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View Full Version : New GTA IV facts and pics



chips
24-05-2007, 11:02 PM
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Though this intriguing first look, Rockstar has hammered home a very clear message - this is not the GTA we knew before. It's even more adult (if that's possible), deals with serious issues, has a less 'cartoonified' art direction and a cityscape that looks and feels more naturalistic then we've seen in any next-gen console game to date. Furthermore, central character Niko Bellic's gait is now that of a human, not a caricature. You can see this in the way his head moves when he walks, that he climbs steps rather than gliding up them, that his hands grip objects and weapons. It's a world (and about 2,500 miles) away from GTA's last major outing in San Andreas.
While the demo is simply a short tour of one small area of the fictional Liberty City with no missions or combat, small hints of the revitalised core GTA gameplay are revealed. Niko is shown entering a house in Broker (based on Brooklyn) and there's not a single pause for loading. That's a new and important development only possible with the power PS3 and Xbox 360 offer. In the house he draws a weapon and backs up against a wall before cautiously entering the front room, through a kitchen and out the back into the alley behind the house where a group of hobos are warming their hands around a fire in an oil drum.

Later we see him steal a car. Gone is the repeated animation of him comically yanking the door open of what would most likely be a locked car. Now Niko is seen breaking the window, reaching in and flicking the lock it before driving off. Rockstar mention that Niko may also be required to hotwire the car in some situations. In addition, the driving model has been much improved. You know how in previous GTA's cars always seemed overly exaggerated in handling, making it difficult to keep them in one piece for longer than a few minutes? Now vehicles handle far more authentically allowing for precise control at slow speeds.









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While there'll almost certainly a redesigned HUD and the all important map, essential in a city the size of New York (supposedly the same scale as San Andreas), Rockstar still hasn't decided whether all the lurid markers will appear in GTA IV. A possible solution might be, for example, giving doors you can enter a slightly different shade of colour. It's a better option than sticking a big pink arrow over them, which would feel distinctly at odds with the gritty, muted palette. In our view, not compromising player navigation is most important, but it would seem an injustice to sully the striking vision of Liberty City with garish, flashing screen furniture.

The ebb and flow of the world around you is noticeably more advanced than seen in San Andreas or Vice City, where regardless of the time of day, the same amount of cars and pedestrians would loop their way around the streets. In GTA IV it's much more complex - in the harsh dawn sun the streets are quiet before a commuter rush around 9am when you'll see office workers making their way to the daily grind. In the late evening there'll be less people and traffic about. Equally (and we'll be interested to see how in depth this is) workers go about their business depending on their vocation. We're shown this when Niko arrives at a ship yard by the river where a group of employees go about their boat-based business.

While we might appear to be obsessed by game locations (see here (http://www.gamesradar.com/gb/ps3/game/news/article.jsp?sectionId=1006&articleId=200704191564744050&releaseId=20060308105930968037) and here (http://www.gamesradar.com/gb/ps3/game/news/article.jsp?sectionId=1006&articleId=20070330121612607036&releaseId=20060308105930968037) ) it's good to hear that pretty much all the obvious New York locations will be immortalised in Liberty City. However, this is still an interpretation of the Big Apple, and so not every street is in there - this isn't The Getaway for New York. Whether it has an importance to missions is unclear, but each street is now individually named. This suggests that Niko will be required to navigate in a more traditional manner rather than simply relying on a marker point on a map. It's also made clear, that Niko's main method of communication will be a mobile phone and for the first time, the player will be able to call other characters, rather than wait for them to call you.




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While, it's difficult to tell from the released screenshots, the Twin Towers of the World Trade Center are absent (the game is set in the 'now') and Rockstar has stated that 9/11, or a fictional version of it, will feature in the story line of the game at some level. We were told that, wisely, the story would more likely deal with the way that people have sought to capitalise on the tragedy rather than address it directly. Which leads us on to planes, or lack of them.


Aside from the obvious, tasteless, YouTube videos that flyable planes might give way to, the main reason for their omission is the pointlessness of a jet when the game is based in a single city. Why (and how) would you fly from The Bronx to Coney Island in real-life? Instead, we get helicopters, which is a great compromise, and certain to be a neat way to get round the city - the final section of the demo focuses on the sheer scale of the game world with Niko surveying an expansive cityscape from the riverside at sunrise.

As well as a lack of planes, certain other GTA trademarks have been omitted. The amusing, yet peripheral character customisation elements that allowed you fatten up your CJ or make him strong, are out and Niko's character is more likely to change as a result of certain emotional situations that will arise as the story unfolds. Equally, while the plot still retains a black sense of humour, comedic situations such as driving a Hovercraft through Time Square are not on the cards. Incidentally, boats will still play a big part in transport (what with Manhattan being on an island) as will an underground train network.





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In truth, many other games would never get away with expecting tens of media outlets to produce previews based on the same 15 minute demo. But the GTA series isn't 'many other games'. During this short showcase so much is promised and even more left for later timed reveals. Things like missions, weapons, vehicles, characters, new game mechanics, with which we'll be able to build a bigger picture of what actually playing the game will be like. Until then all we can do is imagine what Rockstar has up its sleeve. Let’s just hope - as it managed with the leap from GTA 2 to GTA 3 - this generational progression succeeds in being even better than we can imagine

:Hazel
25-05-2007, 11:42 AM
oo im counting down, i cant wait for this one :P

dannyisnotamazing
25-05-2007, 12:06 PM
This one actually looks and seems very good. ^_^

However you see the previews and such, then when you play the game it's nothing like it. That can be a little annoying. >.<

---MAD---
25-05-2007, 03:07 PM
I am quite disappointed to see planes being removed and all the gym work etc as that gave the game a more real feel and something to do when bored in game.

I am glad to see trains being introduced and I understand why planes where removed (it takes a lot more time to actually code having planes etc because of the fact you have to have upper views of everything and also have levels above buildings you can fly at etc, its not as simple as some think ;)).

Graphics look good but I wonder if the game play will be as good. Only time will tell.

+rep for the detailed post :).

Neil
25-05-2007, 03:13 PM
I am quite disappointed to see planes being removed and all the gym work etc as that gave the game a more real feel and something to do when bored in game.

I am glad to see trains being introduced and I understand why planes where removed (it takes a lot more time to actually code having planes etc because of the fact you have to have upper views of everything and also have levels above buildings you can fly at etc, its not as simple as some think ;)).

Graphics look good but I wonder if the game play will be as good. Only time will tell.

+rep for the detailed post :).

Only reason planes are not in it because who flys from one side of New York to the other? Lol and I guess some people we "re-create" september 11th and post on youtube and stuff

Trains have been in GTA since GTA 3 xD I think they were removed in GTA VC but they were back in SA and you could drive them xD

---MAD---
25-05-2007, 03:26 PM
Only reason planes are not in it because who flys from one side of New York to the other? Lol and I guess some people we "re-create" september 11th and post on youtube and stuff

Trains have been in GTA since GTA 3 xD I think they were removed in GTA VC but they were back in SA and you could drive them xD
People can "re-create" anything so game developers should never use that as an excuse since its silly. Only the sick minded or bored people would want to re-create it anyway. But I guess its a fair point about it being 1 city, although I am sure there are small landing strips somewhere on manhatten ;).

Btw, on the trailer (here: http://www.rockstargames.com/IV/trailer_splash.html) theres a building with a sign at the top saying "GetaLife" haha.

dannyisnotamazing
25-05-2007, 03:29 PM
People can "re-create" anything so game developers should never use that as an excuse since its silly. Only the sick minded or bored people would want to re-create it anyway. But I guess its a fair point about it being 1 city, although I am sure there are small landing strips somewhere on manhatten ;).

Btw, on the trailer (here: http://www.rockstargames.com/IV/trailer_splash.html) theres a building with a sign at the top saying "GetaLife" haha.
I'm a bit disapointed about plains, it kind of cures my boredom just flying them randomly.

Trains have been in for a while, since GTA 2. (On PC anyway) but you couldn't drive them manually, you could do that since Vice City I believe.

I don't really know though lol. ):

Neil
25-05-2007, 04:24 PM
People can "re-create" anything so game developers should never use that as an excuse since its silly. Only the sick minded or bored people would want to re-create it anyway. But I guess its a fair point about it being 1 city, although I am sure there are small landing strips somewhere on manhatten ;).

Btw, on the trailer (here: http://www.rockstargames.com/IV/trailer_splash.html) theres a building with a sign at the top saying "GetaLife" haha.

Yea I'm sure we'll come across an airport at some point in the game because obviously people can fly into New York from a different state but that's hardly the case in this because it's only 1 city, I'm really looking forward to how they've sectioned it though, it'll be quite interesting to see what problem permenantly stops us leaving New York xD

Simmzay
25-05-2007, 05:54 PM
Graphically sound and I would bet the game will be just as good.

Aflux
25-05-2007, 06:48 PM
No source then?

Plane's aren't in because they're not needed; not because they can't be arsed in coding them in.

Wootzeh
25-05-2007, 07:33 PM
Yea I'm sure we'll come across an airport at some point in the game because obviously people can fly into New York from a different state but that's hardly the case in this because it's only 1 city, I'm really looking forward to how they've sectioned it though, it'll be quite interesting to see what problem permenantly stops us leaving New York xD
I'm not sure where I read this, but I read somewhere that there is an airport. I'll try and find a quote.
http://www.gta4.net/news/3865/grand-theft-auto-iv-preview-in-official-playstation-magazine/
use ctrl + f and search for airport.

GommeInc
26-05-2007, 05:34 AM
Trains have been in since GTA 1. I remember pushing people into the tracks getting electrocuted. Not sure about GTA 2 though, I don't remember trains in that. GTA 3 had the supported train/s which went around above the ground. Vice City never had them and San Andreas had the trains which went around the whole map. I think GTA 3 trains allowed you to ride in them as a passenger?

Neil
26-05-2007, 07:44 AM
Trains have been in since GTA 1. I remember pushing people into the tracks getting electrocuted. Not sure about GTA 2 though, I don't remember trains in that. GTA 3 had the supported train/s which went around above the ground. Vice City never had them and San Andreas had the trains which went around the whole map. I think GTA 3 trains allowed you to ride in them as a passenger?

Oh yea GTA1 did have them cause you used to be able to push people onto the tracks :P I know you can't on GTA2 but I'm pretty sure they first properly appeared in GTA3 when you could ride them they were removed in VC, not sure why then San Andreas was the first one you could steal them, I think GTA3 also had underground trains but yea you could only ride as a passenger in GTA3

:Liam
26-05-2007, 07:55 AM
As stated before, there isn't any planes, but players will be able to pilot helicopters. The reason being that there is not enough room for flying, and crossing the map will be too fast this way. One airport is confirmed to be in the game. From GTA4.net

GommeInc
26-05-2007, 07:57 AM
Oh yea GTA1 did have them cause you used to be able to push people onto the tracks :P I know you can't on GTA2 but I'm pretty sure they first properly appeared in GTA3 when you could ride them they were removed in VC, not sure why then San Andreas was the first one you could steal them, I think GTA3 also had underground trains but yea you could only ride as a passenger in GTA3
You could drive them in the first one I think? It was either the PC version or the PS version that allowed you to. I remember pulling up to the station and hitting the people because for some strange reason, they liked standing either on the tracks frying themselves or on the edge so when the train came along, they got hit. GTA is like the world but with more mindless drones :D

Neil
26-05-2007, 10:42 PM
You could drive them in the first one I think? It was either the PC version or the PS version that allowed you to. I remember pulling up to the station and hitting the people because for some strange reason, they liked standing either on the tracks frying themselves or on the edge so when the train came along, they got hit. GTA is like the world but with more mindless drones :D

Must of been PC version, I had it on PS and I don't even remember being able to get in the trains on the first one :P

Ras
27-05-2007, 10:32 AM
Still.. Remember its graphics with ps3 & xbox360 ;D

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