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View Full Version : Summoning balancing!



Mole
16-01-2008, 06:46 PM
We've noticed that a few players are worried that the summoning skill costs a lot of gp to level. However after carefully double-checking the figures, we really don't believe this is the case! A lot of people are looking at the skill and calculating how many shards they are going to need to level it up, multiplying that by the cost per shard, and coming to the conclusion that it's going to be very expensive.
However the key point that is easy to miss is the fact that the completed pouches themselves are extremely powerful. They aren't just junk to throw away! In fact, you can make at least as much money from using the completed pouch as it costs to make in the first place. For example, if you summon a creature to fight alongside you, the increased rate at which you can collect monster drops as a result balances out against the initial cost of the pouch. Or if you summon a creature to carry items for you, the increased rate at which you can runecraft, or collect items gives you back as much money as the pouch cost. These are just two examples of the countless ways the summoning skill can help you make money more effectively. We had to make the cost high, because the rewards are so high!
At the moment all our calculations show that if you use the pouches effectively, (with the possible exception of the very early pouches), you can make back the cost of the pouch by the increased productivity it gives. Therefore the actual net cost of levelling this skill works out at zero! That’s significantly cheaper than, say, construction.
That's pretty good anyway, but we've decided we want to make this a really rewarding skill, and it's time we had another good money making skill in the game. Therefore later this week we are planning on halving the cost of shards. After this the amount you can make from using a pouch will be far more than it costs to make, and you will be able to make a tidy profit. In fact we calculate this will then make summoning one of the best ways of making money in the game, but only if you actually use the pouches! Finally, to make sure that reducing the cost of shards isn't unfair on early levelling, we will make sure that people who have already purchased shards will automatically either get some gold back, or receive extra shards so they have effectively paid the new price.


This means shards will be cheaper making it easier to level up without spending to much! :D

Neil
16-01-2008, 06:51 PM
The thing is the rewards are not high if you're not using the creatures to fight, if you're just powerleveling it costs a stupidly high amount

Mole
16-01-2008, 06:56 PM
The thing is the rewards are not high if you're not using the creatures to fight, if you're just powerleveling it costs a stupidly high amount

Well you can't kill much with a stupid chicken :rolleyes:

The Professor
16-01-2008, 07:53 PM
The thing is the rewards are not high if you're not using the creatures to fight, if you're just powerleveling it costs a stupidly high amount

Beavers "collect" logs for you when youre wc/ing, I think one collects fish too, it all adds up.

Commendations to jagex, as they said they didnt really need to fix it, but did anyway.

TonyBest
16-01-2008, 10:03 PM
Good to hear that the shards wil be 25gp instead of 50 which is a bonus for leveling up :)

Neil
16-01-2008, 10:04 PM
Beavers "collect" logs for you when youre wc/ing, I think one collects fish too, it all adds up.

Commendations to jagex, as they said they didnt really need to fix it, but did anyway.

I mean if you're powerleveling summoning specificly, like if you're skiller or something, you'll waste like 200m on stuff just for a 99 skill

deagle
16-01-2008, 11:15 PM
How lame, the abyssal famliars carry up to 3 essence. Ooo wow, 3 essence are sure gonna turn into a profit over the cost of making them eh -.-

Or how about the time it takes to level? Time is money.

Swearwolf
16-01-2008, 11:16 PM
glad to see shard prices being slashed

deagle
16-01-2008, 11:47 PM
I see summoning as an fancy version of herblore.

It assists in other skills
Can be a bought skill
Charms/Herbs are drops (Find the right monster and charms will be like killing chaos druids for herbs)


Although I do find the new summoning tab for pets really good. Now I don't have to worry about feeding it at random times. Does anyone know if I still have to pet my cat?

TonyBest
17-01-2008, 06:14 PM
I dont think u need to pet ur cat, unless it says that it needs attention

The Professor
17-01-2008, 07:57 PM
How lame, the abyssal famliars carry up to 3 essence. Ooo wow, 3 essence are sure gonna turn into a profit over the cost of making them eh -.-

Or how about the time it takes to level? Time is money.

Its the difference between rcing with a small pouch and without a small pouch. It all adds up.

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