:....:mike:....:
20-07-2005, 04:13 PM
Habbo Hotel is one of the largest teen online communities with 16 different hotels. It is a virtual world for young people, a massively multiplayer online game where teenagers create their own virtual character and interact with other characters in the hotel. Habbo Hotel provides the means to self-expression, creativity, fun and curiosity within a positive community. A place where young people can meet friends - and make new ones.
The ongoing success of Habbo Hotel is based on easy usability and a living community. It is the community that creates a truly unique gaming environment. A great deal of the changing content is created by the users themselves, thus the content is always up-to-date and interesting. It is possible to play free of charge as only decorating the rooms and participating in some competitions is chargeable. In addition to a computer all that is needed to check in to Habbo Hotel is an Internet connection. On a monthly basis, users who choose chargeable services, spend on average a sum roughly equivalent to a movie ticket.
Sulake Corporation is an interactive entertainment company. It specializes in developing, publishing and distributing multiplayer online communities and games, like Habbo Hotel. Sulake was established 2000, and it has more than doubled its annual revenues each year since that, and this growth is expected to continue during 2005.
The main shareholders in Sulake include Taivas Group, 3i Group plc, Elisa Group and Benchmark Capital followed by the company’s founders Sampo Karjalainen and Aapo Kyrölä, Sulake’s CEO Timo Soininen and other personnel.
Sulake has localized Habbo Hotel communities in 16 countries on four continents: North America, Europe, Asia and Australia. Company headquarters is in Finland and there are Sulake offices in 14 countries. Currently Sulake has more than 200 employees worldwide.
Habbo Hotel, with its 4 million unique monthly users and over 130 million page impressions, is already a huge youth medium in itself. Habbo is a new kind of youth brand rooted on one of the largest teen communities in the world. One of the key success factors of Habbo is user generated content: the fun games and activities our users create for themselves
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If you read this carefully I did take it from sulake's website but the point is, they advertize to much and its all false and expensive. Please put comments but no flaming please.
The ongoing success of Habbo Hotel is based on easy usability and a living community. It is the community that creates a truly unique gaming environment. A great deal of the changing content is created by the users themselves, thus the content is always up-to-date and interesting. It is possible to play free of charge as only decorating the rooms and participating in some competitions is chargeable. In addition to a computer all that is needed to check in to Habbo Hotel is an Internet connection. On a monthly basis, users who choose chargeable services, spend on average a sum roughly equivalent to a movie ticket.
Sulake Corporation is an interactive entertainment company. It specializes in developing, publishing and distributing multiplayer online communities and games, like Habbo Hotel. Sulake was established 2000, and it has more than doubled its annual revenues each year since that, and this growth is expected to continue during 2005.
The main shareholders in Sulake include Taivas Group, 3i Group plc, Elisa Group and Benchmark Capital followed by the company’s founders Sampo Karjalainen and Aapo Kyrölä, Sulake’s CEO Timo Soininen and other personnel.
Sulake has localized Habbo Hotel communities in 16 countries on four continents: North America, Europe, Asia and Australia. Company headquarters is in Finland and there are Sulake offices in 14 countries. Currently Sulake has more than 200 employees worldwide.
Habbo Hotel, with its 4 million unique monthly users and over 130 million page impressions, is already a huge youth medium in itself. Habbo is a new kind of youth brand rooted on one of the largest teen communities in the world. One of the key success factors of Habbo is user generated content: the fun games and activities our users create for themselves
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If you read this carefully I did take it from sulake's website but the point is, they advertize to much and its all false and expensive. Please put comments but no flaming please.