Hi, how would you do this.
You say a keyword, and then a furniture moves up and down repeatingly till you say stop.

Hi, how would you do this.
You say a keyword, and then a furniture moves up and down repeatingly till you say stop.
user says keyword trigger with a match furni state to position (to move repeat on), repeat effect and im assuming you mean up and down on the X axis so it'll be match furni state and position (a lot of them) so match it higher and lower. Then user says keyword and match furni state to position (to move repeat off). If this is for what im thinking (the tardis reactor) get a reactor core and have it set to a repeat effect and toggle furni state so it keeps changing state.
You'd be better using conditions and hidden objects - this way you can hide wired without any problems or glitches. @iBlueBox;
Stack 1:
user says keyword (to start it)
match furni effect (select any random object to one of their states.)
Stack 2:
Conditioned furni states match (the new state you gave above ^)
Repeat Effect
Move and Rotate
Stack 3:
User says keyword (to stop it)
Match furni effect (to a different state.)
The method above me works too though, but I find this easier and it can't glitch despite you moving the wired any time you want.
Last edited by Lewis; 26-06-2013 at 02:56 PM.
The day I get to 200 in Ping Pong II is the day my life is complete.
Thanks a lot for that!You'd be better using conditions and hidden objects - this way you can hide wired without any problems or glitches. @iBlueBox;
Stack 1:
user says keyword (to start it)
match furni effect (select any random object to one of their states.)
Stack 2:
Conditioned furni states match (the new state you gave above ^)
Repeat Effect
Move and Rotate
Stack 3:
User says keyword (to stop it)
Match furni effect (to a different state.)
The method above me works too though, but I find this easier and it can't glitch despite you moving the wired any time you want.
Want to hide these adverts? Register an account for free!