EarCandy
06-03-2013, 03:06 AM
Why does my timer reset everytime I enter the room, despite me wiring it to turn on at a set time after timer resets?
Idk what happened, but it just restarts when I enter the room, is it supposed to be like this anyway?
---------- Post added 06-03-2013 at 03:16 AM ----------
And also, please check if my wired is ok.
I've tested it around 3 times already on this wired configuration, it works for me. But I'm just concerned about the auto-reset of the timer when I enter the room.
Stack 1:
User walks on furni trigger + Match Pos & State Effect (on Hidden object, exit tile to the start position) + Timer Reset Effect + Match Pos & State Condition (to original state of Hidden Object)
Stack 2:
At Set time Trigger + Toggle Furni State effect (Timer)
Stack 3:
Game Ends Trigger + Match Pos & State Condition (exit tile at start pos) + Match Pos & State effect (on another hidden object, exit tile to trap)
Stack 4:
Repeat effect trigger + Toggle Furni State (on hidden object, hidden timer) + Match Pos& State condition (on hidden object for the hidden timer)
Then the habbos who died will land on exit tile in a trap where they'll then be directed to a place they can enter a tele back to entrance... Kinda messy though.
Is there a simpler way? Anyway this method works.
Idk what happened, but it just restarts when I enter the room, is it supposed to be like this anyway?
---------- Post added 06-03-2013 at 03:16 AM ----------
And also, please check if my wired is ok.
I've tested it around 3 times already on this wired configuration, it works for me. But I'm just concerned about the auto-reset of the timer when I enter the room.
Stack 1:
User walks on furni trigger + Match Pos & State Effect (on Hidden object, exit tile to the start position) + Timer Reset Effect + Match Pos & State Condition (to original state of Hidden Object)
Stack 2:
At Set time Trigger + Toggle Furni State effect (Timer)
Stack 3:
Game Ends Trigger + Match Pos & State Condition (exit tile at start pos) + Match Pos & State effect (on another hidden object, exit tile to trap)
Stack 4:
Repeat effect trigger + Toggle Furni State (on hidden object, hidden timer) + Match Pos& State condition (on hidden object for the hidden timer)
Then the habbos who died will land on exit tile in a trap where they'll then be directed to a place they can enter a tele back to entrance... Kinda messy though.
Is there a simpler way? Anyway this method works.