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View Full Version : 120 Dungeoneering??



[Jay]
27-08-2010, 06:33 PM
Well im sure many of you are aware that someone has reached 120 dung and im just wondering why jagex made it 120?

As far as I know there is nothing special about the level apart from the cape but even that has the same stats as normal skill cape (apparently) and I may be the only one but I dont really like it, the emote is ok.

Apparently 120 dung was ment to be linked to the strange power however there has been not been any link between the two so far.

I did see someone say that jagex made it 120 because the amount of content they wanted to introduce was to much for 99 which in a way makes a bit of sense. Mabey they will introduce more levels/rewards at a later date and are waiting for more players to reach a higher level so when these things are introduced people can access them.

What are your thoughts?

Sly
27-08-2010, 06:36 PM
Don't know just seems daft really 'cos it has no use at all does it

[Jay]
27-08-2010, 06:38 PM
Don't know just seems daft really 'cos it has no use at all does it

Yes it does.

Apple
27-08-2010, 06:53 PM
I think that they made dung 120 so they could fit everything in.

I'd really love it if they could extend att/str/def/hp to 120 as well. I'm sure they will make some skills 120 in the future when they update a skill and want to put loads of new content in.

[Jay]
27-08-2010, 06:57 PM
I think that they made dung 120 so they could fit everything in.

I'd really love it if they could extend att/str/def/hp to 120 as well. I'm sure they will make some skills 120 in the future when they update a skill and want to put loads of new content in.

Well atm there is no use for levels 94-120 in dung so yeh mabey there will be another update....

I dont think they will extend any current skills to 120 altho I would not mind 120 hp only, Also mabey future skills will have a 120 max as well. Speaking about future skills, they will all have to be incorporated into dung so evry new skill will mean more stuff to do in dung :P.

ironhands
27-08-2010, 07:21 PM
I wouldnt mind them upgrading to 120 attk/str/def/hp. Id be instant like 113 attack (50m xp) & 109 HP (34m xp). Gives abit more diversity in the combat levels then too, since everybodies hitting 135-138 & theres nowhere to go from there.

Sly
27-08-2010, 07:26 PM
they should make cookin' go to 120 'cos everyone has that capee so be nicee to have an excuse to cook again

[Jay]
27-08-2010, 07:38 PM
I wouldnt mind them upgrading to 120 attk/str/def/hp. Id be instant like 113 attack (50m xp) & 109 HP (34m xp). Gives abit more diversity in the combat levels then too, since everybodies hitting 135-138 & theres nowhere to go from there.

If they do that they will have to raise range and mage to 120 as well, range is ok but mage.....even if there was a spell at 120 that koed the other person in one hit I still could not get it lol.
But I wouldnt mind 120 attack/strg/def i can get 99 slayer :P

Sly
27-08-2010, 08:14 PM
What reason other than for the cape is there to get dg above 85?

TonyBest
27-08-2010, 09:15 PM
well when another batch for dungeoneering comes you'll get closer to knowing more about the strange power that occured months before release

IceNineKills
27-08-2010, 11:43 PM
They should make every skill 120+, think how much extra they could add.

[Jay]
28-08-2010, 09:10 AM
They should make every skill 120+, think how much extra they could add.

Na, they wont do that it would take to long to max out an account....jagex is alredy trying to make ways in which the can increase the rate you gain xp (bonus weekend...).

Sly
28-08-2010, 09:50 AM
They should make an alchemy skill that goes to level 120 and every level you unlock like 3 recipes or something
They have to introduce a whole bunch of new items though I guess.
But imagine, steel plate + rune ore + <insert cool name for a really hot but contained flame here> = rune plate it'd be mintt, the flames would have to cost a bunch though like you have to go pick em from next to kbd

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