Tomm
25-08-2009, 05:56 PM
Hey,
I've been playing around with some game development in C++ using the OGRE Graphics Engine (Tis amazing what you can do with it, check out http://www.ogre3d.org/).
After playing around with the example application framework stuff I decided to create an application from scratch. Its not really a game but more like a export stuff from 3D design software and fly around it application :P
Basically it uses the dotscene format which allows me to export .scene files (Basically a level for want of a better word) from 3d applications such as Autodesk 3DS Max - bit like creating a map in Hammer for CSS or TF2. Then the application reads the .scene file and displays it using the OGRE graphics engine.
Tools Used:
- Visual C++ 2008 Express Edition
- OGRE 3D Graphics Engine
- OgreMax
- OIS (Object-Oritented Input System)
- tinyxml
While I did not design the dotscene file that is in the application it gives a very basic example of how it works.
Unfortuently I can't post a screenshot because i'm too lazy to program the crap that allows you to take screenshots of DirectX rendered stuff :P
If your intrested you can download the application from:
http://www.tom-pryor.co.uk/game/Game_Out.rar (RAR)
http://www.tom-pryor.co.uk/game/Game_Out.zip (ZIP)
Extract it and you can find the application Game.exe in the bin folder. First time you run it you'll be asked to setup the graphics settings. I recommend you select DirectX9 Renderer and setup the appropiate settings (Resolution, etc.) If you screw it up just delete ogre.cfg from the bin folder and it will ask you to setup your graphics settings again/
If it complains about it can't find d3dx9_38.zip but you're sure you have DirectX 9c installed (and most likely running vista or windows 7 :P) then you can download it from:
http://www.tom-pryor.co.uk/game/d3dx9_38.zip
Unzip it and place it in the "bin" folder.
Thanks,
Tom
I've been playing around with some game development in C++ using the OGRE Graphics Engine (Tis amazing what you can do with it, check out http://www.ogre3d.org/).
After playing around with the example application framework stuff I decided to create an application from scratch. Its not really a game but more like a export stuff from 3D design software and fly around it application :P
Basically it uses the dotscene format which allows me to export .scene files (Basically a level for want of a better word) from 3d applications such as Autodesk 3DS Max - bit like creating a map in Hammer for CSS or TF2. Then the application reads the .scene file and displays it using the OGRE graphics engine.
Tools Used:
- Visual C++ 2008 Express Edition
- OGRE 3D Graphics Engine
- OgreMax
- OIS (Object-Oritented Input System)
- tinyxml
While I did not design the dotscene file that is in the application it gives a very basic example of how it works.
Unfortuently I can't post a screenshot because i'm too lazy to program the crap that allows you to take screenshots of DirectX rendered stuff :P
If your intrested you can download the application from:
http://www.tom-pryor.co.uk/game/Game_Out.rar (RAR)
http://www.tom-pryor.co.uk/game/Game_Out.zip (ZIP)
Extract it and you can find the application Game.exe in the bin folder. First time you run it you'll be asked to setup the graphics settings. I recommend you select DirectX9 Renderer and setup the appropiate settings (Resolution, etc.) If you screw it up just delete ogre.cfg from the bin folder and it will ask you to setup your graphics settings again/
If it complains about it can't find d3dx9_38.zip but you're sure you have DirectX 9c installed (and most likely running vista or windows 7 :P) then you can download it from:
http://www.tom-pryor.co.uk/game/d3dx9_38.zip
Unzip it and place it in the "bin" folder.
Thanks,
Tom