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Fez
18-10-2007, 09:51 PM
Play Magazine (I thinkles) mensioned these

The editors of the magazine saw pedestrians reading newspapers, people gesturing as they talked on public phones and people sitting and chatting at bus stops.Some of them even visibly flicked dust off of their trousers.
When pedestrians get too close to Niko (the main character), he "pushes them aside.
"As a car passed by the main character, the controller vibrated to the bass emanating from inside.
You can be mugged by other criminals.
You can bribe characters.
Niko has the opportunity to deposit and withdraw money via an automatic teller machine (ATM).
In the demo presented to the editors, Niko entered an apartment, gun drawn. The apartment had multiple rooms including a loungeroom and kitchen. Niko exited through a back doorway/window into an alley where "piles of litter, weeds and homeless guys huddling around fires in barrels" were present.
In the demo, Niko was struck by a car. He realistically fell to the ground and then got back up.
We finally got an answer as to why a trailer for the game was released earlier than any other trailer for any other GTA game ever. Dan Houser, co-founder of Rockstar Games said that the company feels that they are showing stuff "earlier than [they] normally would do purely because [they] have got to get enough people excited enough to want to go out and buy the new consoles." Later, he says "we are trying to make things that will make a large number of people go out and buy the machines. We have to do that by showing stuff early because it's a big purchase to people."
Houser took a "shot" at the PlayStation 3 and Sony by saying "because of the games out there at the moment, I wouldn't go out and spend $600 on one of those machines yet. There's not enough interesting software unless you happen to really like having an expensive box that shows off graphics on some really uninspiring games." He didn't mention the PS3 by name.
Houser said that the goal for the game is to "create a game that feels like the ultimate gangster crime experience and on the other hand, it's to create a game that feels like the ultimate living in a modern city experience."
The eating and body-building features from San Andreas will not be in GTA IV because Rockstar "wanted to focus on physics more and they got kind of conflicting."
Elements of terrorism will be in the game, but there will not be a Ground Zero for the World Trade Center. I am in no way saying that you play a terrorist. If you are a politician or you work for one and you are reading this, you better not be an idiot (HAI JACK THOMPSON-PURPLE).
Houser was asked about a possible PSP title called GTA: San Andreas Stories coming soon, but all Houser had to say was "no real plans at the moment" and that they are "doing some other things" with the handheld device...Also

// Playstation 3 Unlimited is claiming there are multiple camera angles from inside the car, such as a first person dashboard view.

// Official Xbox Magazine says that you can open trunks of cars by pressing the LB button. Maybe it can be used to store weapons or bodies for missions?

// Official Playstation 2 Magazine UK is claiming that it takes at least one hour to drive from end to end across the map. This information is very sketchy until Rockstar confirms it.
Friday, May 25th, 2007

New Official Screenshots and Artwork
posted by Kodo @ 01:34 PM CDT | GTAGaming.com - General News | Comments: 2

Circulating the web are three 'new' previews, with new being defined as newly released but with old information. The previews from GamesRadar.com, IGN.com, and UK.GameSpot.com were all given the same demo that magazines wrote about, but they did come with web quality screenshots. You can view the older magazine screenshots at a clearer resolution as well as some never-before-seen screenshots and artwork. I'm at work right now, but when I get a chance I will upload them to this site. For now just click the article links.

Thanks to the GTA Network for the update.
Tuesday, May 22nd, 2007

GTAIV: Special Edition
posted by Zidane @ 03:04 AM CDT | GTAGaming.com - General News | Comments: 5

New info from Take 2's latest press release! There will be two versions of GTAIV available come October 16th (US Release), and 19th (Europe Release); the standard, which includes only the game, and the special edition, which includes:

-Grand Theft Auto IV on the Xbox 360™ video game and entertainment system or the PLAYSTATION®3 computer entertainment system, both with special packaging

-The Grand Theft Auto IV Art Book, featuring never-before-seen production artwork from Grand Theft Auto IV

-Selected soundtrack CD from Grand Theft Auto IV, featuring new material from top artists, only available on this release

-An exclusive Rockstar keychain for the safety deposit box keys

-Completing the collection is a limited edition Rockstar duffel bag


The special edition will go for $89.99 USD

Also, if you have already pre-ordered the standard edition from a retailer, you should be able to upgrade to the special edition.

Discuss!
Friday, May 11th, 2007

Magazine Details
posted by Kodo @ 12:43 PM CDT | GTAGaming.com - General News | Comments: 6

I've been working on a lot of projects at work, and registering classes for next semester, but I've found some time to get everyone caught up on new magazine details. For the sake of being crunched for time, I'm posting multiple magazine previews from multiple sources.

OPS Australia Preview

# People are reading newspapers, gesturing whilst talking on their mobile phones, people sitting on seats while talking and absent-mindedly flicking dust off their jeans. "We really know we're in Liberty City when we see an 80-year old granny staggering down the street as she takes swigs from a bottle of whiskey."

# You can feel the bass of passing cars, and hear the radio that they're listening to when it goes past.

# Niko passes an ATM and it prompts him to "access funds". It's likely that if you die, you may lose all your money, so putting it in a bank when you get a substantial amount seems like a good idea. The magazine also hints at being able to bribe people and the possibility of being mugged.

# As has been said, one can travel from the road into a building with no load times. Manual aim has been upgraded considerably from SA, and is now much easier.

# Niko exits into a seedy back alley, where it is "populated by piles of litter, weeds and homeless guys huddling around fires in barrels."

# As Niko ascends a telegraph pole, the animations are smooth. Also, at the top, the vertical density of the city can be fully realized. "The skyline is crowded with complex architecture, above-ground train-lines, fire escapes, endless billboards and the Broker Bridge in the distance."

# Niko breaks into an easy jog, showing realistic fluidity, leaning his body into corners as he takes them. A random passing car bumps into him and Niko stumbles backwards before regaining composure.

# Niko smashes a car window, hot-wires the car and climbs in while glass clatters to the ground.

# Broker has the real-life feeling of a bustling, lush new cityscape. Sunlight reflects off the car's paintwork, and the shadows are beautifully realized. The back streets of Broker, however, are much different. They are "a grungy mixture of rundown factories, overflowing dumpsters and dank back alleys."

# Driving physics have been "tirelessly tweaked and enhanced"

# On the size of GTA IV: "Dan Houser: Well, area wise, the scope is about the same as San Andreas. I don't know exactly how it compares area to area, but it's bigger then any one city we've had in a game before." Also, "If we give people exactly what they think the want then, a) we're not doing a very interesting job any more and, b) we're not going to amaze them."

# OPS asked "In terms of weaponry and vehicles you had a pretty good spread in San Andreas," to which Dan Houser replied "Yeah, I don't think we will be adding vast numbers of things there." They explain that its about honing in and tightening. "So, for example, with game in one city there are no longer planes because there's nowhere to fly to. ...you take planes to get here, and you don't take planes to get across the city."

# A big part of the gameplay will be on the rooftops, apparently. It should be very fun.

# Also, as a side note, they haven't really thought about San Andreas Stories, they are thinking of other things at the moment.
Thanks to Wehmer, GTA4.Net.

OPM Italy

# You can view the bus schedule at bus stops around this city, strongly encouraging the idea that players will be able to ride the bus for a small fee.

# When Niko draws a weapon, the camera will position itself over his shoulder and a crosshair will appear in the center of the screen, similar to manual aim in San Andreas. It will be possible to lock onto a target and strafe left and right to avoid any oncoming bullets.

# Grand Theft Auto will not longer be as easy as it's been in GTA IV's predecessors. You can't just jump into a car and immediately floor it. You may have to hot wire the car, or sneak up to it and break the window to enter.

# Niko will be able to climb several things such as telephone poles and fire escapes.

# You can look down into the grating of a sidewalk panel and view what's under Liberty City. Light will shine down into these places.

# Philip Glass, the composer of the trailer music, may be involved in the production of the game's soundtrack.
Thanks to PlanetGTA, Slim_Trashman.

Official Xbox Magazine UK

# According to the magazine, GTA IV is currently 66% complete.

# Niko will be able to climb and descend exterior fire escapes and some meetings will take place high in the office buildings of skyscrapers. It's said that from on top of them you'll be able to throw people off.

# Hand to hand combat is also being reworked on for GTA IV, and will feel "much more natural" than before.

# One of the radio stations includes an "Eastern European-sounding" dancing station. No song artists have been confirmed yet.

# For confirmation, boats will be making a return and the handling is "really nice".

# When selecting your mobile phone, a zoomed-in version of the mobile screen pops up in the bottom right-hand corner of the screen, where you can use its address book to pitch for "jobs" with gang contacts among other things.

# Dan Houser is quoted saying that the Liberty City in GTA IV is bigger than any single city they've done before, giving a more clear indication of the physical size of the game. He continues saying that the "detail" of the game is the big thing.

# Dan says that they're "certainly evolving the way the radio works". He says the same for police behaviour and their reaction to crimes. Nothing further is said about this...

# "Fun ridiculous" weapons is said to be in the game, because R* is not going too "naturalistic".
Thanks to Loose Head, GTA4.Net

Kardan
18-10-2007, 09:58 PM
Sounds good :)

+Rep.

Fez
18-10-2007, 10:00 PM
Sounds good :)

+Rep.

Thanks, returned

Anyone thinking number 13 looks interesting (except my quote on it)

Loqo
20-10-2007, 04:51 PM
13. DOES look very interesting. Thanks for posting this info. +Rep! oh and seeing you like GTA. Join me group which is in my sig. www.habbo.co.uk/groups/GTAFanclub

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