PDA

View Full Version : New hitpoints system?



scottish
03-03-2010, 07:16 PM
Yeh apparently HP is now x10

some new things;
http://www.runescape.com/kbase/guid/hitpoints_rewards


http://www.runescape.com/img/main/kbase/misc_screenshots/whole_game_window1d.jpg
look at HP bit.

[Jay]
03-03-2010, 07:42 PM
Dont really think there was a need for this but wont be that big of a problem.

Brody
03-03-2010, 07:43 PM
Seems unnecessary

scottish
03-03-2010, 07:44 PM
Yeh i agree just random lol

[Jay]
03-03-2010, 07:53 PM
Someone said thier trying to make it like wow dono what thats like.
Also in a way I kinda like it coz when traning you will be like cool just hit 200 or cool just hit 400, makes it a bit more fun.

scottish
03-03-2010, 08:05 PM
lol jad and still with 20k HP now :P

[Jay]
03-03-2010, 08:06 PM
lol will make the defeat even more special :P.

xtabithax
03-03-2010, 08:07 PM
YAY Nomad has 100k hp now >__________<

scottish
03-03-2010, 08:23 PM
http://img144.imageshack.us/img144/5858/100302162609.png

lolllllll

Arch
03-03-2010, 08:38 PM
I cant decide if i like it or not, kinda makes things more complicated i dunno :P


This update also makes me think that the new skill will be combat related

[Jay]
03-03-2010, 09:56 PM
I cant decide if i like it or not, kinda makes things more complicated i dunno :P


This update also makes me think that the new skill will be combat related

Yeh it looks wierd :(
Why do you think that?

Amzoe
03-03-2010, 09:58 PM
Stuuuupid.

scottish
03-03-2010, 10:27 PM
Just gonna take time getting used to it tbh :P

lTraditional
03-03-2010, 10:34 PM
It is good but not good for reasons but i guess they did it for a reason so their must be something good about it.

Aidobmac
03-03-2010, 11:01 PM
Hurray for pointless updates! :D

Arch
04-03-2010, 12:46 AM
;6342764']Yeh it looks wierd :(
Why do you think that?

Idunno kind of a random update so it just makes me think it'll be related to the new skill. It might not though just my thoughts :P


Just gonna take time getting used to it tbh :P

Yeah when they made new HP bars i hated them now im use to them and they're fine. Same thing will happen with this

Orangeesh
04-03-2010, 08:14 AM
I dont like this update at all, seems pointless and just confuses me. They must of done this for a reason though.

scottish
04-03-2010, 11:20 AM
Why have we made this change?

We have often felt that the early levels of RuneScape are quite tough to understand and learn, and have been consistently working on improvements to the initial part of the game for the last two years or so.
One of the things we realised from play-testing our game was that new players hit quite a lot of zeros while training combat, and zeros are boring. We wanted to give more excitement to the early parts of the game without making it easier.
Equally, when a new player was hit by a monster, they only had 10 hitpoints to absorb that hit. The minimum damage we can do to that player is 1, which was 10% of their total hitpoints - a hit too big for someone learning the game.
With this change, we can allow low-level player to take hits more appropriate for their level, and deal small amounts of damage instead of seeing so many zeros.



Why change the name of the skill?

The term 'hit points' is a term associated with typical pen-and-paper roleplaying games. Traditionally, it’s a mechanic that allows a player to track how many hits they can take before they die. When we realised that our hitpoints mechanic needed to be changed, we didn’t want to confuse our players by using the same term to describe something else, so decided to remove the old term completely.



Are there any other benefits to the change?

We can start to use the skill itself in quests and skill updates. The problem we had with the skill being the same at the total hits a player could take was that we could never really affect the skill itself. This change allows us to add things like Constitution potions, which could increase your maximum life points but not actually heal you, or add a weapon that drains your opponent’s Constitution stat as well as doing damage to them. It really opens up lots of new design opportunities that were previously unavailable. If you have any ideas on how we can use the Constitution stat, please let us know on the Suggestions - Skill (http://services.runescape.com/m=forum/forums.ws?76,77) forums.



Is this the new skill you were talking about?

No! We are still working on the new skill; this is not it.

http://devblog.runescape.com/view_post.ws?post_id=85&page=1

Kyle
04-03-2010, 11:44 AM
So this means I have 990 hp? Not really bothered about it even though I don't play anymore. I guess it makes people feel better about themselves when they don't constantly hit 0s lmao

Richie
04-03-2010, 11:52 AM
getting used to it, anytime I get hit a 50 I still sweat lol but yh il get used 2 it


btw the new skill is karate


you heard it here first

oh nd you get your skill cape off mr miagi

http://www.youbrandinc.com/wp-content/uploads/2009/10/mr-miagi-300x288.jpg

IceNineKills
04-03-2010, 11:52 PM
reasons like this is why i quit.

[Jay]
05-03-2010, 07:01 AM
Ah its not so bad once you get used to it.

Brody
05-03-2010, 02:11 PM
yeh its not too bad im getting used to it

TonyBest
05-03-2010, 02:38 PM
Im already used to it, basically this update helps hit less 0s and more higher hits. Like say if ur max hit before the update was 22.5, it would now be 225 meaning the decimal number at the end isnt left out

Mrak-Face
06-03-2010, 07:17 AM
I think this is quite useful, and creates a more precise combat system. It allows another 9 variations of damage with each hit.

For example, say you hit a 435. Via the old system this would equate to 43.5 damage. Now, the old hitpoints system never used decimal places, and would be a tad tedious if they did, so by multiplying it by 10 (removing the decimal place) we have more precise hits.

Blah blah blah.

scottish
06-03-2010, 10:40 AM
Lol when i'm doing pvm i just like register hits in my head as they used to be

like if i hit 304 i just think 30 :P then put my mouse over the last number in the life points bit up top so instead of say 945 it'll be 94 :P

I still prefer old one tbh :P

[Jay]
06-03-2010, 11:18 AM
Lol when i'm doing pvm i just like register hits in my head as they used to be

like if i hit 304 i just think 30 :P then put my mouse over the last number in the life points bit up top so instead of say 945 it'll be 94 :P

I still prefer old one tbh :P

Yeh same here i just focus on the first two numbers, its not that bad now im used to it a bit.

Rob-Guy2
06-03-2010, 01:12 PM
I don't really see the point in this, the old HP system was fine, there was absolutely no need to change anything. But it is cool to see you hit like 100s :P

scottish
06-03-2010, 01:21 PM
I don't really see the point in this, the old HP system was fine, there was absolutely no need to change anything. But it is cool to see you hit like 100s :P

Not as cool when they hit 100s on you though lol

Want to hide these adverts? Register an account for free!