View Full Version : [Alteration] Animated alt: Firing a G36C
Sodom
12-12-2007, 01:57 AM
This is something I was screwing around with while I was working on public-room sized soldiers. Those will be released later as part of a template. For now, go loud.
http://i233.photobucket.com/albums/ee177/somod/g36cshoot.gif
.:Sindrolic:.
12-12-2007, 02:11 AM
Lol thats awesome. 10/10 of course :D
GhostFace-
12-12-2007, 02:37 AM
i love his face when he shoots :)
Alan_Carr
12-12-2007, 07:38 AM
really good man, like always
well done
+rep
The Undertaker
12-12-2007, 07:44 AM
Sodom, as always it is some brilliant workfrom you.
10/10 as usual
H-Design
12-12-2007, 03:34 PM
Wow, that looks really awsome! A 10 afcourse!
If you make the line of fire go into a lighter shade when it fires it will look more realistic, even though its amazing!
Boonzeet
12-12-2007, 03:49 PM
Very nicely done.
From someone else, I would of expected a simple single shot or no shaking effects. Well done Sodom.
Shawnstra
12-12-2007, 11:49 PM
That's amazing, 10/10. I like everything, from the Habbo's expression to the animation on the gun.
doggie
12-12-2007, 11:52 PM
AMAZING OMG HUMONGUS!!! its brilliant.
Agesilaus
13-12-2007, 05:28 AM
Haha, that's excellent, the animation is also well done!
Philip!
13-12-2007, 07:58 PM
Awsome, that is brilliant, I don't know how you do it! 10/10 +rep
Smits
13-12-2007, 07:58 PM
amazing 10/10
Sodom
14-12-2007, 01:43 AM
Awsome, that is brilliant, I don't know how you do it! 10/10 +rep
A list of some prefabricated castmembers and a shitpile of patience. It's more simple than it looks, just kind of painstaking. For more complex animations, you have to be willing to draw out a lot more frames.
When I do an animation, I work from a base and then I draw things like different arm styles, like in this instance where different arms holding a gun are in random positions as defined by recoil. I only used four frames where the gun kicked back when fired but arranged them in multiple places randomly, each succeeded by a frame where the gun is still, unfiring. It took me 30 frames (15 firing animation frames and 15 still frames) just to simulate half a magazine of 30 being fired. It would have taken a total of 60 frames to empty the mag.
It gets loads harder though when you want to add things like brass casings being ejected out the side, and I expect a reload sequence would be at least 10 frames from beginning to end.
LOL that's awesome!
10/10
lAscend
14-12-2007, 09:26 AM
hahahahha amazing well done :)
Daphne,
14-12-2007, 11:24 AM
AHA i love it.
Well done:D:D
Janet Snakehole
14-12-2007, 11:41 AM
UM-AZE-ING.
Well done, xo.
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