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27-12-2006, 01:05 PM
1. Welcome To Bullworth--

Unlocks mission 'This Is Your School'

Congratulations! You've been unceremoniously dumped at the front gate of
Bullworth Academy. The first contact you get here is that of Miss Danvers.
She's got a rather creepy attachment to the school's headmaster and she
directs you to go see him in his office, so off you go. Head straight
through the main gates and straight ahead to the main school building
following the yellow "X" on your mini map. Slow down or stop on the way and
you'll find yourself in a fight right away, so unless that is what you are
looking for, just beat feet to the office and don't waste any time *****ing
around along the way. Holding "X" gives you sprint, so use it. Get to the
front door of the building and press triangle at the door as instructed to
enter the building. Go up the stairs right in front of you and around the
bannister at the top to enter the yellow marker in the main office and
trigger the cut scene of your first encounter with Dr. Crabblesnitch.
Enjoy the speech as he tells you what a piece of crap you are and how he is
going to mold you into something society can live with. At the end of his
little tirade, you'll be sent off with Miss Danvers to get your uniform on.

Head straight out the front door of the building again and back toward the
main gate, but turn right just before you get there to head toward the boy's
dorm. On your way up to the door, you'll get into your first fight (unless
you managed to pick one on your way into the school at the beginning).
You'll be surrounded by bullies, and you'll get a quick tutorial on how to
fight and humiliate your opponents. When you've suitably made a fool of one
bully, you'll be almost flattened by a big giant guy until a prefect comes
to save you. You'll then be sent into the dorm to change your clothes.
Once inside, you'll be prompted to check out the soda machine where you can
replenish your health, and you'll also notice the glowing bulletin board
where you can check for important messages. (Looks just like the "i" icon
from the Midnight Club games) You'll also see the video game "Future Street
Race 2165", but you can't play it until you've completed the next mission,
'This Is Your School'. Go back across the hall to your dorm room and walk
up to the armoire to change into your school uniform.

When you've changed your clothes, you'll be introduced to Gary and Femme
Boy --er-- Pete Kowalski. After all the pleasantries have been exchanged,
you are shown the book on your desk where you can save your game. You'll
now see that the next mission has been unlocked on your map and you can
begin your sentence --um-- term at Bullworth Academy.

2. This Is Your School --

Unlocks video game "Future Street Race 2165" in rec room
Unlocks mission 'Get To Class'

Head back to the main school building and enter the yellow marker at the
front door to start this mission. Once inside you'll be prompted to follow
Gary around the school, where he'll show you the fine arts necessary to your
survival at Bullworth. Your first lesson will be in how to beg for your
life with Russell. Follow the onscreen instructions to whine your way out
of a beat down and give Russell a dollar to leave you alone. Once that is
accomplished, you'll get your first lesson in lockpicking. You're going to
break into Russell's locker and steal his hat. Using the left analog stick,
rotate it around as the arrows indicate on the padlock icon that appears on
the right side of your screen. As with a real lock, the second arrow will
want you to rotate the dial a full turn before finally stopping for the
second part of the code. Complete the puzzle, and Russell's locker will
open and give you access to Russell's hat. You will take it automatically
and instantly be treated to your first lesson in prefect evasion. Gary will
distract the prefect while you run to a trash can to climb in and hide.
Hide in here until your trouble meter (yellow indicator around the right
side of your mini map) goes down. Once it's down, climb back out of the
trash can and take off to find Gary again.

Now he's going to take you down to meet Eunice. Eunice is the freaky fat
chick that has had her choclates stolen, and she would appreciate it if you
would get them back. Follow the marker on your yellow map to find the nerd
hiding in the bathroom eating the choclates. Follow the onscreen
instructions to humiliate the nerd and make him drop the choclates. When
he does, pick them up and take them back to Eunice. When you give them
back to her, she treats you to a little (read: nauseating) make out session
which, while disturbing, does good things for your health, as the health it
gives you extends beyond the normal 100% mark on your health meter. When
Eunice is done expressing her gratitude, you're once again prompted to follow
Gary to the cafeteria, where you'll get your lesson on the social cliques of
Bullworth Academy. The end of this lesson finds you standing automatically
at the beginning of the next task . . . .

3. Get To Class

Unlocks mission 'The Setup'
Unlocks English, Chemistry, Art and Gym classes

A clock appears in the upper left hand corner of your screen and you are
instructed to get to your class, indicated by an orange bell on your mini
map, by 9:30. This shouldn't be too difficult since the class is located
just down the hall from where you are standing. You get your instructions
here that classes go from 9:00 to 11:30 am and 1:00 to 3:30pm. Missing
classes given during these times is considered truancy and should you decide
to do this, avoid prefects at all costs. Enter the orange marker to begin
your first Chemistry class. This is a simple mini game of "match the
buttons". If you've played GTA: San Andreas, this is exactly like the
"dancing" found in that game that you had to do with your girlfriends on the
dates. As a button icon passes through the box on the bottom of the screen
press the corresponding button on your controller. Match them sufficiently,
and you pass the class and this mission is over. You can now make fire-
crackers with the chem set in your dorm room. You also have a new save
point on the desk in the main office of the school building.

****AT THIS POINT***
You have now officially entered what you will consider to be the "free roam"
portion of the game. From here you can search for items, go to the next
mission, go play the video game in the dorm, search for errands or simply
wait around for 1:00 to attend your next class. All classes from this
point forward will be covered in the "Classes" section of this walkthrough.
********************

4. The Setup --

Available 8:00 am to 7:00 pm
Unlocks weapon Slingshot
Unlocks mission "Slingshot"
Bully Respect -5

You've been seen by a bully named Davis, talking to Dr. Crabblesnitch and
now the bully thinks you're a brown noser. He pops you in the head with his
slingshot and takes off. Take off after him. You will have a hard time
keeping up with him, but don't worry about that too much. Just follow him
as best you can and deal with the adversaries that come your way. You'll
run into your first enemy as you approach the closing gate of the auto shop.
Follow the onscreen instructions during this fight, and you'll learn how to
stuff your opponent into a trash can. Once he is defeated, open the gate to
the auto shop by continuously pressing the triangle button and enter.
Inside, you'll encounter another bully. Take him out before going to the
yellow marker to open the garage door. When you open the garage door,
you'll encounter yet another bully. Make him lie and cry as well before
approaching the yellow marker to open the last garage door. When you open
this door, you'll be treated to two bullies that gang up on you. If your
health is low, at least one of the bullies you took down on your way here
should have dropped a soda so you could improve your health. Take out these
two and you have one final fight to deal with. Davis is up on a raised area
shooting at you with his slingshot. You can't get to him because as you
approach, he knocks the ladder down. All is not lost. Run around this area
avoiding Davis' shots. You'll find items here that you can pick up and
throw, specifically trash can lids if you kick the trash cans and knock them
off, or my personal favorite, bricks. Manage to pick up three bricks and
hit Davis with them and he'll come tumbling off his perch, defeated. This
mission ends and you have claimed the slingshot.

5. The Slingshot --

Available 8:00 am to 7:00 pm
Unlocks mission 'Save Algie'
Unlocks mission 'A Little Help'
Nerd Respect +5

You can find this mission in the hallway of the boys dorm, and starting it
brings you to a cut scene where Gary is describing to Pete his plan to take
over the school. When the scene ends and Pete sits on the couch trying to
soothe his testicles, you have to follow Gary across campus to prove your
skill with the slingshot. You follow him over to the eastern side of the
main school building to an old abandoned school bus. Gary asks you to bust
out all of the windows. This task is simple enough, just hold L1 and tap
R1 to fire the slingshot (It helps to have it equipped. Scroll through your
weapon inventory with L2 and R2 to equip it). There is no need to let go
of L1 as when a window is broken, you will automatically aim at the next
available window. This part should take 10 seconds . . . if you're slow.
When you're done with the bus, it's time to follow Gary again, this time to
the northern part of campus to the football field. We're going to do a
little work with moving targets. When you get to the football field, go
to where the yellow marker indicates and climb the tree according to the
on screen instructions. When you are seated comfortably on the branch,
use L1 to start targeting the unsuspecting football players. Hold the R2
button before releasing to boost the power of your shot. Doing this will
take down the football players in no more than 1 or 2 shots. When all the
football players have been knocked out, you've completed the mission.

6. A Little Help --

Available 8:00 am to 11:00 pm
Unlocks 'Hobo Training Missions'

Enter the marker in the boys dorm to start this mission and be treated to
the cut scene with Pete and Gary arguing about Gary's general attitude.
When the argument is over, follow Pete and Gary to the abandoned school bus
that you busted the windows out of in the previous mission. Enter the door
of the bus and walk through it to the area behind the bus to enter the
place that the hobo lives. When you enter the area, the cut scene will
begin and Gary will use his usual charm on the hobo. After finding out
about the hobo's Korean War escapades, he'll tell you to help him find the
parts he needs for his radio and that if you do, he'll teach you some of
those "Army moves" to help you with your fighting. When you regain control
you'll see that you have a new mark on your mini map. The transistor you
need is on the roof of a building near the auto shop. Run that way and try
to avoid fights along the way. When you get to the new yellow marker,
you'll be prompted to climb the ladder to the roof. When you get up there,
the transistor will be sitting there waiting for you to claim it. Grab it
and head back to the hobo. When you get there, you will give the hobo the
part and he will teach you your first new move, the uppercut. Lesson
learned, mission over and you now have access to the 'Hobo Training
Missions'. There are 5 more of these parts scattered about, and when you
find them, you can bring them back to the hobo to learn new moves. For
the locations of all of the transistors, see 'Transistors' in the
'Collectibles' section of this guide.

7. Save Algie --

Available 8:00 am to 7:00 pm
Unlocks mission 'That *****' if 'A Little Help' is also completed
Unlocks mission 'Defend Bucky' if 'A Little Help' is also completed
Reward $5
Bully respect -10
Nerd respect +5

Head to the main doors of the Library to activate this mission. You find
an unpleasantly plump young man who doesn't zip his fly here who needs an
escort to keep from getting beat up. You convince him that $5 would be the
appropriate price to escort him where he needs to go. You run into your
first sign of trouble right after you leave the library. A bully comes
running at Algie and you need to stop him before Algie gets beat up. Algie
has a health meter on the right side of the screen below your mini map. If
it runs out, the mission is failed. Take care of that bully and there will
be two more before you get to the main doors of the school which is where
you are headed. Don't let these two beat up Algie either. Prefects don't
seem to be anywhere in the area, so getting rid of the bullies shouldn't be
too much of a problem. Get Algie to the front doors, and as you found out
during the trek to the school, you need to get him to a bathroom before he
wets himself. When you enter the main school building, your marker is now
on the bathroom in the back corner of the school. Head there and Algie will
enter a stall to relieve himself. Eunice and another student will exit the
stall next to him and this will alert two bullies outside the bathroom.
Take care of these guys however you see fit, and if you haven't had the
opportunity to try it yet, shove them in one of the other stalls and give
them a Swirlie using the on screen instructions. When these two are taken
care of and Algie has finished his business, you will get a new marker to
take him to his locker a couple of halls down from the bathroom. Escort him
there and the mission will be complete and you'll earn your $5.

8. Defend Bucky --

Available 8:00 am to 11:00 pm
Unlocks skateboard
Unlocks mission 'The Candidate' if mission 'That *****' is also complete

You can find this mission in the boys dorm prior to 11:00 pm. Algie tells
you that Bucky has gone to the auto shop to gather some parts for a school
project and he hasn't come back yet. Gary uses his awesome powers of
persuasion to convince you that you need to go and rescue Bucky. You head
out the doors of the dorm and head for the auto shop on the east side of
campus. You notice as you run that Bucky's health meter has appeared on the
right side of the screen and from the looks of it, Bucky's already getting
his skinny *** kicked, so don't waste any time. When you get there, you
find two bullies beating up on Bucky and one of them has a bat. Take care
of the one with the bat first. You can grapple with the bully and take his
bat and use it against him, or you can simply beat him up before he gets a
chance to use the bat, in which case you can pick it up and use it on the
other bully. When they are defeated and you enter into the area with the
garage, two more bullies appear and again one of them has a bat. They head
straight for Bucky, so take care of them quickly in the same manner you took
care of the first two. When those two are done for, you'll lift the garage
door at the yellow marker for Bucky so he can get the parts he needs. Once
he has them, you now have to escort Bucky out of the auto shop area, so go
out the way you came in. You'll not be surprised to find that you will meet
up with two bullies on your way out, one of whom will of course have a bat.
These two seem more interested in you than in Bucky, so take care of them
using the techniques you have learned thus far in the game. When they are
out of the picture, go to the auto shop gate, which is now closed. The hobo
will save the day by opening the gate for you. You have successfully
completed the mission and Bucky rewards you by giving you his skateboard for
your travelling pleasure. Ride around (if its not after curfew like it was
for me) to get used to this piece of equipment. Completing this mission
will trigger the "errand tutorial" back at the boys dorm, so head that way
if you're ready for that.

9. That ***** --

Available 8:00 am to 7:00 pm
Unlocks Beatrice as a girlfriend
Unlocks Alternate Task 'The Diary'
Unlocks mission 'The Candidate' if mission 'Defend Bucky' is also complete
Health Bonus kiss from Beatrice

This mission is pretty simple, but requires a little trespassing to get it
started. Head to the girls dorm and enter through the front door. As soon
as you are inside, you will see that you are already under watch for
trespassing. Fortunately you only have to go just a tiny bit down the hall
to your left to trigger the mission. You see that Beatrice, a rather homely
girl is being harassed by a cheerleader named Mandy and Mandy has taken her
notes. The future of the entire world is in your hands as you are tasked
with getting the notes back from the cheerleader . . .or you can not do it
and have the whole school think you're a perverted stalker, so your decision
is pretty easy here. Even if you are a perverted stalker, you still don't
want it going around as that takes all the fun out of it. When you regain
control you're instructed to go to the gym. Go there and enter and your new
marker will appear downstairs in the girls locker room. You have to break
into Mandy's locker to steal the notes back. Follow the on screen
instructions to open the lock and grab the notes. As you do, a prefect will
spot you both trespassing and breaking & entering, so it's best to get the
hell out of there before you get snagged and fail the mission. Escape the
gym without getting caught and get rid of the heat from the prefects and all
you have left to do is go to the new marker on your map and return the notes
to Beatrice. When you do, Beatrice will give you a kiss and become one of
your girlfriends and from this point on you can give her gifts and kiss her
for health boosts beyond your 100% max.


10. The Candidate --

Available 8:00 am to 6:30 pm
Unlocks Super Slingshot
Unlocks mission 'Halloween'
Reward $10
Jock respect -5
Nerd respect +5

You can find this mission inside the school building after you have
completed both 'That *****' and 'Defend Bucky'. It seems that Earnest wants
to be the President and he's going to need your help defending himself
his upcoming election speech as this opening cut scene plainly shows. He
wants you to work as security, and since money talks, you agree to do so.
Once you regain control, you need to head upstairs to the yellow marker,
where you'll find yourself outside the AV Room. Enter and you'll be on a
balcony above the auditorium looking down on Earnest's speech. Earnest's
health meter will now appear on the right side of the screen and you will
automatically enter "scope mode" with the Super Slingshot. It's pretty
simple from here on out. When the jocks come in to give Earnest grief, take
them out with a shot. One shot is all it takes, but sometimes they come out
2 or 3 at a time. Hit them before they hit Earnest with whatever it is they
happen to be throwing and they'll run away. Keep an eye on the radar, and
you'll be able to see them coming. At one point, the school mascot will run
onto the stage to harass Earnest and this should be the only bully that
requires multiple hits to take down. Keep them all away and if Earnest
finishes his speech before his health meter runs dry, the mission is
successfully completed and you can head back to the dorm to start the
mission 'Halloween'.

11. Halloween --

Unlocks Skeleton Costume
Unlocks mission 'Help Gary'
Unlocks side mission 'The Big Prank'
Unlocks side mission 'Character Sheets'

When you get back to the dorm, you'll find Gary lying on your bed in a
military uniform. He'll tell you he's left a costume in your closet for
you. Step into the marker by your closet to change clothes and start this
mission. This mission has some really cool features to it that you need to
be aware of before you begin to get under way. First of all, time is at
this point standing still. The clock in the upper left corner of your
screen disappears and you don't have to worry about making it to bed on time
or precepts or anything. All the precepts are at a party and there will be
none to be found anywhere. Feel free to use this time to enter the main
school building and break into lockers at will, because nobody will be there
to bust you. You will also notice that spread around the campus there are
pumpkins glowing brightly in celebration of the holiday. To be precise,
there are 27 pumpkins and smashing all 27 of them will award you with a
secret surprise. In addition to the pumpkins, you will also notice
tombstones on various pieces of grass about the campus as well. 19 tomb-
stones in all. Again, destroying all 19 tombstones rewards you with yet
another secret. After completing this mission, and the holiday is over,
these items will be put away and stored in the basement of the main school
building where you can get to them later if you choose not to get them at
this time. Your time is unlimited here, so you might as well. For further
information on the pumpkins and tombstones, please see the "Extras and
Secrets" section of this walkthrough. If for some reason, Gary and Pete get
taken out of the picture during the course of your campus wide vandalism
spree, fear not, because they don't need to be with you to complete
'Halloween'. --On to the mission itself. . .Spread about campus are six
students that want you to play pranks for them. These students are
indicated on your mini map by a blue "X". In the bottom right corner of
your screen you will see that the number of pranks you need to complete only
amounts to five, so you won't have to do all of them. Simply find the
student in need, target them with L1 and then press "X" to accept they
prank they ask of you. Each student will provide you with the necessary
"tool of malice" required to complete the prank. The pranks are as follows:

Put a "Kick Me" sign on a student -- simple enough, with the "Kick Me" sign
in hand, creep up behind ANY student, target him with L1 and press the
square button to slap the sign on his back. Watch with glee as the student
gets kicked, and you get credit for having completed a prank.

Throw Itching Powder at three students -- Very simple, and you barely have
to move. With the Itching Powder armed, simply target a student with L1
and push the R1 button to throw it at them. They itch, you laugh and you
move on to the next.

Egg three students -- See above prank. Same thing, just with eggs and
without the itch.

Trip one student with marbles -- Once again, pretty much the same concept
as the above two pranks, only you only have to do it to one student.

Hit three students with Stink Bombs -- Yeah, I know, the concept is getting
a little tiresome now, isn't it?

Light Volcano 4000 near some students -- Ok, well, at least this one is a
little different. Find two or three students standing around and walk up
to them with this little beauty in your hand. Light and drop it near the
students using the on screen instructions. The students will "OOOOOHH" and
"AAAAH" at the pretty fireworks, and when it's done, it will explode and
knock them all on their ***. Pretty funny.

When you have completed any 5 of the above pranks, the mission is complete
and your clock returns to the upper left hand corner of your screen.

**IMPORTANT!!**
Completing this mission unlocks two side missions, 'The Big Prank' and
'Character Sheets'. Of those two, 'The Big Prank' is ONLY available on
Halloween night, so if you choose to skip it and go back to the dorm and go
to bed, it will be lost forever and you can not go back and do it later.
It is NOT . . .let me repeat, NOT required to get 100% completion in the
game, however when the clock reappears on the screen after completing
'Halloween', it is only 9:00 pm and 'The Big Prank' is a very short, very
easy mission should you decide to do it for the giggle. I did it on the
first time through and was back in my dorm room getting ready for bed at
10:00 pm.


12. Help Gary --

Available 8:00 am to 11:00 pm
Unlocks mission 'Russell In The Hole'

Gary hasn't been taking his medicine, and his ADHD is in full swing. He's
got a plan that will help the two of you take over the whole school and all
you've got to do is follow him. When you regain control, follow Gary across
campus to the parking lot with the abandoned bus near the Auto Shop. There
you will be met by three bullies with red arrows over their heads. Gary has
a health meter on the right side of the screen and you need to take care of
these three before his health runs out. If you can, lure this battle to a
secluded part of the parking lot to avoid the eyes of the prefects that
patrol the area around the main school building. Gary is of very little
help in this fight, so use the moves you have learned so far to take care of
these three. While Gary doesn't seem to be of much help, his health does
not seem to decrease very quickly, so if you are seen by the prefects, don't
be afraid to take off on a skateboard and find a trashcan to hide in to
reduce some of the heat. When these three bullies are taken care of, you'll
be instructed to meet Gary by the doors to the basement, which is just
across the walkway from where the fight originated and will be indicated
with a yellow marker. Go there and enter the basement. When you enter the
basement, you can break up some crates to find sodas and weapons to help you
out if you took a beating during the fight. You now have to make your way
through the basement by flipping switches to open doors. Head to the
indicator to flip the first switch and open the first door and go through.
In the next room, you'll notice that the switch is behind a fence with an
area that is in disrepair. climb over the fence in that area and flip this
next switch. Climb back out and head through the newly opened door. In
this third room you'll find that the switch is inside a gated area with no
usable point of entry, however, the window on the door is broken, so break
out your trusty slingshot, enter scope mode and nail that switch through the
window. On to the next room. Once again, in this fourth room, the switch
will be inside a fenced area. Look around the bottom of the fence and
you'll soon find a spot where you can crawl under the fence. Do so, flip
the switch and head out the new door. You'll now find yourself in the
furnace room, and if you didn't find all the pumpkins during the 'Halloween'
mission, this is where you will now find them stored. Take care of what you
need to take care of, then we've got to turn off the steam so you can pass
through the final doorway. Look around on the walls and locate a fire
extinguisher. Grab the extinguisher and head over to the furnace. Aim at
the fire and cool it down until the steam stops pouring over the doorway,
when it does, run through the door quickly before the steam starts again.
You'll now find yourself in the sewers. Follow Gary down the hall and into
a large sewage pit with a high fence around it. When you enter the yellow
marker, this mission is complete, and the next one automatically begins. . .

13. Russell In The Hole --

Unlocks Chapter II
Unlocks mission 'Hattrick vs Galloway'
Unlocks mission 'Last Minute Shopping'
Nerd respect +5
Bully respect +100

The whole thing has been a trap, and your "buddy" Gary has lured you here to
fight with Russell, the biggest, meanest bully on campus. Being that this
is the final mission in Chapter I, you know right away that this isn't going
to be an easy fight. When the fight begins, Russell's health meter is put
at the top of the screen, surely because it is way to freakin' long to put
on the right side like the rest of them have been. This fight is tough, but
Russell has some weak spots and it's important to figure out what those are
as early as possible. Here are some DO's and DONT's to get you through:

DONT let Russell grab you, get yourself free as quickly as possible if he
does.
DONT let Russell hit you with his charge attack. He will slam you into the
Wall and do serious damage to you.
DONT try to do more than 2 or 3 combo attacks on him. He will soon block
you and knock you down.
DONT attempt charge attacks, he wont give you the time to pull them off.
DONT try any weapons aside from firecrackers, they won't work.

DO use firecrackers. They do decent damage to him.
DO dodge his charge attacks. This will cause him to slam into the wall and
stun himself, at which point you can beat him stupid. (stupider?)
DO throw a firecracker at him after he's stunned himself on the wall.

Survive this battle as the winner, and you'll watch the cutscene in which
Gary then makes fun of both you and Russell. Gary will leave and you will
make peace with Russell and earn the respect of the bullies. At this point,
you have completed Chapter I and the front gates of Bullworth Academy open
so you can further explore.


*****B. Side Missions*****


1. Hobo Training Missions --

These training missions are unlocked after you have completed the mission
'A Little Help' and the concept for the remaining five of them are the same.
Find a transistor at one of the locations (see maps and locations section
for the specific areas they can be found) and bring it back to the hobo that
lives behind the abandoned bus. When you do, he'll teach you a new fighting
move. You received the Charged Uppercut for doing the first mission in the
main storyline. The next 5 are:

Training Mission 2: Leg Sweep
Training Mission 3: Heavy Kick
Training Mission 4: 5-Hit Combo
Training Mission 5: Roundhouse Kick
Training Mission 6: Overhead Punch


2. The Diary --

Available 7 pm to 11 pm
Reward $20
Reward Health Bonus kiss from Beatrice

If you've completed 'That *****', you can find this alternate task on the
front steps of the girls dorm. Once again, Beatrice has lost her words of
wisdom, only this time it is in the form of her diary which will become
public domain as soon as Mr. Hattrick turns it over to the principal in the
morning. Unfortunately for you, it would seem that she has described what
a wonderful, caring and sensitive man you are in her diary. Knowing full
well that you can't let information like that get out, you agree to break
into the now closed school and steal back the diary. When you regain
control, hop on your skateboard and head for the back (north) side of the
school. In the center of the building, there is a raised porch area that
has a piece of the railing missing. You can hop up here by hitting the
circle button. When you're up there, walk to the front of the trellis and
you will be prompted to climb up to the second floor. Once you're up there,
there will be a yellow marker where you will be prompted to open the window
and climb in to the darkened school. Once you're inside the school, you
have to keep a close eye out for the prefects, as it's after hours and you
are now trespassing. The prefects and their range of vision is shown on
your mini map, and you should find it fairly easy to make your way around
the building without being seen if you pay attention to the mini map. The
prefects are also easier for you to spot from a distance because they are
carrying flashlights that you can see from far away. Make your way to the
yellow marker that is there on the second floor with you. This is the math
room. When you get there, try the door. You will find it to be locked and
your marker will now change to another place down on the first floor. Head
towards it, avoiding the prefects. When you get there, you will find you
are at the Staff Room, and this door is open, so you can walk right in. Go
to the desk in the far corner of the room and retrieve the diary. You are
given the opportunity to read it at this point, so do so if you care. You
find that Beatrice's description of what she had written in there was quite
a bit understated . . .but on the other hand, sounds like she might be up
for the naked mattress mombo. When you're done reading, simply head for the
nearest exit back out onto the school grounds. Stroll off to meet Beatrice
back at the girls dorm (where you left her). When you get there, you
return the diary and she presents you with a kiss and $20 for your efforts.

3. The Big Prank --

Available 9:00 pm to 1:00 am HALLOWEEN NIGHT ONLY!
Unlocks Red Ninja Costume

This mission is found near the entrance to Harrington House on the west
side of the map, to the north of the Library. Gary wants to have a little
fun with Mr. Burton, who is in the Teacher's Lounge. Follow Gary, who is
chasing Chester the dog into the grassy area just outside of Harrington
Hall. He is trying to feed Chester some rancid meat. Chester's owner, Chad
sees what is going on and runs to try to stop Gary. Simply keep Chad from
getting to Gary, or if he gets to him, pull him off . . .either way, beat up
Chad and take him out and Gary will successfully give the dog the rancid
meat. This of course will make the dog not feel so good and right before
your eyes, the dog will take a vile crap. Fortunately for you, Gary will
put the crap into a paper bag, and then hand it to you. Now off you go to
the main school building. As you come up behind the school building, enter
the door on the left side, this way as soon as your inside, the Teacher's
Lounge will be right there to your left. Walk up to the marker at the door
and you'll be prompted to place the bag on the floor. Gary will set the
bag ablaze and you will need to run to the wall behind you and pull the fire
alarm. Mr. Burton will come out, stomp the bag and you will watch with glee
as he splatters himself with rancid meat dog crap. Mission is complete and
you are awarded your Ninja Costume, but beware when your celebration screen
has passed and you continue, Mr. Burton will be chasing your *** out of the
building, so you best get the hell out of there and keep on runnin' after
you've left the building. Once you've lost him, you might as well head on
back to the dorm because there just won't be a whole lot more you can do
tonight.

4. Character Sheets --

Available 8:00 am to 9:00 pm
Reward $10

Step into this marker outside the Library, and you'll be introduced to
Melvin. Melvin has had his Grotto's and Gremlins character sheets stolen
and he is willing to pay you $10 and the pick of his -ahem- wenches to get
them back. You can always use the cash, so you opt to help him out. The
locations of the four theives is now indicated on your mini map with yellow
"X"'s, so head to the closest one right next to the library. Hop over the
wall and two bullies will be standing there. They explain the rules of
their little game "I'll kick you in the nuts, then you kick me in the nuts"
and of course they start the game without warning. Press triangle quickly
and repeatedly to get back up. When you do, the bully will drop the cards
and run off. Grab them, beat up the other bully if you feel the need, then
head off to the next closest marker right outside the Library archway. This
guy is a pain in the ***, in that he runs away as soon as you approach, and
now you have to chase his very fast butt all over campus. You can try the
slingshot, but this guy likes to run near prefects in an effort to get you
in trouble and make this chase more difficult. On occasion, he stops to
catch his breath, and if you're quick enough, you might be able to lock onto
him with the slingshot and hit him with a charged shot, but again, he tends
to stop near a prefect. Eventually he'll run and hide behind some steps at
the back of the main school building. He seems to stay there long enough to
let you catch up and when you do, just let loose on him and don't let him
get away. Beat him down and take back those character sheets. If necessary,
find yourself a trashcan to hide in to get rid of the heat from the
prefects. At this point, you're probably closest to the Auto Shop, so head
in there. When you arrive at the Auto Shop, there will be two bullies here
that need a beat down to get the Character sheets back, although you only
need to beat up the one with the sheet to get it back. Sometimes a Nerd
will step in to help you with the battle. Beat up the one bully or both,
but get the sheet and get out of there. The last bully can be found on the
north side of the boys dorm. By far the easiest one of all, he is standing
with his back to you antagonizing a nerd. Whip out the Super Slingshot from
a distance, scope sight him and zoom in on his head. Charge your shot and
he's down for the count and the last character sheet is yours. All you have
to do now is take the sheets back to Melvin and claim your $10. As of this
writing, I'm still waiting for my wench.

5. Keep Ups --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
Reward double money bet

This game is found at the west end of the bleachers on the football field
(blue marker). This is what I have termed a "persistant mini game. It is
not like a regular mission because even when you complete it successfully,
it will still be there if you want to come back and do it again later to
earn more money. The task is pretty simple but you have to be quick to
respond. The object is to keep the ball in the air using your feet, knees,
head or whatever (except your hands). When the game begins, you will have
two icons on the bottom of the screen representing your analog sticks. An
arrow will present itself next to one of the icons to indicate which
direction you should push the stick to make Jimmy keep the ball up. It is
important that you focus on the icons on the bottom of the screen, NOT on
Jimmy if you want to be successful at this game. If you can do that, you
should have no problem winning this game on a regular basis and making your-
self lots of money.


6. Penalty Shots --

Available 11:30 am to 1:00 pm and 3:30 pm to 7:00 pm
Reward double money bet

You can find this game outside the gym on the basketball court (blue marker).
This is what I have termed a "persistant mini game". It is not like a
regular mission because even when you complete it successfully, it will
still be there if you want to come back and do it again later to earn more
money. The task is simple. You are given 5 soccer balls and a student
against a brick wall. The student will run back and forth across the wall
taunt you. There is a blue "x" on the wall, which for all intents and
purposes is your aiming reticle. By pushing the analog stick the reticle
will begin to move. It's movement is rather erratic and moving the analog
stick further will effect the general direction of the reticle, but it will
not precisely control it. Watch the student and wait for him to stop to
taunt you further. When the blue reticle passes over him, hit the "x"
button on your controller and you will kick a soccer ball at the student.
If the student doesn't move and the reticle is on the student, you will hit
him and damage his health. Hit the student three times, or once in the head
and you will have won the game and earned double the amount that you bet at
the beginning of the game. Lose and you'll lose whatever you bet. If you
are good at this game, this is a good way to make a lot of money if you need
it.


************************************************** *********
I. Chapter II: Rich Kid Blues
************************************************** *********

*****A. Main Story Missions*****

1. Last Minute Shopping --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Paper Route'
Unlocks side mission 'Lawn Mowing'
Unlocks mission 'Prep Challenge' if 'Hattrick vs Galloway' is complete
Unlocks mission 'Movie Tickets' if 'Hattrick vs Galloway' is complete
Reward $15

You can find this mission near Edna the lunch lady in the cafeteria of the
main school building. If you can make it through the opening cut scene for
this mission without gagging, when you regain control you're prompted to go
get Edna's bike, which is suitable if you haven't unlocked one of your own.
In my case, I had passed the first Shop class, so I skateboarded around the
garage by the abandoned bus and grabbed my bike. If you haven't received
this bike yet, just skateboard up to the front gate and you'll find Edna's
just outside the gate in the bike rack. At that point, check your map for
the three stops you have to make in Bullworth Town. They're all pretty
close together and you should have no problem getting to all of them in the
time you are given. There is a red ring around your clock that is draining
down as time passes. Run out of time before you get back and the mission
is failed. Plan your very simple route out on your map and head off to the
stores. The first stop I made was to "Worn In". It's the clothing store
and it is the one furthest to the east on the map. Go inside and to the
back of the store and grab the bag of laundry indicated by the arrow. It is
not recommended that you take the time to stop and shop at this time. Head
back out and go around the block to either the "Yum Yum Market" or "The
Happy Mullet". It doesn't matter which as they are right across the street
from each other. In both cases, just enter the store and grab the required
item that is indicated by the arrow and head back out. When you have all
three items, you are prompted to go to the bus stop which is supposedly the
quickest way back to school. At this point, I still had more than half of
my time left, so I chose not to take the bus and just ride my bike back to
school. As soon as you get across the bridge, you are told to take the
items to Edna. Ride on through the gate and back to the main school
building. When I got to the door, I still had a considerable amount of time
left, so I'm not quite sure what purpose the bus would have served me
except that I would have had to ride my skateboard from the gate to the
school building. Head on inside and back to see Edna and the mission is
complete. Cherish your $15.

2. Hattrick vs Galloway --

Available 8:00 am to 6:30 pm
Unlocks Camera
Unlocks Photography Class
Unlocks mission 'Prep Challenge' if 'Last Minute Shopping' is complete
Unlocks mission 'Movie Tickets' if 'Last Minute Shopping' is complete

Head to the English classroom in the main school building to start this
mission. It seems your English teacher, Mr. Galloway has been busted by Mr.
Hattrick for drinking on the job (You knew there was a reason you liked that
guy!). Now Galloway wants you to gather up the liquor bottles he's hidden
around the building before Hattrick gets a chance to turn him in. There are
3 of them and they're all pretty close by, so head on over to the cafeteria
to grab the first one. Go into the back of the cafeteria and into the
kitchen and all the way to the back corner. You'll find the first bottle on
the floor there, indicated by an arrow. When you've got that, head up to
the girls bathroom on the second floor. You're trespassing in here, so get
the bottle in the very last stall and get the hell out of there as quick as
possible and lose any heat you picked up from the prefects. When all is
clear, head over to the trophy case outside the main office. Take a quick
peek at the case and you'll see the bottle inside one of the panes of glass.
Whip out the slingshot, bust the glass, grab the bottle and beat feet out
the front door. Lose any heat you've got and head over to Ms Phillips who
will be standing outside the door of the abandoned school bus on the east
side of the main building. You'll get a camera for your efforts, the right
to take Photography class and although I thought for a minute that Ms.
Phillips was looking much hotter than I remembered from Art class, that
feeling went away when she climbed on to the bus for a rather disturbing
looking meet with the hobo. *shiver*


3. Prep Challenge --

Available 8:00 am to 1:00 am
Unlocks Beach Clubhouse (Save Point)
Unlocks mission 'The Eggs'

This mission is found inside the Old Bullworth Vale Gym. Enter the gym and
you may notice that there are two markers, a blue one and a red one. The
red one starts this mission, however the blue one starts the 'Boxing
Challenge' and I strongly recommend you complete the Boxing Challenge before
starting this mission. Completing all 4 levels of the Boxing Challenge will
increase the power of your punches, making this mission much easier. For
details on the Boxing Challenge, see the section referring to it in the Side
Missions section of this chapter. On to the mission . . .You are going to
fight against three of the Preps, Chad, Justin and Parker, in that order.
It's a simple boxing match and all punching moves you have learned up to
this point either through the hobo training or gym class will work in
defeating your opponent. If you completed the 'Boxing Challenge' tasks, you
should have no problem defeating all three opponents. During the match,
there will be a health meter for both you and your opponent at the top of
the screen and all you have to do is drain your opponents health before he
drains yours. Do this for all three and the mission is complete and you
quickly find out that the Preps ***** you out of the million dollar home you
are supposed to win and give you a house down by the beach instead. It's
still a pretty cool place with a bed to sleep in, a video game, armoire to
change your clothes in and a save point. Head over and check it out when
you get done with this.


4. The Eggs --

Available 8:00 am to 11:00 pm
Unlocks eggs available at save houses and stores
Unlocks The Carnival
Unlocks mission 'Race The Vale' if 'Carnival Date' is completed
Prep respect -10

This mission is found in the Old Bullworth Vale Gym. When you enter the
gym, head up the stairs to your left and a Prep at the top of the stairs
will tell you that you aren't dressed properly to enter. Head back out of
the gym and there will be a new yellow marker a block or so away from the
gym. It's the clothing store that caters to the preps, so head there and
go inside and purchase the Aquaberry Vest for $17.50. Once you have the
vest, head back to the gym and back up the stairs and you will be allowed
to start the mission. The Preps want to get back at Hattrick for trying to
get Galloway fired for drinking on the job. Tad wants you to run to the
store and grab some eggs so you can egg Hattrick's house. Head out of the
gym and across the street to the Yum Yum Market and buy yourself a dozen
eggs. When you have the eggs, there will be a new yellow marker indicating
Tad's house, so head there. When you arrive you find (via cut scene) that
the Preps no longer want to enlist your help. Instead, with a little
encouragement from Gary, they now want to kick your ***. The task now is to
escape Tad's yard. They have closed all the gates and have you locked in,
so avoiding the eggs being thrown at you and the Preps that are chasing you,
head for the east side of the yard. There is a gate there and a Prep guard-
ing that gate that has a red arrow over his head. THAT Prep has a key.
Use all of your fighting skills to take down this prep and retrieve the key.
Once you have it, stand in the marker at the gate and let yourself out.
The mission ends when you run out into the street, unfortunately that does
not mean the Preps will stop chasing you, so the best bet here would just be
to whip out the skateboard and get the hell out of Dodge. Mission complete.


5. Movie Tickets --

Available 8:00 am to 8:00 pm
Unlocks mission 'Carnival Date'
Reward $15
Prep respect -5

You can find this mission at the movie theater in Old Bullworth Vale. You
approach to find Preppy chick Pinky in line to buy her tickets. She's not
first in line, but she's a snotty ***** and thinks she should be so she
wants you to clear out the line. The first person you'll take care of is
Gordo. You're going to steal his bike to draw him away. His bike will be
indicated by a yellow marker, so grab it, hop on and take off. You won't
have to go too far before you can return to continue the mission, but you
may have to hide for a few moments to lose any heat you may have aquired as
a result of the theft. When the coast is clear, return to the theater and
take care of the next obstacle; Eunice. You learned real early in the game
what Eunice likes,so if you don't have any, head around the corner to the
store and grab some choclates. Bring them back to Eunice and you'll have to
take her to a secluded area around the corner so she can suck on your face
for a bit and Eunice will no longer be an issue for the movie line. Head
back to the theater and the last two subject will be the easiest ones to
handle yet. You see, Trent and Kirby are here ON A DATE! They don't want
to be seen, so all you have to do for them is walk up to them and they will
run away. That's it, mission complete and Pinky thanks you with the gift of
cash.


6. Carnival Date --

Available 4:30 pm to 11:00 pm
Unlocks Pinky as a girlfriend
Unlocks side mission 'Panty Raid'
Unlocks mission 'Race The Vale' if 'The Eggs' is completed.

Head back over to the movie theater to find this mission. You'll give Pinky
some flowers and find out that her date for the evening is running late.
We'll ignore the fact that the date is her cousin and we'll snatch her away.
She tells you to meet her at the Carnival. If you were smart, you showed up
for this mission on a bike, so hop on it and head toward the new yellow
marker on the map because you are timed (because Pinky hates it when you're
late). Use your map and plan out a shortcut to make this trip as quickly as
possible. When you arrive at the Carnival, you'll have to go up to the
booth and purchase a ticket to enter for $1. Do so and head in through the
gate. The timer stops when you're inside. You meet up with Pinky once
you're in, and she wants you to win her a teddy bear. The teddy bear is in
the Souvenier Tent and it costs 10 tickets, which you must win by playing
various games around the carnival. There are 4 different games you can play
which are outlined in "Carnival Games" in the side mission section of this
chapter. The easiest game by far is "High Striker", which will be straight
ahead and to the left past the Souvenier Tent. It's just a button masher
game and you can play it as many times as your cash flow will allow, so do
it a few times and rack up your 10 tickets. When you have all the tickets,
head back to the Souvenier Tent and enter. In here you can look at all the
items for sale, but you can only buy the teddy bear at this point, so buy it
and head back out. When you exit the tent, walk up to Pinky with the teddy
bear and your mission is successfully completed.


7. Race The Vale --

Available 8:00 am to 11:00 pm
Unlocks mission 'Beach Rumble'
Reward $15
Prep respect -10

You can find this mission in the hallway back in the boys dorm. Petey seems
a little depressed and lonely, so we're going to follow him over into Old
Bullworth Vale on the BMX bike provided outside the dorm. He'll lead you,
or you'll follow the yellow marker to the starting point of a bike race on
the beach near your most recently aquired save house. As soon as you get
close to the start point, the race will begin. The race goes all the way
around the outside edge of Old Bullworth Vale. It is important to note that
you can punch your opponents while riding the bike as well as throw things
at them, however I don't recommend doing it. Just keep tapping the "X"
button and as long as your steering is true, they'll never get in front of
you. They will be tossing eggs at you, but their aim really sucks, so it
isn't much of a problem. The path is clearly marked with frequent yellow
markers, so you shouldn't worry about getting lost. Just tap away at that
"X" button and you should return back around to the starting point the
victor in no time. When you do, you are told you can pick up your trophy at
the Shiny Bike shop just across the road from the beach.


8. Beach Rumble --

Available 8:00 am to 11:00 pm
Unlocks Bike Races
Unlocks side mission 'Weed Killer'
Unlocks mission 'Tad's House'
Prep respect -10

When you go to the Shiny Bike to pick up your trophy, you'll find you have
no choice but to start this mission in order to go inside. A greaser named
Ricky is inside talking to the owner about buying a bike and the conver-
sation stops so you can be presented with your trophy. The presentation is
disrupted by some Preps that enter the store. They steal your trophy and
run out the door. You take off after them and Ricky tags along to help you
out. Head across the street and down the stairs to the beach and go toward
your save house. At this point, you can whip out your slingshot and go into
scope mode as you approach the door of your save house. When you get close,
Preps will start coming out the door to come after you. Get as many as you
can with the slingshot, and take care of the rest by hand or whatever other
means works for you in these fights. Make sure Ricky doesn't get beat up or
you will fail the mission. One of the final Preps to come out will be Gord,
and he's the one that has your trophy. Finish him off to claim your trophy
and complete the mission. You can now go to the Shiny Bike to sign up for
the Bike Races.


9. Tad's House --

Available 8:00 am to 11:00 pm
Unlocks mission 'Boxing Challenge'
Reward $15
Prep respect -15

Go to the Yum Yum Market in Old Bullworth Vale to start this mission. When
you do, you'll find Russell preparing to beat a store clerk to death.
You'll talk him down and after some conversation you find that Tad's parents
are not at home at the moment. You aquire some eggs and you and Russell
take off for Tad's House. Most likely Russell will beat you there, but
he'll be patiently waiting by the gate when you get there. Enter the blue
marker to open the gate and go into the yard. You now have to throw an egg
through each of the six open windows on Tad's house. All the windows are on
the second floor. Equip your eggs and go into target mode. Put the reticle
near the top of the window, charge the throw and let them rip. When an egg
successfully makes it into the window, the window will close and you can
move on. While you are doing this, Tad is sending Preps out into the yard
to stop you. They may or may not come after you, but Russell seems to be
very effective at keeping them away and on the ground. Russell does have a
health meter, so don't let him get beat down, but from what I saw when I did
this mission, I don't think it's going to be a real problem. When all six
windows have had their breakfast, all that is left to do is get out of Tad's
yard. Not too bad this time as he doesn't lock the gates on you, so just
run out into the street and mission complete. Russell didn't have a scratch
on him. The Preps will continue to attack after the mission is over, so
beat them down or beat it out of there, either way.


10. Boxing Challenge --

Available 8:00 am to 1:00 am
Unlocks Boxing Outfit
Unlocks mission 'Dishonorable Fight'

Find this mission at the yellow marker at the end of the pier near your
newest save house. Pete recommends you take out the preps boxing champ, Bif
Taylor in a public match. you think that's a great idea, so you head off to
the Boxing Gym you have been to so often before. Enter the gym and Bif will
accept the challenge. Again, if you haven't done the Boxing Challenges as
described in the "Side Missions" section of this chapter, I strongly suggest
that you do so. This is a boxing match just like all the others, but you
only have to fight one guy this time. Bif is a good fighter, but if you've
received all your upgrades and punching moves, he's no match for you and
this match should be over in no time. Take him down and the mission is
complete. . . . and the next mission automatically begins, and judging by
what happened at the end of Chapter I, you know what that means . . . .


11. Dishonorable Fight --

Unlocks Chapter III
Unlocks area New Coventry
Unlocks side mission 'Cook's Crush'
Unlocks side mission 'Nerd Challenge'
Unlocks mission 'Jealous Johnny'
Nerd respect +10
Prep respect +100

Derby's not happy about you taking down his man, Bif, and he thinks you need
a beat-down for it. He gathers the Prep masses that are around to give it
to you while he runs upstairs to the bar for a drink. As soon as you can,
beat down the guys around you, or get away from them and run up the stairs
and into the bar at the top. When you get there, you'll exchange some words
with Derby and the fight is on. Notice that there are two sets of double
doors in this room and each one has a large board beside it. As quickly as
you can, run to these boards and repeatedly press the triangle button to
drop the boards and lock the doors. When Derby starts getting beat, he'll
call for backup, and if you've dropped the boards, they can't get in. Get
that taken care of and focus your attention on Derby and anyone else that
managed to squeeze in before you got the boards down. You should be one
hell of a fighter by this point in the game, and if you can focus on only
Derby and take him down as soon as possible, this mission, and this chapter
of the game will be over.


*****B. Side Missions*****


1. Panty Raid --

Available 7:00 pm to Midnight
Reward $30

You can find this mission at the yellow marker outside the Come Hither adult
bookstore in Bullworth Town. You spot the gym teacher, Mr. Burton exiting
the store and approach him to find that he is just doing some "research".
In doing this "research", it seems he hasn't had time to do all the things
he needed to do around the school, to include "collect laundry" from the
girls dorm. If you would be kind enough to collect this "laundry" for him
and keep his research a secret, he would be glad to pay you for your
efforts. You're of course, happy to do it so head back to Bullworth Academy
and go to the girls dorm. On the north end of the dorm (to your right if
you are looking at the front doors) there is a lattice that you can climb to
get into the attic of the dorm. When you're up there, make your way to the
other end of the attic to get to the stairs to head down to the second
floor. You are not timed for this mission but you do need to keep an eye
out for the house mother. She appears on your radar just like a prefect
does and it will continuously show her field of vision. Some of the girls
will scream and run at your presence, while others will just walk by you as
if you belong there. Be careful of the screamers (that's the only time in
my life I will ever say THAT) as they will alert the house mother. All of
the five pairs of panties are on the second floor in various rooms as you
make your way down the hall. You will find several armoires with a blue
marker in front of them indicating places you can hide if you need to to
escape the watchful eyes of the house mother. Make your way carefully down
the hall and collect all five pairs of panties. When you have them all,
panic will ensue as everyone realizes you are there, and for some reason,
they must think you are hot because this causes them to pull the fire alarm.
Only one thing left to do now and that's get the hell out of there. Run
down the main staircase to the first floor and head straight for the front
door. Don't hang around or the house mother will bust you. Get outside and
find a place to lose the heat. Once the heat is gone, you can find Mr.
Burton right outside the front gate of the school waiting for his laundry
delivery. Give him the panties and claim your $30.


2. Weed Killer --

Available 8:00 am to 9:00 am, 11:30 am to 1:00 pm, 3:30 pm to 7:00 pm
Reward $30

Find this mission at the yellow marker outside the door of the Biology
Classroom on the second floor of the main school building. The biology
teacher has a very rare and cherished Venus Flytrap derivative and for some
reason, the Prep, Derby, has claimed a specimen for his collection from his
father for the sole purpose of making the biology teacher look silly. Your
task is to kill Derby's plant. Head out of the school building and stop by
your dorm room to change into the Prep Aquaberry Vest. When you've got that
on, grab a bike and head to the yellow marker in Old Bullworth Vale. You'll
find yourself at the barbershop. Go inside and buy any of the stupid
looking haircuts so that you can blend in with the Preps. When you are
suitably Prepped (pun intended), hop back on your bike and back to campus.
Go behind the main school building and turn left at the fountain to come to
the front doors of Harrington House. Enter, and you'll be required to talk
to Bif who is guarding the inner door. When he sees that you meet the dress
code required to enter the building, he opens the doors and lets you in.
Nothing outstanding here . . .just head up the stairs on the left side of
that room. You can ignore everyone you pass on the way up to the plant. At
the top of the stairs, go through the doorway on your right and follow the
room around. Go out the open double doors at the other end of the room onto
the balcony and turn left to find another set of stairs. Go up the stairs
and head left into another set of open doors into a solarium full of plants.
The target plant is (DUH) at the back of the room on an upper platform. Go
up a short set of stairs on the left side of this platform and there will be
a conveniently placed poison sprayer there for you. Grab it and walk over
to the target plant. At this point, nobody you have passed has even glanced
your way. Target the plant with L1 and start spraying the plant with L2.
The plant has a health meter at the top of the screen. Keep spraying until
the plant dies. Apparently this plant has some kind of alarm mechanism,
because now the whole damn building is alerted to your terrible deed.
Quickly drop the sprayer and arm yourself with the slingshot. Take care of
the two Preps that come at you through the solarium. You need to escape the
building the same way you came in, only they are going to close the doors on
you. Get past the first two guys and use the slingshot to bust through the
windows or doors to get out of the solarium. Head back down the stairs
where you'll have to break through the door to get back into the large room
you came through on the way up. When the door is out of the way, there will
be two more Preps to deal with. Handle them and continue on your way to the
next door. It is closed, but it will be opened by a Prep coming through
from the other side. Take care of this guy too. When you get out of there,
either wait at the top of the stairs for the next guy to come after you, or
try to make it to the bottom before he gets there because he is a pain in
the *** to fight on the stairs. Once he's out of the way, dodge anyone else
that comes your way and run like hell for the front door. When you escape
Harrington House, the mission is complete. Be sure to keep running once you
regain control as the Preps will still be coming after you.


3. Boxing --

Available 3:30 pm to 12:30 am
Unlocks four increasing levels of Punch Damage

You can find this task at the Old Bullworth Vale gym. Enter the blue marker
inside to start. There are four stages to this task, each one increasingly
harder than the next. It's a simple boxing match and you are limited to a
punch, block or a dodge. Each fighter has a pattern you can look for, and
your fighting style is limited to the punch combo (square button x 5). Wear
your opponents health meter down to nothing and you will be prompted to push
square and hold it for the knockout punch. If you don't perform the knock-
out punch quickly enough, your opponent will regain strength and start to
fight again, so don't miss this opportunity when it's presented to you.
When you have defeated your opponent, the fight is over and the damage your
punch does is increased. Do this task 4 times and you will have maximum
punch damage. When you have completed the 4 levels, you can return here to
fight random fighters. In order to achieve 100% completion of the game, you
must do at least one random fight.



************************************************** *********
III. Chapter III: Love Makes The World Go Around
************************************************** *********

*****A. Main Story Missions*****

1. Jealous Johnny --

Available 8:00 am to 11:00 pm
Unlocks mission 'Bait'
Reward $20
Greaser respect +5

You can find this mission under the train bridge as you enter the newly
opened New Coventry. Enter the marker there and you'll find that head
Greaser Johnny, thinks you've been hooking up with his girl Lola. You are
able to convince him that this isn't the case (yet, anyway), so Johnny turns
his sights on the Prep, Gordo. Johnny wants you to bring back evidence of
Lola's unfaithfulness. You basically have a small Photography class here.
Head for the marker in Bullworth Town and you'll see Lola and Gordo walking
hand in hand down the road. Stay on the opposite side of the street from
them and use the camera to zoom in on their date. You need to take 3
pictures of them One of them holding hands, another of them kissing and one
more of Gordo giving Lola a gift. If you miss them doing one of these,
don't worry, they'll repeat the pattern again, just be sure to stay a
reasonable distance away from them so you don't alert them. Once you have
all 3 pics, head back to the train bridge and give the pics to Johnny. He's
not happy about the news, but he still gives you your $20 prize.


2. Christmas Is Here --

Available 9:00 am to 3:30 pm during Christmas Holiday
Unlocks clothing Cheerful Reindeer Sweater

This isn't really a mission. In fact it's more of an annoyance. During the
Christmas Holiday, you will be paged to come to the office of the main
school building. When you arrive and walk into the marker, you will find
that your mom has sent you a Christmas present. It's a rediculous green
sweater with a reindeer on the front, which is automatically put on for you.
Your choice is either to wear it and find yourself getting laughed at a lot
by the other students, or go back to the dorm and change out of it. I'm
sure we'll all opt to go change out of it since it seems to serve no purpose
and it is against the school dress code, and it really does look stupid.
There you go, mission complete . . .time suitably wasted.


3. Bait --

Available 8:00 am to 11:00 pm
Unlocks Bike Park
Unlocks side mission 'Glass House'
Unlocks mission 'Tagging'
Unlocks mission 'Wrong Part Of Town'
Reward $20
Prep respect -5
Greaser respect +5

Once again, go to the train bridge at the entrance to New Coventry to find
the yellow marker to begin this mission. Johnny is still pretty bent out of
shape about Lola and Gordo and he wants some revenge. He wants you to find
Gordo and lure him to the Bike Park for a beat down. Head towards the
yellow marker where you'll find Gordo and a buddy riding their bikes. Ride
up to Gordo and give him a punch as you pass by to instigate him into
chasing you. When he does, pedal your *** off to the new yellow marker that
appears on the map. It's in New Coventry, and as you get close, look for a
hole in the wall that you can drive through onto some train tracks, and
you'll see the marker for the Bike Park. Pull into the red garage door and
you'll switch to the cut scene inside. Johnny is in there waiting and now
it's time for a bike brawl. Everyone is on bikes, including you and you
need to help Johnny defeat all the Preps. You have a couple of options
here. You can ride around punching the Preps off their bike until all are
defeated, or you can find a reasonably safe spot and get off your bike. If
you choose to get off your bike, your best weapon is the Bottle Rocket
Launcher. It's got good range and is a one hit knock out. Choosing the
Bottle Rocket Launcher option is the quickest way to end this mission and
the one I would advise. Throwing firecrackers is also very effective as
that is the weapon of choice for everyone else, so if you run out, there
will be plenty more lying around.


4. Tagging --

Available 8:00 am to 11:00 pm
Unlocks extra task 'Tagging'
Unlocks side mission 'Greasers Challenge'
Unlocks mission 'Lola's Race' if 'Wrong Part Of Town' is also complete
Reward (based on which tags are completed)
Greaser respect -25
Prep respect +5

You'll find this mission at the Harrington House on campus. The Preps are a
little upset about Gordo's beat down at the Bike Park, and they want you,
their new boss, to show the Greasers who is boss. They want you to tag up
New Coventry a little bit, and they give you enough spray paint to do one
tag. For rich kids they sure are cheap, because you have to do five tags
to complete the mission. Hop on your bike and head for New Coventry. When
you get to the tunnel under the train tracks where you usually meet Johnny,
you'll see your first opportunity to leave a tag in the form of a target on
the wall. Walk up to the target, assuring first there are no law
enforcement personell nearby, and hit the triangle button to begin the tag.
When you do, you'll see a display appear in the lower right hand corner of
the screen. Press "X" to begin spraying, and move the left analog stick so
as to trace the design in the display. When the tracing stops, hit "X"
again to continue the tag. When you have traced the complete line in the
display, the tag is complete. Now that you've had your practice run, you
need to head to the store and buy more paint. There is a market nearby
where you can grab some. After you do, you're instructed to lay down 5 tags
in Greaser territory, and a whole bunch of yellow markers appear all over
town. The amount of money you earn for this mission is based on the
location of the tags you choose to paint, but at the time of this writing, I
do not know what the precise amount is. I do know that tags that are on
the roofs of buildings are the big money tags, which I found out just a
little too late. I did two tags at ground level and 3 on the roof and my
reward for completing the mission was $210. Still not bad, but I'd like to
know what it would have been if I had done all 5 on the roof. If anyone
figures it out, please write to me at the address at the end of this FAQ and
I will give you credit for having done so. Stay away from the cops and from
the Greasers that don't appreciate your art and get all 5 tags done and the
mission is complete. At this point, I would recommend doing the side
mission 'Greasers Challenge' that is unlocked when this mission is complete,
for a new save house in New Coventry. See the "Side Missions" section of
this chapter for details on that mission.


5. Wrong Part Of Town --

Available 8:00 am to 11:00 pm
Unlocks mission 'Lola's Race' if 'Tagging' is completed
Reward $20
Greaser respect -5
Nerd respect +5

You find this mission at the yellow marker in front of the Library. You
find out that the Nerds are a bit worried about Algie. Johnny got word that
Algie has been dating Lola (yeah, you heard me right -- ALGIE!) and now
Johnny is looking for him. Cornelius is the only kid on campus that knows
where Algie is, and a group of Greasers has already started beating on him
to get that info. Head to the south side of the boys dorm (the right if you
are looking at the front doors) to save Cornelius. Cornelius tells them
that Algie is at the pizza place and some of the Greasers run off to find
him. A couple hang back to give Cornelius a beating, and it's your job to
make sure they aren't successful. Beat down the remaining Greasers before
Cornelius' health meter runs down, and Cornelius lets you in on the fact
that he lied about Algie being at the pizza joint. The twisted little fat
freak is actually near the tenements in the vicinity of the Greasers club
house. Hop on your bike and get there as quick as you can. When you
arrive you find Lola not-so-gently letting down both Algie and the Prep,
Chad. The conversation is quickly cut short by the arrival of a bunch of
Greasers on their bikes. Algie takes off on Lola's bike and you and Chad
take off together on another BMX nearby. The mission takes a little bit
different turn than anything you've seen in this game so far (but not unlike
some missions you did in GTA: SA). Chad is at the wheel of the bike and
you are riding on the back. You go into scope mode with the Super slingshot
and your job is to keep the persuing Greasers away from you. Use charged
shots to take the Greasers off their bikes in one shot. the will throw eggs
and firecrackers at you, so knock them off their bikes as quickly as
possible. chad is trying to get you back to campus, and I was a bit pre-
occupied during this mission to pay attention to what path he took, but I'm
pretty sure it wasn't the shortest one. There will be one stop along the
way to take a breath, but it will be short lived and you will be on your
way again. If you keep them off of you long enough to get back to campus,
Chad will drop you off at the gate, and all you have to do from that point
is walk with Algie to meet Earnest who will be standing a short ways away
in the round area between the boys and girls dorms. Mission complete.


6. Lola's Race --

Available 8:00 am to 11:00 pm
Unlocks Lola as your girlfriend
Unlocks mission 'Tenements'
Greaser respect -20

This mission is found in New Coventry near the entrance to the yet-to-be-
opened Blue Skies Industrial Park. When you arrive you find Johnny and Lola
and on cue, Johnny gets jealous that you are trying to steal his girl. Lola
doesn't help matters any by telling Johnny that you are probably faster than
he is and that the two of you should race, so thats just what you're going
to do. This is basically a bike race just like the one you did in 'Race The
Vale' in Chapter II, only it's a bit longer, the competition is a whole lot
meaner and there are a couple of extra curve balls thrown at you. When the
race starts, you'll be at the start line waiting for the countdown with your
three other competitors (This is supposed to be between you and Johnny, so
I'm not real sure what in the hell the other two knuckleheads are doing
there). The race begins and your competition will not hesitate to start
punching you right off the bat, so be ready for it. They will throw eggs
and firecrackers and generally be an incredible pain in the *** for the
duration of the race, but, like in the other race, if you can get to the
front of the pack, and not fall off the bike, you're sure to stay there. A
couple of new things to look out for in this race: There are a couple of
shortcuts you can take. Go to your map and look for a couple of corners
that you can make a bit smaller, one of which is at the very southernmost
part of the race around a big giant rock. Cut to your map every once in a
while when you get down that way and look for a place where you can take a
right onto a snowy path to avoid going around the rock. There will also be
a portion of this race near the beginning that will be on the train tracks
as you go through the industrial area. Oddly enough, you will have to look
for trains as you go this way. These are not your everyday trains. They
have no apparent means of propulsion, yet they move toward you. They are
single cars that are apparently shoved down the track toward you. They stop
shortly before getting to you, and they are usually pretty easy to spot as
well as a "train noise" is made warning you that one is coming. There are
only 4 or 5 of them and you are usually pretty safe staying on the right
edge of the tracks since you can squeeze between the trains and the wall.
The final new trick you will see is the old "drop a tree across the race
course" trick. About 2/3 of the way through the race, you'll see this for
the first time. Some of Johnny's buddies are on the side of the course and
as you approach, they will chop down a tree that will fall across the path.
You have a decent amount of time to see it coming, so just be prepared to
bunny hop the bike over the tree. A little further on in the race, they
will do it again, only that time they will drop two trees, one just a little
further up from the other, so be prepared for the double hop to get past
that. Survive all of that and make it to the end in first place, and you
have completed the mission and earned Lola's heart (and Johnny's rage).


7. Tenements --

Available 8:00 am to 11:00 pm
Unlocks mission 'Rumble'
Reward $20
Greaser respect -10

In the same tunnel under the train bridge that you used to meet Johnny, you
can now find the yellow marker to start this mission, and instead see Lola.
Now that Lola is your squeeze, she can't go back to the tenements anymore
where the Greasers hang out, but she's left some of her stuff there. Just
like most chicks do when they get their hooks in ya, she wants YOU to go get
it and you just have to because she says so. So hop your whipped *** on a
bike and head for the tenements. When you approach the yellow marker, you
will have to slip into the little area that is partially blocked, and enter
the marker to open the window and creep in the building. There are five
items scattered throughout the building that you need to grab, two on the
first floor, two on the second, and one on the third. You will probably
notice very quickly that there is an area in the room you entered that seems
to require something else to allow you into it and by looking at the radar
you can also see that one of the items you need is in there. Forget about
getting in there for now, it's not happening until you're on your way out.
There are four Greasers hanging around the first floor, and if you are
sneaky and quiet, you can probably take them all out with the slingshot
before any of them gets their hands on you. Save up your health as best you
can because you may need it for the fight you're in for on the third floor.
When you've taken care of all the Greasers on this floor, pick up the one
item you CAN get to on this floor which will be indicated by a yellow arrow,
Lola's Address Book. Take the stairs cautiously up to the second floor with
the slingshot armed. There will be two Greasers visible to you when you get
up there and if you creep cautiously enough, you can take them out before
they even know you're there. There is a big hole in the middle of this
hallway that you can't cross (the two Greasers you just took out were on the
other side of it, which explains why they didn't run after you). In one of
the rooms off to the side, however, there is a Greaser, and if he sees you,
he will run out onto a fire escape to go get some backup. Chase after him
and take him out and anyone he manages to bring with him. When they are all
taken care of, continue along the fire escape and reenter the building on
the other side of the hole in the floor. Grab Lola's Lipstick before making
your way up to the third floor. Creep carefully up the steps and before you
reach the top, you will see three Greasers standing above. Get just high
enough to go into scope mode with the slingshot and take them out with
charged headshots. They will fire back at you, but they will not run down
to beat on you. When those three are out, you are safe . . . for a moment.
Look around on the third floor and you will see a marker where you can find
Lola's Laundry. Prepare yourself with the Bottle Rocket Launcher or fire-
crackers BEFORE you pick up the laundry. As soon as you pick up the
laundry, a Greaser named Norton will make a smashing entrance and knock you
to the floor. Norton's meanness is accentuated by the big *** sledgehammer
he is holding. As soon as you have control back, get up and run as far
from Norton as possible. The sledgehammer makes Norton very slow, so this
gives you the opportunity to run to the opposite end of the room, turn
around, target him with the explosive weapon of your choice and take a few
chunks out of his health. Wash, rinse, repeat until Norton is down. If you
run out of ammo, switch to the slingshot. It doesn't do as much damage, but
if you are running to the opposite end of the room and taking out chunks of
his health here and there, eventually you'll take him down and never get a
scratch on you. Just don't let him hit you with that sledgehammer . . .that
crap hurts!. When he is finally down, walk over to him and take his sledge-
hammer. Go back down to the second floor and use it to smash your way into
the blocked area to get Lola's Keys. Smash your way through the other side
to avoid having to go around the fire escape and head on down to the first
floor. Smash your way into the enclosed area you found when you first got
here and grab Lola's Perfume. Smash your way out the other side, and you'll
find yourself standing at the window to let yourself out. Drop the sledge-
hammer and go. Bike, skate, run, whatever, back to Lola at the train bridge
and give her the stuff back. Mission complete, she gives you $20 and gives
you a little health boost.


8. Rumble --

Available 8:00 am to 11:00 pm
Unlocks mission 'Fighting Johnny vincent'

Once again, meet Lola in the tunnel under the train bridge in New Coventry.
Lola says everyone is now fighting over her, and she believes you need to
join in the fray. You need to find a Greaser named Peanut to find out
where. When you regain control, you find out that Lola is suspiciously
right. New Coventry is in chaos. People are fighting all over the place,
cops are chasing people all over and people are doing their best to suck you
into it. If you were smart, you showed up for this mission on a bike. Get
on it and avoid the chaos to head toward the new yellow marker indicating
Peanut. When you find him, you will have to chase him. He will lead you to
a short alley near the tenements. Arriving there, it will become painfully
clear that Peanut is not about to give up any information and that he and
two of his buddies just want to kick your ***. The target here is Peanut,
but you're not going to get to him without taking out the other two. Take
them out using the moves you have learned throughout the game (You HAVE done
all the Hobo Training Missions by now, haven't you?). The fight should be
over pretty quick, and when Peanut is down, Johnny arrives to finish you
off. Bad news for Johnny, the cops arrive and break up the fight and every-
one scatters. You'll find yourself on a bike on a snowy path chasing
Johnny. Pedal like mad now because the cops are behind you and you don't
want them to catch you. There is little to do here but pedal like crazy and
follow the path without falling off the bike. When you near the end, you'll
see Johnny ahead of you and he'll jump to freedom. You, on the other hand,
won't be so lucky. You'll try the jump, but get clotheslined by a couple of
Greasers with a chain. You wind up on your *** in the middle of the junk
yard. Following a theme here, this mission is now over and the next one
automatically begins.


9. Fighting Johnny Vincent --

Unlocks Chapter IV
Unlocks mission 'Stronghold Assault'
Greaser respect +100
Nerd respect +10

As soon as you have control, you need to start moving as quickly as you can.
You are on foot, Johnny is on a bike and he has a steel pipe to hit you with
as he passes by. Your nerd friend Petey is on top of a stack of cars that
leads to the controls of the magnetic crane hanging above this makeshift
arena, but the problem is that there are six Greasers standing between Petey
and the controls. Arm yourself with the Bottle Rocket Launcher. Run around
avoiding Johnny's attacks and target each of the six Greasers above. The
Bottle Rocket Launcher should take each one out with a single shot and clear
the path for Petey to turn on the magnet. Once he has activated the magnet,
Johnny will lose his bike and his pipe and from that point on, its just you
and him mano y mano. His health bar appears at the top of the screen. This
fight is about as easy as any other fight in the game. Use your combos and
he really doesn't stand a chance. Finish him off and the mission is over,
as is Chapter III. To make matters funnier, you tell him you never wanted
Lola in the first place and he can have her.


*****B. Side Missions*****


1. Cook's Crush --

Available 8:00 am to 5:00 pm
Unlocks side mission 'Cook's Date'
Reward $40

Edna is preparing for a date with the Chemistry teacher, Mr. Watts. She
needs you to collect a few things for her to help her out. She needs
perfume, choclates and sedatives. For $40 and not having her spit in your
food, you'll do just about anything, so let's head for the perfume first.
It's Ms. Phillips' perfume and it's in the Staff Lounge. Leave the
cafeteria and head left to the end of the hall. There are two teachers
standing outside the door of the Staff Lounge and they aren't going to let
you in, so you're going to need a diversion. Look at that! There's a fire
alarm right there on the wall near them! Pull it and run like hell for the
nearest trashcan or locker to hide in. When the heat on you has died down,
run into the lounge, grab the perfume off the desk in the corner, and run
back out of the lounge and out of the building as quick as you can. You
should be in the clear now, and if you took the back door out of the
building, you should be in pretty close proximity to grabbing your bike out
of the garage near the abandoned bus. Grab it and head into Bullworth Town
to the next yellow marker. You should find yourself in an alley behind the
comic book store (which by now should be a save house for you). There will
be a hobo back there and three trashcans (and a transistor if you haven't
picked it up yet). Kick over the three trashcans and out of one of them
should roll the sedatives. This doesn't make the hobo happy, so avoid his
attacks as you are doing this. At this point, you more than likely already
have choclates in your inventory, but in case you don't, just get out of the
alley and head around the corner to the Yum Yum Market to pick some up.
When you have all three items, just pedal on back to the school and bring
them to Edna in the cafeteria and the mission is over. She'll give you the
$40 and invite you to partake in another task worth another $50, so I'd take
her up on it if I were you.


2. Cook's Date --

Available 3:30 pm to 11:00 pm
Reward $50

You can find the marker for this mission near a tree outside a restaurant in
Old Bullworth Vale. Enter the marker and climb the tree to sit on the limb
above. Arm yourself with the slingshot and go into scope mode. From this
point on, the idea is the same as it was for 'The Candidate' mission in
Chapter I. Edna and her date are seated at a table below and there is a
"health" meter on the right side of the screen. Students will approach the
couple and yell insults at them. Your job is to pop these students with the
slingshot and make them go away. They appear with red arrows over their
head so they are easy to spot. The more insults Edna hears, the more the
meter drops. If it drains completely, the mission is failed. If you drive
enough students away to give her a rest for a while, the meter will fill
back up. Keep the students from ruining her date until its over and the
mission is completed successfully. We won't even THINK about what is going
to happen next on that date . . .just take your $50 and get out of there.


3. Nerd Challenge --

Available 8:00 am to 1:00 am
Unlocks Nerd Clubhouse save house
Unlocks Bottle Rocket Launcher

This "mission" is kind of annoying, but the Bottle Rocket Launcher is well
worth going through it, not to mention the new save point. Go to the
Dragon's Wing Comic Book Store in Bullworth Town and enter through the front
door. The clerk will tell you there is a meeting downstairs, so walk behind
the counter and head on down. The only task you have to do here is beat
Fatty's high score of 1,010 on the ConSumo video game in this room. Walk up
to the machine and push triangle to play. The concept is simple, it just
takes a while to accomplish the high score. Move your Sumo wrestler around
the screen with your left analog stick and make him eat the good food. The
good food is the rice bowls, fish and apples. Avoid the bad food, which is
the darker rotten rice bowl, the fish skeletons and the apple cores. In
addition to this, you must avoid the blowfish, which take away a life if you
hit one (you only get three lives), and you must avoid the large sumo
wrestlers as they make you bounce uncontrollably around the screen making a
collision with a blowfish or rotten food more likely. As you eat, you gain
weight and as you gain weight, a meter at the top of the screen fills with
red. Every 100 lbs fills the meter to max and then it empties and starts
over again. If you eat rotten food while the meter is empty, you will lose
a life. That's really all there is to it. Beat the score of 1,010 and earn
your bounty and you'll likely never play that damn game again.


4. Comic Klepto --

Available 3:30 pm to 11:00 pm
Reward $30

Once again, find this mission at the Comic Book store. Enter the marker and
you'll see some punk come running out of the store with the owner right
behind him. The kid stole some comics and the owner is having an asthma
attack and can't seem to chase him. He asks if you'll do it for $5 and some
free comics. You agree and find yourself on a bike chasing the kid. You
need to catch the kid before he makes it back to the school. Your best bet
here is to throw fireworks at him to knock him off the bike, or get close
enough to him to punch him off the bike. Once he's off the bike, just give
him a quick beat down and retrieve the stolen comics. Take the comics back
to the owner, and you'll opt for cash rather than comics and get a $30
reward. Mission complete.


5. Glass House --

Available 3:30 pm to 7:00 pm
Unlocks side mission 'Here's To You, Ms Phillips' which is not accessible
until Chapter IV is unlocked.
Reward $40

This mission is found outside the English Classroom in the main school
building. Enter the marker there and you'll find Mr. Galloway drowning his
woes once again. He's upset about the rumors that Hattrick has been spread-
ing about him being a drunk. Galloway looks to you for support, and likes
the idea you have to square things away. Head out to the parking lot near
the abandoned bus and you'll see Hattrick pulling away in his SUV. Whip out
your skateboard and skate up behind his truck. When you get close enough to
the truck, you'll be prompted to hit the triangle button to "skitch" a ride
on the truck. When you do, you'll grab the bumper and get towed behind for
the duration of the ride. Nothing for you to do but enjoy the scenery.
When you get near Hattrick's house, you will automatically let go as
Hattrick pulls into his driveway. You are now prompted to go into the yard,
so do so. You now have to destroy as much as you can around Hattrick's
house. A vandalism meter appears on the right side of the screen and you
need to fill it by breaking potted plants and windows as quickly as you
can. Of course, doing this much damage will attract Hattrick's attention
and you can be assured that he will be calling the police, so before you
break ANYTHING . . .run around to the back yard and look for a small green-
house. When the cops arrive, they will come up through the driveway, so you
are much better off starting back here and the greenhouse has enough in it
to nearly fill the meter anyway. Pull out the slingshot and start breaking
all the plants in the greenhouse, and when they are gone, start on the
windows. Don't forget the ceiling of the greenhouse is also glass, and
those panes count as well. The cops will have entered the yard by the time
you are done with the greenhouse, but at that point, you'll only need to
take out 2 or 3 windows on the main house to fill the meter. If the cops
fill the yard before you are finished, it is very difficult to sneak around
them to cause further damage, so be as quick as possible. When the meter is
full, you're only remaining task is to escape the yard. Run like hell past
the cops out of the driveway and when you hit the street, the mission is
complete (I made a RHYME!)



6. Greasers Challenge --

Available 8:00 am to 1:00 am
Unlocks Greaser hangout and save house

This mission is found at the red marker outside of the Blue Ball Pool Hall
in New Coventry. There really isn't much to this but beating up Greasers.
Enter the marker and you'll enter the pool hall to be confronted by three
Greasers. Use your fighting talents to take all three of them down. When
they are out, a few more will come in through the back door. Take them down
by whatever fighting moves or weapons you like. When they are down, the
mission is over and you have a new save house. What more can I say? If I
have to tell you how to fight at this point in the game, you need more help
than just a walkthrough.


************************************************** *****************
IV. Chapter IV: A Healthy Mind In A Healthy Body & Other Lies
************************************************** *****************

*****A. Main Story Missions*****

1. Stronghold Assault --

Available 8:00 am to 9:00 pm
Unlocks mission 'Nerd Boss'
Nerd respect -100
Jock respect +5

This first mission of Chapter IV can be found in front of the Library. It's
official, Petey has been rejected by everyone, including the Nerds. He
recommends to you that you get Earnest, the Nerd leader, on your side to
help get back at the jocks. Sounds like a great idea, but you have to do a
little convincing first. Head to the archway at the entrance to the library
and try to talk to the Nerds gathered there to find out where Earnest is.
They aren't talking, so give them a little beating, but don't knock them out
and they will soon be giving up the location. Earnest is in the observatory
and it's not going to be easy to get to him. Jump over the broken wall to
the right of the Library and meet up with Tad. He's got the key code to the
gate behind him and he's not going to give it up without a beating either,
so get the code from him and enter the gate. When you are through the gate,
you have to follow the path to get to the observatory, but the path is
peppered with Nerds who will be trying to stop you. Make your way carefully
along the path with your Bottle Rocket Launcher armed and keep the targeting
button pressed. Take out the nerds as they appear. They will also be
armed with the BRL, so you can replenish your ammo from the downed Nerds.
You'll also be crawling over three barricades along the way. Just hop over
each of them and keep your eyes peeled when you get to the other side.
After the third barricade you will be approaching the observatory. Take out
the last couple of Nerds that head your way and all you'll have left to deal
with is Earnest and his Spud Cannon that he has perched above the gate to
the observatory. The Spud Cannon can do some serious damage to you, so
avoid it all costs. Use the brief pauses while Earnest reloads to dart
between the rocks and work your way closer to the gate. Get to the rocks
closest to the gate on the left side (the gate should be to your right as
you look at it). Up on a pole near the Spud Cannon, you'll see a red light
where the transformer is. That red light is your target. Go into scope
mode with your Super Slingshot and charge up a shot. When Earnest pauses to
reload, back up enough to get the light in your sight and take it out. This
will open the gate and cause Earnest to leave the Spud Cannon and run away.
Now it's your turn to play with the big toy. Enter the gate and run up the
stairs to the right to get on the Spud Cannon. You've got to bust down the
doors of the observatory with the cannon and the great part about it is that
you don't have to reload like Earnest did. It has non stop unlimited ammo!
The doors of the observatory will have a "health bar" at the top of the
screen. All you have to do is keep pounding the doors with the cannon until
the health bar runs out. Nerds will appear in the balconies and windows of
the observatory to shoot bottle rockets at you. Turn the cannon on them
occasionally and blow them away and return your focus back to the doors.
When the health meter is gone, the doors are gone and the mission is
complete. You will automatically begin the next level. (No, this does not
mean Chapter IV is over already!)


2. Nerd Boss --

Unlocks weapon Spud Launcher
Unlocks side mission 'Jock's Challenge'
Unlocks mission 'Paparazzi'
Unlocks mission 'Funhouse Fun'
Nerd respect +50

This is a boss battle only a Nerd could think of. You enter the observatory
and Earnest is up on a scaffold with yet another Spud Cannon. There are
pillars in the middle of this room you can hide behind to avoid his fire.
Your target in here is not Earnest, but the two power generators to either
side of him. Target them with your BRL if you have any, or just use charged
shots with your Slingshot. Each generator takes about 4 charged shots to
bring down. Use the pauses while Earnest reloads to pop out from behind the
pillars and shoot the generators. When both generators are down, the
scaffold will collapse a short way and Earnest will now be on another side
of the room. This time he'll be tossing firecrackers at you and it will be
harder to avoid them. Same concept as last time though, so while you're on
the move, charge shots with your slingshot and take out the generator to
either side of him. When those two generators are gone, the scaffold will
fall once again, Earnest will again appear on another side of the room and
he'll be back on the Spud Cannon. Using the same method you did the first
time, take out the two generators once again and Earnest will fall for the
last time. Congrats on earning the Spud Cannon! Mission complete!


3. Paparazzi --

Available 8:00 am to 7:00 pm
Unlocks mission 'Defender Of The Castle' if 'Funhouse Fun' is complete
Reward $25
Jock respect -10
Nerd respect +5

To start this mission, enter the gates of the observatory at the blue marker
(you can get to the observatory quickest via the entrance at the east end
of the football field -- avoid getting your *** kicked by jocks on the way)
and then enter the yellow marker at the front door of the observatory.
Earnest thinks it would be a good idea to bring down the jocks by taking
incriminating pictures of the head cheerleader, Mandy. (Yeah, THAT'S why he
wants the pics!) So off you go. Your first stop is the gym. Mandy will be
there practicing cheers with some of the other girls. Whip out the camera
when you get inside, get a good shot of Mandy lined up and snap a pic. When
you have an acceptable picture, Mandy will smell her armpits, end practice
and head off to the girls dorm to shower. Guess where you're going next?
Enter the dorm via the ladder on the north side of the building (same way
you got in if you did the side mission 'Panty Raid'). Go across the attic
to the stairs leading down to the second floor. When you get down there,
keep an eye on your radar for the house mother. She will do a little patrol
here and after she looks in on the girls bathroom where Mandy is taking a
shower, she will leave and head for the first floor. Use this opportunity
to creep down the hallway and into the girls bathroom. There is no need to
enter the shower area, just stay in the bathroom and aim your camera toward
the stall where Mandy is taking a shower. Don't get excited, you're not
going to see anything. Just a door, a lot of steam and some naked feet.
Snap a picture of this and you'll get a brief cut scene as you hide and
Mandy leaves the bathroom to go to her room. The house mother should still
be downstairs at this point, but she won't stay there for long, so creep
back up the hallway the way you came and the last room on the right is
Mandy's. She will be in there shaving her legs. You don't need to go in
her room, so just stay in the hall and snap a picture of her shaving. You
should still be safe at this point, but don't waste your time going back up
to the attic to get out. You can go back up to the window in the attic to
get out. When you get there, just jump back out onto the ledge and take the
ladder back down, but it's much quicker just to run like hell for the stairs
and out the front door. The old house mother isn't all that quick. Escape
the clutches of the house mother and any nearby prefects, and you need only
get to the Library where Earnest will meet you to get the pictures. Hand
them over and this "Anatomy Student" will pay you your reward.


4. Funhouse Fun --

Available 8:00 am to 11:00 pm
Unlocks mission 'Defender Of The Castle' if 'Paparazzi' is complete
Reward $25
Nerd respect +5
Jock respect -10

Start this mission at the yellow marker at the library. The Nerds have
taken over the Fun House at the Carnival, and they have a little party
planned for the Jocks. First thing you have to do is get to the Fun House
at the Carnival, and you are timed, so if you don't already have one, grab
a bike and head for Old Bullworth Vale. As you know from the mission
'Carnival Date', the Carnival is through the tunnel near your save house
in Vale. Buy a ticket to enter the Carnival if you don't already have one
and go in. Follow the path through the Carnival to the yellow marker that
indicates the entrance to the Fun House. Enter the mouth of the Fun House
and walk through the spinning tunnel. At the end, crouch down and crawl
through the small hole at the end. When you emerge on the other side,
you'll be in the upside down room and Fatty and Thad will be in there taking
a beating from two jocks. Carefully take out the two jocks before they beat
down your nerds. I say carefully because they are close to the nerds, so
using firecrackers is out of the question or you'll take down your own
nerds. When the jocks are taken care of, you have to lead the Nerds out of
the Fun House. Going back through the tunnel you crawled in through isn't
an option, so you've got to be creative. Crawl up onto the table and walk
up to the blue book sticking out. Push it in and the ladder you couldn't
reach will roll on down so you can get on it. Climb up the ladder and into
the graveyard room. Time your steps through the room to avoid the falling
scythes of the grim reapers. Enter the door at the end of the room to find
yourself in a control room. Step into the marker, and you'll be looking at
a video screen of the graveyard room. You will see Jocks coming in, but you
are now in control of the grim reaper's scythes. Hit "X" as the jocks pass
beneath the scythes to take them all out. Exit the graveyard room and
you'll be in a maze. The genius brothers, Thad and Fatty, have already
managed to get themselves lost in the maze. They do not appear on your
radar, so you have to use your own judgement to find them. Press the red
buttons next to the doors to open them and use your radar to find your way
around the maze. The maze isn't very large nor very complicated, so it
shouldn't take you long to find the two morons. When you have them both,
the blue marker will appear indicating the exit. You'll now be in a mine
shaft where mechanical miners block the path to the exit. You must reach
the controls for each set of mechanical miners to turn them off. Climb the
ladder near you to get up to the catwalk above. There is a jock at the
first set of controls you must beat down to get to the button. Do so and
you will shut off the first set of miners. Thad and Fatty will move forward
to the next set of miners and wait. Stay on the catwalk and move ahead to
the next jock and set of controls. Repeat what you did before. Head down
the ladder at the end of this catwalk and exit the mine. You will now be in
a hall of mirrors and once again you'll have to gather up Thad and Fatty
because they are playing in front of mirrors. They are real close by, so
just grab them up and head up the stairs. A curtain will open when you
reach the top and you'll be standing on a stage in front of a fake audience.
Hop off the stage and out the door at the back of the theater and the
mission is over.


5. Defender Of The Castle --

Available 8:00 am to 11:00 pm
Unlocks mission 'Nice Outfit'
Unlocks mission 'Descretion Assured'
Reward $25
Nerd respect +20
Jock respect -10

You can find this mission at the observatory, and this time the tables are
turned. It is you that must defend the observatory, only you don't get a
bunch of nerds to help you out -- you have to do it by yourself. When you
get control, run to the first barricade (the last one you came to in
'Stronghold Assault'). Jocks will be coming at you from the other side, so
quickly climb over and start taking them out with your BRL or the Spud
Cannon. Some of them will be in football uniforms with red arrows over
their heads and they will run straight for the barricade, ignoring you.
They are trying to beat down the barricade so they can all get through, and
like it or not, eventually they are going to succeed no matter how badass
you think you are. If they didn't, the mission would never end. Hold them
off as best as you can and when they finally break through, pick off all of
the Jocks that are close to the observatory. When you get a break in the
action, run like hell for the observatory gate and up the stairs to the Spud
Cannon mounted over the gate. Take aim just to the right of the left hand
pillar in the distance and let those spuds fly! Focus on the Jocks with the
red arrows, because they are focused on getting to the gate to take it down.
If even one of those guys slips by and gets to the gate, the mission is
failed. When there are no more jocks to be -uh- tatered, the mission is
complete.


6. Nice Outfit --

Available 8:00 am to 7:00 pm
Unlocks Mascot Outfit
Unlocks mission 'The Big Game' if 'Discretion Assured' is complete
Jock respect -10
Nerd respect +5

Start this mission by entering the marker at the observatory. Earnest is
still focused on taking out the jocks, and he wants you to get the Mascot's
outfit. This mission starts off pretty simple if you do it right. You need
to beat on the Mascot and fill up the "annoyance" meter that will appear on
the right side of the screen, so head toward the football field where he can
be found. You COULD chase the mascot around and beat on him to fill the
meter, and if you are a little sick and twisted, you will do just that as
angry football players, the coach and a couple of prefects chase you around
in the process OR you could climb the tree at the corner of the
football field and just repeatedly peg the Mascot with the slingshot while
everyone else runs around like idiots wondering where its coming from. I
chose option 2 and saved myself some trouble. Wait for the Mascot to stop
running and pop him with a charged shot from the slingshot until the meter
is full. When you've sufficiently annoyed him, you will go to a cut scene
where you chase the Mascot into the gym with the pool, the football team
close on your heels. You and the mascot will enter the gym and the football
team will get ambushed by Nerds on the roof with BRL's, leaving you and the
Mascot to duke it out by yourselves in the emptied swimming pool. This
fight is a lot like the one with Russell in 'Russell In The Hole', only the
Mascot is easier to beat. He has a charge attack similar to Russell's that
results in the same end of him slamming into the wall and stunning himself
leaving himself open to a good beat down. Take out the Mascot and you steal
his clothes and complete the mission.


7. Discretion Assured --

Available 8:00 am to 9:00 pm
Unlocks Mandy as a girlfriend
Unlocks mission 'The Big Game' if 'Nice Outfit' is complete
Nerd respect -5

Find this mission inside the gym where you went for gym class. Enter the
yellow marker on the bleachers and you'll find yourself consoling Mandy over
the recent decline of her reputation due to the photos you took of her in
the shower. Feeling a little bad, you agree to take care of the posters
that have popped up around campus and town that were made from those photos.
You are timed for the duration of this mission. Grab a bike and start
toward the yellow markers that appear on your radar. One is on the back
wall of the school. When you get there, there will be a couple of bullies
checking out the poster. If you don't start a fight, they won't either, so
just walk up and hit the triangle button to spray over the poster. You will
have much the same task as when you sprayed the tags. Hit "X", trace the
shape with the left analog stick, "X" again, trace again, until the poster
is covered. Move on to the next poster over near the entrance to the
library. There will be a couple of Nerds here gawking at this one. Follow
the same procedure you did for the first one. Now you need to head in to
Bullworth Town where you will see two more markers. Your first stop in Town
should be the Yum Yum Market to grab another can of paint. Once you have
it, head for the Town Hall, the furthest marker to the north and take care
of the poster being gawked on the front of the building. As you head to
the next marker, you'll see a cutscene of Tad putting up another poster, so
continue toward the next mark and cover up that poster quickly. Head toward
the newly placed poster quickly, fight off the jocks that will try to beat
you up when you get there and cover up the last poster as quick as you can.
If you take too long getting this done, Tad will start replacing the posters
that you covered up before. Get all the posters covered and the hard part
is done. The only thing left is the soft part. Head back to the boys dorm
where Mandy will meet you and slip you some tongue for a nice health boost.
Mission DONE!


8. The Big Game --

Available 8:00 am to 9:00 pm
Unlocks mission 'Jock Boss'
Reward $25
Jock respect -10

I still haven't decided if this mission is annoying or entertaining, so I'll
leave it up to you to figure out. Go to the marker at the observatory to
begin and have a laugh at the conversation Earnest is having with his "paper
babe". When you decide to let him know you are there, Earnest will let you
in on Operation "Trojan Cow" and the importance you hold in this mission.
You will put on the Mascot outfit and meet with his Nerd Agents in the
field. When you have control, you will already have the costume on and
you'll be standing in front of Tad at the gates of the observatory. In
order for Tad to let you out, you have to prove to him that you can do the
official Cow Dance. Activate the dance by pressing L1 and "X". You will
then have a very easy Chemistry Class style "press the corresponding" button
puzzle. Press the correct button as it passes through the box in the bottom
center of the screen until the cycle is finished. Resist the urge to watch
the very silly dance so you don't mess up, as this can be hazerdous later
on. Complete the dance properly, and Tad lets you out of the gate. Now you
have to find the Nerd Agents hiding around the football field. As you
approach the field, you'll run into your first set of Jocks, and you are
going to have to perform the dance for them too, or they are going to make
your life miserable. Perform the dance and they will celebrate in your
glory and you can carry on about your business. There will be several times
during this mission that you will have to perform this task to keep the
Jocks from getting suspicious, so I won't keep telling you the procedure,
just be ready for it each time it happens, and as long as you are successful
every time you do the dance, this mission will be a breeze.

Nerd Agent 1: Go to the nearest marker on your map behind the bleachers.
You'll find your first Nerd Agent back there and he will give you a football
loaded with a firecracker. He wants you to switch it with the game ball,
which is in a bag in front of the Team Clubhouse (also your save house if
you have already done 'Jock Challenge'). Take off for the clubhouse and
expect to have to do the Cow Dance at least once before you get there. Make
it to the bag and step into the marker and you'll make the switch. You get
to watch a cut scene of the rigged football being thrown to another player
and then blowing up in his hands.

Nerd Agent 2: Head to the marker behind the other set of bleachers and
you'll meet the next Nerd Agent. He has a tube of glue for you, and he
needs you to glue the players to the bench. Take your tube of glue and head
for the 4 new markers that appear on the players benches. You will again
have to do the Cow Dance at least once. Go to each of the 4 markers and
follow the on screen instructions to apply the glue to all 4 benches. When
you have glued them all, watch the not so much funny cut scene of the Jock
getting glued to the bench.

Nerd Agent 3: This marker is up near the entrance to Harrington House, and
for reasons that will soon become apparent, this task was appropriately
assigned to Algie "Pee-Stain". He needs you to take a leak in the Jocks
drink cooler. The cooler is in the gym down in the lower area close to the
locker rooms, so go there and prepare to dance. Once you've danced and you
are alone with the cooler, walk up to it and follow the instructions to pee
in the cooler. When you've finished and given it the last shake, watch the
cut scene to see how fast a Jock can puke.

Nerd Agent 4: The next agent is on the walkway that goes to the Auto Shop.
(I never used this walkway until now) It's on the opposite side of the
fountain from where the last agent was. This agent will hook you up with
some marbles and wants you to spread them around the football field. Take
off for the three new markers that appear evenly spread across the football
field. As you would expect by now, you're probably going to have to dance
somewhere along the way. Stand in each of the yellow markers and toss out
a bag of marbles. When you've done this in all three spots, you'll get to
see what happens when you try to play football on marbles.

Nerd Agent 5: This final agent will be standing by the fountain. He wants
you to hack the scoreboard so that it displays a special message for the
team, so go back to the football field. The control panel for the score-
board is on the opposite side of the field. I found that if I walked around
the outside of the field to the west (toward the Jock Clubhouse) and
stayed close to the wall, I was never asked to do a dance, so if you get
lucky like that, good for you, but standby 'cause its about to hit the fan.
Get to the control panel and walk into the marker. Follow the on screen
instructions and you'll get the cutscene of your final misdeed. I'll let
you enjoy the message yourself and not ruin it by typing it here. I hope
you had fun, because that is the end of this mission, and you are automatic-
ally thrown into the next mission . . .and yes folks, that does mean the end
of Chapter IV is forthcoming this time.


9. Jock Boss --

Unlocks Chapter V
Unlocks new area Blue Skies Industrial Park
Unlocks mission 'Making A Mark'
Nerd respect +10
Jock respect +100

This 'boss battle' looks more intimidating than it is (but then I found the
entire game to be a little too far on the easy side -- thats another story).
It's you in your Mascot outfit on the field against four football players
in full gear, Ted and three of his minions. Ted will start throwing
footballs at you. They are real easy to dodge, but don't run too far away
from them, because you need them. They are loaded with firecrackers, and
yes, they were lit before they were thrown to you. Lucky for you, they have
fairly long fuses, giving you enough time to pick up the ball, target one of
Ted's linemen and throw it back to take out them out. When all three line-
men are down, Ted will move back more, obtain two more linemen and one of
the downed linemen will get up and join him, leaving you in the same predic-
ament only further down the field. Follow the same procedure to take out
the linemen, only this time, watch for a couple of players that will rush
you from the side of the field. Fight them if you must, but be sure not to
get caught up in a brawl near one of Ted's loaded footballs. Take out the
next three linemen and Tad will make his final move back to the end zone.
Repeat the procedure from the last time until Ted is the last man standing.
When that happens, run straight toward Ted and hit the square button just
before you get to him. You will tackle him with full force and take him
down with the one hit. Celebrate the greatness that is you for defeating
the Jocks and completing Chapter IV.



*****B. Side Missions*****



1. Here's To You, Ms. Phillips --

Available 3:30 pm to 7:00 pm
Unlocks side mission 'Galloway Away'
Reward $50

Go up to the Art Classroom when this mission is unlocked and enter the
marker to trigger this mission. The flirtatious Ms. Phillips is preparing
for the date and our hormonally challenged character is left with the
impression that the date is with him. Ms. Phillips would appreciate it if
you would go gather some of her things so she can finish getting ready. A
Greaser named Peanut is creeping around spying on your conversation, but he
makes himself largely unimportant during the remainder of the mission. This
mission is very similar to 'Cook's Crush' in that all you have to do is ride
around and pick up three items and bring them back. Fortunately this time,
the person you are doing it for is much more attractive. You have to pick
up her dress from the clothing store in Bullworth Town, then head over to
Old Bullworth Vale to pick up her bottle of perfume and her Pearl Necklace
(Yeah, Rockstar was kind of pushing it with that reference, but if you're
old enough to get it, then you're probably ok). It's a timed mission but
the time is pretty generous as long as you plan out a route on your map
ahead of time. At all three stops, Peanut will be there when you exit the
store to slow your progress, but if you park close to the doors before you
go in, when you exit you can just hop on your bike and ride away without
incident. Just enter the next store as quick as possible, because he
doesn't follow you in. Grab the last item and head back to the school to
give them to Ms. Phillips. I finished this mission with more than half of
the time left if that gives you an idea how generous the time is. Watch the
cut scene and be disappointed to see that fine piece of pixelated woman take
off with the school drunk.


2. Galloway Away --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Cheating Time' (Available in Chapter V)
Reward $60

Begin this mission by going to the English Classroom in the main school
building. Apparently Hattrick has convinced Galloway to check himself into
the Nut House to dry out. Hattrick also left instructions that Ms. Phillips
was not to be allowed in to see him. She tantalizingly suggests that you
should go and rescue him. The quivering in your pants suggests that you
will do just that and she tells you to meet her outside the Asylum. Grab a
bike at your first opportunity and then take your pick of how you want to
get there. The shortest way, by far is the tunnels through the mountain
behind the observatory. Either go to the football field and follow the path
past the observatory to the tunnel entrance, or if you time it right, you
can bunny hop the broken part of the wall to the right of the library to get
to the path you took to the observatory in 'Stronghold Assault'. Either way
get to that tunnel and just follow the markers until you come out on the
other side at the Asylum. On cue, Ms. Phillips pulls up in her car and
tells you to sneak into the Asylum and get Mr. Galloway out and have him
meet her at the gate. As you face the gate to the Asylum, go to your right
and run around the fence around the outside of the Asylum. The yellow
marker will lead to you a tree on the back side. Climb the tree, shimmy out
onto the limb and drop down on the other side of the fence. There are
patients and orderlies walking around inside. The patients you can ignore.
The orderlies appear on your radar as red dots as all symbols of authority
do. A cut scene and a patient will let you know what your first task is.
You need to cut the power source to the statue in the middle of the yard.
Crouch down and follow the fence back around the way you came (only this
time on the INside). Be careful not to let the orderlies see you. They
have a pattern to the way they patrol, and give you plenty of time to get
by them. Work your way around until you are behind the building that the
statue faces and you will see a ladder on the back of the building. Climb
the ladder to the roof and stay crouched when you get up there. Do NOT
cross the crest of the roof, or you will be seen and kicked back outside the
fence and you'll have to start all over again. Peek just enough over the
crest of the roof so you can scope the power source (the red light) with
your slingshot and bust that sucker. The patients will lose their minds
(More) and the orderlies will be forced to change their route and take off
to handle the chaos. Climb back off the roof and (still crouching) go back
the way you came to get yourself on the right side of the main Asylum build-
ing. Watch the route of the orderly by the front door, and when he turns
his back to walk away from you, creep up to the front door and hit the
triangle button to get inside. STAY CROUCHED when you are inside, as you
are on the other side of a fenced wall and there is an orderly right on the
other side. Even if you move, he can't see you as long as you are crouched.
Move to the blue marker and open the door, creep your way to the next door
and keep an eye on your radar. There is a patrolling orderly in the next
area and a group of orderlies trying to control a hysterical patient outside
of a room door. Galloway is in the last room on the right, past the group
of orderlies. Watching what the patrolling orderly is doing, enter this
area and creep around to the left. Follow along that wall all the way to
the other end of the room and then back over to the right. Galloway's door
will be right in front of you and the group of orderlies will be to your
right, but they will be occupied and won't see you as long as you have crept
this far. Open Galloways door, and enjoy the cutscene where you convince
him to leave with you. The escape is a cut scene, so just watch and enjoy
the end of the mission.


3. Jock's Challenge --

Available 8:00 am to 11:00 pm
Unlocks Jock Clubhouse save house

You can find this mission at the red marker in the gym. There is not much
too this that hopefully you haven't done at least three times. **SPOILER
WARNING** (I am going to assume at this point that you have completed all of
your classes. If not, do so because near the beginning of Chapter V, you
will be expelled and no longer allowed to attend classes) This is nothing
more than a dodgeball game, exactly the same as you did in Gym class. Win
the game and you unlock the Jock's Clubhouse as a new save (and sleep)
point. It is the building at the west end of the football field.


************************************************** **************
V. Chapterh V: The Fall And Rise Of Jimmy Hopkins, Age 15
************************************************** **************

*****A. Main Story Missions*****


1. Making A Mark --

Available 8:00 am to 11:00 pm
Unlocks mission 'The Gym Is Burning'
Unlocks mission 'Rats In The Library'
Townie respect +25
Jock respect -75
Greaser respect -75
Prep respect -75
Nerd respect -75

You can find this mission in the boys dorm in the hallway. You are the now
the King of Bullworth. All factions are singing your praise - well, there's
always Gary, but he's kind of on his own at this point - and all the gang
thinks it's time you made your mark on history. It's agreed that you are
going to put a great big tag on the front of Bullworth Town Hall. So off you
go. Grab a bike and head into town to the new marker. Find the alley next
to town hall where the marker is and climb the ladder to the roof. At the
top of this ladder, climb up on the ledge and get to the next ladder. When
you get to the top, look for yet another ladder and climb up to the peak of
Town Hall. Go to the mark and lay your tag down. It's not a very positive
statement for your classmates, but it's a statement nonetheless. You have
obviously caused a lot of trouble and your heat meter will show that. It's
not going to drain standing up there, so crawl back down to the alley and
hopefully you left the bike nearby so you can take off and drain away the
heat. When the heat is gone, go back to town hall and take up a position in
front of Town Hall and yank out your camera. Snap a good picture of your
artwork and you'll be prompted to take it back to the dorm. Take the pic
back and meet up with Petey at the dorm and he'll let you know that things
are not well in Bullworth. All the cliques are turning against you, and
Gary seems to be behind it. The mission is done, but the future is not
looking bright for you.


2. The Gym Is Burning --

Available 8:00 am to 9:00 pm (Apparently, you can plan the fire)
Unlocks mission 'Finding Johnny Vincent' if 'Rats In The Library' is
complete
Reward $30
Jock respect +15

This mission is found at the marker near the gym. At this point in the game
you have very few friends. On the Bullworth campus, you have NO friends, so
travel campus on a bike and avoid EVERYONE if possible, unless you just like
fighting. When you enter the marker, you find out that the gym is on fire
and Mr. Burton blames it on you, of course. It also seems that there are
people trapped inside. Seizing the opportunity to gain back some honor, you
volunteer to go into the gym and get them out. When the cut scene ends, you
are in the gym and there are fires all around you. The cops are on their
way, so this mission is timed. Run to the top of the stairs to the locker
rooms and grab the fire extinguisher off the wall. Go into aim mode and go
around the gym and put out all the fires. Extinguishing one of the fires
will let Mandy escape and she thanks you on the way out. Two students are
trapped under fallen objects. Approach the markers for those objects after
the fires are out and repeatedly press the triangle button to let them out.
For one of them, a fire will flare up blocking his escape, so grab the
extinguisher again and let him out. When the fires are out and everyone has
been saved, you ask Mandy what happened and she says she saw the pyro head
downstairs. Go down to the lower area where the locker rooms are and enter
the girls locker room (on the right). A townie bowls over you and knocks
you to the floor in his escape. The mission ends here.


3. Rats In The Library --

Available 8:00 am to 9:00 pm
Unlocks mission 'Finding Johnny Vincent' if 'The Gym Is Burning' is complete
Reward $30
Nerd respect +15


Time to earn a little respect back from the Nerds, so head to the marker at
the Library to start this mission. It seems the Library has been overrun
by rats and the Nerds are just too wimpy to take care of it. This mission
is pretty easy and pretty short. Just arm yourself with the slingshot,
keep your shot charged and walk around targeting the rats running around on
the floor of the Library. It is a timed mission, but it is, as usual,
pretty generous, so as long as you keep your shot charged and keep hitting
L1 to target the rats, you should easily clear out the required 20 rats to
complete the mission and earn back at least a little of the Nerds respect.
The $30 doesn't hurt either.



4. Finding Johnny Vincent --

Available 8:00 am to 11:00 pm
Unlocks side mission 'Townies challenge'
Unlocks mission 'Revenge On Mr. Burton'
Reward $30
Greaser respect +25

Time to get a little Greaser respect back, so head to the tunnel under the
train bridge in New Covington to meet up with Lola. Johnny is missing and
rumor has it that some dudes dressed in Asylum garb snatched him up. You
need to break him out of the Asylum to gain back some points with the
Greasers. The train bridge is probably the quickest route, but use the
route of your choice to return to the Asylum that (hopefully) you broke
Galloway out of. Head to the tree on the back side of the Asylum and drop
your way in as you did before. You should be able to go straight to the
front doors of the Asylum as long as you stay crouched and watch the route
of the patrolling orderlies. Get to the front door and enter the building,
and as usual, stay crouched. This time you have to go THROUGH the block
that Galloway was held on (If you didn't do this side mission, refer to the
side mission 'Galloway Away' in Chapter IV). Watch the path of the lone
orderly in that cell block and sneak around the pillars past him into the
next area. There is an orderly in there, but he is asleep in front of the
TV, so as long as you keep on creepin', he'll never see you. Go to your
right in this room and enter the next cell block. (STAY CROUCHED, NEVER
STAND UP!) Watch the patrol of the orderly in here and again make your way
to that far right cell where Johnny is. His door is locked and he needs you
to get into the control room to open the door. He tells you to grab an
orderlies uniform from the laundry to pull this off. Creep back to the
other end of this cell block and go through the door to the right. There is
a single orderly patrolling in there, and a wall that runs down the middle
of the room. Use the wall to your advantage and creep down to the other
end of the room to obtain the orderly uniform. Once you have it, feel free
to stand up and run to the next marker. Walk up and talk to the orderly and
you'll give him a break. When he leaves his post, go in and activate the
control to unlock Johnny's door. Run to the new blue marker that indicates
Johnny and he will tell you to follow him. The orderlies will be trying to
contain all the rest of the patients that you have just released, so you
should have little problem following behind. When you get to the rec room
(where the orderly was sleeping in front of the TV) all of the gates will
close around you. Look for the one that has no door behind it. Run up to
that gate and repeatedly press triangle to lift it. Use your map to find
your way the rest of the way out of the building. You may or may not
encounter patients along the way that will hinder your escape, but take them
out and don't let them get to Johnny. Johnny has a health meter and it
obviously should not be allowed to drain. The remainder of the path should
be quite clear and once you reach the morgue and step into the yellow
marker, the mission is over and the escape is successful.

5. Revenge On Mr. Burton --

Available 8:00 am to 7:00 pm
Unlocks side mission 'Smash It Up'
Unlocks mission 'Preppies Vandalized'
Reward $30

This mission is found in Blue Skies Industrial Park in front of Zoe's house.
Step into the marker there, and you'll meet Zoe. she's a hot little redhead
with a large amount of cleavage that seems to have been traumatized by Mr.
Burton. She seems to think you can help her get even with him. she sends
you off to find some bolt cutters behind the ****z Industries Hardware
store. Follow the marker on your map into the alley and the bolt cutters
will be lying there for your retrieval. Once you have them, meet Zoe in the
park in Old Bullworth Vale. Mr. Burton jogs here every morning and he seems
to have a weak bladder. When you meet Zoe, you'll give her the bolt cutters
and you will be sent off to take care of the other three Port-A-Potties in
the park. Run quickly to the three new markers on your map and watch what
is going on around you. You are also timed, so do this as quick as possible
as the time given for this mission is not as generous as it has been
previously in the game. Use your BRL or your slingshot to destroy the three
Port-A-Potties marked on your map. 3 Charged shots from the slingshot will
destroy each one. Be careful of cops or Mr. Burton as he jogs around the
park or your heat level will rise quite a bit and waste more time than you
have. Once all three Port-A-Potties are destroyed, meet back up with
Zoe where you first gave her the bolt cutters. When you get there, you'll
see that Mr. Burton is upset that he can't get to the closest toilet, and
he ends up having to run to the remaining toilet that you and Zoe have
rigged for him. When he goes inside, Zoe will lock him in. Climb on the
riding lawn mower parked nearby. Turn the mower around so the Port-A-Pottie
is between you and the railing, and ram the toilet over the rail. Enjoy
the rather disgusting cut scene, the $30 and the end of the mission.


6. Preppies Vandalized --

Available 8:00 am to 11:00 pm
Unlocks mission 'Expelled'
Reward $30
Prep respect +15
Townie respect -25

Go to the gym in Old Bullworth Vale and head up the stairs to your left as
you get inside to reach the marker at the top to start this mission. The
Preps are a little ****** off about their trophies being stolen and they
think you are responsible for it. Of course you attempt to convince them
that you aren't and vow to find out who is to clear your name. Head out of
the gym and over to New Coventry. Go to the yellow marker in an alley where
you run in to a couple of Greasers you think are responsible for the theft.
They convince you that they didn't do it, and point you in the direction of
some Townies at a warehouse in Blue Skies. Head to the new marker and enter
the warehouse. (NOTE: If you did not get all of the Tombstones during the
'Halloween' mission, what remained will be stored in this warehouse. You
don't have to get them now, but note this for future reference so you can
come back and get them.) You are now trespassing, so stay out of sight.
Make your way to the other end of the warehouse and climb the stairs up to
the next floor. Stop near the top of the stairs and turn around. Pull out
the camera and take a picture of the guy stuffing rats into the box. You
may notice, it is the same crate that you saw in 'Rats In The Library' not
long ago. When you have the picture, you'll hear the guys talking about
some other folks burning the trophies down at the docks. Quietly follow
these two guys out of the warehouse. You have a new marker down on the
docks to go to, and I'm not sure why, but I was on a bike and I passed by
the two guys from the warehouse on the way and they never looked twice at
me. Go to the new marker and once again, pull out your camera. Keep your-
self out of view, and snap a pic of the Townies burning the trophies. Once
you have that, you can hop on your bike, avoid any fights and head back to
the gym with your proof. They really don't care. Just be happy the mission
is over and you made a couple of bucks and some respect.


7. Expelled --

Available after a nights sleep after 'Preppies Vandalized'
Unlocks mission 'Busting In, Part I'

This isn't really a mission. It's just a cut scene. Report to the office
in the main school building to start this "mission". Crabblesnitch will
debase you, insult you, degrade you and then talk **** about you just
because it sounds like fun. In the end, you're expelled. You can no longer
attend classes, so if you haven't finished them by now, it sucks to be you.
He can't reach your mom, so he has to let you stay in the dorm, but that is
it. You can't wear the school uniform (like I have!) and you can't go to
class, so basically Bullworth is nothing more than a cot and three hots to
you. Enjoy the rest of Chapter V!!


8. Busting In, Part I --

Available 8:00 am to 11:00 pm
Unlocks mission 'Busting In, Part II: Showdown At The Plant'

This mission is found outside the boys dorm. You meet with Petey to tell
him the news of your recent demise and the two of you spend of few moments
debating which of you is more pathetic. Petey believes there is still
something you can do to earn back your respect, you just need the help of
the one guy who is too dumb to know he's supposed to hate you . . .Russell!
Grab a bike and head on up to Old Bullworth Vale to the yellow marker
outside of Russell's garage. When you enter the marker, Russell opens the
garage door and he's inside on a stole police bike! There is a scooter
parked next to him and he tells you to climb on it and follow him. Do this
and take off down the road after him. You have a little bit of heat for not
wearing a helmet, but during the course of this trip over to Blue Skies
Industrial Park it was never an issue for me. Just follow Russell, because
they just have to think riding around on a stolen police bike is a larger
offense. When you arrive at the ****z Factory, you'll find that the
entrance is barricaded. In typical Russell style, he guns the bike and
plows through the barricade allowing you access to the ****z Factory. The
mission ends here, and the next mission begins automatically. (No, not yet.
You didn't think the game was going to end that easy, did you?)


9. Busting In, Part II: Showdown At The Plant --

Unlocks mission 'Complete Mayhem, Part I: Save Russel'
Townie respect +100

Russell manages to still be able to walk after his stunt, but when the cops
arrive he beats it out of there. Zoe walks up and tells you that you need
to find the Townie leader, Edgar. She says you can't get to him while the
plants power is out, so you're going to have to get it turned back on. Two
new markers appear on your map to indicate the two switches you have to
activate to turn the power back on. Zoe's health meter now appears on the
right side of your screen and if she gets knocked out, the mission is
failed. That said, never once did Zoe get attacked during this entire
mission for me, so I'm not sure where she is supposed to run into danger.
Through the nearby gate where the first switch is, there are two townies
waiting to give you a beat down. Take them out with long distance scoped
shots from the slingshot, or just go in and beat them down. They aren't all
that vicious. When they are down, go up the short set of stairs nearby and
activate the first switch. Come back down the steps and crawl under the
fallen transformer to get to the next switch. There are two more townies on
the other side of the transformer, so take them down as well and go up
another short set of steps to get to the second switch. When you've taken
care of the second switch, crawl back under the transformer and go back over
to Zoe. Now you've got to follow her over to the Red Star building. She
will be a blue dot on your map if you lose her, but you shouldn't. She will
stop near a barricade and tell you the switch for the security gate is in
the office. Go into the building on the left of the barricade and find the
switch in the far left corner. Press it and head back out to Zoe. Now
follow her again. As you travel to the next point, Zoe will tell you that
to get to Edgar, you've got to get through Omar first. Omar has the key to
the Chemical Plant where Edgar is hiding. During this trip, a townie will
pop out armed with firecrackers. Take him down as quickly as possible,
because you are soon going to need all the health you can get your hands on.
When Zoe stops at the next gate, she tells you to find your way through the
trainyard. You'll leave Zoe once again and head back the way you came.
Work your way amongst the train cars until you find the track switch that is
now indicated by the latest yellow marker. Activate the switch and one of
the train cars will rotate. Another marker will appear on your map
indicating another track switch, so make your way to it and activate it to
rotate the car once again. You will now be able to get into an alley. Be
aware of the townies on the other side of the barricade as you approach.
They will come after you as soon as they see you, so you'll want to take
care of them as soon as possible. You may be able to get rid of them with
scoped slingshot shots before they even see you coming. Climb over the
barricade and keep going. You'll pass by Zoe who is standing on the other
side of the gate. Continue along the walkway and be ready to take out two
more Townies along the way. Make your way around the building to eventually
reach the switch. Activate it and Zoe will be able to get in. Turn around
and jump over the collapsed section of fence to the road. Go through the
gate and resume following Zoe to the Chem-O plant. There is a sizable group
of Townies standing inside the entrance to the plant, but Zoe provides as a
suitable distraction for them. She'll be just fine, so you don't have to
worry about her. Run past the group and run around the spiral walkway that
leads up to the roof. Arm yourself with something powerful, preferably the
Spud Cannon before you get to the top. When you get up there, Omar will be
there with two buddies. They are all carrying boards, so it's important to
get them taken care of from a distance if at all possible. If not, grapple
with them and try to get a board. Take them all out and when Omar goes down
he'll drop the key that you need to get into the Chem Plant. Head to the
nearby door to enter the plant and walk to the next door to use the key and
begin the battle with Edgar.

It's kinda creepy in here and Edgar is going to make you chase him a bit
before you can fight him. He takes an elevator down to a lower floor,
leaving you with your own creativity to figure out how to get down there.
To the right of the elevator there is a ladder, so get on it and slide down
to the bottom. Go to the other end of the short catwalk and drop down to
the chemical cylinders below to get to another piece of catwalk. There is
an automatic camera angle here that is kind of annoying, but maneuver it the
best you can and when you get to the piece of catwalk, drop down and crawl
under some pipes to continue. When you come out on the other side, walk to
the end of the platform and walk carefully across the thin pipe to the
broken catwalk on the other side. Take the ladder down that you find at
the end of this catwalk. You'll now have another thin pipe to walk across
to get to the next platform. It's longer than the last, so just be careful.
If you fall off, you will grab the pipe and you can pull yourself back up by
rapidly pressing the triangle button. When you get to the next platform you
will find another ladder that you can slide down. When you get to the
bottom and move on, you'll get a cut scene and the first half of the fight
with Edgar will begin. Get ready for a good fight because this is by far
the hardest battle in the game, harder even than the final battle. Edgar
will rip a pipe off the wall, a BIG one and start to come after you with it.
There is a panel lying on the floor that you can pick up and use as a shield
by pressing L1 to avoid Edgars attacks. After Edgar swings the pipe, he is
momentarily tired, so use this opportunity to smack Edgar with the panel a
few times to wear him down. If you drop the panel, or it gets destroyed
after a number of blocks, there are more panels on the wall you can grab
indicated by yellow arrows. When about a third of Edgars health is worn
down, he will run away and head down a set of stairs. Wait for the steam to
subside and follow him down. Edgar will meet you with the pipe once again,
but to even the odds a bit, you can now grab a pipe of your own off the wall
which are indicated by yellow arrows. Apparently you are in better shape
then Edgar, so start pounding the hell out of him with the pipe. Don't give
him a chance to swing back, just keep on pounding. If he gets a shot in,
he'll do considerable damage to you, so just don't let him. Keep pounding
him with the pipe. If you lose it, just run and grab another one off the
wall. Beat him down until his health meter is empty. When the battle is
over, the mission is finally complete and you learn the truth behind the
entire plan. Gary is responsible for the whole mess, and now that you have
earned Edgar's respect, he agrees to help you take down Gary.


10. Complete Mayhem, Part I: Save Russell --

Available 8:00 am to 7:00 pm
Unlocks mission 'Complete Mayhem, Part II: Bullworth Academy'

Go to Zoe's house in Blue Skies Industrial Park to find the marker for this
mission. Zoe tells you that Bullworth Academy has broken out in a riot and
everyone is pretty much fighting everyone. You're going to need Russell's
"talents", but he's hiding out in the slaughterhouse because the cops are
after him for the motorcycle theft. Head to the new marker on the map near
the Power Plant entrance. You see a couple of patrol cars and cops there,
but until you pass through the entrance, you have nothing to worry about.
As soon as you enter, watch the line of sight indicators on your radar to
stay away from the cops, because you are now trespassing. Stay near the
walls furthest from the cops to stay out of their view and quickly get to
the bike that avails itself a short ways in. Hop on the bike if you need it
to escape the view of the cops if you are seen. Follow the route through to
the marker that indicates Russell. When you get close to the slaughterhouse
get off the bike, stay to the left side wall to avoid the gaze of the cop
and get to the open door of the slaughterhouse. When you get to the door,
sprint on in and meet up with Russell. He smells like MEAT! Yummy! Now
it's a short run as you follow Russell to the main gate. When you've run
far enough, you'll get a brief cut scene as Russell snatches you off the
sidewalk to avoid the persuing (and apparently pretty dumb) cops. The
mission is over and the next one begins automatically. (No, not yet,
almost though.)


11. Complete Mayhem, Part II: Bullworth Academy --

Unlocks mission 'Final Showdown'

This mission begins outside the now locked gates of Bullworth Academy.
Edgar is there with some buddies and with Russell's words of wisdom, you
convince your new friends to help you take back Bullworth Academy. The
locked gate proves little match for Russell and the mayhem begins. At this
point you are on the campus and the whole place is in chaos. Ignore the
fights all around you. You need to get to the leaders of all the cliques
to stop this disaster. Russell travels with you as you head to the four
new markers on your map. They are as follows and can be done in any order
you choose:

The Greasers: Johnny Vincent-
Johnny is the closest. He's taken control of the girls dorm and is inside
vandalizing it with two buddies. Russell fights with the two buddies as
you and Johnny face off. It's pretty much just a normal fight, so use all
of the fighting moves you have learned to take Johnny down pretty quickly.
When he is down, help Russell take out the other two and you've accomplished
your first objective for this mission. Russell has a health meter that you
can not allow to drain during this mission, but he's a beefy son-of-a-gun
so he tends to hold his own pretty well. Just keep an eye on the meter as
it may start to drain as you near the end of the mission.

The Jocks: Ted-
The Jocks hate knowledge, so they are over trashing the Library. Enter the
Library to find Ted and two of his cronies vandalizing the place. The idea
is the same here as it was with Johnny, only this time two of the jocks have
bats, so you should focus first and foremost on getting one of those bats
in the interest of both yours and Russell's health. Pull this off and give
these three the beat down they deserve, and objective #2 is complete.

The Preps: Derby-
These guys are pretty lame because they aren't destroying anything. They
are just hanging out at Harrington House being full of themselves. The
fight these three give you is not so much lame. Remember that these guys
are boxers, so their punch packs -uh- a punch. Take out Derby as quick as
you can and rescue Russell from the other two before he takes on too much
damage. At this point, Russell's health meter was down in the yellow, so
keep an eye on him for the final fight, but I saved the Nerds for last so
there isn't a whole lot to worry about. When the three Preps are down, the
objective is complete and you can move on to the last clique. . . .

The Nerds: Earnest-
These morons are starting fires in the gym again. (Guess they didn't learn
anything after you had to RESCUE them the last time) Earnest is all geeked
out in his military garb and bandana and his two buddies are just --well,
they're just Nerds. Earnest needs convincing that Gary is not the answer
to his problems. So you and Russell proceed to give them a good pounding.
When you have these three beat down and "convinced", you have completed this
final objective.

Now you have to head to the main school building to meet up with Edgar. The
only door that is open is the front door, so run around to it and enter the
school. When you get in, Edgar takes off to further help some people and
you get ambushed by some prefects Gary has inducted into his "circle of
friends". They knock you down and take all of your weapons, including your
slingshot, so you are left with nothing but your wits and your fists.
Russell comes to your rescue and chases off the prefects. Gary entertains
you over the school loudspeaker with his delusions of grandeur and when he
is finished, you find yourself on some scaffolding high up on the outside
of the school building. The chase here is kind of repetative, but there are
some things to watch out for along the way. You will have to tip toe your
way across a couple of planks and climb a few ladders as you chase Gary up
the building. You're not fighting Gary yet, so don't rush yourself. Gary
will throw bricks at you as you cross the planks. You got stripped by the
prefects, so you've got nothing to throw back so don't even try. Sometimes
the bricks will hit you, sometimes they won't. When they do, you'll be
knocked off the plank, at which point you will automatically grab it and you
have to rapidly press the triangle button to pull yourself back up. Each
time you get close to Gary, he will move further along this harrowing path.
As you climb the ladders, Gary will attempt to dump wheelbarrows full of
bricks down the ladder as you climb. You see him doing it and you've got
plenty of time as you are climbing to push the left analog stick either to
the right or left to stay out of the path of the falling bricks. When you
reach the top of the building, you'll be up near the school bells. Walk
carefully through them because as you approach them, some of them will fall.
When you pass through the other side of the bells, you have Gary trapped at
the edge of the building. Enjoy the cut scene as you grab hold of him and
fall off the edge. The mission ends here, and the final battle begins.
(Yes, you're finally at the end of the game!)


12. Final Showdown --

Unlocks Chapter VI: Endless Summer
Respect +100 from all cliques

For a final fight, this was kind of weak. Your on a scaffold on the side of
the building. There's not a lot of room to move around, but fortunately,
Gary can't fight worth a damn. Use your vast collection of fighting moves
to beat down Gary's health meter. When about a third of his health is
drained, he'll grab you in a grapple and attempt to talk to you. Repeatedly
press the triangle button to break the grapple and the scaffold will
collapse and you'll find the two of you on yet another scaffold below.
Repeat the procedure outline above and you'll drop two more times before you
finally drain Gary's health meter. The final fall will drop you through the
glass ceiling of Dr. Crabblesnitch's office where the final cutscene begins.
Watch as you untie Dr. Crabblesnitch and earn back the respect of the school
and it's inhabitants. Enjoy the moving moment as all the cliques gather
outside the school to revel in the greatness that is Jimmy Hopkins, and the
newly reinstated Bullworth Academy student, Zoe plants a wet one on you.

Neil
27-12-2006, 01:48 PM
There is no way you wrote all that, you need to give where you got that from credit =/

Describe
27-12-2006, 01:57 PM
I pretty much thought i did ,

Anyway Candieladie from gamefaqs gave me permission to post this up.

Youheard
27-12-2006, 02:02 PM
Yeah you need to give credit and the game was easy enough anyway. Shouldn't really need a guide for it.

Describe
29-12-2006, 06:29 PM
i have gave credit :rolleyes:

Jõnathan
29-12-2006, 06:50 PM
Why don't you just buy the guidebook from CHIPS for £12?
And anyone can see that at any time.
Tbh, Eric Waechter's guide is easier to use.
www.candiedskull.com/bully (http://www.candiedskull.com/bully)

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