http://www.videogaming247.com/2009/0...-end-of-march/
Very little is known about this game, a CGI trailer was released at E3 last year and thats pretty much it but I do have a list of information I found
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Welcome to 'Everything we know about I Am Alive' thread!
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Basic information:
Developer: Darkworks (same team who worked on a survival-horror Cold Fear)
Publisher: Ubisoft
Platforms: PS3, Xbox 360 and PC
Genre: First Person Survival Horror
Release date: TBA
Modes: Single player
Players: 1
Rating: 16+ (PEGI)
Facts:
- The game was previously known as ˜Alive'.
- I am Alive is already in development for 3 years.
- There will be sequel(s).
- The game will be set in first person. Though, there is a possibility for third person gameplay elements. (To be confirmed)
- The game will take place in Chicago (whether partly or fully is unknown), where a 10.3 magnitude earthquake took place.
- You play as a 27-year-old Adam Collins.
- The game revolves around finding your girlfriend Alice, who may, or may not, be alive.
- At the current moment 3 more characters are known:
*Riley - a young female doctor.
*Virgil - an African-American former solider.
*Peter - a disabled ex-firefighter.
They will give you information and goals to achieve (Additional quests).
- There are enough other survivors to make your life easier...or harder...
- One of the ways of telling the story of Adam and Alice is through flashbacks. Whether they will be playable or not is unknown.
- The game takes place over a limited amount of time (9 days). That means no free-roam after the ending credits.
- There won't be loads of ammo and health packs, this game isn't about who has the biggest guns, it's all about survival and human actions/emotions.
Be sure to breath deep.
Although, you can pick up weapons and shoot/hurt people.
- Water can either replenish health or be thrown away for distraction. Do what suits situation the best.
- There will be some kind of a camp, where survivors will gather to share food and sleep safely. The objectives will revolve around the camp at least from time-to-time (bring someone a bottle of water, so the person would not dry up etc).
- The cause of the disaster will be revealed throughout the game. (Just a nature disaster??? We'll see
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