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    Default NEW TF2 UPDATE RELEASED!!!!!!!!

    GOLD RUSH UPDATE JUST RELEASED A FEW MINUTES AGOOOO!!!!

    ALSO startign friday 2nd may tf2 will be free for couple of days for everyone!


    Team Fortress 2: Gold Rush Update Available Now
    April 29, 2008, 5:59 pm - Alden Kroll

    The Team Fortress 2: Gold Rush Update is now available, free to owners of Team Fortress 2 via Steam. The Gold Rush Update introduces the new Gold Rush map and Payload gameplay style, the first set of unlockable weapons, and a new set of achievements for the Medic.

    In other TF2 news, a worldwide Team Fortress 2 Free Weekend will begin Friday at noon PDT, and will include access to the new content released today in the TF2: Gold Rush Update. Using the functionality made available through Steam and Steamworks, all of the files needed to join the Free Weekend are available for pre-loading now.

    The Free Weekend is open to players around the world, and there is no obligation to purchase to participate; all that is needed is a Steam account to join.

    To start pre-loading everything you need to play on Friday and learn more about Team Fortress 2, please visit www.steamgames.com/goldrush
    Team Fortress 2 Update Released
    April 29, 2008, 5:58 pm - Jason Ruymen

    Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

    Source Engine

    * Improved particle performance on multi-core machines
    * Added FOV slider to Options | Video | Advanced for all games (moved there from TF2’s multiplayer options)
    * Fixed surround sound initialization problems with new speaker modes defined in Vista


    Team Fortress 2

    * Added Goldrush
    * Added Character Info and Loadout to the main menu
    * Added 39 Medic achievements
    * Added unique Medic items:
    o The Blutsaugher, The Kritzkrieg, and The Ubersaw
    * Added new attack animations to most melee weapons
    * Added new speech for the Heavy and Demoman
    * Added Stopwatch mode to Tournament mode
    o Automatically used on Attack/Defense maps
    * Teleporter effect no longer shows up on invisible or disguised Spies
    * Spies disguised as their own team can now capture control points
    * Increased force taken by pipebombs by bullets and explosions
    * Target ID hud is now colored red or blue to match the spectator target
    * Tournament mode no longer ends matches early if the time limit is nearly up when a new round starts
    * Fixed exploit where clients could start benchmark mode on servers
    * Fixed drowning exploit that allowed players to regenerate health
    * Fixed reload exploit that allowed plays to fire instantly after switching weapons
    * Fixed flamethrower bug where a player flush against a wall couldn't be lit on fire from the front
    * Fixed invulnerability overlay not drawing if the invuln player was previously on fire
    * Fixed "times used" entry in teleporters maxing out at 32
    * Fixed rare client crash on level change during control point capturing
    * Minor fix to stat gathering to prevent players using sv_cheats to easily garner achievements
    * For mapmakers:
    o Mapmakers can now directly place the tf_gamerules entity into their map. Fixes Hammer thinking the inputs to it are broken
    o Mapmakers can now place Engineer buildings directly into a map, with an option for them to be invulnerable
    o Added "AddRedTeamScore" and "AddBlueTeamScore" inputs to tf_gamerules
    o Added "SetRequiredObserverTarget" input to tf_gamerules. Force spectators to use the specified viewpoint
    * Granary
    o Added setup time logic, and gates to the middle
    o Fixed an overlay alignment bug on one of blue's gate signs
    o Minor lighting fixes in red/blue spawns
    * 2Fort
    o Added medium ammo and health to basement hallways
    o Added small ammo and health to top of spiral
    o Fixed a clip brush exploit outside blue sniper deck
    o Fixed number "2" overlay on front of red base not being assigned to the brush face
    Last edited by Purposeless; 30-04-2008 at 01:09 AM.

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