FatJoe
28-08-2007, 12:50 PM
During the great god wars (http://www.runescape.com/kbase/view.ws?guid=godwars), many smaller battles were fought between the followers of different deities. Sometimes these battles were fought for strategic advantage, many for items of power and others due to age-old enmities. One battle was fought over the possession of an extremely powerful weapon: the godsword. (http://www.runescape.com/kbase/view.ws?guid=melee_other_items)
History has it that the aviantese were protectors of the godsword and, when attacked by followers of Zamorak, several other gods came to their aid; fighting to stop the sword falling into the hands of the one they call the Usurper. The followers of Armadyl, Bandos and Saradomin struggled against an army of Zamorakians and, during this battle, the sword became shattered. Both sides cast powerful spells, attempting to destroy their enemies and freeze them into solid statues of ice. Now, after aeons have passed, the path is clear to explore these caves, but beware: the denizens of the caves are thawing out!
Any adventurer brave, strong or foolish enough can explore the caves, finding rich rewards for their efforts. Aside from the godsword - a two-handed weapon that allows you to change the hilt once it has been reforged, using a variety of special attacks - there is a new set of melee armour (http://www.runescape.com/kbase/view.ws?guid=melee_third_age_equipment), a level 70 Ranged (http://www.runescape.com/kbase/view.ws?guid=ranged_more_ranged_armour) and a combination battlestaff (http://www.runescape.com/kbase/view.ws?guid=magic_magical_equipment) for mages. It is also rumoured that one of the new Slayer creatures (http://www.runescape.com/kbase/view.ws?guid=slayer_creature_table) in the dungeon may be in possession of a pair of dragon boots (http://www.runescape.com/kbase/view.ws?guid=melee_dragon_items)!
The dungeon complex itself covers four mapsquares and contains a new race, four boss-monsters, new Slayer creatures and a host of old enemies for you to fight. Keep in mind that these creatures hark back to a different, harsher time when only the fittest survived. Expect, then, to find that your adversaries are slightly more powerful than their modern-day counterparts!
Where to begin the God Wars Dungeon (http://www.runescape.com/kbase/view.ws?guid=godwars)
North of the Troll Stronghold
Requirements to access the God Wars Dungeon (http://www.runescape.com/kbase/view.ws?guid=godwars)
Either:
Level 60 Strength
or
Level 60 Agility
Requirements to access the god areas
Saradomin's Encampment (http://www.runescape.com/kbase/view.ws?guid=saradomin_s_encampment) - Level 70 Agility
Armadyl's Eyrie (http://www.runescape.com/kbase/view.ws?guid=armadyl_s_eyrie) - Level 70 Ranged
Bandos's Stronghold (http://www.runescape.com/kbase/view.ws?guid=bandos_s_stronghold) - Level 70 Strength
Zamorak's Fortress (http://www.runescape.com/kbase/view.ws?guid=zamorak_s_fortress) - Level 70 Hitpoints
In other news...
The introductory offer that Thessalia, Reinald and the Hairdresser were giving to players for changing their clothing and hairstyles has ended. While they love doing what they do and are happy to assist in your fashion needs, they still need to earn some money!
We've removed the obstruction from Guthix's eye, so any tears shed in the Tears of Guthix minigame will be vivid colours once more, instead of the grey they've been for the last few weeks.
Trouble has been averted in the Trouble Brewing minigame. Players can no longer trade torches with each other in this game. This was making the sabotage of the bamboo pipes, water pump and boiler easier than intended. Rest assured, you can still set fire to all of these to slow the progress of the other team.
We've also fixed a minor issue with the various chat icons at the bottom of the screen. They should update correctly when you have read the messages in your 'All' channel.
History has it that the aviantese were protectors of the godsword and, when attacked by followers of Zamorak, several other gods came to their aid; fighting to stop the sword falling into the hands of the one they call the Usurper. The followers of Armadyl, Bandos and Saradomin struggled against an army of Zamorakians and, during this battle, the sword became shattered. Both sides cast powerful spells, attempting to destroy their enemies and freeze them into solid statues of ice. Now, after aeons have passed, the path is clear to explore these caves, but beware: the denizens of the caves are thawing out!
Any adventurer brave, strong or foolish enough can explore the caves, finding rich rewards for their efforts. Aside from the godsword - a two-handed weapon that allows you to change the hilt once it has been reforged, using a variety of special attacks - there is a new set of melee armour (http://www.runescape.com/kbase/view.ws?guid=melee_third_age_equipment), a level 70 Ranged (http://www.runescape.com/kbase/view.ws?guid=ranged_more_ranged_armour) and a combination battlestaff (http://www.runescape.com/kbase/view.ws?guid=magic_magical_equipment) for mages. It is also rumoured that one of the new Slayer creatures (http://www.runescape.com/kbase/view.ws?guid=slayer_creature_table) in the dungeon may be in possession of a pair of dragon boots (http://www.runescape.com/kbase/view.ws?guid=melee_dragon_items)!
The dungeon complex itself covers four mapsquares and contains a new race, four boss-monsters, new Slayer creatures and a host of old enemies for you to fight. Keep in mind that these creatures hark back to a different, harsher time when only the fittest survived. Expect, then, to find that your adversaries are slightly more powerful than their modern-day counterparts!
Where to begin the God Wars Dungeon (http://www.runescape.com/kbase/view.ws?guid=godwars)
North of the Troll Stronghold
Requirements to access the God Wars Dungeon (http://www.runescape.com/kbase/view.ws?guid=godwars)
Either:
Level 60 Strength
or
Level 60 Agility
Requirements to access the god areas
Saradomin's Encampment (http://www.runescape.com/kbase/view.ws?guid=saradomin_s_encampment) - Level 70 Agility
Armadyl's Eyrie (http://www.runescape.com/kbase/view.ws?guid=armadyl_s_eyrie) - Level 70 Ranged
Bandos's Stronghold (http://www.runescape.com/kbase/view.ws?guid=bandos_s_stronghold) - Level 70 Strength
Zamorak's Fortress (http://www.runescape.com/kbase/view.ws?guid=zamorak_s_fortress) - Level 70 Hitpoints
In other news...
The introductory offer that Thessalia, Reinald and the Hairdresser were giving to players for changing their clothing and hairstyles has ended. While they love doing what they do and are happy to assist in your fashion needs, they still need to earn some money!
We've removed the obstruction from Guthix's eye, so any tears shed in the Tears of Guthix minigame will be vivid colours once more, instead of the grey they've been for the last few weeks.
Trouble has been averted in the Trouble Brewing minigame. Players can no longer trade torches with each other in this game. This was making the sabotage of the bamboo pipes, water pump and boiler easier than intended. Rest assured, you can still set fire to all of these to slow the progress of the other team.
We've also fixed a minor issue with the various chat icons at the bottom of the screen. They should update correctly when you have read the messages in your 'All' channel.