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View Full Version : 3 September 2007 - Behind the Scenes



LiveToDie
03-09-2007, 08:47 AM
September will begin with a continuation of the popular gnome quests. Activity around the gnome-infested areas of RuneScape has increased after the “Fluffy” incident back at the Grand Tree. Why exactly has Glouphrie’s name resurfaced after such a long time in exile? Where does Golrie get his weird artefacts from? Who is his grandfather? What was that strange coin machine really all about? How many gnomes does it take to change a Dorgesh-Kaan lightorb? All these questions may well be answered in the next gnome quest, The Path of Glouphrie.
Did you ever think it was strange that every pirate in Brimhaven wears an identical black outfit while the pirates of the Asgarnian Ice Dungeon and deep Wilderness wear red? Pirates aren't known for their strict adherence to uniforms or laws, or anything else for that matter (although some pirates will swear by the Pirate Code, others will merely swear about it). So this month they'll be casting off their monotonous garb and donning a far more varied range of costumes and clothes to make even the most swashbuckling pirate reach for his fashion magazine. Perhaps you'd best not ask where they'll be getting this fancy new stuff though, or whether they're planning to pay for it.
Children of all shapes and sizes across the world will also be getting a makeover this month, if they can be persuaded to stand still long enough for the Makeover Mage to work his/her magic.
September will also bring you the next Achievement Diary. Following its success in the first of the Guaranteed Content polls, players will be able to explore the city of Varrock and surrounding areas; ranging from the small town of Edgeville to the west, through to the east near Paterdomus, the Temple on the edge of Morytania. Discover areas you may not have seen before in Varrock and complete the various tasks to obtain very useful rewards! You may be surprised at what you can do in this popular region.
The druids and herbalists had their annual convention and felt that identifying the herbs really wasn't the hard part of their job. The hard part was cleaning the leafy things! So the herbalists will be busy later this month, identifying everyone's herbs and sorting them into cleaned and grimy instead of identified and unidentified. So don't be surprised when you see your herbs' names change, it's just your friendly neighbourhood herbalist giving you a hand. This should make it easier for you to know when you're buying a specific herb, rather than ending up with something you don't want. They've also gone around properly naming all of your unfinished potions, so you'll know exactly what you have in that odd-coloured vial.
Ever since the Zamorak Magical Institute discovered that Saradomin's wizards had found altars to create runes, they've been itching to get an altar of their own. Their time has almost arrived: a new altar has been unearthed and it is unlike anything the mages have ever encountered. It will grant the ability to create runes higher than their normal skill requirements, but it's just a wee bit unpredictable...
You'll also be getting a new Players' Gallery, Postbag from the Hedge and a new entry for the Lores and Histories.......

BobX
03-09-2007, 09:45 AM
Rubbish BTS, its all graphics updates of pointless things that we dont use..

now it just has blood alter at the end.. whats the point. they need more better stuff =[

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