How would I do this with wired:
- You pull a switch and spotlights fly to a certain point in a room.
- They start to rotate constantly
- You pull another switch they fly back to the original spot![]()

How would I do this with wired:
- You pull a switch and spotlights fly to a certain point in a room.
- They start to rotate constantly
- You pull another switch they fly back to the original spot![]()
STACK 1
Trigger: Furni state is changed (the switch)
Effect: move furni to that certain point in the room
Effect: move furni OR match furni - to put the effect box in stack 2 on to the stack, to start the spotlights moving around
STACK 2
Trigger: repeat effect (but have this on the side of the stack)
Effect: toggle furni state, or whatever you want, for the spotlights
STACK 3
Trigger: Furni state is changed (the 2nd switch)
Effect: move furni to that certain point in the room, move spotlights back to orignal position
Effect: move the repeat effect off of stack 2
Hope that makes sense.
for stack 2, you will need, when furni is on something condition, cos he wants them only to rotate once there on sumwhere, so @iBlueBox; ull need like something underneath each spotlite for it to workSTACK 1
Trigger: Furni state is changed (the switch)
Effect: move furni to that certain point in the room
Effect: move furni OR match furni - to put the effect box in stack 2 on to the stack, to start the spotlights moving around
STACK 2
Trigger: repeat effect (but have this on the side of the stack)
Effect: toggle furni state, or whatever you want, for the spotlights
STACK 3
Trigger: Furni state is changed (the 2nd switch)
Effect: move furni to that certain point in the room, move spotlights back to orignal position
Effect: move the repeat effect off of stack 2
Hope that makes sense.
No but the other stack will move that rotate furni on to it, so it won't be doing anything otherwisefor stack 2, you will need, when furni is on something condition, cos he wants them only to rotate once there on sumwhere, so @iBlueBox; ull need like something underneath each spotlite for it to work.
No he want he could have a condition so when they are in the location of the room they will start rotateingfor stack 2, you will need, when furni is on something condition, cos he wants them only to rotate once there on sumwhere, so @iBlueBox; ull need like something underneath each spotlite for it to work
Switch 1:
user double clicks furni (switch)
match furni to position and state (the spotlight)
Switch 2: Same as switch 1, except wire switch 2 and change it to a different position in the room.
Stack 3:
Condition: Furni states match (the spotlight in the position where you want it to flash and rotate)
Repeat effect: set at whatever
Effect: Move and rotate (only make it rotate in whatever way you want, selecting the spotlight)
Effect: Toggle furni state (select the spotlight)
@iBlueBox;
The day I get to 200 in Ping Pong II is the day my life is complete.
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