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Wired Help.
How would I wire this for one level of my game?
To pass to the next level, 5 people must sit on five chairs for the gate to open, then after a certain amount of time, such as 10 seconds the gate will stay open and close, but I don't want people to be able to block the gate by standing in it?
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trigger: repeat (0.5)
effect: reset timer (no delay)
effect: match furni to position/state (link to gate while it is open, tick state, no delay)
condition: furni has users (link to 5 chairs)
stack 2:
trigger: at set time (set to xx seconds you want gates to close)
effect: match furni to position/state (link to gate while it is closed, tick the state box, no delay)