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MattFr
03-06-2010, 02:23 PM
AdobeŽ AIRŽ will let you publish ActionScript 3 projects to run as native applications (.apk) for the Android OS. These AIR applications can be delivered to Android devices through Android application stores such as the Android Market.

Developers can write new code or reuse existing web content to build AIR applications for the Android OS. Because the source code and assets are reusable across the Flash Platform runtimes, Adobe AIR and Flash Player, it also gives developers a way to more easily target other mobile and desktop environments.

http://labs.adobe.com/technologies/air2/android/

Just signed up for the pre-release program. Great news for AS3 developers and the Android platform!

Recursion
03-06-2010, 03:03 PM
I see great things becoming of Android, screw iPhoneOS.

Signed up.

MattFr
03-06-2010, 04:05 PM
I'm definitely going to be developing for Android, possibly an MMOCC. I just need an Android phone now haha.

Recursion
03-06-2010, 04:18 PM
I'm definitely going to be developing for Android, possibly an MMOCC. I just need an Android phone now haha.

Could give the emulator a go, not quite the same but does the job.

MattFr
03-06-2010, 04:28 PM
Could give the emulator a go, not quite the same but does the job.

Didn't know one existed. Many thanks! :D

myke
03-06-2010, 04:30 PM
Awesome, TweetDeck said a while ago that they'd be releasing an Android client, and I guess this is the beginning! :D

Recursion
03-06-2010, 06:41 PM
Awesome, TweetDeck said a while ago that they'd be releasing an Android client, and I guess this is the beginning! :D

Seriously can't wait for this if they do...

xxMATTGxx
03-06-2010, 06:42 PM
Seriously can't wait for this if they do...

They should be doing. They announced it when they released the iPad version saying they would be doing an Android version!

HotelUser
03-06-2010, 07:16 PM
Cool stuff, I'm sure these apps will run nicely on mu Nexus :)

JACKTARD
03-06-2010, 07:33 PM
I've got the Hero. Needing some new decent games on android tbh

MattFr
07-06-2010, 03:27 PM
Just a quick update on this, this is seriously not for the casual developer. I am struggling a lot with this and it is very easy to lose track of what it running/what CMD prompts are doing what etc. I assume Adobe will tidy this up before it is released fully, but this prerelease is messsyyy. Feel free to post some suggestions for apps though and I shall have a go when I have this working!

Recursion
07-06-2010, 08:40 PM
Just a quick update on this, this is seriously not for the casual developer. I am struggling a lot with this and it is very easy to lose track of what it running/what CMD prompts are doing what etc. I assume Adobe will tidy this up before it is released fully, but this prerelease is messsyyy. Feel free to post some suggestions for apps though and I shall have a go when I have this working!

Have you checked out the new releases they posted the other day? I haven't read the changelogs but it may clear it up a bit.

HotelUser
07-06-2010, 08:43 PM
On second thought I'm paranoid that I'm now going to be bombarded by apps that run slow, because AIR apps for Windows and OS X are sort of sluggy, and they wont have JIT on Android will they?

MattFr
07-06-2010, 08:49 PM
Have you checked out the new releases they posted the other day? I haven't read the changelogs but it may clear it up a bit.
I'm using all the new stuff, I still have no idea why my application won't run properly. But oh well, I'm sure the people on the Adobe forum will help.


On second thought I'm paranoid that I'm now going to be bombarded by apps that run slow, because AIR apps for Windows and OS X are sort of sluggy, and they wont have JIT on Android will they?
I honestly have no idea at the moment. I'll try some load tests to see how sluggy it gets when I get this thing working if you're up for testing (I assume you have an Android phone :P)

Recursion
07-06-2010, 08:56 PM
On second thought I'm paranoid that I'm now going to be bombarded by apps that run slow, because AIR apps for Windows and OS X are sort of sluggy, and they wont have JIT on Android will they?

AIR will still be an Android app and so will be JIT enabled it self.... I think?

MattFr
07-06-2010, 09:07 PM
AIR will still be an Android app and so will be JIT enabled it self.... I think?

If the Adobe AIR runtime compiles with JIT, then yes. Good news, my application now launches (I was using the device AIR runtime, not the emulator runtime lolol) but I get some crazy new error. I shall play when I have more time. Ideas for applications greatly appreciated :P

Recursion
07-06-2010, 09:40 PM
If the Adobe AIR runtime compiles with JIT, then yes. Good news, my application now launches (I was using the device AIR runtime, not the emulator runtime lolol) but I get some crazy new error. I shall play when I have more time. Ideas for applications greatly appreciated :P

MMOCC ;)

MattFr
08-06-2010, 07:18 AM
MMOCC ;)

I'll see if my iso engine will run on Android when I get used to the development :P

This very tiny Hello World (yes it says that) makes me happy. Has taken me a while to work out why my application wouldn't start, but i've finally got it working :D Running Froyo in the emulator.
http://i50.tinypic.com/2w67aza.png

MattFr
08-06-2010, 02:43 PM
Played with the application descriptor file, got a bit of full screen going. Just got to work out why my icons won't compile into the apk now :(
http://i46.tinypic.com/mblerp.png

Recursion
08-06-2010, 03:50 PM
Man I need to learn me some Air.

MattFr
08-06-2010, 04:22 PM
Man I need to learn me some Air.

*Actionscript 3. AIR is the SDK for compilation to ADK :D

Recursion
08-06-2010, 06:09 PM
*Actionscript 3. AIR is the SDK for compilation to ADK :D

Thought it might have been AS3, wasn't sure :P

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