View Full Version : [Bobba] FURNI LIMIT :@
iBlueBox
03-05-2009, 05:15 PM
Im annoyed because of the furni limit in my room why is their one? its annoying as its not even near finished!
Accipiter
03-05-2009, 05:26 PM
apparently stickies notch it up, dunno if it still works.
iBlueBox
03-05-2009, 05:34 PM
Dose not work no more, i series dont see the point of a furni limit
VelvetClover
03-05-2009, 06:04 PM
Yeah, Furni limits are annoying.
vito201-:D
04-05-2009, 05:45 PM
Furni Limit explanation:
In the before time... in the long-long ago there was no furni limit.
Some úber rich person around the time of the red dragons release (2005?) created a casino (Before the BIG rooms) with around 780+ picese of furniture inside it...
It was a stupidly glitchy room... it did things like created non-stop lag (you enter and the client would basically crash), it'd create movement lines on Habbos (You'd see several of the same Habbo) and various other really weird errors...
There was also rumours that it stopped MOD tools working (which is obviously ******** because it doesn't work in that way...) but MODs were getting errored by this super-popular guest room...
So they brang in a furni limit to stop people doing this and creating erroring rooms (It is actually still possible to make them but that's a secret ;))
[Also, if you care... the reason postits have a max of 50 is because back when you could change their colour people make black-out rooms where no walls/windows/floors could be seen ... at least that's what Habbo told people at the time.]
Cornelius
04-05-2009, 07:06 PM
What is the furni limit, atm?
Ardemax
05-05-2009, 05:08 PM
What is the furni limit, atm?
i think its around 200?
EDIT: na it's gotta be more, not sure then
iBlueBox
05-05-2009, 07:15 PM
i think its more to do with the size of furni what i got told
Xarea
05-05-2009, 07:21 PM
i think its more to do with the size of furni what i got told
Not the size, but the sprite (like the graphic that is the furniture).
For example - a duck may have two sprites as it just sits there, but a Hologirl, which needs lots of images to keep it spinning, could have around twenty sprites.
Therefore, you could put 5000 ducks in a room without hitting the limit, but might only be able to put 2000 hologirls in a room.
Cornelius
05-05-2009, 09:21 PM
Not the size, but the sprite (like the graphic that is the furniture).
For example - a duck may have two sprites as it just sits there, but a Hologirl, which needs lots of images to keep it spinning, could have around twenty sprites.
Therefore, you could put 5000 ducks in a room without hitting the limit, but might only be able to put 2000 hologirls in a room.
Ohh that makes a lot more sense.
So, the more graphics it has [smokes, holoboys/girls, spotlights, etc.] increases the room limit faster.
thanks for that, :)
vito201-:D
06-05-2009, 02:15 PM
Not the size, but the sprite (like the graphic that is the furniture).
For example - a duck may have two sprites as it just sits there, but a Hologirl, which needs lots of images to keep it spinning, could have around twenty sprites.
Therefore, you could put 5000 ducks in a room without hitting the limit, but might only be able to put 2000 hologirls in a room.
You don't mean sprite... well you do... but Habbo refers to "sprites" as something different (i.e. the hidden-names of their furniture)... it'd be easier to say how many frames and information are on the stage inside the cast file (.cct) ...
And you're right... 100planets in a room and you start hitting the maximum amount...
-leestrong-
11-05-2009, 09:47 PM
Eep - That sucks to be honest. <_>
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