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PayPal
31-05-2015, 04:38 AM
Hello Habbox,

I am in desperate need of some help with wired. I have already searched the forum for answers and cannot find how to do this anywhere.

I've seen this wired in multiple Habbo militaries, agencies and other group rooms, but they will not share the secret :(

Below is a description of what I want to know how to do?


Scenario:

You are a gaurd who is sitting on a chair close to two gates with rollers in the middle. Individuals come through the first gate and roll back and forth on the rollers, if there is one individual you do not want entering, you type a keyword and then they get sent to a furni.

So once again:

You type the keyword, like :eject
The keyword you typed causes the OTHER person to get sent to a furni.


There have been many people that have claimed to know how to do this, but all they tell me to do is use a Keyword and then a Teleport to furni. The problem is, the person who says the keyword gets teleported.

Please reply if you need any questions answered, and any feedback on this would be greatly appreciated as I cannot find the answer to this issue anywhere.

Thread moved by Samanfa (Forum Moderator): From 'Habbo In General' as it is more suited here.

Plebings
31-05-2015, 12:03 PM
hi, so if you want the person on the roller teleported you'd need to get TWO stacks of the following:

1x user walks on furni (linked to rollers)
1x teleport (linked to either where you want them to enter or kick them out)
1x match furni condition (save it either as green if you're letting them in or red if you're kicking them out)
1x match furni effect (save to colour tile when it is blue)

then create that stack again for the other option (eg one stack to kick them out, one to let them in)

so so this will teleport people depending on the colour of the tile, and reset it back to normal when it is activated. thinking about it might be best to set the tile to reset to blue when someone walks on the gate that let's them go on the rollers, anyway..

so now you want the staff to be able to change the colour of the tile:

use 1x user says keyword (to the keyword you want)
1x match furni effect (to the colour tile changing it either green or red)
1x user is on furni (linking to the chair the staff is meant to be on)

again create a second stack of that for the opposite effect.

tbh you could use collision wired for this so you wouldn't have to deal with ugly rollers in your room but cba to go into detail

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