View Full Version : So then, Who had the biggest WOW factor?
Technologic
02-06-2009, 09:05 PM
Sony?
Microsoft?
Nintendo? (lol)
:]
I'm doing this to annoy you btw but i actually want to see some proper discussions.
I can't really decide
mangle
02-06-2009, 09:11 PM
Microsoft with MGS maybe?
I don't know really, Sonys conference was very good. It's a hard one to call.
Technologic
02-06-2009, 09:15 PM
I dont know who edged it really.. I think Sony may have as they showed mainly gameplay.
Microsoft just tried to plug every game with a famous face "/
Also i'm still lol'ing at kojima basically taking a dump on metal gear solid: rising
CJW93
02-06-2009, 09:15 PM
I think Microsoft. But sony had a good show.
I though Nintendo would actually show something that make me stand up and say Holy ****! but nothing
Technologic
02-06-2009, 09:20 PM
"Generic mario game 15" is basically all that happened
eight
02-06-2009, 09:22 PM
Sony for me
Simmzay
02-06-2009, 09:23 PM
Wasn't really impressed by any of it.
Project Natal on it's own stole the whole show as far as I'm concerned, sure some nice new games were announced and looked at but Natal is definitly something that will change gaming at some point in the future, although it does look like an Eyetoy copy it does appear to have so much more potential, personally I wont be getting it but yea.
Technologic
02-06-2009, 09:42 PM
I though the PsWII mote was a nice touch...
Microsoft.. Both Halo games, Alan Wake, Forza 2, Project Nadal, MG Rising, Facebook, last.fm, Twitter, Sky, Netflix & that's turning into an even better entertainment system, when Sky comes what's better then watching footie while speaking to fellow supporters on your friends list?
Simmzay
02-06-2009, 10:05 PM
In terms of the motion control stuff:
Ps3>Wii>Xbox (that's coming from someone who prefers the Xbox to the others). PS3 and Wii's are similar but the PS3 has better hardware to support it. Microsoft's idea is going to be practically impossible to incorporate into any existing genre. It's a nice bit of technology though.
In terms of the motion control stuff:
Ps3>Wii>Xbox (that's coming from someone who prefers the Xbox to the others). PS3 and Wii's are similar but the PS3 has better hardware to support it. Microsoft's idea is going to be practically impossible to incorporate into any existing genre. It's a nice bit of technology though.
It isn't impossible to incorporate at all, if you can put FPS games on the PSP, DS and the Wii you can do it with Natal, you'll be amazed what they can come up with, imagine the use of it with RTS games, like Endwar? Full voice commands, press around the screen to bring up different menus, it would work for alot of genres really well, maybe not games like GTA and Crackdown but party games, racing games, RTS, FPS, RPG and sport games would all work easy with it, obviously only if the games designed with Natal in mind.
Lost_Addict
02-06-2009, 11:38 PM
The announcment of L4D2 Crackdown 2 and another new halo game took me by a big suprise
STILL NO HALF LIFE 2 EPISODE 3 GAHHHHHHHH
Simmzay
02-06-2009, 11:49 PM
It isn't impossible to incorporate at all, if you can put FPS games on the PSP, DS and the Wii you can do it with Natal, you'll be amazed what they can come up with, imagine the use of it with RTS games, like Endwar? Full voice commands, press around the screen to bring up different menus, it would work for alot of genres really well, maybe not games like GTA and Crackdown but party games, racing games, RTS, FPS, RPG and sport games would all work easy with it, obviously only if the games designed with Natal in mind.
I don't see how any of this could actually work. If you can elaborate as to how any of this is practical solely using this control method I'd be glad to hear it. How does a user move from point A to B? If this can even be done, how can you prevent it from becoming a chore?
Another thing I don't like is how it removes an essential tangible object as to what you're trying to accomplish. Trying to steer a wheel using only your hands is not better than the use of an actual wheel. Especially if you factor in the stiffness, resistence and the weight.
ElliottThompson
03-06-2009, 03:23 AM
After watching microsofts show I really thought theirs was the best but then Sony's show came on and it blew me away, brilliant games, brilliant gameplay, cut straight to the point and gave me genuinely around 4 to 5 wow moments unlike microsofts 1-2. Im an xbox gamer but I think after that show I will be buying both a psp go and a ps3, well done Sony.
EDIT: o and about natal, as great as it may seem and it does seem great it will never have the precision of wii motion plus and ps motion as it has to actual point to track. And as Sony rightly said how will FPS's and alike work without buttons for immediate clicks? they cant tbh, ok so natal can sense a flick of the wrist just fine but im sure it wont be 100% accurate and would leave gamers frustrated when at that critical point it fails to recognize their action, just like Sony said buttons are critical in gaming.
Simmzay
03-06-2009, 07:46 AM
Luckily both MS' and Sony's devices are early in development stage. I'm sure they'll be a lot better upon release.
Southe,
03-06-2009, 09:36 AM
didnt watch the MS one. But Sony -> Nintendo
I already knew about SMB Wii, Galaxy 2 was a bit of a suprise and thats about it.
Where as i was one of these people who were confused over MGS Rising. But MGS:PW was a suprise and MAG looked good aswell among other games that were shown.
Technologic
03-06-2009, 02:11 PM
Infact.
Kojima won E3 by trolling everyone
MrPinkPanther
03-06-2009, 02:14 PM
Sony > Nintendo > Microsoft
Sonys conference was good. They had the PSP GO to show and the PS Remote looked decent.
Nintendos showing was also good. No new hardware but a nice array of games, Mario Galaxy 2 and Metroid were my faviroutes. Miyamoto also said after the conference that Zelda for Wii is coming along nicely and will support MotionPlus. He also said that Nintendo is working on new motion control systems and what Microsoft has done is "nothing new", hinting that Nintendo has already experimented with it.
Microsofts showing wasn't bad but it seemed to me many of these "brand new titles" we knew about. After the conference I was excited about ODST, Fall of reach and MGS:Rising (MGS Mainly). However now I know MGS:Rising isnt developed by Kojima and he said its a spin off its only ODST and Fall of reach that I'm excited about now. Halo 3 was a big dissapointment for me so Im slightly concerned about these 2 titles. Natal for me was a big gimmick that will not work.
Pazza
03-06-2009, 02:41 PM
360, Project Natal!
Josh-H
03-06-2009, 02:50 PM
Microsoft for sure.
Sony have had experience with EyeToy but I still reckon Project Nadal will be better..
Jibbish
03-06-2009, 06:55 PM
I don't like the Natal or the ps3 motion sensor thing.
I just don't get how the Natal would actually work :|
Sony. Nadal seems too good to be true, I think this new EyeToy expansion will be the victor eventually. ModNation Racers, MAG, God of War III and the rest beat M$ exclusives, even if I am a Halo fanboy. My library of 2 PS3 games compared to just under 40 Xbox games is going to change because I'm moving to the HMS Sony.
I bought the PS3 on the premise of getting PS3 exclusive games on it only, but from now on I'l be getting everything on it.
Cept' Halo ODST & Forza 3 of course.
MrPinkPanther
03-06-2009, 07:44 PM
It isn't impossible to incorporate at all, if you can put FPS games on the PSP, DS and the Wii you can do it with Natal, you'll be amazed what they can come up with, imagine the use of it with RTS games, like Endwar? Full voice commands, press around the screen to bring up different menus, it would work for alot of genres really well, maybe not games like GTA and Crackdown but party games, racing games, RTS, FPS, RPG and sport games would all work easy with it, obviously only if the games designed with Natal in mind.
1. It won't be fully supported in real games. Why would a games company limit its market to only the people who have a certain product? I keep comparing it to Wii Fit for a reason. Both Wii Fit and Natal have similar functions and are likely to cost around the same, yet despite Wii Fit selling 19 Million copies the balance board still isnt very well supported. Unless something like Natal comes bundled with the console at launch or is under £20 then it isnt going to be well supported.
2. Explain to me how you would control an FPS or anything similar? The fact of the matter is you need SOME buttons, without them its a limitation. Think of the eyetoy or PS3 eye, you can't use them for fully fledged games because you cant move properly. In an FPS how would you turn? Having no controller is a limitation rather than a plus point.
I bought the PS3 on the premise of getting PS3 exclusive games on it only, but from now on I'l be getting everything on it.
Same as me, it will still be that way :), Ill only be getting Gran turismo 5, MaG and probably modnation racers in the upcoming year
But for the foreseen future on xbox ima get Forza 3, Cod6, Maybe splinter cell, and maybe Rockband beatles
Coheed&Cambria
03-06-2009, 08:01 PM
Sony > Microsoft > Nintendo
dbgtz
03-06-2009, 08:03 PM
fps with natal will be dodgy.
With MAG im still unsure if it will work or not because of the squad and squad leaders. Apparently when a squad leader dies it switches but whats to stop your team just going anywhere and how do you give orders without a headset? Who knows.
1. It won't be fully supported in real games. Why would a games company limit its market to only the people who have a certain product? I keep comparing it to Wii Fit for a reason. Both Wii Fit and Natal have similar functions and are likely to cost around the same, yet despite Wii Fit selling 19 Million copies the balance board still isnt very well supported. Unless something like Natal comes bundled with the console at launch or is under £20 then it isnt going to be well supported.
A difference between Microsoft and Nintendo is MS are completely in it for the money, Nintendo obviously want money too but Microsoft will do anything to get more, Natal will be released and Microsoft will pay for games to be made so Natal will sell, trust me, it will happen, Natal will be supported where game developers feel a need too, no one says it will be supported on EVERY game but it can work, developers will make games because with a new product that's thousands of people wanting games that need this product, so you instantly have a very, very open market with little competition.
2. Explain to me how you would control an FPS or anything similar? The fact of the matter is you need SOME buttons, without them its a limitation. Think of the eyetoy or PS3 eye, you can't use them for fully fledged games because you cant move properly. In an FPS how would you turn? Having no controller is a limitation rather than a plus point.
FPS games could be rail shooters, so games like House of the Dead, Time Crisis etc. could be developed, also just because the camera lets you play without a controller it doesn't make it so you can't use one at all, gun controllers could be made with Natal in mind, there is probably ways Microsoft have come up with to make as many games possibly playable as they can, you my friend are not a game designer and clearly have lack of a creative mind, I'm not exactly an expert, I don't know how any of it is possible but it is impossible to say you can't play FPS games on Natal until they test it and confirm whether you can or can't, what was shown is probably only a prototype, not fully ready for release.
Just wondering when people will stop doubting it just because they don't see it being possible when really it is, they just don't understand how it's possible.
Simmzay
03-06-2009, 10:00 PM
There's a big difference between your standard FPS and an on-rails shooter though.
There's a big difference between your standard FPS and an on-rails shooter though.
Not really, the only difference is you choose where to go and where to look, you're still going to follow the same path, like I said developers and probably Microsoft will find ways to hit as many genres as possible, even if it means making gun controllers that have an anlog stick so you can move with that and use the gun to turn.
MrPinkPanther
04-06-2009, 07:39 AM
A difference between Microsoft and Nintendo is MS are completely in it for the money, Nintendo obviously want money too but Microsoft will do anything to get more, Natal will be released and Microsoft will pay for games to be made so Natal will sell, trust me, it will happen, Natal will be supported where game developers feel a need too, no one says it will be supported on EVERY game but it can work, developers will make games because with a new product that's thousands of people wanting games that need this product, so you instantly have a very, very open market with little competition.
Nintendo are a company, just because they have a good image it doesnt mean they aren't in it for the money. Why do you think they have gone to the expanded market? To get money. Wii Fit has sold more copies than Natal is ever likely too, infact to sell as many copies as Wii fit nearly 2/3 of 360 owners will have to own it. There are very few games that can be made for it too because of the inablility to turn.
FPS games could be rail shooters, so games like House of the Dead, Time Crisis etc. could be developed, also just because the camera lets you play without a controller it doesn't make it so you can't use one at all, gun controllers could be made with Natal in mind, there is probably ways Microsoft have come up with to make as many games possibly playable as they can
On rails games are completely different from free FPS's. There are several on rails Resident evil games on the wii I believe. Actually when IGN reviewed Natal he said he missed the feedback of the controller on the driving game and would rather use a wheel. Also the whole point of Natal is not using controllers, why would Microsoft add a controller? Even if they did then it would render Natal virtually useless because both the Wiimote and PS3s motion controller can provide 1 to 1 motion and would be a lot more sensitive.
you my friend are not a game designer and clearly have lack of a creative mind
I am a "rookie" games designer and its what I do in my spare time. I code in Actionscript and Objective-C. I've had a Flash game released that has had over 10,000 views and I've just released my first App (Which I developed along with 1 other person) on the iPhone Appstore and I've got 5 5* reviews and I'm in the process of developing the second game which I would class more as a "proper" game. So yes, I do have a creative mind actually. I also understand how these sort of technologies work, my second app makes heavy useage of the iPhone Accelerometer API (Motion API). If I manage to make any decent money from either of these apps then I will be buying the WiiWare Dev kit and continuing on from there.
Niall!
04-06-2009, 07:52 AM
In terms of the motion control stuff:
Ps3>Wii>Xbox (that's coming from someone who prefers the Xbox to the others). PS3 and Wii's are similar but the PS3 has better hardware to support it. Microsoft's idea is going to be practically impossible to incorporate into any existing genre. It's a nice bit of technology though.
What the hell are you talking about, have you ever played a game where you need to talk to people? Imagine Milo but hundreds of different models of him in the game.
Simmzay
04-06-2009, 09:42 AM
Did you quote the wrong person? I don't see how your response directly relates to anything I've said. I'm afraid I don't know any game that completely comprises of conversations with characters and nothing else. I guess Natal could work for that?
The point I'm trying to make is Natal restricts many current genres and expands very few. Maybe it'll branch out to a completely new type of game genre specifically created for Natal's technology.
And for the record, I'm more interested in HOW these ideas would actually work than just being told they're possible. I would actually like Natal to succeed.
Technologic
04-06-2009, 02:41 PM
holy crap. Kojima is writing the new castlevania game.
edit: AHOASHOJDHD PATRICK STEWART VOICING
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