View Full Version : Magic 1 - 60
Decided to start magic on new my new acc. (Other acc's banned for Macroing because my brother started the bot on my main :@)
I'll post proggies below. Going to train on the Lesser Demon or w.e in the Mage Tower.
Wish me luck!
I thought you could always edit your first post on this forum :(
Well... Here's what I have so far...
http://i37.tinypic.com/15j9qa.jpg
Forgot to add these...
http://i33.tinypic.com/8xlpjo.jpg
http://i37.tinypic.com/2z3ngh1.jpg
WOO!
graffiti
14-10-2009, 08:23 PM
Grats & gl.
Nice jay, Its going fast :P I dunno what I should do from 53 - 60 myself.
I wanna get it to 55 - then high alch until like 70
Might start on weekend :]
Myself, I'm waiting for superheat item! Then I'm going to buy lots of iron ore and superheat into bars then sell in ge (I hear it's actually a profit as when superheating iron is 100% :D)
How much xp is it each? I could do that then just smith the iron :P
Callum.
14-10-2009, 10:27 PM
You'll lose like 130+ on each superheat you do.
Iron ore - 193
Nature rune - 310
Total cost - 503
Iron bar - 371
503 - 371 = 132
I think alchs may be better.
Lool do you mind working me out the cheapest alching stuff? :P
Oh, damn!! I guess I'll stick to alching steel platebodies.
EDIT: Jord I think it's something like steel/iron platebody. Heard someone say it once. :P
How much you loose from alching addy platebodies? :o
I think someone said its like 7gp?
graffiti
15-10-2009, 06:48 PM
Not bad lmao... you clearly don't know anything about alching o.O
Not bad lmao... you clearly don't know anything about alching o.O
Why don't I?
He thought you was a noob for saying loosing 7gp per alch is good, He though you make money by alching but I worked it out and with yew longs you lose 277 Gp Per alch
http://i37.tinypic.com/4k9xdi.jpg
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