Originally Posted by
Plebings
Did you get this done?I'm 90% sure you can link boxes to trigger: furni state is changed, so when someone pushes the box the timer will start, you'll need both the timer trigger and effect, as well as a condition so that the timer only resets when the box is in the starting position, then link the timer trigger to a effect: furni matches position (I'd also advise a z shelf or some sort of table be used to stop people standing on the original box position)Ok with that done, you'll need to set up a condition so that the Habbo can get to the teleporter (unfortunately there isn't a easy way to make it so the box doesn't reset when the box is on the tile, unless you want to spend another 20+ credits)Hope you got it sorted/this helps!Looks fun anyway, looking forward to trying out the maze
(sorry about the layout of the post, the forum mucked it up for me, and I'm on my iPod)