View Full Version : Automated Black Hole Game
Hello everyone.
Since I've started back on Habbo I want to start a new project.
I've decided to automate the black hole game. I'm not sure if anyone has done this before but if they have please let me know :P (I kind of wanted to make this challenging for me).
I've never really worked with counters before - basically what I'm thinking is that
A counter counts down - when it hits 00:00 it will open the gate.
Then they'll be some sort of count - to keep a track of the number of players. This will control the max number of players that will be allowed in (the gate will close after a certain amount have entered). Alongside the count there will be a timer, just in case there isn't enough players. This will close the gate after a short amount of time.
The game will begin - another counter will be started (to reset the game if there's a problem), seats will come out of the arena and players will start eliminating
Players will be eliminated if they touch the floor - teleporting them out
When there is one player left (I have no idea how to figure this out using wired) :( the game will end and the winner will be teleported to a podium (maybe some fireworks :P) and gold cup. This player can then rejoin the current game... (I'm still thinking about this one)...
I''ve not started building it yet. I just thought that it might be possible. The above is how I see it working in my head and my way of thinking - do you think it's possible?
Am I missing anything?
I'll build a little VIP bit too once it's done and you're all welcome to chill there :)
Any advice would be great as I'm REALLY rusty on my wired :( esp with counters! as I've never really used them before.
Mr-Trainor
23-04-2014, 09:21 AM
Hmm
for the second point; I think the best way to do it is make an item move a certain direction each time someone steps on the gate or whatever to go in. So that once this item reaches a certain point, it can close the gate using a furni has furni trigger(I'm sure that exists :P) to close the gate.
fourth point is just a simple walk on furni teleport user out but I'm sure you knew that one already :P.
But like you I haven't really used wired to wire anything new for agesssss so I'm not sure about anything else :P.
lawrawrrr
23-04-2014, 09:28 AM
The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.
Although I do love the idea of more wired games :)
Mr-Trainor
23-04-2014, 09:34 AM
The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.
Although I do love the idea of more wired games :)
Oo if that's how it works then Zak; you could wire it like my Wired Race room, but with 6 queues and each one teleporting to a different seat and only opening when there's 1 person waiting in each queue.
lemons
23-04-2014, 10:07 AM
g.c.magic managed to make one but it never got popular
The only problem I can see in it is players may not sit down on the seats and try and start from the middle of the rollers / block / camp near other seats, there's no way to stop that really, unless the queue divided into 6 segments and each one teleported to a different seat.
Although I do love the idea of more wired games :)
Oo if that's how it works then @Zak (http://www.habboxforum.com/member.php?u=33322); you could wire it like my Wired Race room, but with 6 queues and each one teleporting to a different seat and only opening when there's 1 person waiting in each queue.
Well in my head I was thinking about something like every time someone walked on the gate, it would move a piece of furni (that can move a max of 6 (if there are six spaces)) for example. Once that furni reaches the end it will close the gate, not allowing any others in. If 6 people never come and there are only say 3, the timer will close the gate in say 30 seconds? if no one else decides to enter.
The queue idea is really good. Esp if I can trap the people in the chairs until the game starts - then I will know for certain how many players - and the counter could start the game if there isn't say the 6 players needed.
Does that make sense? I usually think it through in my head for a while first :P
g.c.magic managed to make one but it never got popular
Is it still there? I remember his name :P Don't really mind if it doesn't get popular, it'll be more of a casual thing and a challenge for me to build :P
lawrawrrr
23-04-2014, 12:12 PM
Well in my head I was thinking about something like every time someone walked on the gate, it would move a piece of furni (that can move a max of 6 (if there are six spaces)) for example. Once that furni reaches the end it will close the gate, not allowing any others in. If 6 people never come and there are only say 3, the timer will close the gate in say 30 seconds? if no one else decides to enter.
The queue idea is really good. Esp if I can trap the people in the chairs until the game starts - then I will know for certain how many players - and the counter could start the game if there isn't say the 6 players needed.
Does that make sense? I usually think it through in my head for a while first :P
Is it still there? I remember his name :P Don't really mind if it doesn't get popular, it'll be more of a casual thing and a challenge for me to build :P
Yeah that's exactly what I was thinking Zak, make them start in their seats and take out the whole seat/gate system before it starts.
Also should make it easier I think because otherwise you'd have to tele rollers in to take the place of the seats, this way they'll be trapped so the rollers can't move them!
on phone xx
lawrawrrr
23-04-2014, 12:14 PM
Actually on second thoughts you wouldn't even need seats, the queue could just tele them to the starting roller if they're trapped by gates
on phone xx
Had a little look at it last night. Was way harder than I first thought :P Not even sure where to start. Hmm
Is there a way to stop users from moving after they hit a piece of furni that should teleport them? Mr-Trainor; Plebings;
Plebings
24-04-2014, 05:34 PM
to make sure they teleport, or so that they can't move at all?
i you want to make sure people lose, then you're best off with collision wired, however i can't think of a good way in a black hole you can handle the 2nd situation.
Mr-Trainor
24-04-2014, 05:46 PM
Do you mean so that as soon as they've hit the furni they can't move any more spaces before being teleported? Just tried with collision wired and you can still move, I'm not sure it's possible tbh.
Plebings
24-04-2014, 05:55 PM
if you are trying to make sure that the game counts how many people lose, set it up so that when someone loses they join a team, and set the lose wired so that it triggers the counter and is only activated when someone is NOT in a team.
Do you mean so that as soon as they've hit the furni they can't move any more spaces before being teleported? Just tried with collision wired and you can still move, I'm not sure it's possible tbh.
I was using a piece of furni as a counter of sorts but you could touch two petals (which are the black hole type things) before it tele'd you. So it would move the counter two spaces :(
if you are trying to make sure that the game counts how many people lose, set it up so that when someone loses they join a team, and set the lose wired so that it triggers the counter and is only activated when someone is NOT in a team.
What if they enter the game but don't get eliminated they just leave the room?
These are all the questions I'm trying to overcome :P Surely no one has automated this. I will keep trying :P
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