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View Full Version : [Alteration] Public Room Deisgn: Jumping Coop Game!?



LUCPIX
01-02-2016, 10:03 AM
TITLE CORRECTION: Design

How are you? It's my newest room design attempt, now it's more like an actual public room, with all these random wall formats/colours and that freedom with transparency and wacky details, the way I love it. That's the good thing about it, I think you guys like it too :)
I learned so much about the right way to make Habbo-like rooms since my first attempt

First at all, now all the tiles are on its original size, think about... 17 double pixels to make it sound like a isometric square
And they are all aligned thanks to a invisible layer with a lot of helpful side-by-side floor tiles, even the lower floor ground! It means that it would be really playable if it's at Habbo! At least the lobby room

Want to see it better? Just click \/ to see its original size, as you could see it at Habbo

http://i.imgur.com/FUmHV13.png

It's a surreal Jumping Game idea, which would work as well as some "3D" platform games like Sonic 3D Blast and Mario RPG, both from 1996. You could play it with more than 2 friends, like an actual Habbo room and sometimes you could need some help from them, for example, to open a door or activate a timed switch ^^'

Habbos are big at the reception room but they are small in-game. Why?
When you go downstairs/upstairs, you would be turned into a mini-you version, wear an odd Toad-like hat and face yourself in an irregular world, with freedom movement, changeable gravity conditions (think about a Super Mario Galaxy inspiration) using WASD keyboard maybe... With a goal: Chase stars! XD

Some custom items:

http://i.imgur.com/JE9D5CA.png
Buyable (duckets?) Toad hat, ant size

http://i.imgur.com/blURmAq.png
Buyable Toad hat, normal size (a lot of available colours)

http://i.imgur.com/8kbl6mC.png
Beginner's enemy. Hooba

http://i.imgur.com/aOKvypA.png
Usual coin. A badge to those who collect a certain quantity of it

http://i.imgur.com/XsH2Qbe.png
Spring

http://i.imgur.com/x3fgT6R.png
"Naked" box furni

http://i.imgur.com/f5ZXiAx.png
Wall box furni, can only be destroyed by a HC...
...
...
(Cheap Hammer?)

http://i.imgur.com/zGD10PY.png
Small box furni. The yellow ones usually are the ordinary coin boxes but if you see it in a different colour, it's usually an unlock able path to bring you to secret places

http://i.imgur.com/8TQsbaK.png
Warp pipe
Since we're talking about Habbo, let's call it Pipe Tele

http://i.imgur.com/aRZIhoH.png
The heart of this project. Thousands of this little image was generated in an entirely black image to guide me to the right perspective. Thank you XD

Not my items:

Bot chair (Habbo's High school chair furni, edited)
Bot icon
Asteroid furni
Welcome rug
Habbo characters
Habbo clothes

If you have some tips for this game idea, it's always welcome
Hope you like it, thanks

lawrawrrr
01-02-2016, 11:16 AM
This is so cute, such a good idea. You're so talented, Sulake need to hire you I swear! Love this idea so much.


Sent from my iPhone using Tapatalk

Empired
01-02-2016, 06:00 PM
ohhh I love this idea so much! great work and you've clearly put so much thought into it :)

thms
02-02-2016, 04:45 AM
this is beautiful

Samantha
02-02-2016, 01:25 PM
This is great! I would love the Warp Pipe/Pipe Tele to be put on Habbo and the mushroom hat :P.

LUCPIX
02-02-2016, 06:45 PM
This is so cute, such a good idea. You're so talented, Sulake need to hire you I swear! Love this idea so much.



Sent from my iPhone using Tapatalk

Thanks!
This seems such a distant idea! I don't know how they choose their artists, but it would be good to try XD
Hugs


ohhh I love this idea so much! great work and you've clearly put so much thought into it :)

Hey Emp! Thank you (:
It was a simple attempt to bring the world of platforms in Habbo . I am very glad you liked


this is beautiful

As well as your avatar! I can't stop seeing it


This is great! I would love the Warp Pipe/Pipe Tele to be put on Habbo and the mushroom hat :P.

Me too Aang!!!
And a Feather power up to flyyyyy

thms
02-02-2016, 06:50 PM
As well as your avatar! I can't stop seeing it
Mrs_Plant; made it! she's almost as great as you are

Mrs_Plant
02-02-2016, 07:44 PM
Mrs_Plant; made it! she's almost as great as you are

Omg this is epic! no way am i anywhere near this!

Expling
02-02-2016, 08:02 PM
THIS IS FANTASTIC OMG
well done!!!

dbgtz
02-02-2016, 10:05 PM
Disappointed by the amount of replies yet lack of any real constructive criticism.

A few issues I can see by looking at it:
1. Shading and colours
The shading is a bit... off. The box furni, for example, I don't get why the closest corner is not only the brightest part, but also a pure white - it shouldn't be. The colours used for yellow are bad too, but I've always had some difficulty shading yellow. You should look at some actual yellow furni and see how "professionals" do it as a means to understanding how to properly select yellow colours.
The light source is also a bit off in some places so make sure you keep an eye on the shading you do and that it all is lit from the same direction(s).
I also don't get the shading in the toad hat, is it meant to be indented in the blue bits? If it's meant to be smooth just shade it with the rest of the hat.

2. Transformations
You can't simply rotate a sprite and expect it to look like it should - it won't. Rotating images will just mess with the perspective and make it look imperfect (it will also mess with shading!).
I would also say, though this is a more personal preference, not to use the same tile size for small and large Habbos and not to mix them in the same section. They literally just look like tiny Habbos at the moment, rather than it simply being the camera "zoomed out" if that makes sense.

3. Outlines
You seem to bounce between black outlines, coloured outlines and I think in at least one case, no outline? As far as Habbo is concerned, you should really stick with black outlines for the most part. The only time I would personally not use a black outline, and the times when it seems best not to use a black outline, is when it's the same object in a fairly small area in which case you would probably just use a darker colour of whatever the black line would be against.

4. Shadow Inconsistency
You included shadows in some places, but not in others. Not much more to it than that.

I think that's about all I can see at the moment, definitely some potential but nobody is without room for improvement.

thms
03-02-2016, 12:39 AM
Disappointed by the amount of replies yet lack of any real constructive criticism.

A few issues I can see by looking at it:
1. Shading and colours
The shading is a bit... off. The box furni, for example, I don't get why the closest corner is not only the brightest part, but also a pure white - it shouldn't be. The colours used for yellow are bad too, but I've always had some difficulty shading yellow. You should look at some actual yellow furni and see how "professionals" do it as a means to understanding how to properly select yellow colours.
The light source is also a bit off in some places so make sure you keep an eye on the shading you do and that it all is lit from the same direction(s).
I also don't get the shading in the toad hat, is it meant to be indented in the blue bits? If it's meant to be smooth just shade it with the rest of the hat.

2. Transformations
You can't simply rotate a sprite and expect it to look like it should - it won't. Rotating images will just mess with the perspective and make it look imperfect (it will also mess with shading!).
I would also say, though this is a more personal preference, not to use the same tile size for small and large Habbos and not to mix them in the same section. They literally just look like tiny Habbos at the moment, rather than it simply being the camera "zoomed out" if that makes sense.

3. Outlines
You seem to bounce between black outlines, coloured outlines and I think in at least one case, no outline? As far as Habbo is concerned, you should really stick with black outlines for the most part. The only time I would personally not use a black outline, and the times when it seems best not to use a black outline, is when it's the same object in a fairly small area in which case you would probably just use a darker colour of whatever the black line would be against.

4. Shadow Inconsistency
You included shadows in some places, but not in others. Not much more to it than that.

I think that's about all I can see at the moment, definitely some potential but nobody is without room for improvement.

disappointed? soz graphics god. well maybe it's because we'd rather admire it than criticize it, or we just don't see the need to criticize it cause we actually like it? i wouldn't even know where to begin with 'constructive criticism' anyway

Drew
03-02-2016, 12:53 AM
Wow I am absolutely blown away! So original and creative. Love love love the colour palette! Reminds me of Monument Valley, which is one of my favourite games ever. I would totally use this as a wallpaper. Well done, mate :)

FlyingJesus
03-02-2016, 02:36 AM
Overall the look of the piece as a whole is excellent and I really love the bleeds and fades on the elevators and paint spills, but I do have to say I don't like the shading on those yellow boxes - it just doesn't quite work with that off-gold darkened tone you've got on the supposedly shadowed side. Also the use of things stuck on sideways on the bottom part could have been interesting for an Escher effect but doesn't sit right because of how isometrics work so they've ended up just looking a little out of place, not a fault of the furni itself but it doesn't work just plonking them at a right angle because they won't match their new surfaces that way. Generally though it's a really fun piece with lots of nice bits involved, I think the Toad hats would be a real hit throughout the hotel and the little "Hooba"s are ridiculously cute

dbgtz
03-02-2016, 12:04 PM
disappointed? soz graphics god. well maybe it's because we'd rather admire it than criticize it, or we just don't see the need to criticize it cause we actually like it? i wouldn't even know where to begin with 'constructive criticism' anyway

I get you're meant to be insulting me, but surely if I thought of myself as a "graphics god" I would simply say your opinion was irrelevant? If anything, I'm basically frustrated nobody expands further on their opinions. Providing constructive criticism doesn't mean you can't "admire" something, it simply provides a means for the creator to improve upon what they've done. Going to refer to a point I made about the yellow block here. It's clear, as he stated, he was inspired by Mario:
https://s-media-cache-ak0.pinimg.com/236x/ef/82/43/ef824340fe479cf409c95bf7f60a2ab6.jpg
Simply by comparison to the one in his alteration, you can see the colours he used for the block isn't quite right and it's quite possible he doesn't realise this. There's a reason at school etc. teachers tell you to get relatives and friends to read coursework, because you won't necessarily notice the mistakes yourself and if someone is genuinely trying to improve on something, saying "this is beautiful" provides very little benefit. I get people don't necessarily like to do posts like mine as it has, and probably still is, seen as "nasty" because it's mostly pointing out flaws and is very blunt so if you want to take a more "positive" approach to constructive criticism, take out the parts you like specifically and you think are done well (like in Drews post). At the end of the day, constructive criticism is *mostly* the opinion of the poster and he can ignore it if he really wants but it's better to have something to work off, than to not.

tl;dr learn the difference between constructive criticism and outright criticism, they are not the same thing

thms
03-02-2016, 12:09 PM
I get you're meant to be insulting me, but surely if I thought of myself as a "graphics god" I would simply say your opinion was irrelevant? If anything, I'm basically frustrated nobody expands further on their opinions. Providing constructive criticism doesn't mean you can't "admire" something, it simply provides a means for the creator to improve upon what they've done. Going to refer to a point I made about the yellow block here. It's clear, as he stated, he was inspired by Mario:
https://s-media-cache-ak0.pinimg.com/236x/ef/82/43/ef824340fe479cf409c95bf7f60a2ab6.jpg
Simply by comparison to the one in his alteration, you can see the colours he used for the block isn't quite right and it's quite possible he doesn't realise this. There's a reason at school etc. teachers tell you to get relatives and friends to read coursework, because you won't necessarily notice the mistakes yourself and if someone is genuinely trying to improve on something, saying "this is beautiful" provides very little benefit. I get people don't necessarily like to do posts like mine as it has, and probably still is, seen as "nasty" because it's mostly pointing out flaws and is very blunt so if you want to take a more "positive" approach to constructive criticism, take out the parts you like specifically and you think are done well (like in Drews post). At the end of the day, constructive criticism is *mostly* the opinion of the poster and he can ignore it if he really wants but it's better to have something to work off, than to not.

tl;dr learn the difference between constructive criticism and outright criticism, they are not the same thing

i'm definitely not insulting you :P i'm just saying we all don't feel the need to critique everything, whether constructive or not, so your 'disappointment' is misplaced.

dbgtz
03-02-2016, 12:12 PM
i'm definitely not insulting you :P i'm just saying we all don't feel the need to critique everything, whether constructive or not, so your 'disappointment' is misplaced.

Probably, but I still hold on to a graphics forum from ~2008
holy shit it's been 8+ years

lawrawrrr
03-02-2016, 12:21 PM
There's nothing wrong with constructive criticism or compliments! Everyone has different skills and ways of interacting, some will want to praise and some will want to use their expertise to help someone improve, and that's fine but there's no need to criticise the other replies :(


Sent from my iPhone using Tapatalk

LUCPIX
03-02-2016, 04:48 PM
Omg this is epic! no way am i anywhere near this!

It's not true! I saw one of your graphic works and they are good. That's why you're working here
Thank you anyway xD


Wow I am absolutely blown away! So original and creative. Love love love the colour palette! Reminds me of Monument Valley, which is one of my favourite games ever. I would totally use this as a wallpaper. Well done, mate :)

Thanks D!
I do not know if you will believe me, but I did not know this game yet! And YES they are very similar. Actually too much. I think I'll create a different texture in the next time, like a lava floor. This similarity is kind of disturbing, now hah D:


Overall the look of the piece as a whole is excellent and I really love the bleeds and fades on the elevators and paint spills, but I do have to say I don't like the shading on those yellow boxes - it just doesn't quite work with that off-gold darkened tone you've got on the supposedly shadowed side. Also the use of things stuck on sideways on the bottom part could have been interesting for an Escher effect but doesn't sit right because of how isometrics work so they've ended up just looking a little out of place, not a fault of the furni itself but it doesn't work just plonking them at a right angle because they won't match their new surfaces that way. Generally though it's a really fun piece with lots of nice bits involved, I think the Toad hats would be a real hit throughout the hotel and the little "Hooba"s are ridiculously cute

Yeah! Yellow is a difficult color to work with, and perhaps its tone has not given that 'golden' idea as planned. thank you.

Funny that you mentioned about Escher because I thought a lot about his work when I started to put the tiles on the vertical angle. And well, it was an ambitious attempt and it was little planned also, I know. The chances of failure were high, because there's an essential alignment, that obviously did not work using the horizontal tile model! It wouldn't work at the actual game

Hobbas huh? They are cute but unfortunately, sooner or later, someone will have to step on them! Aww..
Again, thanks for you att, Jesus! It helped a lot


I get you're meant to be insulting me, but surely if I thought of myself as a "graphics god" I would simply say your opinion was irrelevant? If anything, I'm basically frustrated nobody expands further on their opinions. Providing constructive criticism doesn't mean you can't "admire" something, it simply provides a means for the creator to improve upon what they've done. Going to refer to a point I made about the yellow block here. It's clear, as he stated, he was inspired by Mario:
https://s-media-cache-ak0.pinimg.com/236x/ef/82/43/ef824340fe479cf409c95bf7f60a2ab6.jpg
Simply by comparison to the one in his alteration, you can see the colours he used for the block isn't quite right and it's quite possible he doesn't realise this. There's a reason at school etc. teachers tell you to get relatives and friends to read coursework, because you won't necessarily notice the mistakes yourself and if someone is genuinely trying to improve on something, saying "this is beautiful" provides very little benefit. I get people don't necessarily like to do posts like mine as it has, and probably still is, seen as "nasty" because it's mostly pointing out flaws and is very blunt so if you want to take a more "positive" approach to constructive criticism, take out the parts you like specifically and you think are done well (like in Drews post). At the end of the day, constructive criticism is *mostly* the opinion of the poster and he can ignore it if he really wants but it's better to have something to work off, than to not.

tl;dr learn the difference between constructive criticism and outright criticism, they are not the same thing

Hey Dragon ball!
I usually consider the ppl's opinion in general as abstract as art itself! People comment our art according to their personal experiences and tastes, and some of them are heart-warming or even "harder", like they say. Usually these are people who types the "bad", precise criticisms, but it's just a way to make the artist does not stop his progress!
It is known that the compliments are important forms of recognition and reward but on the other hand, it can also be dangerous since it induces the artist to fall into the stability and conformity. We both understand that, so thanks God there are critics. They are always welcome, a necessary support, as well as the compliments. Some people don't understand it. That's why they give up I guess

1- It is true about the central edge of the box. I forgot this detail D:: I know many cases which the pure white color caused some problems, especially in the badges. I have a badge at the BR hotel with 2 giraffes with transparent eyes. Man.. it's too ugly. If I'm not mistaken, it is the color they use to substitute for transparency! I'll remember this.
I know it right, the yellow in pixel art is such a challenge.
I tried to do the whole job without using any reference to see how far I could get, and really, this yellow used on the boxes do not match the original yellow haha. This sounds like a deader, greener color without looking like real gold. The dark shade of yellow has a strange contrast. It's tough to make it right, but I'll study it. I noticed that I can adjust the yellow into something next to the gold only by changing its hue
And yess, the spotlight is very confusing. I needed a week to notice this hahahah.
Now I'll always follow a definitive reference to make it all right

2- I have already said this with Jesus
The "Escher" perspective was risky, the failure possibilities were big. And it seems like is not aligned with the right vertical perspective. Anyway, I will study an effective perspective for this "Escher" effect and try the classic Public room's zoomed out 8x8 tile size!

3- This was experimental! At first, everything was covered with black lines but I started to try different colors to see if I could make a different pattern and maybe get a different experience, with different colors illustrating a certain place in the right way. good advice.

You're right, there's always room for improvement, even if you have a 10 days/months/years/centuries experience! It's a personal process, to find what you really like to do and develop our style, like, forever.

Thank you D

There's nothing wrong with constructive criticism or compliments! Everyone has different skills and ways of interacting, some will want to praise and some will want to use their expertise to help someone improve, and that's fine but there's no need to criticise the other replies :(


Sent from my iPhone using Tapatalk

It's ok L! Every kind of comment are ALWAYS welcome. Even the no-warmhearted ones XD
This is the only way to improve. We both know that there's not an other way.

Neptupid
07-02-2016, 09:57 AM
Well I think its stunning! I know very little of pixel art but its so pretty! You have some good talent

LUCPIX
10-02-2016, 04:31 PM
Well I think its stunning! I know very little of pixel art but its so pretty! You have some good talent

Hey DJ! Thanks for you support
I'll let you know that you make a great job as well. Don't let the music stop

Macklebee
26-02-2016, 12:30 PM
Super cool!

LUCPIX
02-03-2016, 08:42 PM
Super cool!

*Insert a "Mamma-Mia!" SE here*

Obrigadinho, Mac :¬:

A
19-03-2016, 03:12 PM
This is so cute, well done!

LUCPIX
21-03-2016, 04:26 PM
This is so cute, well done!

Thank you man! \o/

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