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  1. #1
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    Default Who can make an automatic line? [WIRED]

    Looking for an wired expert who could make me a automatic line (as seen in Temple Run & SAW). Please only reply if you can actually do it fully - thanks! All wired supplied.
    May have a thank-you present afterwards for you.

  2. #2
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    posted this in the other thread, i'm not online but if you're having trouble message back and i'll try to give you a hand.

    If you're having it like gordon's automatic one you'll need to have multiple stacks of wired, bit complicated but I'm sure if you've already made the automatic games this shouldn't be a problem.

    Stack one
    Trigger: game ends
    Effect: move furni/change furni state (set to random furni, could be a light or anything)
    This stack is used to show the wired that the time is up, you'll be using a furni condition in a repeat stack later on

    Stack two
    Trigger: repeat (0.5)
    Condition: People are on furni x (amount of people playing divided by 5) set to each space in the queue
    Condition: Furni matches position/state, this is linked to the furni you've set the effect to in stack one, you'll set the condition so it recognises the new state/position the furni achieves when the timer is up
    Effect: match furni to position and state, this is linked to both the hatches and the furni you've linked in stack one, set it so it makes the hatch at the teleporter open and the hatch at the entrance close, also make the furni from stack one revert to it's original settings
    Effect: reset timer, this is so the timer in stack three is activated

    Stack three
    Trigger: timer (set to one minute)
    Effect: furni matches state and position, this makes the hatches revert back to original
    Effect: change furni state, link to the actual furni timer (not wired) so it resets the 10 minute countdown

    Ok that's it, message me if you find any problems and I'll try to help xx
    magik*magik

  3. #3
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    Quote Originally Posted by Plebings View Post
    posted this in the other thread, i'm not online but if you're having trouble message back and i'll try to give you a hand.

    If you're having it like gordon's automatic one you'll need to have multiple stacks of wired, bit complicated but I'm sure if you've already made the automatic games this shouldn't be a problem.

    Stack one
    Trigger: game ends
    Effect: move furni/change furni state (set to random furni, could be a light or anything)
    This stack is used to show the wired that the time is up, you'll be using a furni condition in a repeat stack later on

    Stack two
    Trigger: repeat (0.5)
    Condition: People are on furni x (amount of people playing divided by 5) set to each space in the queue
    Condition: Furni matches position/state, this is linked to the furni you've set the effect to in stack one, you'll set the condition so it recognises the new state/position the furni achieves when the timer is up
    Effect: match furni to position and state, this is linked to both the hatches and the furni you've linked in stack one, set it so it makes the hatch at the teleporter open and the hatch at the entrance close, also make the furni from stack one revert to it's original settings
    Effect: reset timer, this is so the timer in stack three is activated

    Stack three
    Trigger: timer (set to one minute)
    Effect: furni matches state and position, this makes the hatches revert back to original
    Effect: change furni state, link to the actual furni timer (not wired) so it resets the 10 minute countdown

    Ok that's it, message me if you find any problems and I'll try to help xx
    Ill have a read and attempt this myself first, ill get back to you if I need help! Thanks

  4. #4
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    is there a timer in your room?

    use above if you want it to open only when the timer is at zero and the line is full, if you want a guide for only when the line is full that will be much simpler.
    magik*magik

  5. #5
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    Quote Originally Posted by Plebings View Post
    is there a timer in your room?

    use above if you want it to open only when the timer is at zero and the line is full, if you want a guide for only when the line is full that will be much simpler.
    Yeah there is a timer

    ---------- Post added 21-07-2012 at 10:09 PM ----------

    Quote Originally Posted by Plebings View Post
    is there a timer in your room?

    use above if you want it to open only when the timer is at zero and the line is full, if you want a guide for only when the line is full that will be much simpler.
    Could I have a guide of that please!

  6. #6
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    if you have a timer then use the instructions in the first post, otherwise a second group of people may go in as the first have just gone through.
    magik*magik

  7. #7
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    Quote Originally Posted by Plebings View Post
    posted this in the other thread, i'm not online but if you're having trouble message back and i'll try to give you a hand.

    If you're having it like gordon's automatic one you'll need to have multiple stacks of wired, bit complicated but I'm sure if you've already made the automatic games this shouldn't be a problem.

    Stack one
    Trigger: game ends
    Effect: move furni/change furni state (set to random furni, could be a light or anything)
    This stack is used to show the wired that the time is up, you'll be using a furni condition in a repeat stack later on

    Stack two
    Trigger: repeat (0.5)
    Condition: People are on furni x (amount of people playing divided by 5) set to each space in the queue
    Condition: Furni matches position/state, this is linked to the furni you've set the effect to in stack one, you'll set the condition so it recognises the new state/position the furni achieves when the timer is up
    Effect: match furni to position and state, this is linked to both the hatches and the furni you've linked in stack one, set it so it makes the hatch at the teleporter open and the hatch at the entrance close, also make the furni from stack one revert to it's original settings
    Effect: reset timer, this is so the timer in stack three is activated

    Stack three
    Trigger: timer (set to one minute)
    Effect: furni matches state and position, this makes the hatches revert back to original
    Effect: change furni state, link to the actual furni timer (not wired) so it resets the 10 minute countdown

    Ok that's it, message me if you find any problems and I'll try to help xx

    Basically going to type what you said. No need to now
    The day I get to 200 in Ping Pong II is the day my life is complete.

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