Jamesy
15-07-2007, 09:41 AM
No idea if posted before, But i found this on another forum, but the thread had been closed by the maker because it didnt work for him. So i chased it up on google:
And here it is (http://www.flightgear.org/index.shtml)
http://www.flightgear.org/Gallery-v0.9.10/Source/777-dusk-1.jpg
And concorde.
http://www.flightgear.org/Gallery-v0.9.10/Source/concorde-gui.jpg
You have to download more aircraft off the site, But they are free too :)
The download speed for me is quiet quick, around 65 KB/s so i have another 30 mins to wait.
If a thread like this been made before, My bad and this can be closed :)
Oh yh nearly forgot, Hardware requirements!
Flight Gear is a fairly typical OpenGL application in terms of it's performance and hardware requirements. It requires a reasonable hardware accelerated 3D card with OpenGL drivers to achieve smooth frame rates. Software only rendering typically yields frame rates in the neighborhood of several seconds per frame. But, with a 3d accelerated card you can expect much higher. On a 2-3Ghz class CPU with a GeForce card, frame rates in excess of 60 fps are reasonable to expect in most situations. The actual frame rate varies of course with scene complexity (which changes from area to area and changes as your view direction changes) and the specific details of your hardware
And here it is (http://www.flightgear.org/index.shtml)
http://www.flightgear.org/Gallery-v0.9.10/Source/777-dusk-1.jpg
And concorde.
http://www.flightgear.org/Gallery-v0.9.10/Source/concorde-gui.jpg
You have to download more aircraft off the site, But they are free too :)
The download speed for me is quiet quick, around 65 KB/s so i have another 30 mins to wait.
If a thread like this been made before, My bad and this can be closed :)
Oh yh nearly forgot, Hardware requirements!
Flight Gear is a fairly typical OpenGL application in terms of it's performance and hardware requirements. It requires a reasonable hardware accelerated 3D card with OpenGL drivers to achieve smooth frame rates. Software only rendering typically yields frame rates in the neighborhood of several seconds per frame. But, with a 3d accelerated card you can expect much higher. On a 2-3Ghz class CPU with a GeForce card, frame rates in excess of 60 fps are reasonable to expect in most situations. The actual frame rate varies of course with scene complexity (which changes from area to area and changes as your view direction changes) and the specific details of your hardware