'Habbo Hopes For New Life As A Gaming Platform'
Accidentally clicked news when googling Habbo, came up with lots of articles about this:
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After Losing Over Half Its 9M Users In A Pedophile Scandal, Habbo Hotel Hopes For New Life As A Gaming Platform
Habbo Hotel, the under-21 social networking site that had to close down and then “mute” users over the summer after it was discovered that people were using it to send minors illicit content, is opening a new line of business: as a youth-focused online gaming platform.
From today, site owner Sulake is launching a set of APIs for people to publish games that can be distributed on its network. It hopes that the effort will help it pick up significant ground that it has lost in recent months: Habbo says it currently counts 4 million monthly users across 150 countries and 12 languages; before the scandal hit, Habbo Hotel had 9 million monthly visitors.
The target audience, it says, are 13-18 year-olds. Habbo says that it will be marketing to them with a newly positioned games center in its main menu. Games can be promoted for free (for now) and appear to be free, getting monetized through in-app credits and advertising. We’re asking Habbo whether games will follow the conventional 30/70 revenue share split or something else.
To avoid some of the problems of relaxed governance that got Habbo into hot water in the first place, the company is specifically laying out what is not allowed into these games, with the list including “raw violence”, nudity, drugs, racism, bad language, and political and religious content. In contrast with Zynga, which is interested in doing more with gambling to improve the margins on its social games business, Habbo specifically forbids it.
That relaxed governance not only lost Habbo over half its users, but it also meant that one of its key investors, Balderton, also backed out of its relationship with the company.
Habbo already has a track record as a gaming platform, but for games it develops itself. This move opens the platform to significantly more activity from others, and puts Habbo in line with other online gaming contenders like Gree, Zynga and of course the biggest social-network-as-gaming-platform of all, Facebook. Developers that have already signed on include Chat Republic and Seepia, the company says, and that trial usage so far has been encouraging, if perhaps a little empty in its early days.
“We have been thrilled to work with such a great bunch of talented game studios,” Antti Viitanen, Sulake EVP New Revenue, said in a statement. “Habbo offers developers globally a great opportunity to create games for the huge Habbo user base, especially now, when the platform isn’t yet crowded with games.”
If opening to third parties does not take off — or even if it does — Habbo may also find it has a lease of life through anonymized data it collects on the key youth demographic.
Habbo’s API documentation gives some interesting insight into what platforms are the most popular with Habbo’s young users at the moment. The vast majority, over 90%, of users play on Windows machines, with only 6% on Macs, and mobile platforms like iPhone or Android each accounting for 1% or less of usage. About half of all users are accessing Habbo via Google’s Chrome browser. And given that the network is mainly used for conversations and interactions, device usage is just the tip of the data iceberg for the company.
http://techcrunch.com/2012/11/27/aft...ming-platform/
API Docs released too: https://dev.habbo.com/docs/General/Getting_Started
Closed by Lee (Forum Super Moderator): Due to off topic posts / arguments.
Some Perspective on API News from Paulwalla
I wonder if Paul read this thread about it :P
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I was reading some fansite forums and saw comments on recent blog posts talking about our announcement of the games API. The discussion was about how we are trying to change Habbo. First tip for Habbos, never believe what you read on a blog. Unless it is this blog of course! But even then read everything with a very careful eye.
The reason we built the API is that we hear very clearly how popular Snowstorm, Wobble Squabble & Battle Ball are in the Habbo lore and imagination. We all know that putting games into the Habbo universe is fun if they fit they play style that Habbos enjoy. Witness Fast Food. Very straightforward game, still gets a lot of play and it works well. Habbos enjoy it, the numbers show it.
We also know that it would be better to have 15 games as popular as Wobble Squabble in the Hotel. As not all games made are as good as a game like that we have to introduce 100 games to the site and Habbos pick the 15 great ones. Expecting anyone to build a perfect game every time is not how the world works.
So like any problem we asked ourselves how we could introduce 100 games to the service, and the only answer that made sense was to partner with 3rd parties to allow them to introduce games via an API. The major well known social networks do this and the app stores on your smart phones are built on this. This is how content is made in sufficient volume to allow users to pick and choose the winners. So we are doing that.
There are two points to consider, first about Habbo Hotel, and next about very creative Habbos who may want to program their own games. In Habbo Hotel the staff are going to focus on Community, Friending Tools and getting the spirit of Habbo back in “Old Habbo” top form. We’re not going to be building games. As for creative Habbos who aspire to be game designers, now the API is open to YOU. That means a few of you can get together, rebuild Wobble Squabble and put in on Habbo. And you can take advantage of our agreement with developers meaning you make the majority of the money that the game creates. Not a bad deal.
Which brings me to a final thing to consider. Habbo is about friendships. Playing games together is part of making friendships richer and more long lasting. So more games means more chance to share experiences. As we try more of the 100 games and you see one that is not to your taste, pass it by. Try the next one. In the meantime the Staff will be working with developers and more importantly spending the majority of their time in Hotel and with you to bring back Old Habbo.
http://blog.habbo.com/2012/11/30/som...rom-paulwalla/