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Mr-Trainor
12-01-2011, 04:47 PM
-removes banner because I included 1 too many images :(

Hey all :).
I decided I'd right up a small guide to Wired. A lot of you may already know most of what I will be mentioning but it's mainly for those who are 'wired beginners' and have a limited knowledge of Wired, how it works and its functions and possibilities. Hopefully this guide will be useful to these people :D. If you have any further queries or even suggestions, just post them in a reply :).



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http://mr-trainor.net/sprites/ch/wired_triggers.gif

http://mr-trainor.net/sprites/large/Wired/trg_at_given_time.gif
Name: WIRED Trigger: At Set Time
Function: After the timer has been reset, this will cause the effects to trigger only at a particular time. This time can currently be set as anything from 0.5s - 600s.
Example: After the trigger reset, a gate will close after 15 seconds.

http://mr-trainor.net/sprites/large/Wired/trg_enter_room.gif
Name: WIRED Trigger: User Enters Room
Function: As a user enters a room, they trigger off the effects stacked with this trigger.
Example: When a user enters the room, they teleport to another position. This is as if you've moved the door of the room to somewhere else!

http://mr-trainor.net/sprites/large/Wired/trg_game_ends.gif
Name: WIRED Trigger: Game Ends
Function: When a game ends, an effect or effects will be triggered.
Example: For example, when a game of Freeze ends, the gates will automatically open for more people.

http://mr-trainor.net/sprites/large/Wired/trg_game_starts.gif
Name: WIRED Trigger: Game Starts
Function: When a game begins, an effect or effects will be triggered.
Example: For example, when a game of Battle Banzai begins, all of the obstacles suddenly appear.

http://mr-trainor.net/sprites/large/Wired/trg_periodically.gif
Name: WIRED Trigger: Repeat Effect
Function: Every x amount of seconds, the effects will be triggered. The x seconds can be set as anything from 0.5s - 60s.
Example: Every 20 seconds, the chairs in the room will move.

http://mr-trainor.net/sprites/large/Wired/trg_says_something.gif
Name: WIRED Trigger: User Says Keyword
Function: When any user or a particular user says a keyword or phrase, an effect will be trigger.
Example: In my Fireworks room, when I say 'firework!' the firework display will begin.

http://mr-trainor.net/sprites/large/Wired/trg_score_achieved.gif
Name: WIRED Trigger: Score Is Achieved
Function: When a set score is achieved, something will be triggered off.
Example: When a team reaches 10 points, an extra 50 points will be added on.

http://mr-trainor.net/sprites/large/Wired/trg_state_changed.gif
Name: WIRED Trigger: Furni State Is Changed
Function: When the state of a furni is changed (a furni has been double clicked and therefore changed) the effects will trigger.
Example: When one gate is opened by someone with rights, every other gate opens with it.

http://mr-trainor.net/sprites/large/Wired/trg_walks_off_furni.gif
Name: WIRED Trigger: User Walks Off Furni
Function: When a user walks off a particular piece of furniture, this creates a trigger.
Example: If you walk off a rug, you teleport back on to it!

http://mr-trainor.net/sprites/large/Wired/trg_walks_on_furni.gif
Name: WIRED Trigger: User Walks On Furni
Function: When a user walks on a particular piece of furniture, this creates a trigger.
Example: If you walk on a rug, you teleport back off it!



http://mr-trainor.net/sprites/ch/wired_effects.gif

http://mr-trainor.net/sprites/large/Wired/eff_give_score.gif
Name: WIRED Effect: Give Points
Function: When triggered, points will be given out.
Example: When someone steps on a tile, their team gets 50 points.

http://mr-trainor.net/sprites/large/Wired/eff_match_to_sshot.gif
Name: WIRED Effect: Match Furni to Position & State
Function: When triggered, furni will match a set position and state.
Example: When someone stands on a rug, the spotlights turn on.

http://mr-trainor.net/sprites/large/Wired/eff_move_rotate.gif
Name: WIRED Effect: Move And Rotate Furni
Function: When triggered, selected furniture will move and/or rotate.
Example: When someone steps on an arrow plate, the ball will move in that direction.

http://mr-trainor.net/sprites/large/Wired/eff_reset_timers.gif
Name: WIRED Effect: Time Reset
Function: When triggered, all timer-dependent Wired will be reset.
Example: When someone says a keyword or phrase, the timers reset!

http://mr-trainor.net/sprites/large/Wired/eff_show_message.gif
Name: WIRED Effect: Show Message
Function: When triggered, a message will be shown.
Example: When someone enters a room, they see a message displayed to them.

http://mr-trainor.net/sprites/large/Wired/eff_teleport_to.gif
Name: WIRED Effect: Teleport To Furni
Function: When triggered, a user will teleport to a furni.
Example: When someone enters the room, they teleport to another spot - as if the door moved!

http://mr-trainor.net/sprites/large/Wired/eff_toggle_state.gif
Name: WIRED Effect: Toggle Furni State
Function: When triggered, selected furniture will have its state toggled.
Example: When someone steps on a color tile, a gate will switch between opened/closed.



http://mr-trainor.net/sprites/ch/wired_conditions.gif

http://mr-trainor.net/sprites/large/Wired/con_furnis_hv_avtrs.gif
Name: WIRED Condition: Furni has users
Function: The stack will not be triggered unless selected furniture has users.
Example: The gate will not open until someone is standing on each of the 3 tiles.

http://mr-trainor.net/sprites/large/Wired/con_match_snapshot.gif
Name: WIRED Condition: Furni States And Positions Match
Function: The stack will not be triggered unless selected furniture states and positions match.
Example: A user can not teleport until selected furniture is in a stated position.

http://mr-trainor.net/sprites/large/Wired/con_time_less_than.gif
Name: WIRED Condition: Less Than x Secs Elapsed Since Timer Reset
Function: The stack will not be triggered unless 'less than x secs' has elapsed since timer reset.
Example: You have only 20 seconds to get from one side of the maze to the other.

http://mr-trainor.net/sprites/large/Wired/con_trggrer_on_frn%20%282%29.gif
Name: WIRED Condition: More Than x Secs Elapsed Since Timer Reset
Function: The stack will not be triggered unless 'more than x secs' has elapsed since timer reset.
Example: You must wait a particular length of time until you can trigger the stack.

http://mr-trainor.net/sprites/large/Wired/con_trggrer_on_frn.gif
Name: WIRED Condition: Triggering User Is On Furni
Function: The stack will not be triggered unless the triggering user is on selected furniture.
Example: The user triggering the stack must be on a particular piece of furniture.


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Enjoy :). I know it's only the basic information!

Thread closed by Jordan (Forum Super Moderator): Due to 2 year bump

j0rd
12-01-2011, 04:49 PM
Nice tutorial Luke, should be stuck
Love the use of all the images

Samantha
12-01-2011, 06:04 PM
Nice tutorial. As you have just shown what I need for my wired thing :).

Aidenn
12-01-2011, 06:15 PM
Amazing guide luke well done!

I believe that is a fantastic post and i owe you +rep for that (cant issue atm :(.)
Anyway; thread Stuck ;).

Eoin247
12-01-2011, 06:25 PM
Great guide Luke. :) +Rep

It will be really handy for people who don't know much about wired.

Rixion
12-01-2011, 06:44 PM
This is a great guide and is very helpful as some of those WIRED's can be confusing.

Zak
12-01-2011, 07:43 PM
Very good dude, good especially for a newbie or someone returning back to Habbo after a long break. Wish I'd had found it a few weeks ago, would've helped a lot !

orientalframe?
12-01-2011, 07:44 PM
Lol Luke nice guide! Though I still don't get it - i'm a bit of a dumb peanut :(

Zuth
12-01-2011, 08:08 PM
Very nice!

Ajthedragon
13-01-2011, 07:50 AM
Have far too much time on your hands luke. ;)

Good guide.

Mr-Trainor
13-01-2011, 08:29 AM
Thanks all :). Glad you like it & lol Aydan!
I might create some Wired Tutorials if I get the time, let me know if you have any ideas :P.

lol
13-01-2011, 09:08 AM
Great guide buddy :)

anisagimran
23-12-2012, 08:38 AM
Hey thanks for your useful tips. I really got many new information.

Edited by Jordan (Forum Super Moderator): Please do not bump old threads

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