Nixt
13-08-2010, 10:20 AM
Okay so, I did a forum search and couldn't find this posted already. Given that the search function is a bit funky, though, I apologise if it has been posted - just let me know and I'll close the thread!
The link to the article can be found by clicking here (http://www.guardian.co.uk/media/pda/2010/jul/05/habbo-virtual-worlds). It makes quite an interesting read! A couple of things that came to my attention are quoted below.
Parent company Sulake (http://www.sulake.com/) reported $20m revenues for the first quarter of 2010, up 25% year on year. The site has a not insignificant 150 payment channels set up across 31 countries, maximising their chances of encouraging players to upgrade their avatar and Habbo spaces by making it as easy as possible for them to pay in multiple ways. Soininen adds that a significant amount of transactions take place between users in the form of gifts and so on - to the value of $600m per year.
A 25% increase in revenue is quite impressive, and this is pre merge. A lot of people are saying Habbo are struggling and it's the beginning of the end. I'd say this reflects the fact that Habbo is on the up in terms of revenue. The merge will only serve to strengthen this profit - I wouldn't say Habbo is suffering!
"keep the service fresh and relevant by frequently introducing new features and gaming elements, arranging engaging campaigns, enriching the virtual economy and payment models and nurturing the community"
I thought this one was interesting! Particularly the nurturing of the community, which I don't believe happens enough or as much as it used to, although it has improved with the merge.
Thoughts?
The link to the article can be found by clicking here (http://www.guardian.co.uk/media/pda/2010/jul/05/habbo-virtual-worlds). It makes quite an interesting read! A couple of things that came to my attention are quoted below.
Parent company Sulake (http://www.sulake.com/) reported $20m revenues for the first quarter of 2010, up 25% year on year. The site has a not insignificant 150 payment channels set up across 31 countries, maximising their chances of encouraging players to upgrade their avatar and Habbo spaces by making it as easy as possible for them to pay in multiple ways. Soininen adds that a significant amount of transactions take place between users in the form of gifts and so on - to the value of $600m per year.
A 25% increase in revenue is quite impressive, and this is pre merge. A lot of people are saying Habbo are struggling and it's the beginning of the end. I'd say this reflects the fact that Habbo is on the up in terms of revenue. The merge will only serve to strengthen this profit - I wouldn't say Habbo is suffering!
"keep the service fresh and relevant by frequently introducing new features and gaming elements, arranging engaging campaigns, enriching the virtual economy and payment models and nurturing the community"
I thought this one was interesting! Particularly the nurturing of the community, which I don't believe happens enough or as much as it used to, although it has improved with the merge.
Thoughts?