MKR&*42
16-06-2013, 11:54 AM
I'm not even sure how, but I just stumbled across this and it's got a few interesting facts in it. They're mainly talking about how Habbo has embraced games and all that (e.g. tetrablok)
http://www.edge-online.com/features/studio-profile-sulake/
As an example, we created a very simple game called Habbo Fast Food to test the client. In the first six weeks, it had 3.6 million unique players and made about 100,000 euros from in-game power-ups
Will you set any limitations on the number of games published?
Yes. We’ve decided that we want to publish about one to two per month, and we’re going to promote these about a month in advance.
One of those is once HTML5 breaks through in the next few years, we can do games.habbo.com, which will work universally with every device.
I'm also surprised they only have 60 employees now, I'm sure it was around the 100 mark but 60 seems quite a little.
http://www.edge-online.com/features/studio-profile-sulake/
As an example, we created a very simple game called Habbo Fast Food to test the client. In the first six weeks, it had 3.6 million unique players and made about 100,000 euros from in-game power-ups
Will you set any limitations on the number of games published?
Yes. We’ve decided that we want to publish about one to two per month, and we’re going to promote these about a month in advance.
One of those is once HTML5 breaks through in the next few years, we can do games.habbo.com, which will work universally with every device.
I'm also surprised they only have 60 employees now, I'm sure it was around the 100 mark but 60 seems quite a little.