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View Full Version : Java Socket Server Devolpement..



Colin-Roberts
16-12-2008, 12:36 AM
I don't suppose anyone on here is capable of building a semi complex java socket server capable of doing multiple tasks for multiple users.

-Basic requirements:
*Ability for users to connect via socket, login, server validate login and add to a list of connected users.
*Ability to make sure if its threaded, threads cant interfere with one another.
*Ability for clients to be able to interact with one another be it by chat, or sending commands to server that will affect other players (by modifying db).
*Admin commands to disconnect ban etc users.
*Session logging, I want to know when users are logged in the most during the day and week, and to get a basic overview of functions they ran when logged in. How long they stayed in etc.

kickerbat
16-12-2008, 02:29 AM
Wrong forum, If its for a game post on mmoccforum. (To moderator if you give me a fraction for that screw u :) jokes lol xxx)

Edited by Meti (Forum Moderator): Please don't tell someone that they've broken the rules, instead report the post using the report button.

inVe
16-12-2008, 10:33 AM
Colin, I knew a few Java Developers, for something like this.
They don't come cheap in that sense.

In a general view, your asking them to code the entire client for you.
What ever happened to that other MMOCC of yours?

Colin-Roberts
16-12-2008, 11:57 AM
it's not the entire client at all. It's the back end server that the client connects too. Zetolic has outgrow it's old software server.

inVe
16-12-2008, 01:46 PM
it's not the entire client at all. It's the back end server that the client connects too. Zetolic has outgrow it's old software server.

You're requesting:

1) Chat
2) Admin
3) Sessions
4) Connection

A basic client.

Source
16-12-2008, 01:48 PM
You need to grasp the terminology, a client is an application which talks to the server in order to perform actions.

He wants a server, which would establish a connection to the client of which listens for commands (as he stated the talking etc...).

inVe
16-12-2008, 01:51 PM
You need to grasp the terminology, a client is an application which talks to the server in order to perform actions.

He wants a server, which would establish a connection to the client of which listens for commands (as he stated the talking etc...).

Yes, I do understand it.
In simple terms as it were.

The client, is what the user plays. The server, the server.
Chat would be involved in the client, same with the admin tools - unless he did it via the server?

Tomm
16-12-2008, 05:14 PM
I can do this but I would expect to be paid realistic prices (£xx per hour).

Colin-Roberts
17-12-2008, 12:31 AM
How much tomm? Inve you don't grasp the concept fully, multiuser chat would need to go threw server. Client sends socket user:message:room server recieves socket and sends to other users. admin features, socket connects to server, hence admin would need to send Kill username socket..

inVe
17-12-2008, 08:26 AM
How much tomm? Inve you don't grasp the concept fully, multiuser chat would need to go threw server. Client sends socket user:message:room server recieves socket and sends to other users. admin features, socket connects to server, hence admin would need to send Kill username socket..

I do grasp the concept. Please read and correctly interpret my post.
Yes, multi user chat goes through server, but too be able for the chat you would need it in the client.

Colin-Roberts
17-12-2008, 11:33 AM
ye I'm aware of that. The client I can code, the server is what i need.

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