View Full Version : [+23] Wired
Richie
02-04-2012, 02:37 PM
Hey,
I'm trying to make the room below so when someone moves the box a timer starts, so they have x amount of seconds to get the box to the end. If they don't make it the box will reset, if they do make it the box will stay on the pad until they go through the gate. If anyone can do this I will actually love you forever. This is driving me nuts.
http://puu.sh/nzi3
iLogan
02-04-2012, 04:33 PM
I'll sort this for you
Plebings
02-04-2012, 06:23 PM
Did you get this done?I'm 90% sure you can link boxes to trigger: furni state is changed, so when someone pushes the box the timer will start, you'll need both the timer trigger and effect, as well as a condition so that the timer only resets when the box is in the starting position, then link the timer trigger to a effect: furni matches position (I'd also advise a z shelf or some sort of table be used to stop people standing on the original box position)Ok with that done, you'll need to set up a condition so that the Habbo can get to the teleporter (unfortunately there isn't a easy way to make it so the box doesn't reset when the box is on the tile, unless you want to spend another 20+ credits)Hope you got it sorted/this helps!Looks fun anyway, looking forward to trying out the maze
(sorry about the layout of the post, the forum mucked it up for me, and I'm on my iPod)
Richie
02-04-2012, 09:35 PM
Did you get this done?I'm 90% sure you can link boxes to trigger: furni state is changed, so when someone pushes the box the timer will start, you'll need both the timer trigger and effect, as well as a condition so that the timer only resets when the box is in the starting position, then link the timer trigger to a effect: furni matches position (I'd also advise a z shelf or some sort of table be used to stop people standing on the original box position)Ok with that done, you'll need to set up a condition so that the Habbo can get to the teleporter (unfortunately there isn't a easy way to make it so the box doesn't reset when the box is on the tile, unless you want to spend another 20+ credits)Hope you got it sorted/this helps!Looks fun anyway, looking forward to trying out the maze
(sorry about the layout of the post, the forum mucked it up for me, and I'm on my iPod)
logan sorted it for me but cheers
http://puu.sh/nCPs
This room is a bit buggy, anyone know how i can fix it? Basically you say a keyword and the chairs move across the floor and u have to click fast to get across but if someone stands where the chairs are (after they move) it messes up the wired.
Plebings
02-04-2012, 10:42 PM
Is it set up so the doormats move to let the chairs move across the room?
Richie
02-04-2012, 10:52 PM
Is it set up so the doormats move to let the chairs move across the room?
yh it is :)
Plebings
02-04-2012, 11:26 PM
i presume your using the condition that the chairs are at the end of the room to reset the chairs?
if you are anyway, how about using a furni is stacked condition, and have some tiles where the chairs would finish at, now have a repeat trigger and a effect: furni matches position with the new condition, so even if one chair is blocked, the others will revert back.
Unfortunately the chairs wouldnt be able to go unless the blocker moves, but that can't be helped any method you do, unless you don't mind people resetting it while the chairs are still running, or can afford to separately link them all.
I'd come on and brainstorm with you, but i'm at home atm, so oh well, but i'm sure there are plenty of people who could help you on client, it's so hard to describe it on a forum.
Richie
03-04-2012, 02:06 AM
thanks got it sorted i think :)
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