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  1. #1
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    Default Defence for Deep Wilderness?

    Hi, im making a ranger. I think i would need defence on it with mage 50. But i am not having "Attack and Strength". Would this be effective?

    If i had lets say:

    70 Range
    50 Mage
    70 Defence
    1 Attack
    1 Strength
    1/43 Prayer (not sure)

    Would this be effecient to pk with in the wilderness? I dont want to be pure because there are too many now, i want to be unique. Would it have lets say better defence + range than others around my combat?

    Thanks for all replys ~Tom
    .

  2. #2
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    Well getting att and str levels wont differ your combat so why not get them?

    The real question is, do you wanna stay as low as possible? if so then no defence... stay low combat

    if you dont wanna cop the damage, get 40 def

    Best of luck

  3. #3
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    Quote Originally Posted by omgabear
    Well getting att and str levels wont differ your combat so why not get them?

    The real question is, do you wanna stay as low as possible? if so then no defence... stay low combat

    if you dont wanna cop the damage, get 40 def

    Best of luck
    i just want to be able to go deep without dieing.
    .

  4. #4
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    Wear full karils too .

    Also the only way to go deep without dieing really is a team lol you can get teamed easily .
    Last edited by tbh imo no m8; 11-07-2006 at 12:26 PM.

  5. #5
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    Default

    yeh, i will be going with my bro, but he reccommends getting defence if we want to go deep
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  6. #6
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    Quote Originally Posted by Revolution
    yeh, i will be going with my bro, but he reccommends getting defence if we want to go deep
    team as in 10+ people
    take some habboX members

  7. #7
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    Like moi :p.

  8. #8
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    Quote Originally Posted by Move-Along
    Like moi :p.
    nah, i work in pairs.
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  9. #9
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    Same tbh :p. Me and my bro if we sit next to each other it is so easy .

  10. #10
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    put it this way, when i get mage up to 50, would def go up free, or would the combat go up too?
    Last edited by Revolution; 11-07-2006 at 01:08 PM.
    .

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