View Full Version : WIRED: Moveable doors?
Michael
14-08-2011, 10:16 AM
Hey, does anyone know how to make those doors where you walk near them, and they open, then walk through and they close? and what wired is needed? Thanks!
The only way to open them would either be by walking on something, or saying a keyword.
WIRED Trigger: User Walks On Furni (select what furni will move the doors)
WIRED Effect: Move And Rotate Furni (this needs the door to be selected and whatever direction you want the door to move)
This may not be 100% correct so I would wait for someone else to confirm it!
Wired stack one
user walks on : select a mat or something in front of the gate
match state and positions : select the gate itself (select the gate when it is in the open position and tick the furni state box) ~ this will open the gate
Wired Stack Two
user walks on : select the gate or a piece of furni after the gate (the furni you want it to trigger so it closes)
match state and positions : select the gate itself (select the gate when it is in the closed position and tick the furni state box) ~ this will close the gate
This is how I would do it
Wired stack one
user walks on : select a mat or something in front of the gate
match state and positions : select the gate itself (select the gate when it is in the open position and tick the furni state box) ~ this will open the gate
Wired Stack Two
user walks on : select the gate or a piece of furni after the gate (the furni you want it to trigger so it closes)
match state and positions : select the gate itself (select the gate when it is in the closed position and tick the furni state box) ~ this will close the gate
This is how I would do it
Thanks for this, always wondered how to do it! ;$
lukeyo
14-08-2011, 11:30 AM
Oh now i know how too :P Thanks!
KieKieKoala
14-08-2011, 01:32 PM
Cheaper option
Place a gate then infront of the gate a tile
on the stack of wired place 'user walks on furni' *select the tile infront of gate* , then ontop of that 'user walks off furni' *select the gate* and then finally 'toggle furni state' *select the gate*
all three of them on the one stack
Plebings
14-08-2011, 01:50 PM
even cheaper option:
place 2 tiles between a door like [Tile][Door][Tile]
Link both tiles with a walk on Furni trigger, than link the door to a Toggle Furni State effect
orientalframe?
14-08-2011, 01:58 PM
Thanks for all of this! Now know how to do it myself. :P
Michael
14-08-2011, 02:27 PM
Thanks people!
I knew the cheaper option wud come into play :P
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