Log in

View Full Version : Bigger Habbo Gaming System



LoveToStack
07-02-2009, 10:53 PM
This is somewhat of an elaborate idea but it's something I'd quite like in the hotel. Basically, you have all these great, well designed, user-created games within the hotel;

Defend your pod,
Push off,
Mocha theft,
Don't touch the floor,
Poison floor,
Snake,
Pressure,

and many more. The way the system is with games such as SS or BB today is good and I feel it could be implimented into these games too. Habbo could code games exactly around the rules of each game, I'll try to explain how this might work;

DYP - This would all be 'coded' within the game; Each 2 players are assigned a colour corresponding their pod and all the squares within the playing area are mapped and assigned a face value, much like in a chess game. If a player of one colour steps onto a square beloning to someone of another colour then that pod would be removed and that person removed from the game automatically. Obviously all the squares with the coloured pods 'bases' on them would be mapped specifically, each only allowing the corresponding, registered player onto that square without being kicked. The process continues as in a normal game of DYP until the winner is announced. At which point the game ends and the winner is assigned XP points as in a normal game*. The game would be initiated by the ringing of a lert, only at this point would the players be able to move. After each pod is removed the game would stop for a specific time slot, say 10 seconds and players would return to their corresponding base pods.

Push Off - This would all be coded within the game; All squares with raised doormats and sqaures with rollers occupying them would be mapped and specifically registered as squares players could safely occupy because of the height the players would be at when ocupying each square. Therefore, if a player is only 'safe' when at a certain height, falling induces a height of zero which results in loss of the game. This carries on as a normal game of Push Off would until all but one player have been eliminated at which point said winner is assigned XP points as in a normal game*. The game would be initiated by the ringing of a lert, only at this point would the players be able to move. The game would NOT stop when a player lost, it would simply carry on due to the large number of active players.

Mocha Theft - This would all be coded within the game; All squares occupiable are registered as suitable paths to the squares with Mochamasters/ other drinks machines on them. Pods are used as milestones and in order to win, a player must go from beginning point X (starter pod) to point Y (pods placed infront of Mocha) and then return to point X with a mocha in hand. If at any point the player becomes unable to move in any direction for more than 5 seconds, they are presumed 'trapped' and lose the game (they do not 'lose' when standing still for 5+ seconds because they are still capable of movement in one direction). Similarly, as soon as the player gets a mocha the timer which corresponds to the drink begins and when the drink runs out, they lose the game. If however the player makes it from X to Y and back to X with a mocha without being trapped, within the time limit; they win and XP points are awarded, as in a normal game*. P.S Because this game always has a potential winner(s) (guard(s) or player)) XP points will be awarded no matter what the outcome, either to the guard or the player. The game may also offer a gambling option (though this is unlikely, considering it is probably 'illegal'), in which case winning would provide more points (another red flag, considering it would be an easy way to bait points. The game would be initiated by the ringing of a lert, only at this point would the players be able to move.

Don't Touch the Floor - This would be coded all within the game; All squares are mapped constantly. With a rug covering a certain square, it's value is ONE, without a rug covering it, the value is ZERO. With all players' current squares being mapped constantly also, should a players square correspond to a sqaure of value ZERO (after the 1 second allowed for movement after the dice was rolled) then that player loses. Following suit, this carries on until one player is left and they win XP points as in a normal game*. P.S. Additionally, 'weapons' could be added randomly to specific squares at random intervals (using the same system as used in Battleball) with weapons having features such as 'only safe mat', 'unsafe mat', 'pick to kick' etc. These features are all fairly self explanatory. The game would be initiated by the rolling of a dicemaster etc but the players would be free to move at all times. After the removal of a rug, there would be a certain amount of time before the next roll, say 5 seconds for example.

Poison floor / SNAKE - This would be coded within the game; This would be virtually the same as Push Off. It could work by eliminating players by the hieght they were at (zero when on the ground, one when on a roller) or by when they were simply on a sprite (roller = one, ground = zero), zero obviously resulting in game loss. This game would also totally eliminate the arguments caused by issues such as 'hovering' etc, knowing that the computer knows whether the player lost or not, regardless of what was seen. The game would have a start coordinate (x) and a finish coordinate (y), so long as the player got from X to Y without losing they would win and points would be awarded. The game would be initiated by the ringing of a lert, only at this point would the player be able to move. There would need to be some kind of test script that assumed the diagonals needed were possible within the course. The coding behind this game would be much the same as that of the habbo game of SNAKE, except within snake, the coords occupied by rollers would be constantly changing as the host updated the layout. The player elimination system would be the same until one player remained, being awarded points.

Pressure - This would all be coded within the game; All the squares would be mapped and any spaces not occupied by an obstacle (bars etc) would be seen as a valid path. The players would need to get to space Y from space X and so long as two players were within 1 space (horizontally or vertically) of each other (at space Y), it would produce a win and points would be awarded. As for the main body of the game, after it was initiated by a lert, all the players are free to move through the course. So long as each player is within 1 space (horizontally or vertically) of another player who is in turn, the same distance from the pack leader or someone next to said leader, then the inital player is still 'safe' in the game. However, should an individual player, or the back two players, become separated from the pack leader they would both lose the game. However, if the back two lost, the front two carry on, still capable of winning the game. However if the leader is separated from the back three players, then the leader loses and the back three continue, still capable on winning. The term 'separated' is defined by the player not having a traversable space between them so theoretically, so long as a player is capable of standing directly behind another, then they are not out. However, if they are not capable of standing behind another player (blocked by a gate or a rolled item for example) then they are deemed 'separated' and lose the game.

* - Each individual game would award the general token of 'XP' points, but individual leagues could be set up for each individual game. Furthermore, prizes could be awarded for topscorers of specifc tables each month.

This is obviously all very vague considering what would actually need to be done to put this into effect on habbo, but it's a much fairer system of gaming in my eyes and you know playing it that the rules are cast in stone without room for greed or error from a host because win or lose is calculated all within the computer.
This is such a long post, I don't judge people for not reading it. Just an idea. :)

Titch
08-02-2009, 12:03 AM
Very detailed and some nice idears there + rep if i cn.

no waiii
08-02-2009, 12:13 AM
Yeah, it would be better because you have like 1000noob rooms that want p2s :lol:

shizzle
10-02-2009, 05:52 PM
I'd say you send this off to sulake.

Themaster1993
10-02-2009, 05:55 PM
Wow, that was very detailed.

LoveToStack
15-02-2009, 10:28 PM
Detailed as it is, it's not refined enough. If I did send it in I'd have to look at every outcome of each game but I still think it could be done.

Frisky
16-02-2009, 12:47 AM
I like how the games originated though.

But yes it would be good.

I'm not sure if u said above but maybe if a prize was designated into a 'window' before the game and will go to the winner of the game then it becomes fair.

Accipiter
17-02-2009, 10:43 AM
Would take the fun out of habbo, didn't read but yh.

Habbo's enjoy making these games, these games provide prizes, if they created this system many habbo's would leave due to bordem and nothing to do, as most people play them for prizes.

Want to hide these adverts? Register an account for free!