View Full Version : Habbo wired hosting game,needing help
Crimrose
13-07-2012, 08:00 PM
I need to be able to make a wired saw/game.For example it wont need a host to play.
I have enough wired to make a wired hosting game.
I need to be able to know what wired needs to be used to make.
A timer,whitch opens the door after the timer reachs zero and opens the gate to the teleporters and closes the doors to get to the line if there has to be everyone on the tiles.And after a minuite the teleporter doors will close,the line gates will open and the timer will start again.
Thats all I need simply.I have all the rooms ready excepet the entance room wiring knowledge so anyone want to tell me what wired I need to use?
Thread moved by Chris (Forum Moderator): From "Habbo In General", as it is better suited here!
the.games
13-07-2012, 09:44 PM
I would be able to tell you but I can't get on Habbo to look at the moment.
I can wire the room for you tomorrow of you like?
Crimrose
14-07-2012, 07:44 AM
Aww thanks :) maybe you can pm what wired needs to be used.
I have enough I think :P
Plebings
14-07-2012, 08:04 AM
I'll reply later tonight if I have a chance and no-one else has posted, sorry a bit busy and hard to type on mobile xx
the.games
14-07-2012, 10:57 AM
Okay, here's a list of wired you need:
TRIGGERS: Game Ends, At a Set Time
EFFECTS: Toggle furni state (x2)
I think this is right. If you want me to wire it (with your wired) just let me know.
Plebings
14-07-2012, 06:31 PM
If you're having it like gordon's automatic one you'll need to have multiple stacks of wired, bit complicated but I'm sure if you've already made the automatic games this shouldn't be a problem.
Stack one
Trigger: game ends
Effect: move furni/change furni state (set to random furni, could be a light or anything)
This stack is used to show the wired that the time is up, you'll be using a furni condition in a repeat stack later on
Stack two
Trigger: repeat (0.5)
Condition: People are on furni x (amount of people playing divided by 5) set to each space in the queue
Condition: Furni matches position/state, this is linked to the furni you've set the effect to in stack one, you'll set the condition so it recognises the new state/position the furni achieves when the timer is up
Effect: match furni to position and state, this is linked to both the hatches and the furni you've linked in stack one, set it so it makes the hatch at the teleporter open and the hatch at the entrance close, also make the furni from stack one revert to it's original settings
Effect: reset timer, this is so the timer in stack three is activated
Stack three
Trigger: timer (set to one minute)
Effect: furni matches state and position, this makes the hatches revert back to original
Effect: change furni state, link to the actual furni timer (not wired) so it resets the 10 minute countdown
Ok that's it, message me if you find any problems and I'll try to help xx
Want to hide these adverts? Register an account for free!
Powered by vBulletin® Version 4.2.5 Copyright © 2026 vBulletin Solutions Inc. All rights reserved.