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Meanies
20-09-2011, 06:55 PM
Whos good at wired and wants to help me 'cus i'm getting really frustrated.

Add iSocks if you're any good and I'll show you what I need doing because it's easier to show than to explain :P

Plebings
20-09-2011, 07:40 PM
try to explain please! :(

Meanies
20-09-2011, 09:48 PM
Okay well there's 3 rooms which I can't work out because I just get really confused and give up.

http://i633.photobucket.com/albums/uu53/mynamesjake/3-3.png
In this room, the user needs to get the items of furni on the left side to match the items of furni on the right side. The furni on the left is constantly moving (I know the wired for this bit lol) and when the user pulls the switch next a specific piece of furni against the wall, that piece of furni stops moving. When all of the pieces of furni match the right side, the gate at the far end of the room will open.

http://i633.photobucket.com/albums/uu53/mynamesjake/2-3.png
In this one, I want it so that when the user pulls the switch, the colour wheel starts to spin all the way around, then they pull it again to make it stop on the needed colour. When all of them are the correct colour, the gate should open.

http://i633.photobucket.com/albums/uu53/mynamesjake/1-3.png
And the hardest one to explain.. basically this is a timed maze. The one way gate rotates a full circle to let players in one at a time, when someone goes through, the pancakes move out of the way and the milkshakes begin moving - these are the counter. What I can't work out here is how to make it so that if the user doesn't make it through the course before the milkshakes reach the banzai tile, they will be transported back to the start of the room. I think my description there is understandle:P

Thanks if anyone can help!! +rep to all who atleast try

KieKieKoala
20-09-2011, 10:22 PM
Obviously my method is probably not best way, thought id say that before i start.

1.First room hopefully read all that info right i'd do:
Repeat box (0.5-1.0) move and rotate (the chair all directions)
Repeat box (0.5-1.0) move and rotate (the drawers all directions)
Repeat box (0.5-1.0) move and rotate (the table all directions)
Repeat box (0.5-1.0) move and rotate (the sushi all directions)
Repeat box (0.5-1.0) move and rotate (the tiger all directions)
Repeat box (0.5-1.0) move and rotate (the bookcase all directions)

2.furni state is changed (switch 1) match furni to position or state (the repeat box for chair moved off of the move and rotate 'current position in room')
furni state is changed (switch 2) match furni to position or state (the repeat box for drawers moved off of the move and rotate 'current position in room')
furni state is changed (switch 3) match furni to position or state (the repeat box for table moved off of the move and rotate 'current position in room')
furni state is changed (switch 4) match furni to position or state (the repeat box for sushi moved off of the move and rotate 'current position in room')
furni state is changed (switch 5) match furni to position or state (the repeat box for tiger moved off of the move and rotate 'current position in room')
furni state is changed (switch 6) match furni to position or state (the repeat box for bookcase moved off of the move and rotate 'current position in room')

3.repeat box (0.5) + match furni to position and state (gate opened 'current furni state') + 3 furni is in position conditions (due to the limit of 5 furni .. select with one of the condition boxes 5/6 of the furni in right position, with second box the other 1/6 furni + 5/6 of the repeat boxes moved off of the move and rotates from step 1., then finally with the third box the last repeat box off the move and rotate from step 1.

4.user walks off furni (gate) + toggle furni state (gate)

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Once again maybe not the best method but this is how i do it in my maze rooms, plebings may offer a cheaper more effective method , i prefer this way due to it being more bug and glitch proof. If noone helps with the other two rooms i'll try tomorrow as im off to bed !

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The next room i have a similar game what i'd have is..

Repeat box + toggle furni
^^^ ^^^^^^^^^^^^
that for each wheel so four lots of them..

furni state changed(switch) + match furni to position (repeat box off the toggle furni)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
that for each switch so four lots of them..

repeat 0.5, match furni to position and state (gate opened 'current furni state') , 2 conditions furni in position matches blah (the four wheels at right colours 'current furni state' , second condition box the four repeats from the toggle furni bit off the toggle furni current position in room)


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user walks off gate + match furni to position (gate turned no access and pancake moved out of way on bar current position and direction) + reset timer box

user walks on furni (probably like four of these, for the 20 stools from the end in reverse), user walks off furni (same again with walks on)... teleport to start behind oneway... match furni to position and state (gate facing forward delayed 5-10seconds and pancake back infront of milkshake and milkshake behind pancake 'current position and direction') and condition would be has furni on (the banzai tile has furni on)

something like tht nyway..

Meanies
21-09-2011, 03:05 PM
Thanks! I'll see if anyone else can come up with anything else before I go and do anything

Vernier
26-09-2011, 07:12 AM
Hope it's all ok now! :)

David.

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