Rafiki
16-10-2008, 03:34 PM
Combat Level Changes
On a PvP World, the combat levels will work the way they have since the PvP World update. On non-PvP Worlds, they will work like they did before the update, except for Bounty Hunter (including around the crater entrances) where you will always use your combat level without Summoning, regardless of whether you have access to a familiar or not.
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Kill Changes
Whoever did the most damage to the victim will still get the loot as long as they are within viewing distance of the target when it dies. If the killer is too far away at the time of death, the loot will be given to whoever dealt the finishing blow.
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Additionally, we have also fixed the magic interface, so there should no longer be a random blank space in there.
origanal content.. http://forum.runescape.com/forums.ws?15,16,497,57754319
On a PvP World, the combat levels will work the way they have since the PvP World update. On non-PvP Worlds, they will work like they did before the update, except for Bounty Hunter (including around the crater entrances) where you will always use your combat level without Summoning, regardless of whether you have access to a familiar or not.
________________________
Kill Changes
Whoever did the most damage to the victim will still get the loot as long as they are within viewing distance of the target when it dies. If the killer is too far away at the time of death, the loot will be given to whoever dealt the finishing blow.
________________________
Additionally, we have also fixed the magic interface, so there should no longer be a random blank space in there.
origanal content.. http://forum.runescape.com/forums.ws?15,16,497,57754319