON MATCH (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This is a ridiculously short and easy version of Kiko Match, although it's a
little... eh, weird. It's not just a straight "match two of the same thing"
deal. You have to match Johnny Bravo to Suzy, Buttercup to the dude from the
Gangreen Gang, Boo Boo to Mojo Jojo (I still don't understand that one), and
the Scotsman to Samurai Jack. If you have no idea who these characters are, you
should watch Cartoon Network more.
The game only lasts 3 rounds, and the ratio is 3:1, so you'll probably have
over 400 NP after the rounds are done.
================================================
HI-CHEW (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
In this game, you have three kids who need their daily sugar fix.
Unfortunately, there's other food that's raining down on them. So, you have to
have them catch the Hi-Chews and dodge everything else. Hi-Chews are in little
rectangular boxes, and everything else isn't, which makes identification easy.
The three kids have two positions: dodge and catch. Clicking a kid changes his
stance, and you want them to catch the Hi-Chews and dodge the other stuff,
obviously. Be careful: it's not considered a full dodge unless the food is off
the screen (if you switch them to catch when the gross stuff is at their chest,
it will still count as a catch, and therefore a penalty). Once you a total of
six misses of Hi-Chews and/or catches of other stuff, the game ends.
It has a 1:1 ratio, and you should be able to gain a decent amount on your
first try. The game gets a little complex though, so the chance of getting the
standard isn't that good.
================================================
HIT CLIPS (action)
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
Have you ever played Dance Dance Revolution or Parapa the Rapper? A Simon Says
game with rhythm, Hit Clips challenges you yo repeat a series of keystrokes
(all on the arrow keys) to the beat of a song. Copy it well, and you get
points. The payout is EXTREMELY low, so don't even bother with it.
================================================
HONEY NUT CHEERIOS: RACE FOR THE TASTE (action)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
As the bee, you have to swim around and collect pearls and Honey Nut Cheerios.
(Whoever heard of a bee swimming? Wouldn't it make more sense if it was flying?
Whatever.) You're against a very stupid AI opponent, so you shouldn't have much
of a problem. Just dodge everything except for pearls and Cheerios, and you'll
be fine.
================================================
HOT GRILLED NEGGS (action)
Difficulty: Medium
Reward: NP (Maybe items, not known, perhaps rarely)
Limit: 3
Now this is different! ;) The purpose of this game is to cook the Neggs on a
stove (Something like Toaster Strudel Bakery - Btw, where's that game gone
to?). The Neggs will randomly appear on parts of the stove and you'll have to
grill it. When the cook bar reaches the line, you'll have to flip the Negg
over. The second time the cook bar reaches the line, you'll have to flip it off
the stove and score points (+ bonus). It's possible to undercook (Before
reaching the line) and overcook (After the line + a blacken Negg). If you grill
a Negg perfectly, you'll get a "perfect bonus" for that Negg. As the game level
gets higher, you'll need to grill more than one Negg at the same time, and will
also encounter Negg with different cooking speed. Other than those Neggs you
need to grill, there's also special Neggs with will either help you or create
choas.
================================================
JUNGLE BOOK 2 (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This game is also known as Lights Out. You are presented with a grid, the size
of which is dependant on the difficulty you choose at the start. All squares
have two settings: vines and no vines. If you click any square, it changes the
setting of that square and the four surrounding it (not the diagonals). When
all squares are surrounded by vines, you win. The fewer the moves you take to
solve the puzzle, the more NP you get.
================================================
KANGAROO JACK (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
A simple drive-and-dodge game, you are in command of a jeep that you're driving
while chasing down a kangaroo named Jack (I'm sure that would have made more
sense if I saw the movie). The hit detection is a bit unfair: you have to drive
over the precise center of powerups to collect them, but if you even barely
clip an obstacle, you'll take damage.
The ratio is 1 NP : 2 points, so you won't exactly be walking away with a lot
of money, especially considering that the game ends after level 5.
================================================
KIDS NEXT DOOR (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 "plays" per day
Why in the world is this under the games list? All it is is a link! You click
the thing, and it takes you to the official site of Cartoon Network's new show,
Kids Next Door. Just clicking the link gets you 50 NP. Dumb, huh?
================================================
LILO & STITCH - HAWAIIAN COASTER (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This game is needlessly hard because it doesn't do a good job explaining how
the controls work. Basically, you can only move up. The wave that Stitch is
surfing on will constantly drag you down. What that means is that you have to
tap up to stay at the same place, and you have to hold up to go up.
Try to dodge everything you see in the water aside from the records. Grab a
record to score some points and fill your special meter. Once you have, hold up
to jump out of the water. Start tapping buttons there to pull of tricks and get
points. You have to make sure you're done with your trick as you're going back
down, because just like Tony Hawk, if you're in the middle of something when
you hit the ground, you'll take a spill.
The ratio is 1:1, so you won't see too many points from this.
================================================
LUCKOMATIC GARDEN (luck/chance)
Difficulty: Baby
Reward: See below
Limit: None
If you think you have green fingers why not try your luck in Luckomatic Garden.
You stand to win items and Neopoints. Pluck out all the carrots from the
ground, if you have three of the same kind you win!
*Sigh* This is another one of the worst games I've played. Although you can
have unlimited times to play this game, the chance of winning is far too low,
very low. The purpose of this "game" is to pull out all the 6 carrots on the
ground and see if you've three of a kind. The prizes includes NP (25, 50, 100,
250) and items (Yellow Chia Plushie, Nacho Cheese Stuffed Hotdog, Tomato). The
problem is most of the time you'll only get two of a kind, and you'll have to
play for 5~10mins before you win something... Not recommended unless you got
too much time to spend. (And lots of money to pay for dialup internet bills...
ouch, there goes my Singtel bill again...) As of current, I only win one of
each items and no NP
================================================
MONSTERS INC. CANISTER COLLECTOR (action)
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
I like this game, and it pays well. There is one goal in every corner of the
field. If the goal, represented by a character from the movie Monsters Inc.
(one of the many movies that are high-selling and yet I've never seen). If the
character gets smacked by the ball, he loses a hit point. Five hits, and the
player is eliminated.
Unlike most of the advertising games, this one is not only fun, it pays well,
is challenging, and isn't TOO annoying. The sound effects of the ball and
paddles probably won't grate on you, though they are the old-school beeps and
boops from the Genesis Master days.
You can play with up to three humans, but of course only the single-player
version will net you NP.
By the way, in-game advertisments can actually affect you. Sometimes, for
example, an ad will pop up right in the middle of the playing field that says
that Monsters Inc. is coming to DVD and video, blah blah blah. But, the ad
itself is part of the game, and it becomes a wall that restricts ball movement
to one half of the playing field, protecting two of the players and endangering
two others! If that's not interactive advertising, I don't know what is.
================================================
MUMMY MAZE (action)
Difficulty: Hard
Reward: NP, but not enough to make worthwhile
Limit: 3 plays per day
As Kiaran the Kyrii, you get to move around tombs, collecting treasure and
dodging enemies. Use your swords to destroy traps and baddies, but be careful,
because your ammo is limited.
The jumping system is weak and really stupid. I really don't like this game,
there're far better ones out there.
================================================
MY SCENE TRIVIA (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
See, this is why I write the FAQ... I play the stupid games so you don't have
to. In this game, you simply answer trivia about Barbie and her friends (by the
way, if she had real-life proportions, she'd be 7' 3"?). You can appeal to a
website if you need help on an answer. Every right answer nets you 20 points on
a 1:1 ratio, so you need to answer every question of the 15 right just to hit
my standard.
================================================
SANTA CLAUSE 2: WHEEL OF WORDS (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
All right, this game is a variation of the gameshow Wheel of Fortune, with a
bit of Hangman thrown in for good measure. You spin the wheel and get an NP
amount, then you guess a letter (including vowels). If the letter is in the
puzzle, you gain NP based on how many times the letter appeared in the puzzle.
If you are wrong, you get a strike, and the game ends after three strikes.
You cannot guess a puzzle prematurely, but you can send your score anytime,
which is certainly good. There is a bankrupt space or two on the wheel, and it
will not only drain your current account, but it will give you a strike too.
When you solve your puzzle, your strikes will get cleared, but your money will
not, so you could play forever and get mass amounts... except for the damn
bankrupt space of course.
================================================
SPY KIDS 2: THE ISLAND OF LOST DREAMS (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
THIS IS FRIGGIN' FUN!!! Well, maybe you won't think so, but anyway...
The Spy Kids theme of it is totally pointless. The game is like Life Force or
Gradius without the ability to shoot, but unlike Volcano Run, it has a much
more logical control scheme. Basically, the player's sprite will try to go to
the cursor, so you need to just move the mouse (no need to click) to steer
yourself around ****. Grab boxes of treasure and the big round metal things to
score points!
You probably won't get an absurdly high amount of NP, but the game is quick
enough that the relatively small output of NP (270-310 on average) warrants
play.
================================================
THE TABLE OF ENCHANTMENT (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This is a simple run-and-dodge game. As the tea cup, you have to run over this
table, dodging the upright candles and jumping over the fallen ones. Your
health bar is the enchanted rose on the left side of the screen, and everytime
you hit something, you lose a petal. Lose 'em all, and it's game over.
This game is insanely easy, and you'll hit my standard without too much
practice.
================================================
TOASTER STRUDEL BAKERY (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a slightly more complex version of Igloo Garage Sale. First, you select
a Neopet you want to play as by clicking its name. Then you guide it left and
right, and your goal is to catch the falling Toaster Strudels in your toaster
(how lame is THAT?). Once you've done so, you have to watch the toasting meter
(or simply use your ears and wait for the chime), then eject the Toaster
Strudel by hitting your up key. The thing will go flying into the air and touch
icing. On its way down, position your pet under it once again to catch it in
your mouth, thereby gaining you points. You get game over once you miss five
Toaster Strudels.
Yeah, it's a little silly. The reward is a 1:1 ratio, so it's not all THAT
profitable, but it's quick and should net you a few hundred.
================================================
TREASURE PLANET - SOLAR SURFER (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
My motto should be: "I play the ****** games so you don't have to." Do your
ears a great big favor and kill your sound for this one, or you'll have to deal
with hearing "WOO HOO!!!!!!!!!!" every other second.
Despite that complaint, this game is extremely simple and easy. Although there
is extremely questionable hit detection at times, the game is overall pretty
simple. Even novice gamers should be able to clean up here.
Steer the dude around rocks to get treasure. If you're hit, grab the green
spheres which give you some health back. Even if you're at 100% health, grab
them anyway, because you'll get 20 points for it. At the end of each of the
five levels is a pirate ship that rains barrels in your path. They're easy to
avoid though if you do a simple trick. Get to the very top-left corner. Then,
the moment you see it drop a barrel, go down to the bottom-left corner. When
the next barrel starts coming, go back up. Just keep going up and down like
this, and you won't have a problem.
The game is over once you clear all levels or lose all your shields. The ratio
is 1:1.
================================================
YDOUTHINK (action)
Difficulty: Easy
Reward: Reward
Limit: 3 plays per day
What does an anti-smoking message have to do with a penalty kick shoot-out in
soccer?
Well, either way, a cigarette with an attitude is kicking 10 soccer balls at
you, one-at-a-time. You'll see in advance where he'll kick them via a target
that hops around the goal. When it flashes, you have to hit the corresponding
button to save the shot.
Here's what I do. I use the first three fingers of my right hand and position
them between the rows of keys on the keypad (my index finger is between 1 and
4, my middle finger is between 2 and 5, and my ring finger is between 3 and 6).
Once I see a target start flashing, I just have to shift the appropiate finger
to the appropiate key, and I make a save. Easy as pie.
You gain 20 points for every save, but if you make them all, you'll get a 2x
bonus for a total of 400 NP. It's a little tough to consistently get them all,
though, which is why I think the chance is medium, not guaranteed.
================================================
+---------------+
|+-------------+|
||6. WORLD TOUR||
|+-------------+|
+---------------+
Goodness, there's a lot more to do in Neopia than games! And besides, there are
several games that are not listed in the games section because they are not on
the site's main game section. Here, I'll list all the parts of the world. You
can find these areas by clicking Exlpore in the main bar. I'll mention the
minor games and such, but I won't mention EVERY LITTLE THING. There will be a
ton of shops that I'll leave to you to explore.
+------------------+
|6a. Neopia Central|
+------------------+
This is the same area that you go to if you click the Shops link. This is where
the main official shops of Neopia are, along with the hospital, pharmacy,
Cartoon Network Arcade, and other things.
MONEY TREE
The Money Tree is a place where people can donate things, or where you can pick
some stuff up. It's VERY hard to grab things, though, because everyone in the
world is doing so at the same time.
RAINBOW POOL
This is a place where you can paint your pet, changing its color. You need a
matching paintbrush first, and some are QUITE rare.
POST OFFICE KIOSK
You can buy common stamps here for your stamp book. Of course, you can view
your stamp book from here as well.
+-------------------+
|6b. Terror Mountain|
+-------------------+
There are three main sections of this frigid area: the base, the mountain
caves, and the summit.
ADVENT CALENDAR
Only active in December, you can come into this place every day for a free
gift. It can be NP, or rare items, or food, or whatever.
GIFT TAGS
If you've got a color printer and ink and paper to spare, you can print out
tags with a Neopets theme that you can tape on gifts. I suppose you can use it
for birthdays too.
THE SNOWAGER
Inside a cave is a giant snake made of ice. He sits on top of a pile of stuff,
guarding it, but he sleeps several times throughout the day. If you go there
when he's asleep, you can risk grabbing an item. Of course, if you do and you
disturb him, it won't be too healthy for your pet! You can only grab one item
for each of his sleeping times, but he sleeps the same time every day. Items
include NP, food, and rare things.
ARENA OF ICE
This is one of many Battledome areas where you can fight for prizes.
NEGGERY
Around the world, you may collect Neggs, which are eggs with stems and weird
designs. In the Neggery, you can trade common Neggs in for Tokens, and use
those Tokens to buy more powerful Neggs here.
SNOW QUESTS
The Snow Faerie will give you an item or two to fetch for her. Of course,
you'll be rewarded for it.
IGLOO GARAGE SALE
Two Bruces are cleaning out their attic and selling everything they find at
cheap prices. You can only buy one item from them every so often due to their
low prices.
SKI LODGE
This is the site of a murder mystery! Guessing the murderer right will net you
some decent rewards. This game is still ongoing as of 08 August 2002.
+------------+
|6c. Tyrannia|
+------------+
Set on the plains near Terror Mountain, Tyrannia features a bunch of dinosaurs
with bad attitudes.
THE WHEEL OF MEDIOCRITY
Just like the Wheel of Excitement, only stupid. You pay only 50 NP per spin,
and your prizes absolutely suck. This really is a waste of your time, but hey,
it's something.
CAVE PAINTING
Here, you can print out a picture and color it. Think of it as coloring book
you have to waste ink on printing.
FURNITURE
You can buy furniture for your Neohome, if that's your thing.
GIANT OMELETTE
A free source of food for newcomers to Neopia and cheapskates already inside
it.
TICKET BOOTH/CONCERT HALL
You can buy a ticket to watch a little concert in the concert hall, and you'll
get a free souvineer for doing so. Tickets are limited and sell out fast!
TYRANNIAN ARENA
The Tyrannia branch of the Battledome.
LAIR OF THE BEAST
Ah... check it out yourself. ;)
+---------------------------+
|6d. Virtupets Space Station|
+---------------------------+
High in orbit above Neopia is a space station. Here, you can adopt a Grundo,
play some games, visit the space cafeteria, and more.
GRUNDO WAREHOUSE
If you have bought any real-life Neopets stuff, whether it be over the Net or
in their shops in California, you can get an item code that you type in here to
get a rare virtual item. It's their way of saying thanks for your business!
SPACE BATTLEDOME
Battledome with artificial gravity!
ADOPT A GRUNDO
If you wish, you can adopt and name a Grundo in any color and of either gender
here. They're kinda ugly...
+------------------------+
|6e. The Ruins of Maraqua|
+------------------------+
Once there was a whirlpool, and rumors came that there was an underwater city
there. Well, the whirlpool has finally stopped, and you can see that there are
indeed ruins down there. As of now, there's nothing else to do there, but you
never know what the future holds. You should check it out once though, and
you'll get access to a new Battledome challenger.
+------------------+
|6f. Mystery Island|
+------------------+
A little island with a giant Easter Island head, Mystery Island has some nifty
stores to check out.
THE TRAINING SCHOOL
Here you can train your pets to grow stronger for the Battledome. It costs
Codestones, which can be bought or found via random events.
ISLAND MYSTIC
Some old dude who needs some serious plastic surgery predicts your future. It's
usually more grim than what Professor Trelawney told Harry Potter.
SACRIFICERS
The Neopets version of Survivor, the Neopets staff played this game a long time
ago, and the players got to "vote off" people. Of course, the losers got killed
in nasty, sticky ways. Woo hoo! You can still see all the carnage that took
place.
COOKING POT
Jhuidah the Island Faerie, who apparently missed her face when she was putting
on makeup this morning, mans the island cooking pot. You can throw three
different items into it, and hopefully something really good (and not
necessarily food) will come out!
TRADING POST
Have some items you don't want? Looking for that last elusive map piece? You
can trade any item (including NP) for any other item with other players. Check
it out here. You can also access it via your items screen under Pet Central.
ISLAND ARENA
The Neopets Battledome has opened a branch on Mystery Island.
TECHO SAFARI
If you're willing to wait for a large download that gives no reward, check this
game out. It's like a Choose Your Own Adventure book... not too bad, but I like
winning NP more.
TIKI TOURS
By paying 50 NP, you can send one of your pets (chosen by you) to tour the
island. You can see some snapshots of Neopets having fun in the sun, or
something. Once you're done, you can download a few pictures made for websites
and such, or you can send an e-card to someone.
TOMBOLA
Like a lottery, you put your hand in the thingy and pull out a ticket. It's
free, but you can only play once per day. If your ticket ends with a 0, 2, or
5, you win a prize. Even if it doesn't, you win a little minor prize, like a
toy boat.
HAIKU GENERATOR
Every day, a little Neopian haiku will be given to you in this shop.
KITCHEN QUESTS
Like other quests, you are told to fetch some items. Completing it will get you
a reward.
+----------------+
|6g. Krawk Island|
+----------------+
Krawk Island is a cove for pirates. There's plenty of stuff here to buy if you
have the money to burn.
THE GOLDEN DUBLOON
A little pub on a surrounding island awaits you. Make sure you enter with a few
dubloons to spend!
THE ACADEMY
The other training school for your pets, this one requires dubloons to pay for
the courses.
BURIED TREASURE
For a price of 200 NP, you can pick one of a bunch of tickets. If it has a
message on it, you win NP!
DUBLOON O MATIC
Here, you can cash in your dubloons for higher denominations.
+---------------+
|6h. Faerie Land|
+---------------+
Up in the clouds high above Neopia (but not quite as high as the space station)
is a land of Faeries with games and other things to do!
HEALING SPRINGS
The blond Water Faerie can heal your pets and sell you healing potions. She has
limited magic and inventory though, so don't plan on buying her out.
THE COLORING GAME
Another e-coloring book, but this one allows you to color the pictures BEFORE
your print it. That way, you waste colored ink instead of just black ink!
THE EMPLOYMENT AGENCY
Here you can get a job for your Neopet (and you, more or less). What it usually
boils down to is scoring a bunch of points on a selected game. If you manage
that, not only do you get the NP reward from the game itself, but you get NP
for completing the job! Sometimes, though, you'll end up paying more than the
job rewards, so you'll take a loss. You'll need a decent feel of the economy
before accepting any job like that. The more jobs you complete, the more
difficult they become, but the higher the rewards.
THE HIDDEN TOWER
Somewhere in Faerie City is an invisible tower (no, I won't tell you where to
click; it's on the main Faerie City picture, the same one with "Maths
Nightmare" and all that). Inside are some FREAKIN' EXPENSIVE items, but they're
really strong and can seriously turn Battledome battles in your favor.
+---------------+
|6i. Lost Desert|
+---------------+
An arid place with enough sand to make cats happy forever, the Lost Desert
features some excellent shops and games.
COLTZAN'S SHRINE
Take a pet here once a day, and touch the shrine. Your pet will normally grow
stronger in stats, but sometimes you'll also get items or NP!
CALCULATOR
An online calculator. Like you don't already have one on your computer. Ah,
whatever. You can download it too, I suppose, if you feel that will accomplish
something.
+-----------------+
|6j. Haunted Woods|
+-----------------+
Boo. These woods are dark and mean, with a bunch of zombies, ghosts, and other
fun things running around.
BRAIN TREE/ESOPHAGOR
These two freaks of nature work with each other to cause you to lose money.
See, visit the Brain Tree first, and you'll be put on a quest to find the date
and place of someone's death. Then, go to Esophagor. He'll ask you for two
pieces of food, one at a time, that are typically really expensive. After
giving him one piece, he'll give you the date of the person's death. The second
piece of food will yield the place of the person's death. Report both answers
back to the Brain Tree, and you'll get a large reward. Sometimes, the reward
isn't quite as good as the cost it took to get the Esophagor his items, though.
THE WITCH'S TOWER
This evil chick will sell you stuff like potions.
SCARY CAVE
You can read some "spooky" stories or poems here. Keep the lights on, you may
fall off your chair laughing and crack your skull.
KAUVARA'S POTION GAME
As of today (08 August 2002), the game is offline.
COLORING PAGES
Another coloring book of sorts, you can print out black-and-white pictures and
color them with whatever you happen to have on-hand. Yawn.
NEOPET MASKS
If you're running short of money this Halloween (or you want to make all your
friends point and laugh at you), then you can print out these pictures, cut
them out, tie a string around them, and make masks. Joy!
HAUNTED HOUSE
This is another large game that is nothing more than a Choose Your Own
Adventure deal. It's a good story, but you don't get rewarded for it with NP or
anything. Still, it's a great way to kill time.
DESERTED FAIRGROUND
In the boondocks of the Haunted Woods is a deserted fairground, where thousands
of Neopets may have frolicked and played and gambled... until SOMETHING scared
them off... (maybe the fairground theater showed Eminem's "8 Mile" movie).
Believe it or not, there are still a few Neopets there, operating a couple of
things like food stands and the like. As you all know, the Wheel of Excitement
is in Faerie Land, and the Wheel of Mediocrity is in Tyrannia. The Deserted
Fairground is home to the Wheel of Misfortune, by far the most interesting
thing there. For 100 NP, you can spin the wheel once every two hours and get
stuff... or get your stuff stolen from the Pant Devil. Don't say I didn't warn
you.
DESERTED FAIRGROUNDS SCRATCHCARDS
Added March 26th, 2003
Difficulty: Easy
Reward: Various
Cost: 1200 NPs
Not listed as of yet in the Games room, or Deserted Fairgrounds, but it has
been released via the news page. You can find this new addition at the
following URL: http://neopets.com/halloween/scratch.phtml It works the same as
the Ice Cave's Scratchcard Kiosk, but it's much harder to win and costs double,
the prize ranges are much better at least. I've only won once, and it's only
been 5000 NPs, but the Jackpots I've seen have been nearly 4 million neopoints.
Only true downfall about this new addition is that both scratchcard games run
on the same 6 hour timer. So you have to choose which place you wish to buy
from.
**Note**
As of late, it may be changed down the line but who knows. They also changed
the timer from 2 to 6 hours without notifying us via news.
List of known Scratchcards:
Crypt of Chance Scratchcard
Festering Fortune Scratchcard
Mutating Millions Scratchcard
Pustravaganza Scratchcard
Rotting Riches Scratchcard
Undead Jackpot of Doom Scratchcard
**Note**
There are Fake versions of these scratchcards floating around. They do not work
so don't buy them from shops. Luckily they are imprinted with the word "Fake"
before the name so you can distinguish between real.
+------------+
|6k. Meridell|
+------------+
The newest area of Neopia, Meridell is the type of place where you see the
words "olde" and "shoppe" a lot. There's archery, Morthogs, and more...
I've covered most of Meridell in other sections of my FAQ, since basically the
only things there are games.
TURDLE RACING
Like Poogle Racing, you get to bet on a Turdle, and you pray that it wins a
race. You can bet up to three times per day, and the races are far between,
unlike Poogle Racing.
THE TURMACULUS
If you have a pet with a petpet, you can use the petpet to try to wake up this
giant monster. Sometimes the monster will give you a good item, but he may eat
your petpet if you woke him in a bad mood. Note that he won't wake up just
anytime; like the Snowager of the Ice Caves, he's got his own little schedule
that he follows.
+---------------------------+
|+-------------------------+|
||7. OTHER THINGS IN NEOPIA||
|+-------------------------+|
+---------------------------+
Goodness, there's a lot more to do in Neopia than games! And besides, there are
several games that are not listed in the games section because they are not on
the site's main game section. First up is...
+----------+
|7a. Guilds|
+----------+
Playing alone is fine, but this is an online game. As such, you're in a world
with millions of other players. Many are more than willing to help out others
(me for starters), and guilds are the perfect solution. Please forgive me for
advertising myself in this section.
In a guild, there is one leader and a council of four others who lead the rest.
Some guilds are built for war, some are built for personal sucess, some are
built upon common interests. Depending on your exact reason for being in
Neopia, you may find certain guilds that are perfect for you. The only common
thing between all guilds is that you can only be a part of one at a time.
My guild stands for personal success: I will help anyone with anything if I
can, ESPECIALLY FAERIE QUESTS. A lot of times, some newcomers to the game need
certain items they cannot afford, for example. Other players may already have
some they can spare, or some may just be rich enough to buy it outright.
Whether or not you join my guild, there's two things you need to watch for.
First, try not to join any that require a membership fee. I certainly don't
charge for members. Second, try not to join a guild that promises things like a
million NP when you join. They probably can't live up to their promises,
they're just using false advertising to get more members.
You can join any guild anytime, just submit your name. Once you've joined one,
you can quit it at anytime as well.
+-----------------+
|7b. Random Events|
+-----------------+
As you go throughout the game world, you may have a few random events. You may
win items, you may lose items, you may get NP or other things. One thing is for
sure, you won't have any control over when and what these events are.
One of the best ones is the Faerie Quest. Randomly, a faerie will appear and
say "I need [item]." This is where guilds really come in handy: though the
items aren't always expensive, the Shop Wizard will be shut down while you're
on the quest. This means that you can't just search for and buy the item.
Once you have the item, whether someone gave it to you or you bought it or
whatever, click World, then Quests to turn the item in. Sometimes, you get a
****** prize (my worst was a whopping 5 NP). Sometimes, you get a really good
prize (I normally get stat boosts).
+---------------------+
|7c. The Neopian Times|
+---------------------+
Every week, an e-newspaper comes out called the Neopian Times. It features
changes to the world, along with hints of upcoming events. You can even submit
stories and comics by e-mailing [email protected].
+--------------------+
|7d. Auctions/Trading|
+--------------------+
If you have unwanted items or need certain items, you can visit the Auction
House or Trading Post. If you are the one selling, you can set whatever price
you want, whether you undercut the competition or sell a chocolote Lupe for a
million NP. You can normally find map pieces at decent prices here, as well.
Codestones are readily available in the Trading Post, and more often than not,
someone is looking for a particular type of Codestone and is willing to trade a
different kind for it.
+-----------------+
|7e. Your Own Shop|
+-----------------+
Through the items screen via Pet Central, you can open and run your own shop.
You can put any item you may have found or won and sell it for whatever price
you feel is worthy. You may want to check the Shop Wizard before setting a
price to see what your competition is offering.
+-----------+
|7f. NeoHome|
+-----------+
The NeoHome is a huge money sink, but it's a little fun to mess with. Click
NeoHome from the Pet Central screen, and you can build a multi-story dream
house. You need to buy lighting, security, insurance, and other things to make
your house worthy of display. You can buy and add furniture as well, along with
building little gardens.
+-----------+
|7g. NeoDeck|
+-----------+
There are cards all over Neopia like baseball cards. Some can actually be used
in battle, but some people (like me) prefer to simply collect them. To access
your NeoDeck, click Games, then click Collectable Cards at the bottom. To add
cards to it, make sure they're in your inventory, then click the card and use
the drop-down menu to select "Add to NeoDeck."
There are some cards called Battle Cards which can be used in the Battledome.
They are not collectable for your deck.
+-----------+
|7h. PetPets|
+-----------+
Your Neopets can have pets of their own called PetPets (weird, but true). All
PetPets are ADC (Awfully Damn Cute) and can be purchased from shops spread all
over Neopia. I believe that only one PetPet can be given to any Neopet. I'm not
entirely sure what the upside is, but I believe your pet actually gains some
intelligence now and then.
+---------------------------+
|7i. The Neopian Stockmarket|
+---------------------------+
Hit the Games link, then check the bottom to find the Stock Market link. Like a
real-life stock market, this is a slightly unpredicatble way to invest money.
However, you can make some obscene profits if you do the right thing (one of my
stocks once went up over 50%). You can trade up to 1000 shares a day, and you
have to trade in companies that have a price of at least 15 NP.
+--------------------+
|7j. Stamp Collecting|
+--------------------+
In addition to the Neodeck, you can collect stamps. You can find stamps as
random events, or when you win games, or when you sign up with sponsors
(methods will of course change over time). Your stamp collection book, which is
free and is already provided to everybody, has several pages, each of which can
hold 25 stamps of a particular theme. The upper 20 of the page are common, but
the bottom five are rare.
Read this carefully: once you put a stamp in your stamp book, YOU CAN'T GET IT
BACK OUT. So, if you only want to trade or sell stamps, don't shove them in
your book. Put them in your SDB or shop or whatever.
+-------------------+
|+-----------------+|
||8. PYRO'S ROUTINE||
|+-----------------+|
+-------------------+
A lot of people have asked me what I do day to day in Neopia. Well, I'll tell
you, I do have a routine that I follow religiously every time I log on. It's a
way to get a moderate amount of NP per day. There's no way I have the time or
patience to get the hundreds of thousands per day that some people do, but
using my steps, I make a good 7K to 10K or so per day, with half of it going to
Sixam's training and the other half getting depositied in the bank. Here are
the steps...
-Collect bank interest
-Tyrannia > Tyrannian Plateau > Free Omelette
-Lost Desert > Coltzan's Shrine
-Lost Desert > Fruit Machine
-Mystery Island > Tombola
-Games > Luck/Chance > Wheel of Excitement
-Games > Action > Juicy Fruit (3 times, minimum score of 750)
-Grundo's Gym (directly type URL since the link has been taken away)
-Games > Action > Igloo Garage Sale (3 times, minimum score of 400)
-Games > Puzzle > Deckswabber (3 times, only to 300 points)
-Games > Action > Pterattack (3 times on Medium, minimum score of 550)
-Krawk Island > Training School > Enroll Sixam in Strength, Endurance, Level in
that order
-Shop Wizzy to find the appropiate dubloon, pay for it, then pay for the course
-Deposit money by the thousand so I have between 1K and 2K on hand
-Games > Puzzle > Poogle Solitaire
-Games > Luck/Chance > Scorchy Slots (until Sixam gets bored)
-Games > Luck/Chance > Dice-a-roo (until Sixam gets bored; I play this for
items, so I never stop to collect my pot)
-Manage money and items; again, I deposit money in bank until I have between 1K
and 2K on hand. Faeries go on the trading block for any codestone, a two
dubloon coin, or 3.5K. All other items get deposited in my safe deposit box.
If I'm still in the mood for Neopets after that, I just ***** around on other
games that catch my interest to gain my NP.
Of course, throughout the day and all steps I monitor my guild and mail box in
case someone needs to contact me. Also, if at any time I get a faerie quest, I
halt what I'm currently doing and focus on the quest.
__________________________________________________ ____________
+-------------------+
|+-----------------+|
||TABLE OF CONTENTS||
|+-----------------+|
+-------------------+
1. Intro
2. Choosing a Bundle of Fluff
3. Caring for Your Pet
a. Feeding
b. Money
c. Health
d. Intelligence
e. Power
4. The Games (121)
a. Puzzle Games (36)
b. Action Games (52)
c. Luck/Chance Games (33)
d. Archive (24)
5. World Tour
a. Neopia Central
b. Terror Mountain
c. Tyrannia
d. Virtupets Space Station
e. The Ruins of Maraqua
f. Mystery Island
g. Krawk Island
h. Faerie Land
i. Lost Desert
j. Haunted Woods
k. Meridell
6. Other Things In Neopia
a. Guilds
b. Random Events
c. The Neopian Times
d. Auctions/Trading
e. Your Own Shop
f. NeoHome
g. NeoDeck
h. PetPets
i. The Neopian Stockmarket
j. Stamp Collecting
8. Pyro's Routine
+----------+
|+--------+|
||1. INTRO||
|+--------+|
+----------+
Why, you ask? Trust me, I did have barrels of fun in UO, and I made better
friends there than I normally have luck with in real life. But, I'll tell you
what turned me off to it: the lack of frequent updates to the game engine.
I mean, a game's replayability is usually the main thing I look at when I buy a
game. With online games, this should be advantageous, because there should
ALWAYS be updates going on. New rewards, new challenges, new reasons to keep
committing time to the game instead of, say, to my girlfriend. Ultima Online
did not severely update their engine for a LONG time, and even now, they still
don't add things on any sort of regular basis.
Then there's Neopets. Neopets doesn't even charge the $10/month fee, and they
still manage to add new items daily, and new games and such monthly or sooner.
What's the reason? I certainly don't know, but I'm reaping the benefits.
I'm a LONG-time vet of Neopets. I mean, I played back when the whole system was
so unstable that every time you hit Refresh, you were logged in as someone
else. Thankfully, the world is much more reliable than that now, and there's so
much to do, it'll take a long time before you get bored.
The purpose of this FAQ is two-fold. In the basic parts, I'll show you how to
take care of your little bundles of fluff, turning them from weak wittle babies
to mad powerhouses that can rip holes in everything in the universe. Section 5
is the other major part of the FAQ, in which I describe in detail EVERY SINGLE
GAME available. When a new game comes, I'll throw an update into the fire as
soon as possible.
This is probably my most ambitious project ever, especially considering that
it's never-ending, in theory, with Neopets being updated and adjusted every
day. Hang on to your seats, it's gonna be a ride into a cute and vicious little
world!
+----------+
|+--------+|
||2. GOALS||
|+--------+|
+----------+
The markings of a good MMOG (massively multi-player online game) is that, aside
from having replayability until the planet explodes from a meteor in a thousand
years, it offers multiple paths and ways to experience the world.
Your goal of Neopets is probably different than mine, and you certainly
shouldn't be ashamed of that. I am a rather hardcore gamer, but I less like PC
and online games than I do console games. That means my monsters will be more
powerful than extremely casual gamers, but less powerful than hardcore online
gamers.
What's that mean to you? Well, you need to figure out exactly what you want to
do in the world. If you're only in Neopia casually, then you can pretty much do
and not do anything you want. You can choose to play only the games you're good
at, you can choose to spend as little money as possible for armor and food, you
can completely ignore your shop and house.
If you're in Neopia for monsters' power, you should focus on getting money and
trading for armor and weapons. You need to spend every spare NP you have on
training, and you need to concentrate on teaching your monster moves. You
should only have one monster so you can focus all your efforts and cash into
it.
Maybe you're here for just monetary wealth. Let your monster's health die, who
cares? He's only a means to an end to get the almighty dollar. Get a nice house
to show off your bank account. Open a shop to sell those otherwise worthless
items you win from games.
Or then, maybe you're like me. I've got several pets, I've got some money in my
account, I have a small house, I spend my cash more or less equally across the
board. I simply like BEING in Neopia. Never mind any specific, long-term idea;
I just want to enjoy myself.
Whatever you choose as your path, there is one thing that is universally true:
you need at least one Neopet.
+-------------------------------+
|+-----------------------------+|
||3. CHOOSING A BUNDLE OF FLUFF||
|+-----------------------------+|
+-------------------------------+
Okay, because I am doing this FAQ for an online game, and all records of pets
and users are public, I'm going to do something that is rather special and
unique as far as FAQs are concerned. I will divulge my personal info (not my
password or anything) so you can see exactly what the heck I'm talking about
and doing at any given time.
First of all, if you ever want all the info on me, just type "pyrofalkon" in
the search box on the bottom of the main bar. You'll see two choices probably:
PyroFalkon the Meerca (a pet that's owned by a friend of mine and named after
me), and pyrofalkon, the user (me). Just click my name to get all my info, like
my age, house size, and all that stuff.
All right, once you check me out (or if you simply don't want to), it's time to
choose a pet for yourself. Now, as I said, I'm going to make a new pet
specifically for the purposes of this FAQ. He'll be the guinea pig for tests,
and you'll see him in all FAQ-related projects. He won't be my flagship (my
most powerful guy), but he'll be at least better than two of my pets.
Okay, the first thing you need to do is choose whether you want to make a new
pet or adopt one that's already been created. Though adoptable pets may have
additional powers or knowledge than babies, you have to realize that those pets
in the adoption agency are there for a reason. Probably, they ARE babies that
their owners didn't want anymore, and therefore aren't worth your time. If you
do indeed want to adopt, then simply click Pet Central at the top of the main
yellow bar, then click Visit the Neopian Pound in the main body of the page.
It's more fun to create one though, because you get to name it, choose its
species and gender, select a color, and choose its personality. Simply click
"Create A Pet" near the top of the main bar to get started.
You are immediately prompted to choose a speicies. You may want to scroll
through all of them before making a final choice, as there are at least 46
species to choose from. A couple are Restricted, which means that you cannot
just create one like this. A few others are marked as Limited Edition, which
means that there are a finite number of those pets allowed in the world.
The species really do not vary from one to another aside from looks. If you
wish to get a short description of any, just click on its picture (if you want
to see one that's drank a litte too much caffeine, click the picture of the
Meerca). Even if a species looks weak, like the JubJub, you can always build it
up to be a regular Arnold Schwartzenagger. Once you have decided on the species
you want, click the radio button beneath it, and then click the button marked
"I Have Chosen" at the bottom. For my special FAQ pet, I've selected an Ixi.
Now you'll proceed to the second screen, where you input details of your pet.
The first line asks for the name. Let me warn you right now: unless you choose
something REALLY off the wall, you'll need to add numbers to it. Over 54
million pets are registered, and no two pets can have the same exact name. All
the basic ones are taken, so you may have to toss a few numbers on the end to
get it approved. You also get to choose your pet's gender, color, and hobbies
on this screen as well. My Ixi is red, and it lives in the mountains. It likes
hunting for treasure, and it approaches others with caution. Oh, and its name
is SixamDeTrinsic (the name of my old Ultima Online character). I'll refer to
him as Sixam for short in my FAQ.
Now, in practice, these options are only cosmetic. That is, they have no actual
bearing on the game itself, but they are used to customize your pet apart from
the others. Once you're happy with all your choices, click the "Create [name]
the [species]" button.
On the next screen, you get to see your new pet's statistics. You can click the
Re-Roll button if you want to gamble for something better. Once you're happy,
click the "Enter Neopia" button. Sixam's starting stats are 9 Health, Average
Strength and Defense, Lightning Movement, a height of 64 cm, and a weight of 57
lbs.
You now are the proud owner of a little beast of your own! It's still a stupid
baby though, and it can't take care of itself, so it's time to start playing
parent.
+------------------------+
|+----------------------+|
||4. CARING FOR YOUR PET||
|+----------------------+|
+------------------------+
Now that we've got little Sixam, it's time to examine his stats and health in
detail. Click Pet Central in the main bar, then click the Quick Ref link at the
top of the main screen.
+-----------+
|4a. Feeding|
+-----------+
Here, you get to see all your pets (or, probably in your case, your only one).
Your newly made pet starts off its life fully fed, but we should still collect
some food for when it gets hungry. Examine your pet's stats as much as you
want, then click the Explore link in the main bar.
Here you see a picture of the world of Neopia as it stands today. Trust me, it
wasn't nearly this large when I started two years ago. There will be time to
explore it all later; right now, we have a specific destination. Click
Tyrannia, near the top middle. Once that page loads, click Plateau, near the
top right. Next, click the Giant Omelette on the left side.
This is a specific portion of Neopia that you'll probably visit a lot,
especially in the early days of your account. You will be allowed to FREELY
grab one piece of omelette every 24 hours here. One full piece of omelette, no
matter what the flavor, gives a whopping three meals. Not bad for no cost, eh?
If you try to grab more than one piece, the omelette guardian, Sabre-X will bar
you from getting any. Don't make him mad, he's not very nice to theives.
Anyway, now that you have your food, I'll show you how to feed your pet,
whether you have to worry about actually feeding it or not. Click Pet Central
in the main bar, then click the Your Items link. You'll be taken to your
current inventory. You may already have some items if you just got here to the
world (a newbie pack), and you should have your omelette as well. When it comes
time to jam the food down a pet's throat, simply click the picture of the food
you want to feed to it. You'll be taken to a screen that lists a few details of
the food (ignore the value, the economy is a little *****ed up in Neopia). From
the drop-down menu at the bottom of the new window, you have a whole mess of
options you can choose. Click "Feed to [name]" to shove it down the pet's
gullet. Again, don't worry about it now, since your pet is probably bloated
already from being born.
Here is the hunger scale, by the way, from most hungry to least hungry: Dying,
Starving, Famished, Very Hungry, Hungry, Not Hungry, Fine, Satiated, Full Up,
Bloated.
So, how do you collect food when you can't grab any more from the giant
omelette? There are a million shops that users like you have created to sell
all sorts of items. To search one, click the Shops link in the main bar, then
click the blue tent at the top. This leads you to the Shop Wizard, a little guy
who will check out all the shops in the world for the item you want. You can
put in a min and max price if you wish, but don't worry about that for now.
Just for starters, type "plain omelette" in the search box, and click Search
Shops.
The value of an omelette, according to the site, is around 200 NP. The price
you can get from a user is around 30 or less. See what I mean about the economy
being *****ed up? Well, it IS stable, so long as you simply ignore the
so-called value. The users in the game set the real value, making the economy
EXTREMELY player-driven.
Anyway, you can click the name of a shop owner to head to his or her shop.
Browse around a bit, pick up another omelette if you want to (or don't).
+---------+
|4b. Money|
+---------+
All economies of the world rely on money. Obviously, Neopia is no exception.
The monetary unit in this came is called a Neopoint, or NP for short. Now that
you have a bit of food, and your pet is satisfied for now, it's time to start
worrying about your account as a whole.
Click the Shops link, then click the Bank that shows up (it's in the thin bar
at the top in the main window). Here, you can open a bank account to hold
excess NP. Also, any amount of money in your account will gain interest daily.
You get more interest if you deposit more, but of course, at the moment, you
can only choose the Junior Saver option.
Let me take a second to describe how this interest thing works. Every day, you
have to actually claim your interest, or it won't get added to your account.
Simply go into the bank, then click "Claim Interest" once you have an account
open. Any interest that's due will be given to the amount you have already
deposited.
Here's two things very, VERY important: first, the interest is only calculated
based on what's IN THE BANK. That means if you have 1 NP in the bank and a
million NP on-hand, you won't be collecting any interest. Because of that, you
should only keep on-hand what you absolutely need. I always have from 500-1500
NP, never any more. Second, interest CANNOT be collected if you have withdrawn
or deposited any money within 24 hours of it being calculated. That means that
the FIRST THING you need to do when you log on every day is get your interest!
Do not deposit anything, do not withdraw anything, just IMMEDIATELY get that
interest! After that, you can deposit or withdraw to your heart's content until
the next day.
The primary way of getting NP is playing games. Depending on your skill, you
can get some MASSIVE amounts every day. I play VERY casually and still make
over 20,000 NP per day. Some people make upwards of 100,000 NP or more daily.
There are a ton of money sinks in the game, like Neohouses and Neodecks. If you
love money, don't bother with any of those. I'll talk more about games and
money sinks later.
Anyway, more about the bank. Though it's something different than what I'm
talking about at the moment, there is a safety deposit box in the game where
you can hold excess items. This is good, because you can only carry 50 items on
you at once. Also, there may be random events where your items on-hand can get
stolen! Don't worry, your items in your safety deposit box are always safe.
To access it, click Shops, then click the far-right icon in the upper, thin
yellow bar. Just like money, you can deposit and withdraw anything anytime you
want to. Knock yourself out.
+----------+
|4c. Health|
+----------+
Sometimes, your pet may come down with the flu or another nasty disease. If
that happens, you'll have to buy the cure, which can be a bit pricey.
You'll know if your pet is sick simply by looking at its picture in the Quick
Ref link under Pet Central. If he is ill, then click Shops, and then the
Hospital in the main window. You can get a complete list of all illnesses and
cures there. Once you know what the medicine is, click Back on your browser,
then click into the Pharmacy.
Here, the price is typically cheap. However, users buy out the Pharmacy FAST.
If there are no cures there, search for it in the Shop Wizard (the blue tent,
remember?). Hopefully, it won't be TOO pricey.
+----------------+
|4d. Intelligence|
+----------------+
Your new pet is a baby. As such, it's as dumb as a rock, and you need to fill
that air-head of his or hers with knowledge!
To do so, you need to find books. There's a bunch of shops all over the place
that sell books for you, including user shops and official Neopia bookstores.
In effect, the books do not differ from one to another; reading "Nimmo Winter
Tales" to a pet won't be any better or worse than "Neopian Encyclopedia U-Z."
In this case, it's quantity over quality.
In order to give the little monster a crash course in something, first you need
the book in your possession. Buy it or whatever, then click Your Items from Pet
Central. Click its picture, then read to your pet in the same manner as if
you're feeding the book to it. The book will poof after that, though, so make
sure you're not teaching the same book more than once to the same pet.
To see what books a pet has read, get to the Quick Ref, then click the link
that is your pet's level of intelligence. You'll see an unsorted list of all
books; I keep a personal alphabetical list on my computer in a Word file just
to make it a little easier on myself. Again, reading the same book twice won't
have any effect, so double-check your list if you're not sure.
+---------+
|4e. Power|
+---------+
Your pets can be little blobs of fluff and fat if you wish. However, you can
also make them into muscular little monsters of destruction and mayhem!
The main way to increase a monster's base power is to train it in one of two
training schools. Click the Explore link in the main bar, then select either
Krawk Island or Mystery Island. In Krawk Island, the school in question is
called The Academy. In there, you have to pay dubloons that can be won through
specific games. In Mystery Island, the school is called, remarkably, the
Training School. Here you have to pay Codestones, which come in eight different
types. Codestones can only be bought or found randomly as an event, they cannot
just simply be won as far as I'm aware.
No matter which school you choose, once you pay the price and select which
statistic you want to raise, your pet will be committed to that school for a
certain amount of real time (in hours). It can still follow you around, but it
can't go on another course at the same time, and it won't get that stat boost
until the time is done.
Codestones and Dubloons are approximately the same price (around 2500 to 3000
NP). The time it takes for a course is quite shorter in Mystery Island's
Training School. But then, it's MUCH easier to win a Dubloon than it is to find
a Codestone. So basically, the school that you should choose depends entirely
on whether you want to spend money on the item directly or whether you want to
spend time playing the game. If you want to spend time playing the games to get
Dubloons, then do so, and spend those Dubloons on the school. If you're just
going to buy the items outright, just buy Codestones so you get the courses
over with quicker.
Aside from affecting the base power, you can also get armor and weapons for
your pets too. For a master list (and it's a very large master list), click the
World link on the left, then click Neopedia near the top, and finally click
Battlepedia near the top.
Here you get to see all the items you can use. You can search for and buy most
of these in the Shop Wizard, but don't buy like a madman, because you may not
have a whole lot of money afterwards (these things can get expensive). Also,
try to shop around a bit to make sure you get a good deal. But remember, the
best weapon cannot beat a high base statistic.
Note that a lot of items are species-dependent. In other words, Kiko Armour
won't fit a Lupe.
+--------------+
|+------------+|
||5. THE GAMES||
|+------------+|
+--------------+
Your pet is born. He's healthy, full, and ready to battle!
But we need to get him trained first. To do that, we need to get items like
Dubloons. To get those, we need NP. To get NP, we need to play some games!
Click the Games link in the main bar to go to the first game selection screen.
There are four categories you see: Puzzles, Action Games, Luck/Chance Games,
and the Featured Game (which changes now and then, and can be found in one of
the other categories as well).
Most games have a limit on how often you can play them: the majority limit you
to three plays per day. Remember that you usually do NOT have to submit a score
once you finish! If you score REALLY badly, then don't submit it, and it won't
count (can we say "practice round"?). Note that you can actually PLAY any game
as many times as you want, you just won't get rewarded more than three times
(or whatever the limit is).
You'll get NP from every game, as I said, and some are WAY more lucrative than
others. My personal standard is 300; if I can't get that much from a game
usually, it's not worth my time to play it.
I've put down two difficulty ratings for each game. The first is how easy or
hard it is to get the controls of the game; basically, how difficult it is to
play and succeed. That one is rated on this scale: Baby, Easy, Easy/Medium,
Medium, Medium/Hard, Hard, and Insane. The second difficulty is how easy or
hard I think it is to get my standard of 300 NP in one play. That's rated on
this scale: Guaranteed, Very High, High, Medium, Low, Very Low, and Nearly
Impossible.
By the way, there are currently 121 games total, not including the ones in the
Game Archive.
+----------------+
|5a. Puzzle Games|
+----------------+
These games test your mind more than your fingers. Most are slow-paced, so if
you're just in Neopia to have a casual game, this may be your place of choice.
There are currently 36 puzzle games.
================================================
ARMADA
Difficulty: Easy/Medium
Reward: None
Limit: None
Okay, this game is kinda fun. Each side starts out with twelve ships, situated
in the corners of the board. The game is over when all the spaces on the board
are filled, and the winner is whoever has more ships.
In order to start capturing enemy ships and spaces, you need to move your own
fleet. You have two options here: you can either create new ships or take a
ship and jump a space. To make a new ship, click any ship you control, then
click an adjacent empty space. The new ship will be created immediately. To
jump, simply click whatever ship you want to move and click an empty space, but
remember that you can only jump one space (so you can't jump all the way across
the board). You can jump over your own or enemy ships.
If you create a new ship, any enemy ship that the new one is touching gets
converted to your side. Also, once you jump, the ship that moved will convert
enemy ships touching it. So, the point is to touch as many enemy ships as you
can.
As the game begins, you need to just create ships and expand the fleet. Try to
surround the enemy, but remember that they can jump you if you only have a
single layer surrounding them.
Once all the spaces are filled, whoever has more ships wins. Of course, if one
side loses all their ships, then they lose right then.
================================================
ATTACK OF THE MARBLEMEN
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
This is a very hard puzzle game, but it's easy to get the hang of. The time
limit is the real threat, but then, if there was no time limit, it would
probably be WAY too easy.
The basic idea is to get the marbles into the same-colored toy boxes in the
stage. To do that, you have to click the triangles in the stage to create
bumpers. When the marble hits the bumper, it changes direction depending on the
angle of the bumper. Marbles only change direction in 90-degree angles, so you
won't ever have to worry about them going diagonally.
If a marble hits a bomb, you run out of time, or a marble goes into a toy box
of a different color, you lose a life. Three strikes and you're out.
Although passwords are given for every five levels, you shouldn't bother with
them unless you're bound and determined to get through the levels. If you're
only interested in NP, just start from level 1 (it'll be easier that way to
earn cash).
The NP ratio was recently changed to 1 to 4, so you should see decent profits
from this.
================================================
CAPTION COMPETITION
Difficulty: Variable
Reward: 2000 NP, Rare Item, Trophy
Limit: None
The Caption Competition is where you get to submit a caption to a weird
picture. It has to be approved by the Neopets staff (nothing dirty, this IS a
kids' site!), but after that it will be displayed publicly. Anyone can vote for
their favorite caption, and whoever gets the most votes gets all the treasure.
The picture changes every few weeks or so, so check back often to see if
there's an update.
================================================
CELLBLOCK
Difficulty: Medium
Reward: NP, and probably a trophy
Limit: None
This game is a fun and addictive little puzzler that is like Extreme
Tic-Tac-Toe (it's more fun than it sounds, trust me). You play against a CPU
opponent, and the goal is to get five of your pieces in a row. You have to
outthink your opponent and block him whenever possible.
You have to win the best of a series of matches, and you get a set reward for
fully beating one enemy. Upon doing so, you move on to the next one, who is
harder but worth more.
Make sure you read the rules, because they throw little changes about piece
placement after the first match.
================================================
CHEAT!
Difficulty: Variable
Reward: Neopoints
Limit: None
You must pay 50 NP to play
In Cheat!, you have a deck of cards and three opponents. Basically, you have to
get rid of all the cards in your hand to win. You can play from one to four
cards in a turn. The cards should be the same value, and you have to declare to
the others that what the value is. (For example, you can play three Jacks or
two Jacks or however many you have, but you have to declare that you are
playing Jacks with the dropdown menu). Simply click the cards you wish to play,
declare the value, then click the Go! button.
Except for the first turn of the game, you're only allowed to play cards of a
similar value to what was just played. So, if your opponent declared that he
played Queens, you can only play Jacks, Queens, or Kings.
Now, here's the catch to the game: YOU ARE ALLOWED TO LIE. You can play ANY
four cards, and you call them all the same value if you want to! However, if
you do cheat, and you are accused of it by your opponents, you have to pick up
ALL the cards that are in the pile! If you are accused of cheating and didn't,
then the accuser has to pick up the cards!
Once your turn is over, the first computer opponent will go. After that, you
can accuse that player of cheating. Again, if you're right, the cheater has to
take the whole pile. If you're wrong, you take the whole pile. Or, you can just
allow them to have made that move.
It can be relatively easy to figure out when someone is cheating. For example,
you know that there's no more than four of any rank of card in a standard deck.
So, let's say you're holding three 10s. If an opponent plays at least two cards
and declares them 10s, then you know he's cheating (that would be a total of
five 10s, you see).
Try to keep track of where the cards go. Once you have only a few cards in your
hand, things can get downright difficult to figure out who has what cards.
Try not to cheat TOO often if you don't think you can get away with it. Cheat
when the the pile is thin, so if you are caught, the damage won't be too
severe.
Zane McFate ([email protected]) has given me his idiot's guide to the
game...
################################################
A few things you'll need to get into your head before you attempt this:
1) Do NOT cheat!
- I know the object of the game is to cheat, but believe me, it's easier
this way. Also, the final enemy always knows when you're cheating.
2) Follow the rules given here for EVERY situation.
- It's tempting to take a shot and risk totally shaming the enemy, but in
the long run, it's going to cost you.
3) Don't curse at the computer.
- It's fun, but you'll hurt the computer's feelings.
Okay, the steps are simple. First, make sure you understand the rules (read
Pyrofalkon's area if you don't). Now that you're ready, here are the steps:
Your Turn:
Pick a suitable card or cards, then select the correct card value; DO NOT LIE!
Next Two Enemies' Turns:
Only accuse them of cheating if you can prove it (e.g., they are setting down
three Kings and you have two of them). Otherwise, let them do their thing.
Last (Rightmost) Enemy's Turn:
Here, you must pay attention to the specific card this character plays. If,
for example, it is a 4, see if you have an adjacent or equal card in your deck
(3,4, or 5). If you DON'T have a card in that range, ACCUSE THEM OF CHEATING!
Or, of course, if you can prove that they are cheating, go for it.
Go back to "Your Turn", as that's where you are now :)
The logic behind the method:
I always found myself irritated when I would be placed in a position where I
was forced to cheat, and I knew the computer was going to catch me (at the
higher levels, they are extremely intelligent and sometimes psychic). So I
would get so close to winning, but they would completely crush me! Then I
realized that I could cause them a lot of misery if I never cheated; then they
would be collecting all the cards instead of me. The only time you have to
collect from the pile with my technique is when you accuse the most skilled
player (who, incidentally, is the most frequent cheater; how do you think he
goes out so fast?). Another interesting fact about cheating is that it's less
costly to you to make a mistake when the pile's low, but that also greatly
reduces the likelihood that anyone's actually cheating, so getting rid of
cheating just makes it that much easier. Good luck, throw me an email if you
get the trophy; I want to see those trophies shooting up!
################################################
================================================
CLIFFHANGER
Difficulty: Variable
Reward: Neopoints
Limit: 1500 NP per day
This is Hangman, and I hope to Heaven you know how to play.
Pick a letter, and if it's in the puzzle, it shows every occurance. If it's
not, the little walrus dude (called a Tuskaninny) will advance up the cliff.
Too many wrong guesses, and your walrus pal will commit suicide. You can win
instantly by writing in the whole puzzle, but if you are wrong even by a single
letter, you will lose instantly.
The difficulty level you select before each game affects what letters you can
choose. On easy, you can pick any of the 26 letters. On hard, all the common
letters are locked and not choices. Of course, the higher the difficulty, the
better your reward.
================================================
CODEBREAKERS
Difficulty: Medium
Reward: Neopoints
Limit: 3 plays per day
This is commonly known as Mastermind.
A code consisting of four colored stones will be hidden from your view. You
have 10 chances to guess what the answer is. The colors are Red, Yellow, White,
Green, Blue, and Brown. They CAN repeat. After you make your initial guess,
you'll be told how many you have right, and whether they're in the correct
positions.
This game can be tackled logically, but you'll need to practice a bunch of
times first. Your first guess should ALWAYS be Red, Red, Red, Red. That will
tell you how many reds are in puzzle. After that, guess as many reds as you had
right, but replace the wrong ones with the next color.
Example...
Guess #1: R/R/R/R
You're told that two are right.
Guess #2: R/R/W/W
Now, you KNOW that there are two reds in the puzzle. So, if you guess R/R/W/W
and you're told "Two are right, both in the wrong position," then you know 1)
there are no whites, and 2) the reds are in the 3rd and 4th positions. So...
Guess #3: Y/Y/R/R
Continue like this, and you'll find your answer eventually.
If, on guess #2, you're told that one is right, and another is right but in the
wrong position, then you know 1) There are no whites, and 2) one of the reds is
on the left side, the other is on the right. So...
Guess #3: R/Y/R/Y
If you are told that you have two in the right position, then you know that the
reds are correct, so just replace the yellows on the next guess. If you are
told that you have two in the wrong position, simply put the two reds in the
other places, and still change the yellows on the next guess.
Things get far more complicated than this, however. If you are told after guess
#2 that two are right in the wrong position and one is right in the right
position, then you know 1) there are two reds, and 2) there is one white.
However, you won't know what's in the right position. So for your next guess,
you have to try to guess what's where. To do that, only move ONE piece, and
compare your results...
Guess #1: R/R/R/R (2 right)
Guess #2: R/R/W/W (2 wrong, 1 right)
Guess #3: R/Y/R/W
Now, if you are told that 2 are right and 1 is wrong, then you know that you
moved either the red or the yellow into the correct position. So for your next
guess...
Guess #4: R/Y/B/R
If you are told that 1 is right and 2 are wrong, then you should leave that red
in the third position from here on out. Or, if you are told that three are
right and none are wrong, then leave all but the brown in the same place, and
just replace it with the next color.
Continue like this trial and error, and you'll definitely have the answer in
ten guesses. This game used to be EXTREMELY lucrative if you could get this
system down, but now they've limited it to only 500 NP per play as a prize.
That blows, because I used to be making over 10K a play. Bah.
================================================
DECKSWABBER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This is sort of like that old arcade game Q-bert. You play as a blue Blumaroo,
and you have to hop on the tiles to change their color. At first, the color
will stay permanently changed (unless a box explodes on a tile), but eventually
your hops will change them back. Basically, you have to find a path on the
tiles to trip them all to other colors without retracing your steps. You'll
also have to avoid enemies on the way.
I'm not a very big Deckswabber fan, especially with that infernal BOING BOING
BOING **** every second. It's almost as annoying as Mr. Game and Watch's taunt
from Super Smash Brothers Melee. Damn I hate that taunt.
================================================
DESTRUCT-O-MATCH
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Double-clicking any tile will destroy it and any others of the same color that
are touching it. This works in a combo: if there are 30 yellow blocks all
touching each other, double-clicking any of them will destroy them all and net
you large amounts of points.
The strategy is to get rid of the little chains, like pairs and triplets, to
get a HUGE group of the same color, then take that monster chain out to get
obscene points.
================================================
FAERIE CAVES
Difficulty: Insane
Reward: NP, but not enough to make it worth it
Limit: 3 plays per day
You have to lead a Lupe through a maze. It's extremely difficult to get through
it, especially if your modem lags. The NP reward just does not warrant the
amount of stress and time committment you need to get through it. I'd skip it
if I were you.
================================================
FAERIE CROSSWORD
Difficulty: Variable
Reward: 200, 400, or 600 NP
Limit: 1 play per day
The Library Faerie, who is a massive hottie in my eyes, has a little crossword
puzzle ready to go. The clues can range from hard to really stupid, so try your
luck. There's a new one every day.
================================================
FETCH!
Difficulty: Hard
Reward: I don't know
Limit: 3 plays per day
You're thrown into a maze, and you have a limited number of moves to find an
object AND get out of the maze. Even the "Easy" difficulty is pretty tough. You
can see the item, so don't think it's invisible or anything.
================================================
GADGADSGAME
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a little like Tetris, but don't think it's the classic game you know
and love.
Every few seconds, a series of three fruits will drop from the ceiling. You can
rotate it, but you need to place it somewhere in the field. Occasionally, a
fruit in the series of three will be blinking. This is a fruit bomb, and when
it lands, if there's any food of the same type touching the bomb, it will be
destroyed. They work in a chain, so try to group similar fruits together so you
can wipe out whole piles at once. That's where the big points lie, and you'll
get 1 NP for every 2 points you score.
================================================
GEOS
Difficulty: Easy
Reward: None
Limit: None
This multiplayer game is pretty fun. The idea is to make four shapes on the
board, while your opponent is doing the same. Here's the catch: you can't see
your opponent's pieces. Here's the shapes you need to make:
A circle...
XX
X X
X X
XX
A square...
XXX
X X
XXX
A rectangle...
XXX
X X XXXX
X X or X X
XXX XXXX
And a triangle...
X X
XXXXX XX XX X
X X or X X or X X or X X
X XX XX XXXXX
X X
Now, if you try to place a piece where an opponent's piece already is, the
opponent's piece gets destroyed, and you get to take another turn (you can put
it in the same spot if you want, or a different spot, or you can try to bomb
another enemy's piece). On the other hand, if you pick a spot in which your
opponent already has a COMPLETED shape, then you lose your turn.
Examples...
Let's say you've got this...
XXXX
X X
XX
And you're trying to complete your rectangle. Now let's say that your opponent
is trying to work on a square at the same place (I'll mark his pieces with Os).
XXXX
X X
XXOOO
O O
OO
Okay, because his square is not completed, you can click any of those O pieces
and blow them up. You'll also be able to go again, so you can plop a piece for
your rectangle which also blocks his square...
XXXX
X X
XXXXO
O O
OO
Now, on the other hand, let's say he's completed his square...
XXXX
X X
XXOOO
O O
OOO
If you try to put a piece in any of those O pieces, you'll lose your turn
because they're part of his completed shape.
You cannot use a completed shape of your own to make another one. So, this
won't work...
XXXXXX
X X X
XXXXXX
But, this will...
XXXXXXX
X XX X
XXXXXXX
Remember to spread your shapes out a bit. Putting everything in the center or
the corners is a little too predictable. Like the famous game Battleship, you
don't want your whole fleet in one little corner of the grid.
================================================
ICE CAVES PUZZLE
Difficulty: Insane
Reward: Not enough to make it worthwhile
Limit: 3 plays per day
This is the prequel to Faerie Caves. This is also extremely hard and not worth
your time. There are far more lucrative games out there.
================================================
JHUDORA'S CLOUD
Difficulty: Depends on your money
Reward: NP or rare items
Limit: None
This game has the Dark Faerie, Jhudora, sending you for a few items. Now, if
you have millions of NP in your bank account, this shouldn't be a problem
because you can buy the items from the shops via the Shop Wizard. If you're
broke though, this isn't a very good place to mess around in.
If you accept, then get all the required items IN YOUR INVENTORY, then visit
her again. You're under a time limit, so hurry with your clicks and typing.
================================================
KACHEEKERS
Difficulty: Easy
Reward: None
Limit: None
Does anyone not know how to play checkers?
Well, in case you don't, here are the rules... Okay, each side starts with
twelve pieces. You can only move your pieces diagonally, one space at a time,
toward the opponent. If one of your pieces and an enemy's piece are touching,
you can jump the enemy provided there is an open space on the other side. That
eliminates the enemy's piece, as well as putting you in a good position. You
can jump as many pieces as you can, too, as long as there's an open spot
between them all.
Once you get a piece all the way to other edge of the board, it becomes a king.
Kings can move backward or forward, but they can still only move diagonally.
They can get jumped just like regular pieces, so try to keep your kings behind
the enemy's normal pieces.
The strategy is to make all your pieces advance slowly. Try to make sure each
of your pieces is backed up by another, thus preventing jumps. Keep your pieces
spread across the board so the enemy can't go around your defense and get a
king. Remember that if you can ever double-jump, do so, even if you have to
sacrifice the jumper. Trading in one piece to eliminate two of your enemy's
will definitely catch up in the end.
================================================
KIKO MATCH II
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Kiko Match is like the old game Concentration. There's a series of cards, and
you click any two to see the Kikos on the other side. If they match, both cards
are removed and you score. If they don't, they flip back over. The goal is to
clear the whole screen before time expires.
If your short-term memory is good, then you can REALLY clean up here.
================================================
MATHS NIGHTMARE
Difficulty: Depends on your math skill
Reward: NP
Limit: 3 plays per day
Previously, I said that the title of the game should be "Math Nightmare." Well,
I found out that that this wasn't a typo by the Neopets Staff. Despite being
located in Californiam, the guys who run the site are British (hence the
spellings of "defense" and "color" being "defence" and "colour"), and in
England, you do indeed say "maths," not "math."
Anyway, enough about grammar and dialect. If you suck at math, avoid this game
at all costs. Even if you're good at math though, you have to be fast. Even a
simple problem like 18+8 looks hard when it's coming down at top speed with a
million other problems as well.
There are five levels of problems, and the higher you go, the more points you
can potentially earn. Use the keypad to type your answers, because it's much
faster than trying it on the number row.
================================================
MERISTONES
Difficulty: Hard
Reward: NP
Limit: None
You must pay 15 NP to play
I've never seen any game like this before in my life. At first, I wanted to say
that it resembles backgammon, but it... er, doesn't.
cjradical, a guildmate of mine, adds this great information...
################################################
A brief explanation of this game would to simply call it a form of mancala. The
object is to score points by getting more ?stones? into your goal then the
draik. The game consists of 12 cups and 2 goals, 6 cups and 1 goal for you and
same for the draik. You can choose to play with either 3, 4 or 5 stones per cup
to start. When you pick up the stones in one cup they will be dropped 1 by 1 in
the following cups. So say you pick up five stones from the last cup, you will
land in the first cup. Now, if you are able to land your last stone into your
goal you can go again, if your last stone does not land in the goal your turn
is over. Now say for example, in cup 1 you have 2 or more stones, and you pick
it up, a stone will be dropped into your goal. The rest of the remaining stones
will be dropped 1 by 1 on the draik?s side. Now, late in the game you will end
up with cups containing no stones, if the cup across from your empty one has
stones in it, and you are able to land your last stone in your empty cup, it
will steal those stones onto your side. The draik can do this also, but I have
noticed the game can cheat. The most stones I have every successfully stolen
was 3 while the computer has taken up to 5 of mine. Stealing stones can be very
useful, the game is over when one player has no stones left, and all the stones
in your cups will be added to your goal. The key to this game is strategy, and
try to set up multiple moves. A good scenario is set 1 stone in cup 1, 1 in cup
2 and 3 in cup 3. You would pick up the first stone and put it into your goal
and you get to go again. Pick up the stones from cup 3 and again you land in
your goal. Pick up the stone now in cup 1 and score again. Pick up the 2 stones
in cup 2 and over 2 turns you score 2 more times. The more multiple scores you
receive the more each goal is worth. That?s how people get the massive points
off the game. On the harder levels the draik can pull off more of these
multiple turns so position everything carefully.
################################################
================================================
NEGGSWEEPER
Difficulty: Medium/Hard
Reward: NP
Limit: 3000 NP per day
You must pay 30 NP per game
Has anyone ever NOT played Minesweeper?
On the field of Neggs, there are a few bombs. The bombs are bad, and your goal
is to flag them. Simply click any Negg to get started. You'll probably see a
number; the number indicates how many adjacent squares have bombs. You have to
use the process of elimination to figure out exactly what is what. Let me show
you a logical example to help your starting strategy...
[ 1 ] [ 1 ] [ 1 ]
[ N ] [ N ] [ 1 ]
In this example, it's guaranteed that the middle Negg of the bottom row has a
bomb. The bottom left one is a number, at least a 1.
Always be aware of situations like this...
[ N ] [ N ] [ N ]
[ N ] [ 4 ] [ 2 ]
[ 1 ] [ 1 ] [ ]
The big clue is the 4. There's only four Neggs around it, so they must all be
bombs. Double check all numbers before clicking any Negg to reveal it. When in
doubt, flag; there's no penalty aside from time for flagging too many, and that
way you don't accidentally reveal one you're not sure about.
================================================
NEOQUEST
Difficulty: Medium/Hard
Reward: NP and items
Limit: None
This is a long RPG story about a Lupe and his adventures. It's a standard
role-playing game, and as such, it's kinda long. You'll need plenty of time to
commit to this one, but luckily you can now play the game at any hour. Used to
be that you could only play it in the late nights or early mornings due to web
traffic congestion, but Neopets made a server change.
================================================
NEOWARDROBE
Difficulty: None
Reward: None
Limit: None
NeoWardrobe is only meant for fun, and does not give any sort of reward. You
can choose a species and give them a variety of outfits, then print it out.
This reminds me of the new Build-A-Bear Workshop stores around the country,
except it's free.
================================================
PLUSHIE TYCOON
Difficulty: Medium/Hard
Reward: No idea yet
Limit: None
This game is unlike the recent surge of games with the word "Tycoon" in the
title. Unlike Casino Tycoon, Ski Resort Tycoon, Golf Tycoon, Zoo Tycoon, and
others, Plushie Tycoon does not suck the giant sucking stick.
In this game, you will be running a store with virtual Neopoints (funny, aren't
Neopoints virtual in the first place? Maybe you're using virtual virtual
Neopoints). You need to pay rent for your store, your factory, and your
warehouse. Don't think that's all though, you have to spend money for workers,
and you'll of course have to buy raw materials to make your plushies. That's
still not all: don't forget to get some advertisments, and your store will
probably need a bunch of, you know, carpet and stuff.
Everything will of course cost money. You start with 50000 NP (VIRTUAL NP). The
first thing you need to do is click on Your Store, Your Warehouse, and Your
Factory to activate them and make your first rental payment. Now you need raw
materials, so click that link to go to the material shop.
You need four things to make a plushie: cloth, stuffing, accessories (like
eyes, horns, etc.), and *****ng (boxes). You'll need around 2 units of cloth, 1
unit of stuffing, 1 unit of accessories, and 1 unit of *****ng to produce 100
plushies. That means if you want to make 1000 plushies, you need 20 units of
cloth, 10 units of stuffing, 10 units of accessories, and 10 units of *****ng.
When you select the accessories to buy, make sure you are sure what species you
want to make. My store specializes in Ixis, so that's all I buy, but you may
want to split your selection.
The other thing you want to watch is the price of what you're buying. For
example, green cloth is the cheapest, but it's also the crapiest. And you can
stuff your plushies with old copies of the Neopian Times, but don't expect too
many people to buy them. Figure out what you want to do: do you want to make a
few extremely high quality plushies, or do you want to crack out millions of
****** things? Both ways are fine, as long as you compliment your choice with
the rest of your decisions.
Whatever you do, don't spend all your money getting materials. We still have a
bunch of things to do. Also, remember to buy everything in a 2:1:1:1 ratio.
Okay, you've got your materials. Next, go to your factory. You already have a
manager, but you have no employees. Hire whoever you want; the more qualified
they are, the faster the jobs will be completed, but the more they'll cost in
wages. Because this is your first day, you'll want to hire Dropouts or
Graduates at the most. I get two workers for every job I have going, but you
may want more if you want faster production.
You've now got your manpower, so it's time to start a job. In the factory,
click Start New Job. You'll be prompted to select the speicies. Do so, then
you'll be taken to the next screen that prompts you to select all the
materials. After that, you're prompted to select the quantity. Once you
finalize the job, production will start and will continue in real-time. Repeat
as many times as you need to.
Okay, now go to Your Store. Buy carpet and lightning and all that. Remember,
don't spend more than what's necessary; as the help page says, you're not
selling the store to your customers, you're selling the plushies. Of course, it
still should be presentable, so at least get something on the ground besides
concrete. Spend some cash on advertisements too, but remember that if you're
selling cheap products, it's not really worth buying a million high-quality and
high-priced fliers. Everything needs to be balanced.
With all that done, you're at the mercy of time. Once your plushies are
complete at the factory, they'll go to the warehouse, where you must ship them
yourself. That frees up the workers for more jobs and sends your plushies to
your store to be sold. After that, you can buy more materials for another job,
or you can just wait to get some money for your products. Your customers are
virtual; that is, it's not like other players are buying your plushies. So, you
can relax and play other games or whatnot, just check into your store now and
then to see what's going on.
Remember to start small. Even McDonald's started as a little corner shop that
seated only a few people. Just be patient, and be sure to balance the money you
spend on making new plushies with the money you spend on upgrading your shop
and advertisements. Add managers when your workforce gets large, and add
employees when you start having a bunch of jobs.
################################################
In playing plushie tycoon, first time...you'd better don't hire too many
dropouts or graduates, you must remember to balance all the worker... don't
forget to expand your warehouse if you too excited and can't wait it to be
finished. For manager at least you must hire 1 every 13 workers that you hire.
################################################
================================================
POCKET NEOPET PUZZLE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This game tests your speed more than your mind. You're presented with a few
16-piece jigsaw puzzles, and you have to put them together with a time limit.
Like all jigsaw puzzles, try to start with the edges and move to the center.
This one is kinda tough because of the rather severe time limit, not to mention
that the ratio is 1 NP:2 game points. There are better choices elsewhere.
================================================
POETRY COMPETITION
Difficulty: Variable
Reward: 1000 NP, a rare item, and a Trophy
Limit: None
Let your creativity flow! Write a 100% original poem of any style about some
aspect of Neopets and e-mail it to [email protected]. The staff of Neopets will
judge all the poems submitted and will post winners EVERY Tuesday and Friday
evening. You are allowed to enter AS MANY POEMS AS YOU WANT.
Again, any style is allowed. They don't even have to rhyme; the only two
requirements are the subject must be something relating to Neopets, and it has
to be in English.
================================================
POOGLE SOLITAIRE
Difficulty: Hard initially, Baby once you know how
Reward: 50 to 750 NP, items
Limit: 1 play per day
You must pay 15 NP to play the first time each day, though every play after
that is free
This game is rather famous. There's a cross patern with a series of pieces.
Pieces can only move by jumping one another to an empty space. When a piece is
jumped, it is eliminated from the field. The goal is to end up having only one
piece in the exact center.
There IS a definite solution to this puzzle. No, I will not tell you what it
is. But, there may be one (or more) websites out there that give the definite
solution.
Anyway, though you only get one NP reward a day, you can keep playing after
that to get other items like Poogle toys. However, if you try to play the game
too much, your pet will get ticked off and demand to play something else. That
is, you can only play this game so many times every few days. I don't have any
exact numbers on that, though.
================================================
SEWAGE SURFER
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a very fun and addictive little puzzler. There are two ends of pipes
you must connect with other pipe pieces. The goal is to make one pipe snake
from one open end to the other without the slime pouring out a hole.
Look at the top to see what piece is coming next, then click the area of the
sewer where you want to drop it. You can also click Discard Piece to toss the
next one, but you have a limited number of times you can do it. You can restart
levels if you mess up, but you'll lose 50 points each time.
================================================
SHAPESHIFTER
Difficulty: Medium/Hard
Reward: NP
Limit: You can only get rewarded for puzzles you haven't yet completed
ShapeShifter is a little like Lights Out. You have to make a certain shape of
symbols, and by clicking one symbol, you turn the others near it to their
opposites. The catch is that the shape is not definite. You have to think ahead
to the next active shape (shown below the puzzle) and plan accordingly. Play a
game or two and you'll get the hang of it.
================================================
SKARL'S SCRAMBLE
Difficulty: Easy but damn right annoying
Reward: NP
Limit: 3 plays per day
The first ever shockwave media game for Neopets. This game is basically an
animated version of one of those 15 square slide puzzles. You slide them a
piece at a time til they're back in normal order. This game is very annoying
because the puzzle pieces are scrambled animations... Yes you heard right. The
pieces will actually continue to MOVE while you're busy sliding them back into
order, thus making it extremely confusing...
There are 2 difficulty levels each with 3 puzzles.
All the easy puzzles will earn you 75 NPs each.
All the hard puzzles will earn you 150 NPs each.
You also get a bonus for finishing within a time limit.
================================================
SPELL-OR-STARVE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
A game similar to Boggle, you have to make words from the tiles you are given.
Letters for your words have to be linked, and the longer your word, the better
your score. There's a minimum score to pass each level, but if you get stuck,
you can rotate the board to shift the letters' positions.
================================================
TECHO SAYS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
There are six pets. On round one, one pet will pop up. Click it to pass the
first round. Then, it will pop again, but a second will be added. Hit them in
the same order. Then a third one will be added. Then a fourth. Then a fifth.
Get the idea?
The way I typically play this is to get a partner and have him or her write
down the order like this...
[ 1 ] [ 2 ] [ 3 ]
[ 4 ] [ 5 ] [ 6 ]
My partner watches and just adds the number at the end of the list. Then, he or
she will throw the numbers back at me when it's time. Of course, you'll need
trust there, unless your friend doesn't mind getting the **** knocked out of
them if they ***** up.
================================================
THE CASTLE OF ELIV THADE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a fun word game. In this game, you can move your little Usul named
Gilly 1, 2, or 3 spaces. Once you do, you're presented with a 4-, 5-, or
6-letter puzzle depending on how many spaces you moved. You can ask for hints,
but they're limited. Simply unscramble the word, and you'll be able to move on.
If you fail, you'll lose a life. Lose too many times, and it's over.
The ratio is even, so it's pretty profitable if you're good.
================================================
TOYBOX ESCAPE
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
The point of this game is to help voice activated Neopet toys escape from Dr.
Sloth's toybox. Each toy has a unique special ability, such as digging and
climbing. You also need to avoid lava and spikes, and other objects while
helping the other toys make it to the exit within the time limit. If you're a
fan of strategy/puzzle games this is a must try.
Special abilities:
Kacheek can push certain blocks.
Kougra can dig through certain blocks.
Mynci can climb certain blocks.
Scorchio can burn certain blocks.
Shoyru can jump.
Uni turns into a ramp for other Neopets.
Gameplay tips:
Each Level holds a special coin, try to get these coins before heading towards
the exit, each coin is worth extra NPs.
To activate the special ability click the Neopet buttons on the bottom of the
screen.
You can continue 3 times per game if you do die. If you're stuck in a certain
spot, remember team work is the key.
You receive a password every 5 levels, don't forget to jot this down so you can
start at later levels instead of at the beginning.
Other than that the game instructions speak for itself, and it's rather fun. I
don't know if my password will work for anyone else though. Plus why cheat,
it's really fun and you should have no problems doing it for yourself. I highly
recommend this game to strategy lovers.
================================================
TREASURE MAPS
Difficulty: Baby
Reward: NP, items, and other stuff
Limit: None
There are five different maps, and each one has nine pieces. You can find these
pieces in random events, games, or you can just buy them. The rewards aren't
normally THAT huge, so don't buy more than one or two pieces of map at a time.
If you get duplicates, either auction it, sell it, or just keep it for the next
map. See, once you complete a map, you'll automatically get the treasure, but
the map pieces will decay. So, if you want the treasure a second time, you'll
have to get all the pieces again.
================================================
WORD POKER
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a flash game that uses a global dictionary. You'll have to wait for the
whole dictionary to load after the game itself loads. Basically you'll be given
a bunch of scrambled letters and you must arrange them into as many words that
you can in a 60 second time limit.
The words you make will be placed into 6 different categories.
Normal Categories:
3 Letter Words: Words with 3 letters, duh.
4 Letter Words: Same as above just 4 letters.
5 Letter Words: I think you get the point, but 5 letters this time.
Special Categories:
Flush: Words starting with the same letter.
Full House: Must make 15 words.
Wild: Points for every word made. you get more for longer words.
*Note* You gain 50 bonus points per 7 or 8 letter words you make.
Game play tips:
-Most words have a plurals (Example: Sin, Sins, Barn, Barns)
-Choose the category with the most points at the end of the round.
-Once a Category is chosen it cannot be chosen again til a new game so choose
wisely.
At the end of a round you'll be able to choose which category you want to keep
and move onto the next round. After you choose the category by clicking the
number on the right hand side of it, the others turn to 0 and the score is
added to your total. The game ends after 6 rounds are up. Then you can send
score of course.
================================================
+----------------+
|5b. Action Games|
+----------------+
Here, your hand-eye coordination will be tested. Most of the games are fast and
furious, requiring expert timing and speed to score well. There are currently
52 action games.
================================================
200M PEANUT DASH
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This one sounded really stupid, but it was actually pretty fun!
Okay, there are two stages to this game. The first involves you powering up
your Elephante to sneeze out a peanut across a field. After the thing launches,
the Puppyblew gives chase, with the sole intent of catching it before it hits
the ground. The difficulty with the second part is that there are a million
logs on the ground between the starting point and the wherever the peanut will
land.
To launch the peanut, just jam the left AND (not "or") right keys. That will
charge the energy bar. Just hit the up arrow once the energy bar is as high as
you want it to launch it. The higher the bar, the better.
Once you get control of Puppyblew, things get complex. He'll run in the general
direction on his own, so hitting left or right on the arrow keys will simply
move him to one side of the screen or the other. You'll want to stay under the
telltale shadow that marks the exact location of the peanut. When the logs come
into play, you have a variety of jumps you can use to get over them, but by far
the best is the simply Straight Jump, which you can pull off by hitting up then
right.
I have a tip for you here. You do NOT have to hit up and then immediately hit
right. In fact, my strategy is simple: hit up, and then whenever you see a log,
hit right. Your little guy will leap the log, keeping him on his feet and
giving you a point bonus at the end. The other jumps in the game are needless
and just waste your time.
Eventually, the peanut will drop. Your little blue dude needs to be under it
when it falls, but you don't need to hit any special button to make him catch
it. You only get points if you do snatch it, so think Quiddich and grab it as
if it was the golden snitch.
By the way, the ratio is 2 points to a Neopoint, and you should be able to get
the 300 NP standard without a problem.
================================================
ADVERT ATTACK
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This game is EXTREMELY clever, and my personal props go to whoever on the
Neopets staff thought it up. In this game, you simply have to click the word
"Go" as many times as you can. The target moves around, so you can't just sit
there and tap your mouse button.
After the first round, the CEO of the race will strike a deal with advertisers
who will insist on popups. So, when you race the second time, you'll have to
deal with the random intrusion of popup ads that will obscure the target area!
That means you have to clear the popups first if they block your Go! target. To
close most of the popups, of course, you need to click the X button in the
top-right corner of the windows (don't mistakenly close the game!). Sometimes
the button will be off screen, so you'll have to drag the popup into the screen
by dragging the title bar... I think you know what I'm talking about.
================================================
AGENT CODY BANKS
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This one is pretty boring to me. You're agent Cody Banks, and you're
snowboarding down a straight halfpipe trying to dodge stuff. You can catch air
by launching off the sides of the pipe, and you can bust out tricks to get more
points. The ratio is 1 NP to 2 game points, so you'll have to do some work to
get a high amount of NP.
================================================
BUBBLE YUM
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
I don't know about you, but I've never been all that good at Bust a Groove,
which is the popular game this one is a clone of. In this game, you have to
tilt the duck head left and right, then hit space to spit out a fruit piece. If
three fruit pieces or more of the same type line up next to each other, they
all disappear. You can string together combos too, and that's the key to
scoring high.
================================================
BETTER THAN YOU
Difficulty: Pretty Hard
Reward: 1000 to 20000 NP, a Trophy or Medal, and a rare item
Limit: Winner limit (see below)
Better Than You isn't exactly a game in and of itself. What happens is you're
challenged to beat a certain score of a game. If you succeed, you get some NICE
stuff. The first 5000 players to beat the challenge get rewarded. The first 10
people get 20000 (yes, twenty THOUSAND) Neopoints and a gold trophy. The next
40 players get 10000 NP and a silver trophy. The next 450 players get 3000 NP
and a bronze trophy. The other 4500 players get 1000 NP and a medal. All 5000
players get the rare item.
These challegnes are usually pretty dang tough. Because they challenge
different games, you may have better or worse shots at getting prizes.
================================================
BUMPER CARS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
Up to four humans can play, but you only get NP if you play solo against the
computer. Drive your car and ram the enemy until they blow up. Survive as long
as you can to get more points. Grab powerups to heal damage, increase engine
power, or other nifty little effects. Oh, and driving over landmines is a bad
idea.
================================================
CARNIVAL OF TERROR
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a shooting gallery of evil clown robots. If you run out of ammo or take
too much damage, you die and it's game over. Every point nets you a Neopoint
once the game is over. Shoot ammo crates and health to get the bonuses therein.
================================================
CHIA BOMBER
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
You take the role of a Chia with a bazooka and a bunch of land mines. Run
around and splat all the nasties running around the neighborhood. Time your
shots so they strike the enemy; remember that the bullets don't fly across the
screen instantly, they actually have to travel the distance. You have infinite
ammo though, so feel free to fire continuously.
================================================
CHOMBY AND THE FUNGUS BALLS
Difficulty: Insane
Reward: NP, and possibly a Chomby Plushie item
Limit: 3 plays per day
I hate this game. It's a mix between a puzzle and an action game. As Chomby,
you have to dodge the bouncing Fungus Balls. One contact with these toxic
little buggers will make Chomby extinct. You have to run through the obstacles
and avoid the damn things as well as you can, and with poor control, the game
isn't really that popular. Skip it if you have any sort of choice.
================================================
DASH N DINE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
There are plenty of games similar to this one (Bubble Bobble comes to mind),
but it's still pretty fun in its own right. As a Scorchy, you run around
collecting the 10 golden arches on every level. You can whack enemies with the
space bar, but dodging is what you'll be doing most. My only real complaint
about the game is the incredibly small sprites... it's really hard to see
what's going on unless you expand the window as much as you can.
The game pays 1 NP for every 2 game points.
================================================
DECKBALL
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
Oh yeah, baby! This is without a doubt my favorite game on Neopets! It feels
like one-on-one soccer on ice!
I've written a VERY detailed strategy for this game in a separte document that
SHOULD be available on the same website hosting my FAQ (if not, write to the
webmaster and complain).
There are three modes in the game: Timed, Survival, and First to Five. The
first one tests you for five minutes, hopefully having you score more than the
enemy. The second sees how long you can go without being scored on once. The
third should be self-explainatory.
You CAN play this against another human, but of course you won't be rewarded
for it.
================================================
DEFENDERS OF NEOPIA
Difficulty: Easy to Hard
Reward: I have no idea
Limit: None
The Defenders of Neopia is a poor man's Justice League. You will get quests
when the defenseless (i.e., wussie) citizens of Neopia get **** stolen from
them and stuff like that. Basically, it all boils down to you getting one of
your pets, finding the criminal, and laying the smackdown on his face in the
single-player Battledome. You'll need extremely good stats to be able to
totally dominate, so get to training your pets.
If you need hints about what to do, talk to your supervisor (via the link of
the same name).
================================================
DUBLOON DISASTER
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
While sailing one day, our hero Krawk got blown up. He's now in his life raft,
trying to get all his loot back. Unfortunately, for every coin he collects,
another water mine appears and tries to splat him. This, my dear friends, is a
problem.
Using only the arrow keys, you need to steer Krawk around the mines and colled
the dubloons. You earn two NP for every point scored in-game.
A guildmate of mine, thewilf_17, submitted the following...
################################################
The best way to do this, it takes longer but is worth it, is to collect a
couple of coins and then make them run into each other before going to get a
couple more hence saving your skin cause at most you have 2/3 mines an the
screen.
The reason this works is that when a mine gets near to you it speeds up, well
if you sit dead centre of two mines they speed up and come towards you, when
they are about 1 cm away move away 'towing' them behind you, they will run into
each other after a little while. Takes practice but i got it to work well now,
scored 402 points doing it this way, which is 1000 np.
################################################
================================================
ESCAPE FROM MERIDELL CASTLE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
It's a shame that a game this fun is not more profitable. This game has the
spirit of all the famous platformers like the Mario series, Adventure Island,
and Sonic. As Valrigard the Draik, you need to escape from a prison to clear
your name from a crime that you were framed for.
All levels are vertical... there is NO horizontal scrolling at all. You can hit
the space bar to swing a sword to attack, but you have to be sure to hit it a
split second early; the animation for the sword swing delays the actual attack
for an instant.
Be careful when flying. The collision detection is pretty good, although it is
a little strict. You need to make sure you have real good control over yourself
when you're flying.
================================================
EVIL FUZZLES FROM BEYOND THE STARS
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is an addictive little shooter. Every kill you get nets you a few virtual
points, which let you buy weapon upgrades and such at the end of every level.
Rotate with the B and N keys, and slap the space bar to fire a smart bomb if
you have one.
================================================
EXTREME HERDER
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
With a title that contains two words I never would have thought went together,
Extreme Herder is a rather lucrative game that tests your arrow key reflexes.
Grab a petpet and chuck it into the central pen before you or it is eaten.
Touch a snowflake to freeze Balthy for a moment, and grab an orange ball to get
a burst of speed.
You get FOUR NP for each scored point. Nice!
================================================
EXTREME POTATO COUNTER
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
The original Potato Counter was easy and not that profitable. Extreme Potato
Counter is a bit harder and a bit more profitable, but I still don't recommend
it. If you try it out though, you're in for a minor challenge. Make sure to
count the potatoes only and avoid the other things that go flying by.
================================================
FAERIE CLOUD RACERS
Difficulty: Insane
Reward: NP
Limit: 3 plays per day
This is a toughie. You and an opponent fly around making walls. If either of
you hit any wall, be it your own wall, your opponent's wall, or the stage wall,
you lose. The idea is to trap your enemy in a thin area between her own wall
and yours, or something like that.
================================================
FEED FLORG
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a rather difficult game of keeping stupid little petpets balanced on a
plate. The NP rewards isn't that high, so I wouldn't bother with this one.
================================================
FRIENDS FINDING PIGLET
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
You've seen this before as Santa Clause 2. It's a Wheel of Fortune knockoff
that is only moderately entertaining but rather profitable.
================================================
GRAND THEFT UMMAGINE
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
Almost more of a puzzle than an action game, GTU challenges you to avoid the
guards and snatch the fruit to advance in the levels. The basic method is to
figure out how you can trap the guard behind things (he's not smart enough to
go AROUND anything), then break the opposite direction for the fruit.
It's a pretty high-scoring game, with the payout being 2 NP to every game
point.
================================================
GRUNDO'S SNOWTHROW
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Using your team of green Grundos, chuck snowballs continually at the
snowbeasts. Sometimes, a snowbeast may be down, but he may not be out. Try to
position your Grundos out of the main action, then use one only to attack.
Switch to another only if your alpha Grundo goes down.
================================================
ICE CREAM FACTORY
Difficuly: Baby
Reward: NP
Limit: 3 plays per day
This game is very easy, and because of that, you need to play a LONG time to
get a decent prize. I don't bother with it, to be honest, because it takes way
too long to get my standard. There are better games out there.
================================================
IGLOO GARAGE SALE
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Mika and Carassa the Chias have a little igloo at the top of Terror Mountain
where they sell all kinds of stuff for low prices. They've expanded their
little business to a playable action game to net you Neopoints!
While Mika slides around on the ice at the bottom of the igloo, Carassa starts
chucking things at your head. Use the left and right arrow keys to steer Mika
to a dropped item to catch it before it hits the ground. Five drops means game
over. By the way, you can use the up arrow key to jump, but I haven't found a
use for it aside from *****ing you up enough to start dropping things.
This game pays well, but remember to get a good score, you need to watch the
momentum that Mika gets while moving.
================================================
INSPECTOR GADGET 2
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
In this game, you run around mazes collecting the gadgets from the old
inspector. The gadgets are represented as icons of the logo of the movie. The
guards who patrol the mazes are deadly, but stupid for the most part and easy
to dodge. The ratio is 3:1, so you'll have quite a bit of cash from it.
================================================
INVASION OF MERIDELL
Difficulty: Medium/Hard
Reward: NP, and possibly a trophy or medal
Limit: None
This is a strategy war game with a bit of RPG mixed into it. You command a
group of five troops, and you need to defend a series of six villages from
enemies. If any enemy touches a village, then it is destroyed immediately. Four
villages taken (or the loss of all your troops) means game over.
There's so much to this game that I can't possibly describe every little facet,
but I'll touch on the basics. Every unit has a movement limit, and you can take
a total of five moves per turn. That means you could move one unit three spaces
and another unit two, or you could move all five units one space each, or
whatever combination you deem best. Attacking the enemy counts as a move, so
you could have all your units attack on a turn, but then no one would move
(which may be the best option).
Enemies range in number. At the beginning, there are five, but that will
increase as you get better. Combat is initiated when a unit tries to move into
a square occupied by the enemy. If one side is defeated, it converts to the
enemy's side (so there's a huge chance that the whoever makes the first kill
will win because of the snowball effect). When a unit converts, it loses its
current level. So, if one of your units gets converted, and then you convert it
back, it will be back at its weakest state. Not good.
There are items and health potions to get one every stage. There is also one
special item on every set of missions, and if you can get one of your units to
capture it, all units will receive a huge bonus for the rest of the set. VERY
helpful for getting through it.
If you do really well, you'll get a trophy or medal attached to your user name
forever after.
================================================
JELLY PROCESSING PLANT
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a little difficult. Using a Buzz, you have to pick up jelly and sort
them into containers of the same color. If Ice Cream appears, you're supposed
to let it go. The control scheme makes it just a tad harder than I think it
needs to be. Still, you get two NP for each point scored, which isn't a bad
deal.
================================================
JUICY FRUIT
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
What an absurdly easy game! You want NP? Play this one three times a day.
Okay, the idea is that you have a plate of the new long-lasting Juicy Fruit,
and there are these mouse-looking things called Moochers that are trying to
steal them. Logically, you'd simply put the gum in your pocket and be done with
it, but what fun would that be? Instead, you get this thing called a Moocher
Smoocher, which is a gloved hand on a long pole used to smack the Moochers away
from the table. Sound stupid? You bet!
Okay, to whack a Moocher, you simply need to click on it. Wherever you click,
the hand on the Moocher Smoocher comes down and slaps around either air or
mouse brains, depending on whether you made contact. The hand gets caught up on
the pop bottle, water glass, salt shaker, and Ixi doll on the table, so don't
click that high.
I find that it's best to click on the Moochers' faces. If you click their
butts, there's a slight chance you'll miss entirely. That's not good, because
this game is based on speed. If you have 100% accuracy, the points will come
with it, so take the time to aim before firing. You can lead your shots if you
desire, and once you get used to their speed, you'll be able to tear them up.
I recommend playing this game on the lowest resolution. If you make it too big,
your hand speed slows down, but the Moochers' speed will still be the same,
putting you at a disadvantage. If you make it small, your hand is quick, but
the Moochers' speed again will still be the same, giving you an edge.
The game ends after five rounds or when all your gum is stolen (which shouldn't
happen after your first attempt or two). Again, the ratio is even, giving you
vast amounts of points in little time.
It used to be that you got 15 game points (and therefore 15 Neopoints) for
every Moocher you whacked. On 18 February 2003, they changed the game. Now, you
get 3 points for Moochers in the first round, 6 points in the second, 9 in the
third, 12 in the fourth, and 15 in the fifth. However, they increased the
number of enemies that pop out, so the game is a LITTLE harder and rewards
less... but it's still very common to get over 700 points in one go.
================================================
KORBAT'S LAB
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This game is better known as Araknoid, and has been around since the Atari. You
control a paddle with which to smack around a little ball. The goal is to knock
out all the boxes at the top, but you need to make sure you keep the ball
on-screen. It bounces off everything but the bottom edge, so make sure you have
sharp eyes to keep watch on its direction. It takes a long time to get a decent
prize, so only come here if you have no other games to play.
================================================
MAGAX: DESTROYER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Ooo, this is a fun one! Using a little guy named MAGAX, you fly around a small
area and shoot lasers at nasty ghosts. Momentum is a big factor here; once you
choose a direction to move, you'll keep heading that direction, forever
increasing speed. So, you'll have to tilt back and forth a lot to slow yourself
down.
================================================
MEERCA CHASE
Difficulty: Varies from Baby to FRIGGIN' INSANE
Reward: NP, and possibly a Meerca plushie
Limit: 3 plays per day
Another fun one. You control a Meerca who zips around a small stage. Collect
the Neggs of all colors but red for points; if you touch a red one or the stage
wall, you die. The catch is that every time you score, your Meerca gets a tail.
Biting your own tail also results in a loss.
Sometimes, if luck is against you, a Negg may appear in an impossible position.
Thems the breaks, but realize that it doesn't happen too often. To score really
high here, I recommend a strategy: practice on Medium (don't send your score),
then play seriously on Easy. Everything should seem really slow, and you should
tear up the game.
By the way, there are two stupid-hard modes of the game. To access the first
one, just hit the Shift key. All three difficulties will be unlit. When you
start the game, your Meerca goes super-fast, but that's not all. With every
Negg capture, the left and right keys switch (so, you have to hit left to go
right). To access the other stupid-hard mode, click the top-right corner of the
title screen. The game will instantly commence with Meerca being on light
speed. Luckily, your controls won't get reversed here.
By the way, Gothann (lanceheart********.com) clarified this a bit...
################################################
I have noticed that in Meerca Chase, when you do the SHIFT code for the game,
it can be combined with the top-right click secret. I have tested this about 5
times and I saw that it also works with all of the other modes. The SHIFT code
is meant to be used with the selected speed option.
################################################
So if you can keep your head in the game when you have to deal with your
lateral controls reversing, you can tack it onto any speed and get more points
from that same speed.
================================================
MERIBALL
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Ooo, this is a fun one!
This is Extreme Squash. You take on one opponent at a time in a castle
courtyard. You're both armed with sticks, but you're not supposed to whack each
other, you're supposed to whack a ball. One player hits the ball, and after it
bounces off the far wall, the other player needs to return it. If a player
cannot return his opponent's shot, the other gets a point and the next serve.
The first to 5 points wins the match.
Sound simple? It would be, if there weren't powerups that do things like
reverse the ball's angle, and moles that trip you up to prevent you from
hitting the ball. Luckily, it works both ways, and one of your best strategies
is to try to force the CPU to smack into a mole or bomb while he's trying to
return one of your shots.
You don't get a tremendous amount of NP from it, but you should be able to walk
away with about 500 or so per day.
================================================
MUTANT GRAVEYARD OF DOOM
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Here, you run around a maze trying to collect food. There will be enemies in
your way that you need to avoid. If you are hit, you'll be invincible for a
short time. It's pretty easy and fun, so give it a shot.
================================================
NEOPIAN ADVENTURE GENERATOR
Difficulty: Variable
Reward: None
Limit: None
You can make or read a Choose Your Own Adventure-type thing. There's no reward
for doing them, so they're just for fun.
================================================
NIMMO'S POND
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This is a spinoff of the old Atari/Arcade game Asteroids. The only difference
being you have health points and you're a Nimmo on a lily pad. The point is you
have to guide the Nimmo on his lily pad around the pond, spitting green glob at
the other lily pads til they break apart and eventually vanish. You can also
use your tongue to snatch and eat bugs and use bombs. This game is ok if you're
a fan of the old asteroids, but nothing new and exciting.
================================================
OMELETTE DEFENDER
Difficulty: Insane
Reward: Frustration
Limit: 3 plays per day
This game sucks. First of all, it's extremely hard. Second of all, the code is
a little fudged, and there are a lot of bugs. I'd avoid this one if I were you.
================================================
PETPET BATTLES
Difficulty: Baby
Reward: Petpet Level Gains
Limit: None
There's no real point to this one. You can send your Petpets into battles, but
you can only attack the enemy's head or body, or defend yourself. A lot of luck
is required, and the game's only reward is to give your Petpets higher levels.
That in theory helps out your main pets in the Battledome, but it's not enough
to make much of a difference.
================================================
PETPET RESCUE
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
Similar to Frogger, you have to dodge obstacles as you get from platform to
platform. However, instead of merely trying to get to the other side, you need
to grab Petpets and deliver them back to the entrance. Look out for pink gems,
which you don't have to take back to the entrance, but will give you good
points.
The ratio is 3:1, and you can earn absurd amounts of points in a short time.
================================================
PTERATTACK
Difficulty: Hard
Reward: NP, and possibly a Pterri Plushie
Limit: 3 plays per day
Oh boy, this one ranks up there with my favorite Neopets games. You've seen
games like this on console systems, including such classics as 1942 on the NES
and Gradius in the arcade.
Basically, you control a little green Pterri against a whole mess of enemies.
To start, you only get a ****** little laser gun, but you can power it up or
get other weapons to blast things better.
The difficulty affects the speed of the game. A faster speed will be harder to
deal with and gives you less time to get power-ups, but you'll gain lives
faster, and the enemies will be worth more.
There are four gun types, each given a colored circle you can collect. There's
the flashing red, the solid red, the green, and the blue flavors. The first a
bone thrower that sweeps across the field. The second is the standard
forward-firing beam. The third, the green one, is a spread shot. The fourth is
a beam that slightly spreads in front of you.
By touching a power-up of a different color than your current weapon, you
change weapons. For example, if you have the plain firing beam and you touch a
green power-up, you switch to the first-level spread shot.
Every weapon type has multiple levels. To upgrade a level, simply touch a
power-up of the same color. For example, if you already have the first-level
blue, touching another blue gives you the second-level weapon.
Upgraded weapons increase power and range of attack. The best as far as
effectiveness is argueably the blue one. At first, the blue path is EXTREMELY
weak, but it ends up being the most powerful of all. The standard beam, the
plain red one, can get extremely powerful, but you need to upgrade it many
times to get the best power. My favorite is the flashing red one, the
bone-sweeper, which only has three levels and has tremendous power at that
third level.
When you hear a growl, immediately fly up a bit, because a nasty Grarrl will
appear at the bottom of the screen. He'll run up from 1/8 to 2/3 the length of
the screen, so try to avoid him. Sometimes a giant Grarrl will appear too, who
won't go up as high but covers far more ground than the standard ones.
The difficulty has increased lately, because the bloody speed has gone through
the roof, even on Easy. You'll need MAD skills to get that plushie now.
================================================
PYRAMIDS
Difficulty: Easy/Medium
Reward: NP, and possibly a Trophy
Limit: 5000 NP per day
You must pay 50 NP to play each time until you hit the limit
Why the **** is this one listed under Action games? It's a form of solitaire,
in which you need to remove all the cards from the pyramid. To do so, you must
play a card that is upturned on the pyramid that is either one rank above or
below the card that is at the top. For example, if the face-up card at the top
is a Queen, you need to play a Jack or King.
If you cannot make a play, click the facedown at the top. That will reveal a
different card to try to make a play on. The game ends when you cannot make a
legal move, and you have no cards left in the draw pile.
================================================
RINK RUNNER
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
As a Bruce, you jump around to catch the notes. The fewer the jumps you take to
get the notes, the more points you get. Avoid jumping into the water, because
doing so will kill your game.
You get even points, so you probably won't see very high profits here.
================================================
SCOOBY-DOO: LEGEND OF THE VAMPIRE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
In this game, you're presented with six letters and a time limit. You need to
make as many words using those six letters as possible.
================================================
SPLAT-A-SLOTH
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
This game is completely based on your reaction speed. In fact, if you have
really ****** reaction times like I do, don't even bother with it. After
starting, at a random time a green sock will be launched out of a tube. The
MOMENT YOU SEE IT, you need to slap your space bar. If you're quick enough,
you'll smack the thing and score. If not, well, you can try again.
================================================
SUPERDUDES
Difficulty: Easy
Reward: 500 NP for signing up
Limit: N/A
This is an advertisement ploy, the game takes place on an outside site that is
owned by Neopets. You register, you 'supernate' (create a hero) and you gain
500 NPs.
When you click supernate, a flash screen loads. After the whole thing loads,
you can choose to create your super hero using different parts and styles, to
make one that suits what you like. I don't want to impose my views on a super
hero on anyone but there are 5 steps to creating a hero.
**Supernate/Character Generation**
Step 1: Choosing a head
A) Spare Heads: Preset Heads
B) Heads: Your own face loaded on the hero
(You gain 5000 knuggs for uploaded heads)
Step 2: Choosing a Body
Real People: Firemen, Crossing guards, Martial Artists, etc.
Sci-Fi/Fantasy: Wizards, Sorcerors, Uniformed Heros, Princesses, etc.
Illustrated: Cowboys, Genies, Vixens, etc.
Action Sports: Snow boarders, Basket ball and Baseball players, etc.
Animals: Rabbits, Flying pigs, Bees, Frogs, Flowers, etc.
Step 3: Choosing a Background
Urban: National Monuments, Streets, Buildings, etc.
Action Sports: Colosseum, Hockey Rink, Baseball field,etc.
Nature: Sunsets, Forests, Clouded skies, etc.
Sci-Fi/Fantasy: Space and stars, Planets, 'Warp Drive' patterns, etc.
Patterns: Random Shapes and images.
Step 4: Choosing a card frame.
*Note* These are just border frames to surround your hero card, they're all
seperated into different groups that explain themselves. I can't really put
words to them so you'll have to check them out.
Designs
Action Sports
Nature
Sci-Fi/Fantasy
Urban
Step 5: Name/Profile
This is totally optional aside from a few key points, but it earns you knuggs
for completing it.
Name: This area is required you can keep your user name as your hero name or
change it to something else. You can also choose from a bunch of font styles
for the name tag.
Katra: This area is also required it is like an astrology star sign. You can
choose from Mind, Spirit, Body, Soul, and Unknown.
Motto: Word of wisdom and mottos are your own little sayings.
Super Powers: These 3 fields are for character origins, powers, and
transportation means
Nemesis: Your enemy and weaknesses.
Step 6: FX/Props(Optional)
Incognito: Wigs, hats, glasses.
Action Sports: balls, boards, helmets.
Sci-Fi/Fantasy: Staff, ring, butterfly, etc.
Effects: Elemental effects like lightning bolts and flames.
Props: Paint brush, money bag, guitar, etc.
After your character Generation you'll notice your knuggs which are your
points, your karma level and your overall ranking. You can also go to mission
control to start your missions. I haven't extensively played this yet but hope
this helps.
================================================
SWARM
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day.
Space Invaders. 'Nuff said.
================================================
THE CORE
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
I'm going to plagiarize myself and copy my review for Jungle Book 2 here...
This game is also known as Lights Out. You are presented with a grid, the size
of which is dependant on the difficulty you choose at the start. All squares
have two settings: vines and no vines. If you click any square, it changes the
setting of that square and the four surrounding it (not the diagonals). When
all squares are surrounded by vines, you win. The fewer the moves you take to
solve the puzzle, the more NP you get.
...Okay, substitute "vines and no vines" for "bright and dark." The problem is
that you only earn half your score in Neopoints. The ratio is no longer 1:1,
it's 1:2.
================================================
TUG-O-WAR
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
By hitting a certain series of keys quickly, you pull your opponent to the mud.
He's working against you at the same time though, so be fast and accurate to
score high and net NP.
================================================
ULTIMATE BULLSEYE
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
They've changed the way Bullseye works, which blows, because it's a bit harder
now. Then again, they've removed the time limit, which is certainly good.
Use your catapult to fire arrows at the target. Unlike the instructions say,
you need hold down your space bar to start the power meter, then release it to
set the power and fire. Use the arrow keys to set the angle before hand, of
course.
This game requires a LOT of practice. Your first few games will probably be
scoreless until you figure out just what the power and angle will do (and trust
me, one little change in either will make a vast difference).
================================================
USUKI FRENZY
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
This is a remake of an old game that was an advertisement. Count your lucky
stars that the remake is here, because the original featured a girl who said
"Coolerific!" everytime you did anything. I hated that girl.
Okay, using Sally the Usuki, you need to go through her five-room house and
collect the packs of toys that appear at the bottom of the screen. If you get a
wrong one, then you have to put it on the shelf. If you get a right one, it's
checked off the list. The goal is to get all 10 packs in the list.
The reward has been dumbed down from the original, which is a pity, because the
challenge is a little higher this time. Your success depends on the placement
of the items and how sharp your eyes are so you don't accidentally grab a wrong
item.
================================================
VOLCANO RUN
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
I like this one. At first, the control scheme seems a little weird, but it
actually works well.
Picture Gradius without the ability to shoot. Pressing and holding the left
mouse button makes you ascend, and releasing makes you descend. Smashing the
space bar more slows your progress so you can avoid the obstacles better. You
need fast reflexes to successfully traverse the mazes.
================================================
WHACK-A-STAFF-MEMBER
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This game is very easy to get the hang of. Move the mouse to move the mallet,
then hit the space bar (WHY NOT THE LEFT MOUSE BUTTON???) to swing. The goal is
to smack around the people and to avoid hitting the Neopets. The score ratio is
1:2, so it's not extremely profitable, but it's pretty addictive and fun.
By the way, maybe I'm the only one who's going to say this, but I love that
peppy opening music.
================================================
ZURROBALL
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
Eh... no. This game is too hard and doesn't give the cash for the effort.
What you do is click the balls as they fall (the ball you choose DOES make a
difference as far as physics go). Clicking on one side of the ball or the other
will make it spin and go that way. You try to keep the ball in the air and make
it spin, bank off the sides, and pass the red line at the top to score. Blah
blah blah.
================================================
+---------------------+
|5c. Luck/Chance Games|
+---------------------+
If you think luck is a lady tonight, then try your hand at these games. There
are currently 33 luck/chance games.
================================================
CHEESEROLLER
Difficulty: Stupid
Reward: NP, and possibly cheese
Limit: 3 plays per day
You must pay to play
To play this game, you first have to enter the name of a cheese. Now, I'll be
damned if I know how to find the names, but I know thanks to blackknightcaptain
that at least Dung Cheese and Spicy Juppie Cheese both work. Once you enter a
name, you have to buy the cheese, then you get to push it down a hill. Luck is
totally against (or for) you in this game. Select any action from the drop-down
box and pray you get the thing down the hill in under 60 seconds. If you do,
you get the cheese. Whether you do or don't, you get NP based on how long it
took you.
================================================
DICE-A-ROO
Difficulty: Baby
Reward: Everything under the sun
Limit: None
You must pay 5 NP to play
One of my friends, Angela C. (better known online as Angelaisms) loves this
game; I think it's her favorite.
This game can reward you with ANYTHING. You can get food, NP, rare items,
weapons, armor, and other things. You just need to roll them bones and hope for
the best.
================================================
DOUBLE OR NOTHING
Difficulty: Baby
Reward: NP
Limit: None
You must pay 10 NP to play
This game is pretty easy to understand, but you're at the mercy of luck to get
anything good. You pay the guy 10 NP, and he flips a coin. If it's heads, you
double your money. If it's tails, you lose it. You can keep going as many times
as you want on one pot.
================================================
FOOD CLUB
Difficulty: Medium/Hard
Reward: NP
Limit: None
You must pay to play
In this game, you bet a certain amount of NP for every match. A bunch of
pirates will eat food, and whoever eats the most of the items wins. There are
statistics there that let you study things like weight and allergies, and that
should help you determine who to bet on.
================================================
FRUIT MACHINE
Difficulty: Baby
Reward: Stuff
Limit: 1 play per day
This is a free game, but you can only play once per day. Simply give the wheel
a spin and hope for the best. You can get some nice prizes here.
================================================
GO! GO! GO!
Difficulty: Hard
Reward: NP
Limit: None
You must pay 50 NP for each game
This is a card game played against a few computer opponents. Read the Rules
section on the site, it's a bit complex to go into here, and I'm not sure I'd
do a better job anyway in this case.
================================================
GORMBALL
Difficulty: Medium
Reward: NP, and possibly items (including rares)
Limit: None
You must pay 10 NP per game
This is like Hot Potato. You hold this ball that can randomly explode on
anyone, and you have to pass it on to avoid getting splatted. You can hold it
for a long time if you want to take a gamble, but be careful. The longer you
survive and the more times you successfully pass it without getting smacked,
the more stuff you win.
================================================
GRARRL KENO
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
You select a few numbers, place a bet, and at least a certain amount (normally
half) have to match to get a win. If you don't have a "system," then just hit
the Quick Pick button to let the game randomly choose numbers for you.
================================================
GUESS THE CARD
Difficulty: Easy
Reward: NP, common items, and stat gains
Limit: Check below
You must pay 10 NP for each guess
All you have to do is pick one of six cards. If the card matches your pet's,
you get 50 NP and possibly some other stuff, including boosts to that pet's
intelligence.
If you play too much, your pet may demand that you play something else, just
like Poogle Solitaire.
================================================
GUESS THE WEIGHT OF THE MARROW
Difficulty: Easy
Reward: Stuff
Limit: 1 play per day
All you do is guess how much the marrow weighs. This is a daily game, and once
the competition has been won, it's closed for the rest of that day. Guess the
right weight and win stuff. Simple, no?
================================================
ILLUSEN'S GLADE
Difficulty: Depends on your money
Reward: Stuff
Limit: None
Like the Dark Faerie's Quest, Illusen the Earth Faerie (and a freakin' hottie,
I might add) sends you on a trip to get a certain item that she wants. All the
quests are under a time limit, and if you fail, you're thrown back to the first
quest. Just succeed to advance to the next one. Most items she wants can be
found through the Shop Wizard.
================================================
JUBJUB BLACKJACK
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
I'm going to approach this game a little differently than I have the others.
See, a long time ago, I wrote an FAQ for Golden Nugget 64. In that, I listed
how to play blackjack, and a strategy to beat it. I'm going to take JubJub
Blackjack as a serious blackjack casino game (please stop laughing at me) and
just copy all that information here and alter it how it needs to be. No, I make
no apology for plagerizing myself.
GOAL: To get the total point value of your cards at 21 or as close as possible
without going over.
SCORING: Every numbered card gives you as many points as its number indicated.
A 2-card is worth 2 points, a 3-card is worth 3 points, etc. All face cards are
worth 10 points regardless of rank. Aces are worth 1 or 11 points, whichever is
more beneficial to you.
TERMS
Hit: Elect to draw a card.
Stick: Elect not to draw a card.
Bust: When either the dealer or a player goes over 21 points.
Black jack: When your first two cards are an ace and a 10-value card.
Soft #: Where # is points, it's when your hand has an ace as an 11.
Hard #: When any aces you have are acting as a one.
YOU WIN WHEN...
-Your total points are greater than the dealer's and you don't bust.
-The dealer busts and you do not.
-You have a black jack and the dealer does not.
In situations one and two, you gain 1x your bet.
In situation three, you gain 1.5x your bet.
YOU LOSE WHEN...
-You bust (regardless of whether the dealer does also).
-The dealer's points are greater than yours and he doesn't bust.
-The dealer gets a black jack and you do not.
In all situations, you lose your entire bet.
YOU DRAW WHEN...
-Both you and the dealer tie in points without busting.
-Both you and the dealer have black jacks.
In both situations, no money changes.
GAME FLOW
1) You bet an amount before seeing any cards.
2) You are dealt two cards face-up. The dealer is dealt one card face-up and
one card face-down.
3) If the dealer has a black jack, your bet is resolved.
4) If the dealer does not have a black jack, you become active.
5) If you have a black jack, your bet is resolved. If not, you can Hit as many
times as you desire.
6) When you Stick, Bust, or have 21 in any form, the dealer becomes active.
7) After the dealer Sticks or Busts, your bet is resolved.
SPECIAL RULES
Double Down: After you are dealt his first two cards, you can opt to double
your bet. Doing so will let you draw ONE MORE CARD (no more, no less), which
will be face-down until the end. As soon as you double and get your card, the
dealer becomes active.
Since black jack is played with one deck, there are 52 cards. Of those, 16 are
cards with a value of 10 points. That means there's a 30.7% chance that any
given card is a 10-point card. That's far more than any other value in the
deck.
This is important because the dealer has one glaring advantage against you: he
has a down-card. You can't see it until you are finished with your turn.
Therefore, you have to make an educated guess as to what the card is in order
to know whether to hit or stand.
The general strategy is that you always assume the dealer's down-card has a
value of 10, and to assume that any card that's drawn is a 10. Use this
knowledge to influence whether you'll Hit or Stand.
*Example: If the dealer has an 8 up-card, assume his total is 18. He'll stand
on that, so you need to get 18 at least to push. Remember this for a moment.
There's a certain degree of risk whenever you hit on anything with more than
11. You can trim this risk down, however, by knowing just what you need.
In the above example, you need 18 or better. Even if you have 16 at this point,
I suggest hitting. After all, if you stand, the dealer probably has 18 so you'd
lose anyway. Take a deep breath and go for it.
The risk gets a bit too high when you've got a hard 17. I recommend always
standing at a hard 17 or higher. After all, there's a CHANCE he won't have a
10-card. On a soft 17 or less, though, the risk is not so great that you can't
take chance. Remember, the goal of the game is to increase your winnings in the
long run, not win 100% of the time. You WILL lose once in awhile, and you may
even be streaky. Stick with it though, it will pay off.
Keep in your mind the fact that the dealer has to hit on 16 or less. If his
up-card is a 6, you can assume he has a 16. That means he'll have to draw a 5
or less to avoid busting, and the odds are against him. As such, you might as
well stand on whatever you've got. Why risk yourself when the dealer has a very
good chance of busting?
DOUBLING DOWN
I really don't recommend that you double down on anything except for 9, 10, or
11. I'll explain why in a moment, so let's concentrate on those three numbers.
Let's go backwards a moment from how I normally do things and start with the
highest number, 11. This one is easy to explain: if your first two cards total
11, double down. It doesn't matter what the dealer's up-card is or anything.
Always double down on 11.
Again, since you have more than a 30% chance of getting a 10-card, the odds are
for you of getting 21. Even if you don't get a 10-card, you still have an
additional 30% chance of getting a 6, 7, 8, or 9. You're looking at more than a
60% chance of getting 17 or better. Those are TREMENDOUS odds in your favor, so
take advantage of them if you've got an 11.
To know what to do if your first two cards total 10, think about what I said in
the preceding paragraph. You'll have a 60% of getting a 6-10. That places your
total somewhere between 16 and 20 with odds going to 20. You should definitely
double if the dealer's up-card is 9 or less since that will place his total at
19 or less, in which case you'll win with the 20.
At 9, you've probably got the drill down. Your total will probably be 15 to 19,
so double if his up-card is 8 or less since you'll beat him with your 19.
Here's a simple chart for you. If there's a Y, then double down. If there's an
N, then don't.
Dealer's Your Total
Up-card 9 10 11
-----------------------------
>9 Y Y Y
9 N Y Y
10 N N Y
A N N Y
The reason that doubling on anything besides 9, 10, or 11 is because you either
run a risk of getting too few points or busting. If you have a total of 8 and
double, your best is an ace for 19, though you'll probably see more 18s. 18 is
still not bad, but you're NEEDING a 10-card. 30% is still nice, but the odds
are more in your favor if you hit and go from there.
Working from the other end, that is having a total above 11, is suicidal.
Again, you have a 30% chance of getting a 10 card, which will instantly bust
you (and you'll lose twice the money you intended). It's not worth the risk;
just hit or stand depending on your total.
Now, if you insist on doubling with less than 9 or more than 11, at least keep
common black jack sense in mind:
-Remember, the dealer has to hit on 16. If his up-card is a 6, doubling when
under 9 is a bit safe. He'll probably have 16 and bust on the draw.
-Don't double if the dealer's up-card is more than your total by itself. You
have almost no chance of winning then.
================================================
KACHEEK SEEK
Difficulty: Baby
Reward: NP
Limit: None
Click a location, then click an area of that location. If you find your pet,
you get stuff. Yay. Rewards are light, but so is the difficulty. Not too bad if
you're only here casually.
================================================
KISS THE MORTHOG
Difficulty: Easy
Reward: NP
Limit: None
You must pay 50 NP to play
This is more or less a game of Flip The Coin. Choose a frog, and if you're
right, then you get NP. You can then collect that money, or try to pick again
to get even more. You can stop anytime to collect, and if you get it wrong just
once, you lose all your current winnings.
================================================
KRAWPS
Difficulty: Medium/Hard
Reward: NP
Limit: None
You must pay to play
I love craps. Just like blackjack, I wrote about craps in my Golden Nugget FAQ.
I'll copy and paste that info again, making corrections as necessary, as they
have severely fudged the rules from real craps.
GOAL: To guess exactly how a pair of dice will turn out.
TERMS
Shooter: Whoever's rolling the dice.
Craps: A roll totaling 2, 3, or 12.
YOU WIN WHEN...
-The dice match something you bet on.
Your winnings will depend on what exactly won.
GAME FLOW OF CRAPS
Okay, bear with me on this one. Craps is a bit difficult to explain, but I'll
try my best.
First of all, the game is played with two dice. Most bets revolve around the
number 7. The reason is because, mathematically, it's the number that has the
best chance of showing up (1/6).
Okay, at this moment, I need to explain what a "skull" and "come-out roll" are.
Let's say we've got a clean table: no chips have been placed and no dice have
been rolled. The first roll is called the come-out roll.
The come-out roll will do one of two things: 1) establish the skull, or 2) not
establish the skull. If the roll is a 4, 5, 6, 8, 9, or 10, that number is the
skull. If the roll is anything else, all bets are resolved and another come-out
roll must be made by the shooter.
Once a skull is established, the dice are rolled again and again until the
skull is repeated or a 7 is rolled, whichever comes first. When that happens,
all bets are resolved.
The basic bet is the Bilge Line. If you bet here, you are saying that either 1)
The come-out roll will be a 7 or 11; or 2) The come-out roll will establish a
skull, which will be rolled *again* before a 7. If the come-out roll is a 2, 3,
or 12, you lose.
If the skull is repeated before a 7, then any money on the Bilge Line wins.
After that, the shooter starts again by making a come-out roll. On the other
hand, if a 7 is rolled before the skull, any money on the Bilge Line loses.
Also, the table is cleared and the shooter begins anew with a come-out roll.
Most of the rest of the betting areas on a Krawps table are "anytime" bets. You
can make those whether or not a skull is established. I'll run through them
now, and their odds:
Anchor: The next roll is a 2, 3, 4, 9, 10, 11, or 12. 2 and 12 win 2x, and
everything else wins 1x.
Hard 4: The next roll is a pair of 2s. (7x)
Hard 6: The next roll is a pair of 3s. (9x)
Hard 8: The next roll is a pair of 4s. (9x)
Hard 10: The next roll is a pair of 5s. (7x)
Hi: The next roll is a pair of 6s (29x)
Lo: The next roll is a pair of 1s (29x)
Odds: You can make this bet if you have money on the Bilge Line and a skull has
been established. Basically, you just add money to the bet you've already made.
Buy Bets: Once a skull is established, you can lay money down on the strips
above the numbers aside from whatever the skull is (ex: if the skull is 4, you
can perform a buy bet on 5, 6, 8, 9, or 10). Buy Bets work the same way as
Bilge Line bets, in theory: you're hoping that the number is repeated before a
7. Betting on 4 or 10 gives you 9:5 odds; betting on 5 or 9 gives you 7:5 odds;
and betting on 6 or 8 gives you 6:5 odds.
ODDS
Craps is all about mathematics and probability. This game may be chance, but if
you know what your chances are at any given moment, you can tip the scales in
your favor. This is my favorite game since so much more is riding on
probabilities than pure luck.
There are 36 possible outcomes if you roll two dice. Here are the odds for each
roll, and the possible ways to make them:
## Possible Outcomes # of outcomes/36 % chance
-----------------------------------------------------
2 1 1 1 2.7
3 1 2 2 1 2 5.5
4 1 3 2 2 3 1 3 8.3
5 1 4 2 3 3 2
4 1 4 11.1
6 1 5 2 4 3 3
4 2 5 1 5 13.8
7 1 6 2 5 3 4
4 3 5 2 6 1 6 16.6
8 2 6 3 5 4 4
5 3 6 2 5 13.8
9 3 6 4 5 5 4
6 3 4 11.1
10 4 6 5 5 6 4 3 8.3
11 5 6 6 5 2 5.5
12 6 6 1 2.7
I'll be referring to the chart several times. BTW, notice that you stand the
best chance of rolling a 7 than anything else. That's why the whole game
revolves around that number.
Okay, there one basic strategy I use. The final goal of this is to get three
numbers working for you: the skull and two buy bets.
Open by placing bets on the Bilge Line until a skull is established. That's
where things get interesting. Once a skull is established, buy two other
numbers so you have a total of three numbers working for you. Once you've got
those three numbers, stop betting. If one of them wins, replace it.
*Example: You have money on the Bilge Line. The skull is 5. Buy a 4 and 10. The
next roll is an 8. That does nothing, so don't worry about it. The next roll is
a 4. Your first buy bet wins, so take the money and put another bet on another
buy, even if it's the same one.
Eventually, you WILL lose. However, since you have three numbers going for you
at all times, you should see a decent profit before losing.
The reason that you should not bet on more than three numbers is because a
simple roll of 7 can kill anything you already bet on. If you have $600 between
the Bilge Line and the other five Buy Bets, then get a 7, you'll lose all that
cash. It's best to play a bit conservatively.
Now I'll show you your odds of winning something. Let's take our above example:
You have bets on 4, 6, and 10. Add up the number of possible outcomes from the
chart above, and you find out that you can get one of those numbers 11 ways out
of 36. That's a 30.5% chance you'll win something at all. The only way you can
lose is to roll a 7, which is only 6 out of those 36 outcomes (16.6%). The
other 19 outcomes won't do anything, so there's a 52.7% chance that nothing
will happen. However, if you add that up, you'll find that you'll be safe with
30 of the outcomes (anything besides a 7), so you at least won't lose money
83.3% of the time.
Anchor bets and 'Ardway bets are stupid and not very reliable. If you want to
take a shot, go for it, but I prefer not to even bother with them.
================================================
LENNY CONUNDRUM
Difficulty: Variable
Reward: NP, a rare item, and a Trophy
Limit: None
In theory, they put a different riddle every week. However, it's not nearly
that often. Bah.
These are all brainteasers, normally challenging your math skill above
everything else.
================================================
MYSTERY PIC
Difficulty: Variable
Reward: NP, up to two rare items
Limit: None
The staff of Neopets update this game with far more dependability than Lenny
Conundrum. They upload a picture that appears on the site, but zoom in on one
little part of it. If you're one of the first 10 people to correctly guess what
the picture is, you win 5000 NP and two rare items. If you're one of the next
490 people to get it right, you'll get 500 NP and one rare item.
================================================
NEOPOKER
Difficulty: Medium
Reward: NP
Limit: None
You must pay 3 NP to play
Poker is one of my favorite casino games, but Neopets fudges the rules so much
it's almost not even fun.
Okay, this is basically 5-card stud. That is, you and your pet are dealt 5
cards each, and that's it, you don't get to draw any. If you have a
better-RANKING hand than your pet, you win an amount depending on the strength
of the hand. For example, if you win with a pair, you get a measly 5 NP. If you
have a Royal Flush, you get 10000 NP. Then again, the chance you'll get a royal
flush is 0.0323%. That's... um, really low.
Also, the actual value of the cards have suddenly become irrelavant: a pair of
aces is no better than a pair of 2s. That hurts me just thinking about it.
Well, here are the rankings from worst to best, copied yet again from my Golden
Nugget 64 FAQ (sheesh, I didn't realize how useful it would be)...
No Pair (or High Card): This is when you don't have a pair of anything and the
suits are different. The absolute worst hand in poker is a 7-high, which is a
2, 3, 4, 5, and 7 of different suits.
One Pair: Two cards of equal rank.
Two Pair: Two ranks of two cards each.
Three of a Kind: Three cards of equal rank.
Straight: Five cards of sequential rank. Please note that in Straights, aces
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different
suits; the best is 10, J, Q, K, and A of different suits.
Flush: Five cards of the same suit.
Full House: A pair of one rank and three of a kind of another.
Four of a Kind: Four cards of equal rank.
Straight Flush: Five cards of sequential rank and the same suit. The worst is
A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard poker is
10, J, Q, K, and A of the same suit (also called a Royal Flush).
================================================
PICK YOUR OWN
Difficulty: None
Reward: Berries
Limit: 1 play per day
You must pay 200 NP to play
If you want to (or need to) forage for food, you can pay 200 NP to search a
farm up to 20 times for berries. You can only have 6 berries, but you can trash
any that you don't think you'll want (Half-Eaten Berries? Blech.). After 20
searches, any berries you have are added to your inventory. Of course, you can
also quit anytime you wish.
================================================
POOGLE RACING
Difficulty: Easy
Reward: NP
Limit: None
You must pay to play
Every 15 minutes, another Poogle Race commences. You simply select one of five
poogles, and you plop down up to 200 NP for him to win. You can also feed him
food which improves his speed and chance of winning.
Make sure you're back at that page within five minutes of the race starting, or
your bet will be terminated.
================================================
POTATO COUNTER
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
Holy ****, can it get easier? Once you start playing, an invisible timer starts
counting up. The faster you count all the potatoes, the more NP you win.
================================================
ROUND TABLE POKER
Difficulty: Medium
Reward: NP, and possibly a medal or trophy
Limit: None
This is perhaps the only casino game in Neopets that actually manages to come
close to its real-life counterpart. Once again plagerizing myself, I'm going to
copy the Five-Card Draw section from my non-award-winning Golden Nugget 64
guide. I'm so glad I wrote that years ago.
FIVE-CARD DRAW
GOAL
To get a higher hand than any of your opponents.
COMPETITION
You compete against four CPU players.
SCORING
Everything is based on the standard hands of poker, listed at the bottom of
this game.
YOU WIN WHEN
-Your hand is better than anyone else's.
-Everybody else folds.
In either case, you get all the money in the pot.
YOU LOSE WHEN
-Your hand is not the best.
-You fold.
In either case, you lose any money you put into the pot.
GAME FLOW
1) One player is assigned as the dealer.
2) 5 cards are dealt face-down to each player.
3) A betting round commences.
4) Each player in turn can elect to discard up to three cards. Any he chooses
to drop are immediately given up and replaced.
6) Another betting round commences, starting with the same person again.
7) All remaining hands and bets are resolved.
You are never actually *required* to drop any cards. Keep this in mind when the
draw round commences. If an opponents stands on his hand, he must have a hand
that uses all five cards. The weakest hand he could possibly have in that case
is a straight, which means you'll need a stronger straight or better to beat
him. If you don't have it, well, there's no shame in folding.
If your opponent conversely draws four, that means his remaining card is an
ace. It's hard to get a workable hand out of four cards, even if you have an
ace also. He's probably weak, so attack him.
If your opponent takes only a single card, he may already have two pair, and
he's going for a full house. That may sound bad, but think about this: if he
takes one, he may also be going for a STRAIGHT, and he may not get it.
Ex: If he has a 4, 5, 6, 7, and K, he'd drop the king for a 3 or 8. If he
DOESN'T get that 3 or 8, he's left with a pair of 7s at best and a 7-high at
worse.
Watch how he bets at this point. If he bets and raises, he's probably got his
straight or full house, both of which are difficult to beat. If he checks, he
probably didn't get what he wanted, so he's weak. If he's strong and you think
he's stronger than you, fold. If he's weak, raise or call.
The computer does bluff, though. They may bet low with a strong hand or bet
high with a weak hand. The key is to look at the little pictures of your
opponents' faces during the draw round. If they look sad, they probably did not
get the hand they were looking for. If they look happy, they've got something
at least, although you don't know what exactly they've got.
If your opponent draws only two cards, he's may have three of a kind. Watch out
for this one. If he bets and raises, he's got something good, and you may want
to fold. If he checks, go ahead and stay in unless you've got guys raising all
over the place.
If your opponent draws three cards, he may have a pair. However, it's more
probable that he doesn't have ANYTHING, and he's simply getting rid of as many
as he can. It's obvious that he doesn't have an ace at this point, and it's
hard to get a good hand out of three cards. He's probably weak, so stay in and
finish him off.
Even though I've already mentioned it a couple games above, here's the standard
hands of poker, and the strongest and weakest examples of each.
No Pair (or High Card): This is when you don't have a pair of anything and the
suits are different. The absolute worst hand in poker is a 7-high, which is a
2, 3, 4, 5, and 7 of different suits.
One Pair: Two cards of equal rank. The best is two Aces, the worst is two 2s.
Two Pair: Two ranks of two cards each. The best is two Aces and two Kings, the
worst is two 3s and two 2s.
Three of a Kind: Three cards of equal rank. The best is three Aces, the worst
is three 2s.
Straight: Five cards of sequential rank. Please note that in Straights, aces
can act high or low. Therefore the worst is A, 2, 3, 4, and 5 of different
suits; the best is 10, J, Q, K, and A of different suits.
Flush: Five cards of the same suit. The best flush that is not a straight flush
is A, K, Q, J, 9 of the same suit. The worst is 2, 3, 4, 5, and 7. All suits
are equal in strength.
Full House: A pair of one rank and three of a kind of another. The best is
three Aces and two Kings. The worst is three 2s and two 3s.
Four of a Kind: Four cards of equal rank. The best is obviously four Aces, and
the worst (if you can call it bad at all) is four 2s.
Straight Flush: Five cards of sequential rank and the same suit. The worst is
A, 2, 3, 4, and 5 of the same suit. The best possible hand in standard poker is
10, J, Q, K, and A of the same suit (also called a Royal Flush).
================================================
SAKHMET SOLITAIRE
Difficulty: Easy/Medium
Reward: NP
Limit: 5000 NP
You must pay 50 NP per play before reaching the limit
This game is better known as Klondike Solitaire, which is the one you've played
before if you've ever played it on the computer. Has anyone actually NOT played
this game before?
Anyway, your only option is to select your Cards Per Draw, which also affects
how many deals you get. If you select one card per draw, you only get one deal.
If you select three cards per draw, you get two re-deals, for a total of three
deals.
================================================
SCARAB 21
Difficulty: Easy/Medium
Reward: NP
Limit: 5000 NP
You must pay 50 NP per play before reaching the limit
I like this solitaire. Basically, you have a deck, and you try to line cards up
in five columns to make 21. If you play blackjack a lot, you'll get the feel
for this one fairly shortly.
================================================
SCORCHY SLOTS
Difficutly: Easy
Reward: NP, or a map piece, or a bottled faerie
Limit: None
You must pay 5 NP per play
They put just enough in the slot machine to make this game really fun. I've had
great success here, and I'm sure you will to. Although, you'll have to spend a
lot to see really good profits, so don't play if you're broke.
================================================
SCRATCHCARD KIOSK
Difficulty: Baby
Reward: NP
Limit: None
You must pay 600 NP per play
This is a shortcut to the Scratchcard Kiosk in the Ice Caves of Terror
Mountain. It is like the state lottery that is all over the US, where you buy a
ticket and scratch off the squares, hoping for a big prize. Prizes are as large
as 25K or more, but you'll need lady luck on your side to get your cash.
================================================
SNOW WARS
Difficulty: Medium
Reward: NP
Limit: None
This is basically Battleship on snow. You each have a bunch of stuff, and you
alternately select a grid space. The goal is to cover all of your opponent's
stuff with snow, and pray he doesn't get all of yours.
================================================
STORYTELLING
Difficulty: Medium/Hard
Reward: 2000 NP and a rare item
Limit: None
Not only is there a poetry contest, but a story contest as well. The staff of
Neopets will put the first part of a story. Then, everyone submits another
part, and they choose the best one. The winner gets 2000 NP and a rare item.
Then, the story continues from THAT part, and on and on until the story is
finished, at which time a new story will get started.
================================================
THE NEOPIAN LOTTERY
Difficulty: Baby
Reward: NP
Limit: None
You must pay 100 NP per ticket
Every day, 6 numbers from 1 to 30 will be chosen. The winner(s) will be the
person(s) who match the most numbers. There are ties all the time. Usually, you
have to match 4 of the 6 numbers to win. Some people have matched 5, and some
extremely lucky people have matched all 6.
All of the money that was collected from tickets plus an additonal 5000 NP goes
to winners. So, the more people who play, the more the prize is, but the more
winners there are, the smaller the share. So, if the prize is a million NP, and
only one person wins, then he gets all million NP. But if the prize is a
million NP, and there are a thousand winners, each one only gets a thousand NP
(1 mil divided by 1000 = 1000).
If you don't want to pick numbers, you can have the thing randomly choose them
for you.
By the way, there are 427,518,000 possibilities. So, the chance of you matching
all 6 is 0.000000234%. Just thought you'd like to know.
================================================
TOWER OF TURNIPS
Difficulty: Easy
Reward: NP
Limit: None
You must pay 100 NP per play.
After paying the 100 NP fee, you're prompted to start stacking turnips. The
higher your stack, the more NP you win. However, your winnings will divide by
the number of turnips on the bottom row, because obviously the more on the
bottom row, the more stable the whole tower is.
You're playing against luck, because with every single turnip you put down,
you're risking toppling the whole things over, at which point you won't win a
darn thing.
This game is a little boring to me and not worth the time, but I suppose it can
be a change of pace if you've spent a hard day in the action games category.
================================================
TYRANU EVAVU
Difficulty: Easy
Reward: NP
Limit: None
You must pay 10 NP per play
You will be shown one face-up card and one face-down card. You have to guess
whether the face-down card is higher or lower than the face-up card. Simply
click Tyranu if you think it's higher, or Evavu if it's lower. Sometimes, the
buttons will switch locations on you. Blech. Aces are high.
The more you get right, the more you win. If you can get through the whole
deck, you'll win 6000 NP.
================================================
VENDING MACHINE
Difficulty: Baby
Reward: Food
Limit: None
You must pay a Nerkmid to play
This really isn't a game so much as it's a... well, a vending machine. By
paying a Nerkmid and pushing buttons on the thing, you get food. Woo hoo.
================================================
WHEEL OF EXCITEMENT
Difficulty: Baby
Reward: Stuff
Limit: One play per two hours
You must pay 100 NP per play
You can get some NICE stuff with this, and I don't think 1200 NP per day for a
cost is anything steep. Simply pay the chick and spin the wheel. The best prize
is a whopping 10,000 NP. You can also win bottled faeries and rare items. There
are a few bad spaces on the wheel too, which might result in your active pet
getting smacked with lightning. Ah well, no pain, no gain, or something.
================================================
+----------------+
|5d. Game Archive|
+----------------+
This section contains games that used to exist on Neopets, but for one reason
or another no longer do. This is mostly a time-saver for myself; in case they
ever bring a game back from the graveyard, I won't have to take the trouble to
write a whole new review.
There are 24 games in the Archive.
================================================
101 DALMATIANS II: PATCH'S LONDON ADVENTURE (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
It's too bad the game gives out so few NP, because I was actually starting to
enjoy myself toward the end of it.
All right, this game's a little weird at first, but once you figure it out,
you'll fly. First you have a king-size see saw in the middle of everything. One
dog will be standing on the see saw, and another will be standing on the other
side on a high platform. When you hit the space bar or left mouse button,
whichever dog is on the platform will jump off and land on the see saw,
propelling the other dog up to the platform.
There will be pictures of spots and meaty foods flying in from both sides. The
goal is to have the dogs touch as many of them as they can. You gain points by
hitting pictures and you get a little more time by getting food. It doesn't
matter, by the way, whether the dog is going up or down when it touches the
item, you'll score.
This game requires a bit of timing, but you'll have it after a practice round
or two (or sooner than that).
================================================
A BRUSH WITH FATE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Brushing your teeth isn't any more fun here than it is in the bathroom, but at
least in real life it's actually got some sort of benefit.
Well, I suppose you can consider the NP reward from this one a benefit--there
are certainly far less profitable games in Neopets--but it may be a bit of a
toughie to get the standard. Then again, the 1 to 1 ratio is pretty good, so
you may not have too much trouble.
Here's the deal: you're brushing a Grundo's mouth (can't he do it himself?),
and there are all sorts of yucky things running around his gums. You, as a
faithful Kacheek, bust out your Oral-B toothbrush, jump in the Grundo's mouth,
and go to town on his molars. The head of the brush apparently has some
radioactive toothpaste on it, because the instant it touches anything nasty,
the nasty thing dies, awarding you a few points. The teeth are your main target
though, and you'll want them all pearly white. The ones that are not exactly
that pretty need to be brushed, simply by waving your magic wand--er,
toothbrush--over it for a couple of seconds. If only it was that easy in real
life.
If a nasty thing touches you, you lose some health, and of course the game is
over if you lose all of it. Grab Oral-B icons to restore it.
================================================
CHEETOS CHASE (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
Take every Super Mario game you've ever played, strip away EVERYTHING that made
it cool, and you've got this.
Cheetos Chase isn't all bad, though. It gives you some really high rewards for
really cheesy (no pun intended) action. Chester is limited to walking and
jumping. One hit from an enemy takes away a life, and there's no way to defeat
the baddies. Did I mention the ****** hit detection, and that sometimes the
screen WON'T SCROLL if Chester takes to the air? Yeah, that makes it harder
than it needs to be.
You get bonuses for completing a level quickly, or by collecting every Cheetos
bag or piece in a level. The first level alone should be enough to give you the
standard, especially considering that if you get every Cheeto thing before
finishing, you'll get 500 points at the end of the level, and the game has a
1:1 ratio.
================================================
COUNTRY BEARS JAMBOREE (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
The only reason that the Standard Chance is not "Guaranteed" is because you'll
probably get bored before you get 300 points.
This is a nearly identical game to the one that was removed awhile ago. It's an
untimed "Simon Says," and every click that you get right, you score 2 points.
After each round you get a bonus question that can net you 25 points.
Otherwise, it's just click click click to obscenely ******ed music.
the ratio is 1:1, so you'll get 2 NP per correct answer.
================================================
DAZZLING DRESS-UP (action)
Difficulty: Baby
Reward: 50 NP
Limit: 3 plays per day
A game sponsored by What's Her Face! (a new CD game with the stupidest name
I've ever heard of), Dazzling Dress-Up is just that. Like Neowardrobe, you get
nothing for doing nothing; dress up a Neopet and print it out. You can earn 50
NP by playing the demo of What's Her Face!, but it's not really worth it. This
game is aimed at little girls, and knowing the demographic of my FAQs, you're
probably not one.
================================================
G-TOON MATCH (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This is a ridiculously short and easy version of Kiko Match, although it's a
little... eh, weird. It's not just a straight "match two of the same thing"
deal. You have to match Johnny Bravo to Suzy, Buttercup to the dude from the
Gangreen Gang, Boo Boo to Mojo Jojo (I still don't understand that one), and
the Scotsman to Samurai Jack. If you have no idea who these characters are, you
should watch Cartoon Network more.
The game only lasts 3 rounds, and the ratio is 3:1, so you'll probably have
over 400 NP after the rounds are done.
================================================
HI-CHEW (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
In this game, you have three kids who need their daily sugar fix.
Unfortunately, there's other food that's raining down on them. So, you have to
have them catch the Hi-Chews and dodge everything else. Hi-Chews are in little
rectangular boxes, and everything else isn't, which makes identification easy.
The three kids have two positions: dodge and catch. Clicking a kid changes his
stance, and you want them to catch the Hi-Chews and dodge the other stuff,
obviously. Be careful: it's not considered a full dodge unless the food is off
the screen (if you switch them to catch when the gross stuff is at their chest,
it will still count as a catch, and therefore a penalty). Once you a total of
six misses of Hi-Chews and/or catches of other stuff, the game ends.
It has a 1:1 ratio, and you should be able to gain a decent amount on your
first try. The game gets a little complex though, so the chance of getting the
standard isn't that good.
================================================
HIT CLIPS (action)
Difficulty: Hard
Reward: NP
Limit: 3 plays per day
Have you ever played Dance Dance Revolution or Parapa the Rapper? A Simon Says
game with rhythm, Hit Clips challenges you yo repeat a series of keystrokes
(all on the arrow keys) to the beat of a song. Copy it well, and you get
points. The payout is EXTREMELY low, so don't even bother with it.
================================================
HONEY NUT CHEERIOS: RACE FOR THE TASTE (action)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
As the bee, you have to swim around and collect pearls and Honey Nut Cheerios.
(Whoever heard of a bee swimming? Wouldn't it make more sense if it was flying?
Whatever.) You're against a very stupid AI opponent, so you shouldn't have much
of a problem. Just dodge everything except for pearls and Cheerios, and you'll
be fine.
================================================
HOT GRILLED NEGGS (action)
Difficulty: Medium
Reward: NP (Maybe items, not known, perhaps rarely)
Limit: 3
Now this is different! ;) The purpose of this game is to cook the Neggs on a
stove (Something like Toaster Strudel Bakery - Btw, where's that game gone
to?). The Neggs will randomly appear on parts of the stove and you'll have to
grill it. When the cook bar reaches the line, you'll have to flip the Negg
over. The second time the cook bar reaches the line, you'll have to flip it off
the stove and score points (+ bonus). It's possible to undercook (Before
reaching the line) and overcook (After the line + a blacken Negg). If you grill
a Negg perfectly, you'll get a "perfect bonus" for that Negg. As the game level
gets higher, you'll need to grill more than one Negg at the same time, and will
also encounter Negg with different cooking speed. Other than those Neggs you
need to grill, there's also special Neggs with will either help you or create
choas.
================================================
JUNGLE BOOK 2 (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
This game is also known as Lights Out. You are presented with a grid, the size
of which is dependant on the difficulty you choose at the start. All squares
have two settings: vines and no vines. If you click any square, it changes the
setting of that square and the four surrounding it (not the diagonals). When
all squares are surrounded by vines, you win. The fewer the moves you take to
solve the puzzle, the more NP you get.
================================================
KANGAROO JACK (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
A simple drive-and-dodge game, you are in command of a jeep that you're driving
while chasing down a kangaroo named Jack (I'm sure that would have made more
sense if I saw the movie). The hit detection is a bit unfair: you have to drive
over the precise center of powerups to collect them, but if you even barely
clip an obstacle, you'll take damage.
The ratio is 1 NP : 2 points, so you won't exactly be walking away with a lot
of money, especially considering that the game ends after level 5.
================================================
KIDS NEXT DOOR (puzzle)
Difficulty: Baby
Reward: NP
Limit: 3 "plays" per day
Why in the world is this under the games list? All it is is a link! You click
the thing, and it takes you to the official site of Cartoon Network's new show,
Kids Next Door. Just clicking the link gets you 50 NP. Dumb, huh?
================================================
LILO & STITCH - HAWAIIAN COASTER (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This game is needlessly hard because it doesn't do a good job explaining how
the controls work. Basically, you can only move up. The wave that Stitch is
surfing on will constantly drag you down. What that means is that you have to
tap up to stay at the same place, and you have to hold up to go up.
Try to dodge everything you see in the water aside from the records. Grab a
record to score some points and fill your special meter. Once you have, hold up
to jump out of the water. Start tapping buttons there to pull of tricks and get
points. You have to make sure you're done with your trick as you're going back
down, because just like Tony Hawk, if you're in the middle of something when
you hit the ground, you'll take a spill.
The ratio is 1:1, so you won't see too many points from this.
================================================
LUCKOMATIC GARDEN (luck/chance)
Difficulty: Baby
Reward: See below
Limit: None
If you think you have green fingers why not try your luck in Luckomatic Garden.
You stand to win items and Neopoints. Pluck out all the carrots from the
ground, if you have three of the same kind you win!
*Sigh* This is another one of the worst games I've played. Although you can
have unlimited times to play this game, the chance of winning is far too low,
very low. The purpose of this "game" is to pull out all the 6 carrots on the
ground and see if you've three of a kind. The prizes includes NP (25, 50, 100,
250) and items (Yellow Chia Plushie, Nacho Cheese Stuffed Hotdog, Tomato). The
problem is most of the time you'll only get two of a kind, and you'll have to
play for 5~10mins before you win something... Not recommended unless you got
too much time to spend. (And lots of money to pay for dialup internet bills...
ouch, there goes my Singtel bill again...) As of current, I only win one of
each items and no NP
================================================
MONSTERS INC. CANISTER COLLECTOR (action)
Difficulty: Medium/Hard
Reward: NP
Limit: 3 plays per day
I like this game, and it pays well. There is one goal in every corner of the
field. If the goal, represented by a character from the movie Monsters Inc.
(one of the many movies that are high-selling and yet I've never seen). If the
character gets smacked by the ball, he loses a hit point. Five hits, and the
player is eliminated.
Unlike most of the advertising games, this one is not only fun, it pays well,
is challenging, and isn't TOO annoying. The sound effects of the ball and
paddles probably won't grate on you, though they are the old-school beeps and
boops from the Genesis Master days.
You can play with up to three humans, but of course only the single-player
version will net you NP.
By the way, in-game advertisments can actually affect you. Sometimes, for
example, an ad will pop up right in the middle of the playing field that says
that Monsters Inc. is coming to DVD and video, blah blah blah. But, the ad
itself is part of the game, and it becomes a wall that restricts ball movement
to one half of the playing field, protecting two of the players and endangering
two others! If that's not interactive advertising, I don't know what is.
================================================
MUMMY MAZE (action)
Difficulty: Hard
Reward: NP, but not enough to make worthwhile
Limit: 3 plays per day
As Kiaran the Kyrii, you get to move around tombs, collecting treasure and
dodging enemies. Use your swords to destroy traps and baddies, but be careful,
because your ammo is limited.
The jumping system is weak and really stupid. I really don't like this game,
there're far better ones out there.
================================================
MY SCENE TRIVIA (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
See, this is why I write the FAQ... I play the stupid games so you don't have
to. In this game, you simply answer trivia about Barbie and her friends (by the
way, if she had real-life proportions, she'd be 7' 3"?). You can appeal to a
website if you need help on an answer. Every right answer nets you 20 points on
a 1:1 ratio, so you need to answer every question of the 15 right just to hit
my standard.
================================================
SANTA CLAUSE 2: WHEEL OF WORDS (puzzle)
Difficulty: Easy
Reward: NP
Limit: 3 plays per day
All right, this game is a variation of the gameshow Wheel of Fortune, with a
bit of Hangman thrown in for good measure. You spin the wheel and get an NP
amount, then you guess a letter (including vowels). If the letter is in the
puzzle, you gain NP based on how many times the letter appeared in the puzzle.
If you are wrong, you get a strike, and the game ends after three strikes.
You cannot guess a puzzle prematurely, but you can send your score anytime,
which is certainly good. There is a bankrupt space or two on the wheel, and it
will not only drain your current account, but it will give you a strike too.
When you solve your puzzle, your strikes will get cleared, but your money will
not, so you could play forever and get mass amounts... except for the damn
bankrupt space of course.
================================================
SPY KIDS 2: THE ISLAND OF LOST DREAMS (action)
Difficulty: Easy/Medium
Reward: NP
Limit: 3 plays per day
THIS IS FRIGGIN' FUN!!! Well, maybe you won't think so, but anyway...
The Spy Kids theme of it is totally pointless. The game is like Life Force or
Gradius without the ability to shoot, but unlike Volcano Run, it has a much
more logical control scheme. Basically, the player's sprite will try to go to
the cursor, so you need to just move the mouse (no need to click) to steer
yourself around ****. Grab boxes of treasure and the big round metal things to
score points!
You probably won't get an absurdly high amount of NP, but the game is quick
enough that the relatively small output of NP (270-310 on average) warrants
play.
================================================
THE TABLE OF ENCHANTMENT (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
This is a simple run-and-dodge game. As the tea cup, you have to run over this
table, dodging the upright candles and jumping over the fallen ones. Your
health bar is the enchanted rose on the left side of the screen, and everytime
you hit something, you lose a petal. Lose 'em all, and it's game over.
This game is insanely easy, and you'll hit my standard without too much
practice.
================================================
TOASTER STRUDEL BAKERY (action)
Difficulty: Medium
Reward: NP
Limit: 3 plays per day
This is a slightly more complex version of Igloo Garage Sale. First, you select
a Neopet you want to play as by clicking its name. Then you guide it left and
right, and your goal is to catch the falling Toaster Strudels in your toaster
(how lame is THAT?). Once you've done so, you have to watch the toasting meter
(or simply use your ears and wait for the chime), then eject the Toaster
Strudel by hitting your up key. The thing will go flying into the air and touch
icing. On its way down, position your pet under it once again to catch it in
your mouth, thereby gaining you points. You get game over once you miss five
Toaster Strudels.
Yeah, it's a little silly. The reward is a 1:1 ratio, so it's not all THAT
profitable, but it's quick and should net you a few hundred.
================================================
TREASURE PLANET - SOLAR SURFER (action)
Difficulty: Baby
Reward: NP
Limit: 3 plays per day
My motto should be: "I play the ****** games so you don't have to." Do your
ears a great big favor and kill your sound for this one, or you'll have to deal
with hearing "WOO HOO!!!!!!!!!!" every other second.
Despite that complaint, this game is extremely simple and easy. Although there
is extremely questionable hit detection at times, the game is overall pretty
simple. Even novice gamers should be able to clean up here.
Steer the dude around rocks to get treasure. If you're hit, grab the green
spheres which give you some health back. Even if you're at 100% health, grab
them anyway, because you'll get 20 points for it. At the end of each of the
five levels is a pirate ship that rains barrels in your path. They're easy to
avoid though if you do a simple trick. Get to the very top-left corner. Then,
the moment you see it drop a barrel, go down to the bottom-left corner. When
the next barrel starts coming, go back up. Just keep going up and down like
this, and you won't have a problem.
The game is over once you clear all levels or lose all your shields. The ratio
is 1:1.
================================================
YDOUTHINK (action)
Difficulty: Easy
Reward: Reward
Limit: 3 plays per day
What does an anti-smoking message have to do with a penalty kick shoot-out in
soccer?
Well, either way, a cigarette with an attitude is kicking 10 soccer balls at
you, one-at-a-time. You'll see in advance where he'll kick them via a target
that hops around the goal. When it flashes, you have to hit the corresponding
button to save the shot.
Here's what I do. I use the first three fingers of my right hand and position
them between the rows of keys on the keypad (my index finger is between 1 and
4, my middle finger is between 2 and 5, and my ring finger is between 3 and 6).
Once I see a target start flashing, I just have to shift the appropiate finger
to the appropiate key, and I make a save. Easy as pie.
You gain 20 points for every save, but if you make them all, you'll get a 2x
bonus for a total of 400 NP. It's a little tough to consistently get them all,
though, which is why I think the chance is medium, not guaranteed.
================================================
+---------------+
|+-------------+|
||6. WORLD TOUR||
|+-------------+|
+---------------+
Goodness, there's a lot more to do in Neopia than games! And besides, there are
several games that are not listed in the games section because they are not on
the site's main game section. Here, I'll list all the parts of the world. You
can find these areas by clicking Exlpore in the main bar. I'll mention the
minor games and such, but I won't mention EVERY LITTLE THING. There will be a
ton of shops that I'll leave to you to explore.
+------------------+
|6a. Neopia Central|
+------------------+
This is the same area that you go to if you click the Shops link. This is where
the main official shops of Neopia are, along with the hospital, pharmacy,
Cartoon Network Arcade, and other things.
MONEY TREE
The Money Tree is a place where people can donate things, or where you can pick
some stuff up. It's VERY hard to grab things, though, because everyone in the
world is doing so at the same time.
RAINBOW POOL
This is a place where you can paint your pet, changing its color. You need a
matching paintbrush first, and some are QUITE rare.
POST OFFICE KIOSK
You can buy common stamps here for your stamp book. Of course, you can view
your stamp book from here as well.
+-------------------+
|6b. Terror Mountain|
+-------------------+
There are three main sections of this frigid area: the base, the mountain
caves, and the summit.
ADVENT CALENDAR
Only active in December, you can come into this place every day for a free
gift. It can be NP, or rare items, or food, or whatever.
GIFT TAGS
If you've got a color printer and ink and paper to spare, you can print out
tags with a Neopets theme that you can tape on gifts. I suppose you can use it
for birthdays too.
THE SNOWAGER
Inside a cave is a giant snake made of ice. He sits on top of a pile of stuff,
guarding it, but he sleeps several times throughout the day. If you go there
when he's asleep, you can risk grabbing an item. Of course, if you do and you
disturb him, it won't be too healthy for your pet! You can only grab one item
for each of his sleeping times, but he sleeps the same time every day. Items
include NP, food, and rare things.
ARENA OF ICE
This is one of many Battledome areas where you can fight for prizes.
NEGGERY
Around the world, you may collect Neggs, which are eggs with stems and weird
designs. In the Neggery, you can trade common Neggs in for Tokens, and use
those Tokens to buy more powerful Neggs here.
SNOW QUESTS
The Snow Faerie will give you an item or two to fetch for her. Of course,
you'll be rewarded for it.
IGLOO GARAGE SALE
Two Bruces are cleaning out their attic and selling everything they find at
cheap prices. You can only buy one item from them every so often due to their
low prices.
SKI LODGE
This is the site of a murder mystery! Guessing the murderer right will net you
some decent rewards. This game is still ongoing as of 08 August 2002.
+------------+
|6c. Tyrannia|
+------------+
Set on the plains near Terror Mountain, Tyrannia features a bunch of dinosaurs
with bad attitudes.
THE WHEEL OF MEDIOCRITY
Just like the Wheel of Excitement, only stupid. You pay only 50 NP per spin,
and your prizes absolutely suck. This really is a waste of your time, but hey,
it's something.
CAVE PAINTING
Here, you can print out a picture and color it. Think of it as coloring book
you have to waste ink on printing.
FURNITURE
You can buy furniture for your Neohome, if that's your thing.
GIANT OMELETTE
A free source of food for newcomers to Neopia and cheapskates already inside
it.
TICKET BOOTH/CONCERT HALL
You can buy a ticket to watch a little concert in the concert hall, and you'll
get a free souvineer for doing so. Tickets are limited and sell out fast!
TYRANNIAN ARENA
The Tyrannia branch of the Battledome.
LAIR OF THE BEAST
Ah... check it out yourself. ;)
+---------------------------+
|6d. Virtupets Space Station|
+---------------------------+
High in orbit above Neopia is a space station. Here, you can adopt a Grundo,
play some games, visit the space cafeteria, and more.
GRUNDO WAREHOUSE
If you have bought any real-life Neopets stuff, whether it be over the Net or
in their shops in California, you can get an item code that you type in here to
get a rare virtual item. It's their way of saying thanks for your business!
SPACE BATTLEDOME
Battledome with artificial gravity!
ADOPT A GRUNDO
If you wish, you can adopt and name a Grundo in any color and of either gender
here. They're kinda ugly...
+------------------------+
|6e. The Ruins of Maraqua|
+------------------------+
Once there was a whirlpool, and rumors came that there was an underwater city
there. Well, the whirlpool has finally stopped, and you can see that there are
indeed ruins down there. As of now, there's nothing else to do there, but you
never know what the future holds. You should check it out once though, and
you'll get access to a new Battledome challenger.
+------------------+
|6f. Mystery Island|
+------------------+
A little island with a giant Easter Island head, Mystery Island has some nifty
stores to check out.
THE TRAINING SCHOOL
Here you can train your pets to grow stronger for the Battledome. It costs
Codestones, which can be bought or found via random events.
ISLAND MYSTIC
Some old dude who needs some serious plastic surgery predicts your future. It's
usually more grim than what Professor Trelawney told Harry Potter.
SACRIFICERS
The Neopets version of Survivor, the Neopets staff played this game a long time
ago, and the players got to "vote off" people. Of course, the losers got killed
in nasty, sticky ways. Woo hoo! You can still see all the carnage that took
place.
COOKING POT
Jhuidah the Island Faerie, who apparently missed her face when she was putting
on makeup this morning, mans the island cooking pot. You can throw three
different items into it, and hopefully something really good (and not
necessarily food) will come out!
TRADING POST
Have some items you don't want? Looking for that last elusive map piece? You
can trade any item (including NP) for any other item with other players. Check
it out here. You can also access it via your items screen under Pet Central.
ISLAND ARENA
The Neopets Battledome has opened a branch on Mystery Island.
TECHO SAFARI
If you're willing to wait for a large download that gives no reward, check this
game out. It's like a Choose Your Own Adventure book... not too bad, but I like
winning NP more.
TIKI TOURS
By paying 50 NP, you can send one of your pets (chosen by you) to tour the
island. You can see some snapshots of Neopets having fun in the sun, or
something. Once you're done, you can download a few pictures made for websites
and such, or you can send an e-card to someone.
TOMBOLA
Like a lottery, you put your hand in the thingy and pull out a ticket. It's
free, but you can only play once per day. If your ticket ends with a 0, 2, or
5, you win a prize. Even if it doesn't, you win a little minor prize, like a
toy boat.
HAIKU GENERATOR
Every day, a little Neopian haiku will be given to you in this shop.
KITCHEN QUESTS
Like other quests, you are told to fetch some items. Completing it will get you
a reward.
+----------------+
|6g. Krawk Island|
+----------------+
Krawk Island is a cove for pirates. There's plenty of stuff here to buy if you
have the money to burn.
THE GOLDEN DUBLOON
A little pub on a surrounding island awaits you. Make sure you enter with a few
dubloons to spend!
THE ACADEMY
The other training school for your pets, this one requires dubloons to pay for
the courses.
BURIED TREASURE
For a price of 200 NP, you can pick one of a bunch of tickets. If it has a
message on it, you win NP!
DUBLOON O MATIC
Here, you can cash in your dubloons for higher denominations.
+---------------+
|6h. Faerie Land|
+---------------+
Up in the clouds high above Neopia (but not quite as high as the space station)
is a land of Faeries with games and other things to do!
HEALING SPRINGS
The blond Water Faerie can heal your pets and sell you healing potions. She has
limited magic and inventory though, so don't plan on buying her out.
THE COLORING GAME
Another e-coloring book, but this one allows you to color the pictures BEFORE
your print it. That way, you waste colored ink instead of just black ink!
THE EMPLOYMENT AGENCY
Here you can get a job for your Neopet (and you, more or less). What it usually
boils down to is scoring a bunch of points on a selected game. If you manage
that, not only do you get the NP reward from the game itself, but you get NP
for completing the job! Sometimes, though, you'll end up paying more than the
job rewards, so you'll take a loss. You'll need a decent feel of the economy
before accepting any job like that. The more jobs you complete, the more
difficult they become, but the higher the rewards.
THE HIDDEN TOWER
Somewhere in Faerie City is an invisible tower (no, I won't tell you where to
click; it's on the main Faerie City picture, the same one with "Maths
Nightmare" and all that). Inside are some FREAKIN' EXPENSIVE items, but they're
really strong and can seriously turn Battledome battles in your favor.
+---------------+
|6i. Lost Desert|
+---------------+
An arid place with enough sand to make cats happy forever, the Lost Desert
features some excellent shops and games.
COLTZAN'S SHRINE
Take a pet here once a day, and touch the shrine. Your pet will normally grow
stronger in stats, but sometimes you'll also get items or NP!
CALCULATOR
An online calculator. Like you don't already have one on your computer. Ah,
whatever. You can download it too, I suppose, if you feel that will accomplish
something.
+-----------------+
|6j. Haunted Woods|
+-----------------+
Boo. These woods are dark and mean, with a bunch of zombies, ghosts, and other
fun things running around.
BRAIN TREE/ESOPHAGOR
These two freaks of nature work with each other to cause you to lose money.
See, visit the Brain Tree first, and you'll be put on a quest to find the date
and place of someone's death. Then, go to Esophagor. He'll ask you for two
pieces of food, one at a time, that are typically really expensive. After
giving him one piece, he'll give you the date of the person's death. The second
piece of food will yield the place of the person's death. Report both answers
back to the Brain Tree, and you'll get a large reward. Sometimes, the reward
isn't quite as good as the cost it took to get the Esophagor his items, though.
THE WITCH'S TOWER
This evil chick will sell you stuff like potions.
SCARY CAVE
You can read some "spooky" stories or poems here. Keep the lights on, you may
fall off your chair laughing and crack your skull.
KAUVARA'S POTION GAME
As of today (08 August 2002), the game is offline.
COLORING PAGES
Another coloring book of sorts, you can print out black-and-white pictures and
color them with whatever you happen to have on-hand. Yawn.
NEOPET MASKS
If you're running short of money this Halloween (or you want to make all your
friends point and laugh at you), then you can print out these pictures, cut
them out, tie a string around them, and make masks. Joy!
HAUNTED HOUSE
This is another large game that is nothing more than a Choose Your Own
Adventure deal. It's a good story, but you don't get rewarded for it with NP or
anything. Still, it's a great way to kill time.
DESERTED FAIRGROUND
In the boondocks of the Haunted Woods is a deserted fairground, where thousands
of Neopets may have frolicked and played and gambled... until SOMETHING scared
them off... (maybe the fairground theater showed Eminem's "8 Mile" movie).
Believe it or not, there are still a few Neopets there, operating a couple of
things like food stands and the like. As you all know, the Wheel of Excitement
is in Faerie Land, and the Wheel of Mediocrity is in Tyrannia. The Deserted
Fairground is home to the Wheel of Misfortune, by far the most interesting
thing there. For 100 NP, you can spin the wheel once every two hours and get
stuff... or get your stuff stolen from the Pant Devil. Don't say I didn't warn
you.
DESERTED FAIRGROUNDS SCRATCHCARDS
Added March 26th, 2003
Difficulty: Easy
Reward: Various
Cost: 1200 NPs
Not listed as of yet in the Games room, or Deserted Fairgrounds, but it has
been released via the news page. You can find this new addition at the
following URL: http://neopets.com/halloween/scratch.phtml It works the same as
the Ice Cave's Scratchcard Kiosk, but it's much harder to win and costs double,
the prize ranges are much better at least. I've only won once, and it's only
been 5000 NPs, but the Jackpots I've seen have been nearly 4 million neopoints.
Only true downfall about this new addition is that both scratchcard games run
on the same 6 hour timer. So you have to choose which place you wish to buy
from.
**Note**
As of late, it may be changed down the line but who knows. They also changed
the timer from 2 to 6 hours without notifying us via news.
List of known Scratchcards:
Crypt of Chance Scratchcard
Festering Fortune Scratchcard
Mutating Millions Scratchcard
Pustravaganza Scratchcard
Rotting Riches Scratchcard
Undead Jackpot of Doom Scratchcard
**Note**
There are Fake versions of these scratchcards floating around. They do not work
so don't buy them from shops. Luckily they are imprinted with the word "Fake"
before the name so you can distinguish between real.
+------------+
|6k. Meridell|
+------------+
The newest area of Neopia, Meridell is the type of place where you see the
words "olde" and "shoppe" a lot. There's archery, Morthogs, and more...
I've covered most of Meridell in other sections of my FAQ, since basically the
only things there are games.
TURDLE RACING
Like Poogle Racing, you get to bet on a Turdle, and you pray that it wins a
race. You can bet up to three times per day, and the races are far between,
unlike Poogle Racing.
THE TURMACULUS
If you have a pet with a petpet, you can use the petpet to try to wake up this
giant monster. Sometimes the monster will give you a good item, but he may eat
your petpet if you woke him in a bad mood. Note that he won't wake up just
anytime; like the Snowager of the Ice Caves, he's got his own little schedule
that he follows.
+---------------------------+
|+-------------------------+|
||7. OTHER THINGS IN NEOPIA||
|+-------------------------+|
+---------------------------+
Goodness, there's a lot more to do in Neopia than games! And besides, there are
several games that are not listed in the games section because they are not on
the site's main game section. First up is...
+----------+
|7a. Guilds|
+----------+
Playing alone is fine, but this is an online game. As such, you're in a world
with millions of other players. Many are more than willing to help out others
(me for starters), and guilds are the perfect solution. Please forgive me for
advertising myself in this section.
In a guild, there is one leader and a council of four others who lead the rest.
Some guilds are built for war, some are built for personal sucess, some are
built upon common interests. Depending on your exact reason for being in
Neopia, you may find certain guilds that are perfect for you. The only common
thing between all guilds is that you can only be a part of one at a time.
My guild stands for personal success: I will help anyone with anything if I
can, ESPECIALLY FAERIE QUESTS. A lot of times, some newcomers to the game need
certain items they cannot afford, for example. Other players may already have
some they can spare, or some may just be rich enough to buy it outright.
Whether or not you join my guild, there's two things you need to watch for.
First, try not to join any that require a membership fee. I certainly don't
charge for members. Second, try not to join a guild that promises things like a
million NP when you join. They probably can't live up to their promises,
they're just using false advertising to get more members.
You can join any guild anytime, just submit your name. Once you've joined one,
you can quit it at anytime as well.
+-----------------+
|7b. Random Events|
+-----------------+
As you go throughout the game world, you may have a few random events. You may
win items, you may lose items, you may get NP or other things. One thing is for
sure, you won't have any control over when and what these events are.
One of the best ones is the Faerie Quest. Randomly, a faerie will appear and
say "I need [item]." This is where guilds really come in handy: though the
items aren't always expensive, the Shop Wizard will be shut down while you're
on the quest. This means that you can't just search for and buy the item.
Once you have the item, whether someone gave it to you or you bought it or
whatever, click World, then Quests to turn the item in. Sometimes, you get a
****** prize (my worst was a whopping 5 NP). Sometimes, you get a really good
prize (I normally get stat boosts).
+---------------------+
|7c. The Neopian Times|
+---------------------+
Every week, an e-newspaper comes out called the Neopian Times. It features
changes to the world, along with hints of upcoming events. You can even submit
stories and comics by e-mailing [email protected].
+--------------------+
|7d. Auctions/Trading|
+--------------------+
If you have unwanted items or need certain items, you can visit the Auction
House or Trading Post. If you are the one selling, you can set whatever price
you want, whether you undercut the competition or sell a chocolote Lupe for a
million NP. You can normally find map pieces at decent prices here, as well.
Codestones are readily available in the Trading Post, and more often than not,
someone is looking for a particular type of Codestone and is willing to trade a
different kind for it.
+-----------------+
|7e. Your Own Shop|
+-----------------+
Through the items screen via Pet Central, you can open and run your own shop.
You can put any item you may have found or won and sell it for whatever price
you feel is worthy. You may want to check the Shop Wizard before setting a
price to see what your competition is offering.
+-----------+
|7f. NeoHome|
+-----------+
The NeoHome is a huge money sink, but it's a little fun to mess with. Click
NeoHome from the Pet Central screen, and you can build a multi-story dream
house. You need to buy lighting, security, insurance, and other things to make
your house worthy of display. You can buy and add furniture as well, along with
building little gardens.
+-----------+
|7g. NeoDeck|
+-----------+
There are cards all over Neopia like baseball cards. Some can actually be used
in battle, but some people (like me) prefer to simply collect them. To access
your NeoDeck, click Games, then click Collectable Cards at the bottom. To add
cards to it, make sure they're in your inventory, then click the card and use
the drop-down menu to select "Add to NeoDeck."
There are some cards called Battle Cards which can be used in the Battledome.
They are not collectable for your deck.
+-----------+
|7h. PetPets|
+-----------+
Your Neopets can have pets of their own called PetPets (weird, but true). All
PetPets are ADC (Awfully Damn Cute) and can be purchased from shops spread all
over Neopia. I believe that only one PetPet can be given to any Neopet. I'm not
entirely sure what the upside is, but I believe your pet actually gains some
intelligence now and then.
+---------------------------+
|7i. The Neopian Stockmarket|
+---------------------------+
Hit the Games link, then check the bottom to find the Stock Market link. Like a
real-life stock market, this is a slightly unpredicatble way to invest money.
However, you can make some obscene profits if you do the right thing (one of my
stocks once went up over 50%). You can trade up to 1000 shares a day, and you
have to trade in companies that have a price of at least 15 NP.
+--------------------+
|7j. Stamp Collecting|
+--------------------+
In addition to the Neodeck, you can collect stamps. You can find stamps as
random events, or when you win games, or when you sign up with sponsors
(methods will of course change over time). Your stamp collection book, which is
free and is already provided to everybody, has several pages, each of which can
hold 25 stamps of a particular theme. The upper 20 of the page are common, but
the bottom five are rare.
Read this carefully: once you put a stamp in your stamp book, YOU CAN'T GET IT
BACK OUT. So, if you only want to trade or sell stamps, don't shove them in
your book. Put them in your SDB or shop or whatever.
+-------------------+
|+-----------------+|
||8. PYRO'S ROUTINE||
|+-----------------+|
+-------------------+
A lot of people have asked me what I do day to day in Neopia. Well, I'll tell
you, I do have a routine that I follow religiously every time I log on. It's a
way to get a moderate amount of NP per day. There's no way I have the time or
patience to get the hundreds of thousands per day that some people do, but
using my steps, I make a good 7K to 10K or so per day, with half of it going to
Sixam's training and the other half getting depositied in the bank. Here are
the steps...
-Collect bank interest
-Tyrannia > Tyrannian Plateau > Free Omelette
-Lost Desert > Coltzan's Shrine
-Lost Desert > Fruit Machine
-Mystery Island > Tombola
-Games > Luck/Chance > Wheel of Excitement
-Games > Action > Juicy Fruit (3 times, minimum score of 750)
-Grundo's Gym (directly type URL since the link has been taken away)
-Games > Action > Igloo Garage Sale (3 times, minimum score of 400)
-Games > Puzzle > Deckswabber (3 times, only to 300 points)
-Games > Action > Pterattack (3 times on Medium, minimum score of 550)
-Krawk Island > Training School > Enroll Sixam in Strength, Endurance, Level in
that order
-Shop Wizzy to find the appropiate dubloon, pay for it, then pay for the course
-Deposit money by the thousand so I have between 1K and 2K on hand
-Games > Puzzle > Poogle Solitaire
-Games > Luck/Chance > Scorchy Slots (until Sixam gets bored)
-Games > Luck/Chance > Dice-a-roo (until Sixam gets bored; I play this for
items, so I never stop to collect my pot)
-Manage money and items; again, I deposit money in bank until I have between 1K
and 2K on hand. Faeries go on the trading block for any codestone, a two
dubloon coin, or 3.5K. All other items get deposited in my safe deposit box.
If I'm still in the mood for Neopets after that, I just ***** around on other
games that catch my interest to gain my NP.
Of course, throughout the day and all steps I monitor my guild and mail box in
case someone needs to contact me. Also, if at any time I get a faerie quest, I
halt what I'm currently doing and focus on the quest.