You know in Soapbox,
Katano has that speaker, and when he presses his magic lever, the guy in the speaker gets teleported back out?
What wired would I need to do that?
Thanks :)
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You know in Soapbox,
Katano has that speaker, and when he presses his magic lever, the guy in the speaker gets teleported back out?
What wired would I need to do that?
Thanks :)
explain more, what happens?
Katano is just sat at his desk,
And there's a speakers corner in the room,
Someone stands in the speakers corner, and when Kitano is bored of them, he flicks his lever, and the guy in the speakers corner, gets teleported out of the speaker, to a different part of the room?
That's the best I can do it :(
Would the 'condition: Furni has users' have no impact?
Still effect the tirggerer not the person on the furni?
The only way I can think of, following wired:
User double clicks furni (switch)
Move and rotate furni (move trigger user condition to furni onto teleport and keywords)
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User says keyword (get as many as you can for every vowel there is: a i u o e
Triggering user is on furni (moved onto this stack when clicked)
Teleport to furni
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user says keyword - reset ( set to owner ???)
match furni to position and states (reset wired)
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I know this is completely different, but if they were talking to you and you decided you were bored, click the switch wired moves and makes it so any vowel they say (there's a vowel in every word) they get teleported. I don't see how to do it automatically in anyway, and this is my best idea I can currently think of? :(
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either that above or you could do the good ol' roller rolling you off and teleporting wired :)