Hey guys, I have looked at all of the feedback. There are a lot of great ideas throughout this entire thread and I do hope to take some on board when I work a few things out. I'm only going to quote a few things but that doesn't mean that the idea isn't being thought about. (Ah, I just accidently went on a different page and everything below disappeared. Auto save has saved me!)
@Kardan;
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Removal of AFK/VIP area. There's no need for it, it promotes people idling around in the room doing nothing. People come to a half full Habbox event, to see only 1 person in the queue and the rest just sleeping in a corner - and it's usually Habbox staff. If you want people to come into an event room, and not leave straight the way, there always needs to be a game in progress, not people standing around doing nothing. Event staff, as part of their job role, should be playing the events (except the host of course), not standing around the room doing nothing. If people want to socialise, go to HxHD.
The removal of the VIP area is something that can help but may also be unhelpful. A lot of people use this as an area to go AFK and this may help populate the room, but it could also discourage users to play. What I'm hoping to do is to get smaller VIP areas with only a few seats. This way, a few users will help populate the room WITHOUT the VIP area being crowded of over 10 people and hopefully this also encourages staff to play.
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Removal of reputation. It pretty much does nothing these days with the inclusion of a token prize. When a noob wins an event and asks what reputation is, I've NEVER seen an event host explain properly what it is, the best you get is "It's reputation on habboxforum.com, sign up!" which leaves you asking the question "So what is reputation?". Reputation on the forum shouldn't be influenced by how good at rolling a RNG you are. It's also a lot easier to say 'Furni or Tokens?' and when asked what tokens are, say 'You can exchange them for Habbo credits on habboxforum.com, sign up!' - a lot better than reputation.
I don't see the removal of Tokens or Reputation coming very soon. What I want to do is having stickies in the room explaining them, and then any questions left can be asked to the host. This would of course be compulsory just as a 'How To Play' stickie is.
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Relaxing event hosting times - This needs to be done both ways. If we have a full event, why kick people out after an hour? Let it go for however long the host feels like hosting (heck, if its a group room, try and promote another EO taking over host duties). On the other hand, if an event has a few people in and it's about 10:50, move people along to the next event already, try and get people in the event before it starts so we don't have the usual problem of waiting until 20 past the hour for enough people to start a game. This also includes multiple hosts in the same 'slot' if there's enough demand.
This can already be done if there's a free event after you. The problem is that if someone else has another event after you, it's thought that the users won't go to that event for whatever reason. I'm not saying it's something that won't/can't be changed, but it'd have to have some form of a limit.
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Removal of 'Best Host wins 300c' - It was essentially a one-way competition, once one host was already far ahead in hours hosted, and everybody else couldn't catch up, the competition was effectively over and hosts didn't care about hosting more than usual to reach the prize. Instead, encourage consistency from event hosts. The current minimum is what, 3 hours per week? That's pretty low already, but offer some sort of incentive if they reach say, 6 hours a week for a few weeks. That would double the amount of minimum events already. And let's say every week after that initial start period they hit 6 hours a week, they get another reward. We want to keep event hosts hosting, not try and get 1 host hosting a lot, and then everybody goes back to minimums:
I can't see the minimum being raised from three a week in the foreseeable future, even if it seems low already. However, I really have been wanting a reward system similar to what you're saying. I believe that currently we have a system that helps fund prizes, but it could be a bit better. I haven't really planned one yet, but I hope to do so. I'd want it to be a permanent one, with some changes maybe. Perhaps if someone achieves something very well, they'll receive a completely furnished events room! (To anyone who asks how I'm going to fund it, I plan on using my own furniture.)
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Removal of crap events - Stop the bingo, please. It's awful. It's not doing the department any favours. If I were in charge, I'd have people post after their 'slot' how full the room got at its peak, maybe with a screenshot for proof. And then after a few weeks consideration, I'd ban the events that had the lowest turn out, and sort of have a rota of allowed events. So for example, 1st Jan - 14th Jan: Bingo and Get the Carrot banned. 14th Jan - 28th Jan: Bingo and Get the Carrot allowed (to see if numbers improve), Add It Up banned. Of course, you need to be flexible. If no events did badly, keep them all. If Bingo is doing badly every other fortnight - just get rid of it altogether.
Removal of crap furniture prizes - This will of course be hard to implement, but at the end of the day, it's simple. You host an event saying WIN 5C, you'll get a lot more people than the usual events when you win a prize worth less than 1c.
I do have a few plans (and maybe rules) to come for getting more creativity when it comes to games, which I hope will help. I'll talk more about it when it's actually done :). For the prizes I absolutely agree. This will be sorted, I no longer want to see the likes of VIP Sofas in prizes!
@James;
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Events needs to have some sort of guest events host, that way you have more people but, the guest minimums will be in place with x amount of events per month...!
I know this may sound like a good idea, but it comes with A LOT of problems. (I believe some have already mentioned them.) I'm not saying it can't/won't be done in the future, but the problems take over the idea - even with some solutions, the problems continue to exist.
To anyone's I haven't replied to, I will eventually. Also, everything that I've said isn't just words - I do plan to do everything I've said above.