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View Full Version : [Bobba] Wired Glitch



Cliff-B
22-07-2014, 02:58 AM
I made a Pac Man Game. Every once in a while (sometimes every other game) when the game starts the Game Ends instantly goes off and Ejects the players. I have had this issue for 4 days now and have pickalled my game 2 times hoping to fix the issue. But I am 100% stumped. Can someone help me?

Using Freeze tiles, Counter, Point Blobs, Scoreboards, Game Starts, Game Ends Wired and alot more wired. If you need to see for yourself the room is here http://www.habbo.com/room/66132846

All my wired is raised just above the view when you enter the room.

Seriously getting frustrated with this. PLEASE HELP!

Thread moved by e5 (Forum Super Moderator) - From 'Anything about trading and furni' as it is better suited here.

Plebings
22-07-2014, 02:21 PM
it's not your fault! if you have a wired timer system (using at set times/reset timer) i'd recommend trying to switch the game ends trigger with an at set time trigger, that way even if the counter didn't work occasionally at least the wired timer will still continue.

(though make sure you use appropiate conditions so that when someone enters the room it doesn't set it off)

Cliff-B
22-07-2014, 04:24 PM
I am using no At Set Times or Reset Timers.

Someone Walks on Gate > Tele to start position > If No One is On Other Start Position (which is a roller) > Open other Gate for someone to come in. If Someone is there > Toggle Counter

Game Starts > Move Repeat Wired on top of "Move Furni Towards" Wired to move the ghosts > Open Gates so the 2 players can run around

When the 2 players are rolled onto the gate that was opened > Close Gate and Put a furni on Roller so they can't go back on Roller

After 2 Minutes the Game Ends > 1.5 Second Delay then Match Repeat to a large stack of "Move Furni Towards" to Eject anyone left on the play Field > 6 Second Delay move repeat wired to an empty space (so nothing is moving) > Move Ghosts to starting positions > Open Blue Gate so more players can come in to play

Plebings
24-07-2014, 12:23 PM
basically remove the toggle with a reset timer (though you are welcome to keep it to still show the counter)
replace game ends with at set time (change to how long a game lasts)
add a condition that can only be met while a round is in play to the stack that now has an at set time trigger

should be sorted!

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