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View Full Version : Thoughts on new online game idea - Warshipz?



Apolva
24-06-2010, 05:24 PM
Since I've got so much time off school now I'm starting a new project called Warshipz. It's a completely free browser-based multiplayer game, here's what it's about...

Overview
You build and upgrade your own warships and fight against others to gain points which can then be used for further upgrades / repairs / building entirely new ships.

Gameplay
It will be 2D/top-down (you can't do proper 3D stuff in flash) and you will be able to move/steer your ship and fire weapons at others. There will be various "maps" which will be suitable for different sizes of boats, ranging from tiny fishing boats to much larger ships.

I'm not sure yet whether to have multiple games with some sort of lobby system (therefore it would be boring with less players) or whether to make it some unified open-world map in which everyone moves around/fights at the same time.

Building/Upgrading/Managing Ships
This is what will hopefully keep the game refreshing and interesting. Every new user will begin with a small amount of money which can be used to buy a basic boat frame, engine, armor and weapon. Over time, new boat/ship frames can be purchased with earned points which allow heavier/bigger engines and more advanced weapons.

Each person can build and store up to 5 different ships, which after can be sold as whole or in parts for other people's points, thus creating some sort of an economy within the game.

Technical info, in case you want to help out.
Client made in Flash with AS3, Server using Java (warning: noob) with MySQL/JDBC backend.
Client uses a pixel-perfect hittest class for map collisions.

Server running on an old P4 machine LOL. Then again I could get a VPS if it's really needed.

Basically I need your opinions on this idea and ANY suggestions on how it will work (I haven't made my mind up, and don't want to code much until I'm decided).

Screenshots so far
Only log in and main menu made so far for this game: http://apolva.com/temp/shipz/
Previous game I made with top-down ship navigation: http://apolva.com/temp/oldtopdown/

PS: You may remember the previous habbo-type game I was in the process of making. This has been postponed as I rather prefer this idea.

Jack!
24-06-2010, 06:31 PM
Sounds alot like seafight, but other than that i would play :L

LMS16
24-06-2010, 07:08 PM
Sounds good, it seems basic which is good as some people start with something too advanced then give up when they cant do something.

Good luck with this, Im willing to help if there is any php coding you need doing :)

GOODBYE GCSE's! lol

Lew.

Tenbeta
24-06-2010, 11:15 PM
I've always adored the idea of upgrading ship sizes, and having MASSIVE Battle ships, I mean HUGE ones crashing through space. So, big variety on ships sizes would be a real winner

Apolva
25-06-2010, 01:35 PM
I mean HUGE ones crashing through space.
This would be with real ships not spaceships :D

Anywho, more feedback on the concept would be useful, I've also set up a quick home page for it: http://apolva.com/warshipz/

Sameer!
25-06-2010, 01:39 PM
Sounds fun, I would play.

iDenning
25-06-2010, 04:33 PM
Sounds fun, I think you should make it so you can change view. Birds eye view is good but it would be good to see from where your shooting, maybe you could have a team on your boat not just yourself?

GL with it, I will be following development :)

Apolva
25-06-2010, 04:46 PM
Thanks for the feedback. I'm thinking of adding team games once the first version is out (ie. different types of ships playing different roles in a battle).

Anyway, this is what I REALLY need to know soon: VOTING TIME :D
http://apolva.com/thanks?mode=vote&is=bbmbcb (http://apolva.com/thanks?t=bbmbcb) - Make it open-world (no lobby/individual matches, just everyone killing each other willy-nilly).
http://apolva.com/thanks?mode=vote&is=5m4phv (http://apolva.com/thanks?t=5m4phv) - Make a pre-game lobby, with say 10 minutes to get your points before another match (easier to organise/fairer on new players).

Jack!
25-06-2010, 05:11 PM
Open world 100%

Apolva
25-06-2010, 11:27 PM
I think I'll go for a lobbying system for now since it's a lot simpler

Special
25-06-2010, 11:49 PM
sounds like a MASSIVE project, these arn't my normal games i would play but good luck with it anyway :)

Jack!
26-06-2010, 09:46 AM
why not make it open worldbut say, have a leveling system, and players can only attack people 10 levels above or below them, this would make it fairer on new players, and better for the higher level players

MrPinkPanther
26-06-2010, 09:53 AM
Sounds cool! If you wanna do it properly then I'd probably hire an artist, good luck anyway!

Jonster
26-06-2010, 12:26 PM
Sounds cool! If you wanna do it properly then I'd probably hire an artist, good luck anyway!

My thoughts as well, the graphics do look a little basic and I think if it were to be a success then you would be best to seek graphical help. I'm sure a few from this forum would help out as its a great little project to showcase your work on.

iDenning
26-06-2010, 02:01 PM
Do both, There can be an open world for experienced players but then for people wanting to have fun, they can join lobbies?

Jonster
26-06-2010, 02:56 PM
Maybe have a training/tutorial which takes you through how to play it - so for example, use WASD to move, then the user moves about, next item comes up and so on. Then once they have completed the tutorial they can enter the open world?

Trigs
28-06-2010, 02:01 AM
What Habbo-type game site?

Apolva
28-06-2010, 01:58 PM
What Habbo-type game site?
This here: http://www.habboxforum.com/showthread.php?t=646266


the graphics do look a little basic
Yeah they do on the old game I made, this was largely due to catastrophic lag when there are lots of lines being manipulated combined with pixel perfect collision detection :/
Although I could probably find a way around this now.

Tenbeta
30-06-2010, 06:10 PM
Why not have a lobbying system for PVP? And an open world for quests etc?

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