Plebings
22-04-2014, 01:17 AM
need a bit of help with wired.
currently in disney run the wired is occasionally having issues with counters. there is only one way for which the counter is activated (there is just one toggle effect box linked to the counter), however once in a blue moon the counter will activate (so that users on freeze tiles teleport to the exit tile), but after teleporting users it'll consider the game ended and the counter stuck on the start time.
is this just a random glitch.
e.g.
user enters room --> counter is on 00:00
wait for the game to begin --> counter begins at 02:00, users teleport so that shows that the toggle did work
counter gets stuck(?) at 02:00 and believes the game has ended
i've no idea why it does it and what triggers it, but if anyone knows a way to counter this efficiently please let me know!
currently in disney run the wired is occasionally having issues with counters. there is only one way for which the counter is activated (there is just one toggle effect box linked to the counter), however once in a blue moon the counter will activate (so that users on freeze tiles teleport to the exit tile), but after teleporting users it'll consider the game ended and the counter stuck on the start time.
is this just a random glitch.
e.g.
user enters room --> counter is on 00:00
wait for the game to begin --> counter begins at 02:00, users teleport so that shows that the toggle did work
counter gets stuck(?) at 02:00 and believes the game has ended
i've no idea why it does it and what triggers it, but if anyone knows a way to counter this efficiently please let me know!