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View Full Version : Behind the Scenes - July



TonyBest
01-07-2010, 05:52 PM
Our first launch this month is all about the past of one of our favourite characters, the enigmatic (and often suspicious) Dionysius, more commonly known as the Wise Old Man. Many of you have no doubt heard vicious rumours about party hats and rune heists, but only his most trusted friends know about his love life, specifically loves lost. In the new quest this month, you’ll witness first-hand what happens when someone’s burnt by an old flame. Quest through a mysterious NOH (that’s an NPC-owned house) that’s been twisted by the grudges of a scorned woman!

The quest requirements include the highest current quest levels for Magic (77), Construction (68) and Crafting (67), so get levelling now if you want to tackle Love Story when it’s launched. For more information, check the blog here. We are also improving the look of dragons in the game with this update, so look out for some scorching new graphics to accompany the summer heat.

The next update this month looks at new rewards to use outside of Daemonheim. Originally, the dungeon entrances just east of the Wilderness required vast amounts of resources to build, which were to be gathered in secret by the dungeon’s workers. To this end, the forces behind it created many resource dungeons around RuneScape, closed off and hidden from prying eyes. As adventurers become wiser regarding the mysteries of Daemonheim, they will find they are able to discover and enter these hidden resource dungeons scattered around the world. There are more than fifteen of these resource dungeons to be found in existing areas, such as Edgeville Dungeon (several being available in the free game), each of which requires a certain Dungeoneering level to enter. Each resource dungeon provides a one-off reward for finding it, plus resources such as new rune rocks or the lair of a mighty frost dragon (lvl 166)!

If that doesn’t float your Fremennik longboat, how about the new class ring rewards we’re introducing for use within Daemonheim. With three rings each for rangers, mages, warriors and skillers, we’re sure that everyone will find at least one class ring to suit their play style. Just choose your favourite ring ability and use your Dungeoneering tokens to upgrade it up to tier 10; you even can switch your ring’s class for 'hybriding' within a dungeon, so long as you’re not in combat. Perhaps you’re a skiller who wants higher returns from resource spots; maybe you’re a big melee tank who wants to be able to soak up even more damage; or you could be a ranger who needs to be able to snipe targets for even greater damage; and even mages can get huge boosts to elemental damage with the Blazer class ring.

We’re also adding the Construction skill to Dungeoneering in the form of a new building spot to the smuggler’s room. Players with the appropriate Construction level will be able to create their own locations in the start room, whether it’s a prayer altar or farming spot, or even the new group gatestone portal (fantastic for getting your team about within larger dungeons), there’s bound to be something useful you can build (assuming you have the appropriate materials, of course).

We also plan to have the work for single-player instance dungeons completed, so those solo Dungeoneers who need to log out for five minutes or who suffer some infernal disconnection issues will find their dungeon still remains when they come back. For more info on all of these Dungeoneering updates, check out this blog.

Our final update this month starts with a rework of our old treasure trails. We wanted to make sure that players felt more rewarded for doing every treasure trail and not just rely on blind luck to get a treasure trail-only reward or cool pieces of costume. So we’ve changed all of the existing trails to ensure that you’ll always get a unique, trail-specific reward every time you open the reward casket at the end! Naturally, to achieve this, we needed to add a plethora of new rewards and challenges, so this update will also introduce a brand new set of treasure trails – called the elite treasure trails – and new rewards.

These trails (dropped only by high-level boss monsters like the Skeletal Horror and Bork) introduce a new puzzle known as the celtic knot. These knot puzzles are similar in style to the sliding tile puzzles, but with a whole new set of challenges to solve them. You may also be asked to fight a Guthix wizard while searching for the 150+ new rewards, many of which have been added to the existing trails in the game. Look out for dragon masks, 3rd Age prayer gear, holy ranger gear, treasure trail-specific familiars and animal staves to name just a few.

Also, for something a little different this summer, why not join in with the in-game RuneScape Summer Festival? Run entirely by our player support teams, the event will feature parades and the next round of the Clan Wars Triumvirate Challenge. For more information, read this news.

So to sum things up, Dungeoneering Update 2, Love Story quest, Dragon's Graphical update (at last) and higher leveled Clue scrolls. It seems to be a good month for Runescape updates

[Jay]
01-07-2010, 05:54 PM
So to sum things up, Dungeoneering Update 2, Love Story quest, Dragon's Graphical update (at last) and higher leveled Clue scrolls. It seems to be a good month for Runescape updates

New clues are gona be long....but atleast now you are assured to get something good.

TonyBest
01-07-2010, 05:59 PM
Yeah, and there finally helping solo dungeoneerers who leave by either d/c or logging off inside, meaning they can continue where they left off

MJJ
01-07-2010, 08:02 PM
Sounds good.

Might actually bother training Dungoneering now. Quest also sounds interesting, nice to see some high level requirements.

The new treasure trails sound interesting as well.. "treasure trail-specific familiars." Celtic knots don't sound very nice though.

Also hope the frosty dragons drop something unique.

Stryderman
01-07-2010, 08:07 PM
woooooooo new clues!!!!!!!! RUNESCOPEZ ILY

TonyBest
01-07-2010, 10:18 PM
Sounds good.

Might actually bother training Dungoneering now. Quest also sounds interesting, nice to see some high level requirements.

The new treasure trails sound interesting as well.. "treasure trail-specific familiars." Celtic knots don't sound very nice though.

Also hope the frosty dragons drop something unique.

The new quest will also mean that the Wise old man gets a graphical update, which looks like this:
http://images1.wikia.nocookie.net/__cb20100514053008/runescape/images/4/4c/WOM.jpg

BobX
02-07-2010, 11:51 AM
Looking forward to the dungeoneering and clue scroll updates the most. Although with every trail rewarding you a "clue scroll specific item" every time, it means the prices will deplete dramatically so that means things won't be worth as much still!

TonyBest
02-07-2010, 02:11 PM
The new quest should come out between Monday and Wednesday, It should be a Master quest with the requirements needed. Also found out that Draynor Village will be graphically updated, but not with the new quest.

MJJ
03-07-2010, 07:01 PM
The new quest should come out between Monday and Wednesday, It should be a Master quest with the requirements needed. Also found out that Draynor Village will be graphically updated, but not with the new quest.

Sounds good, can't wait for the graphical update.

I love what they did with the magic spell animations.

TonyBest
03-07-2010, 07:12 PM
I already know what the iron and green dragons will look like:

http://images2.wikia.nocookie.net/__cb20100510083418/runescape/images/c/c0/NewGreenDragon.png
http://images1.wikia.nocookie.net/__cb20100416224009/runescape/images/2/2f/IronDragon.png

Aidenn
03-07-2010, 07:16 PM
Now they look hot, Source?

TonyBest
03-07-2010, 08:34 PM
www.runescape.wikia.com

Also those two models are currently used inside Dungeoneering
Again these next two screenies taken from that site

http://images2.wikia.nocookie.net/__cb20100416222850/runescape/images/6/62/Green_Dragon_Combat_Daemonheim.png
http://images1.wikia.nocookie.net/__cb20100416224648/runescape/images/1/12/Iron_Dragon_Daemonheim.png

Callum.
03-07-2010, 08:42 PM
Hmm, I wonder what the clue prices start of at in GE, cus it'll be first to a good item makes a killing like usual, and I always miss out :(

TonyBest
03-07-2010, 09:18 PM
I bet they would start at 15 - 30 mil starter

Aidenn
03-07-2010, 11:07 PM
+rep, great find Tony, thanks =] (for screenies of drags)

BobX
04-07-2010, 12:17 AM
they look similar to how they used to look..

TonyBest
04-07-2010, 03:48 PM
This weeks twitter hint was released, here it is:
http://s3.amazonaws.com/twitpic/photos/full/124956596.jpg?AWSAccessKeyId=0ZRYP5X5F6FSMBCCSE82&Expires=1278259505&Signature=lK9agoVsf5ldRa8N1wc8RTRCTAk%3D

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