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  1. #1
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    Exclamation The Campers Guide To Class Creation

    In this guide I will (hopefully) help you create a class that will help you improve your Kill/Death, and possibly get nukes.
    Instead of just typing my favourite class, I thought I'd provide you with 10 classes, so you can experiment with your favourite.

    Please note, that will all of these classes, you can customize and change the weapons, these are just my favourite and they are pretty effective.

    [SIZE=3]Class 1 - "Rush"

    [SIZE=2]Rushing, although sometimes seen annoying, is a great way to get kills, especially on Search & Destroy.
    Many of my friends have gotten nukes on Domination using this type of class.

    Primary Weapon: UMP With Silencer (Any Sub-Machine gun)
    Secondary Weapon: USP With Tactical Knife (Any Pistol)
    Equipment: Throwing Knife
    Special Grenade: Stun Grenades

    Perk 1: Marathon
    Perk 2: Lightweight/Cold-blooded/Stopping Power (Depends what you are doing i.e Tac Knife, Hiding, Shooting)
    Perk 3: Ninja/Commando (Depends what you are doing i.e Hiding, Tac Knife)

    Class 2 - "Hidden"

    The point of this class is to rack up a large killstreak without being spotted or killed by Air Support.

    Primary Weapon: M4A1 With Silencer (Any weapon at all, except silenced snipers)
    Secondary Weapon: PP2000 With FMJ (Again, any weapon you want, but silenced shotguns are short-range)
    Equipment: Claymore (if you are going to be in the same place for a while) or Tactical Insertion (if you are in a good hiding spot or glitch i.e the roof on Highrise)
    Special Grenade: Smoke (to escape if people notice you)

    Perk 1: Scavenger or One Man Army (You must have Scavenger Pro! Otherwise you won't have ANY ammo)
    Perk 2: Cold Blooded
    Perk 3: Ninja

    Class 3 - "Attack"

    I call this class "Attack" because it's my favourite, and, it includes some GREAT guns. This class is a great class to get a good killstreak, except your not hidden, so if your not good at finding good spots to go to, and then move, you might not like this class.

    Primary Weapon: ACR Silencer/FMJ
    Secondary Weapon: Spas-12 Foregrip (Shoots WAY too far!)
    Equipment: Semtex/Frag
    Special Grenade: Stun Grenades

    Perk 1: Scavenger or Sleight Of Hand
    Perk 2: Stopping Power
    Perk 3: Ninja

    Class 4 and 5 -"Quick-Scope/Sniper"

    In this class, you will create the ultimate Quick-Scoping class. If you don't like Quick-Scoping/No-Scoping, then you can modify this class to be a good sniper class too. The first class is the Quick-Scoping version, the second is the Sniper version.

    Primary Weapon: Intervention/Barret .50cal with Extended Mags
    Secondary Weapon: PP2000 FMJ or M93 Raffica Akimbo
    Equipment: Throwing Knife or Semtex
    Special Grenade: Stun Grenades

    Perk 1: Sleight of Hand
    Perk 2: Stopping Power
    Perk 3: Steady Aim/Commando

    Only use Commando if you have it Pro. Commando Pro gives you NO falling damage, so you can do 360's etc.

    Version 2 (Class 5 - "Thermal" if you want)

    Primary Weapon: Intervention/Barret .50cal FMJ/Thermal
    Secondary Weapon: Spas-12 Foregrip/G18 Akimbo
    Equipment: Claymore/Tactical Insertion
    Special Grenade: Smoke Grenade

    Perk 1: Scavenger Pro/Sleight Of Hand
    Perk 2: Stopping Power/Cold Blooded
    Perk 3: Steady Aim Pro

    Steady Aim Pro is really useful with a Sniper Class. It acts like Iron Lungs, and means you can hold your breath for longer.

    Class 6 - "Explosive(s) #1"

    This class is probably the most heavy-weapons class. With this one, you can have all the explosives you need, and, an unlimited supply!

    Primary Weapon: Assault Rifles with Grenade Launcher
    Secondary Weapon: One Man Army
    Equipment: C4/Claymore
    Special Grenade: Flash Bangs

    Perk 1: One Man Army
    Perk 2: Danger Close
    Perk 3: Ninja

    Class 7 - "Explosive(s) #2"

    This class is very similar to the previous "Explosives #1", except in this class you will be more suited for taking out Air Support, as well as people.

    Primary Weapon: Any Assault Rifle with Grenade Launcher
    Secondary Weapon: Stinger (if you will be taking out Air Support) or Javelin (if you will be taking out both)*
    Equipment: C4 (Car Bombs) or Claymores
    Special Grenade: Flash Bangs/Stun Grenades

    Perk 1: Scavenger
    Perk 2: Danger Close or Cold Blooded
    Perk 3: Ninja

    *In my mind, Stingers are alot more effective at taking out Air Support. You get more ammo, quicker lock-on and they are quicker to shoot down. Javelins shoot up in the air, then chase air support. If the Air Support releases flares, the rocket comes stright down onto the map. Plus, Javelins can kill you if they hit something on their way up into the sky.


    [SIZE=3][SIZE=2][SIZE=3][SIZE=2][SIZE=3][SIZE=2][SIZE=3]Class 8 - "Riot Shield"

    [SIZE=2]By far the most fun class to use on Search And Destroy. The riot shield is a great "weapon", not only can it cover you from fire, but it can be used as a weapon. If you use a riot shied, you should be aware of the common problems:

    1) Stuns/Flash Bangs
    2) Multiple Targets
    3) People jumping and knifing you on the head (seriously)
    4) Guns with FMJ. They seem to get through the shield
    5) Semtex - VERY annoying.. try using blast shield
    6) Claymores/C4/Any other explosive, including RPG and AT-4HS

    As you can see, there are many things that can kill you with a Riot Shield, but as long as you can get used to them, you can be a master in no time.

    Primary Weapon: Riot Shield
    Secondary Weapon: Whatever you want! Common weapons are: AT-4HS, Thumper, RPG, Shotguns, Akimbo Weapons
    Equipment: Throwing Knife, Claymore, Blast Shield (the best three)
    Special Grenade: Stun Grenades/Smoke Grenade

    Perk 1: Marathon
    Perk 2: Cold Blooded/Stopping Power/Danger Close/Light Weight (whatever best suits your class)*
    Perk 3: Ninja/Commando

    *If you are using a certain weapon, then you should choose the best perk, example:

    -Shotgun = Stopping Power
    -Thumper = Danger Close
    -Tactical Knife = Light Weight

    Class 9 - "Power"


    I like to call this class "Power" because it is all about the LMG's! If you are into the machine-guns, then this might be the class for you!

    Primary Weapon: Any LMG - My favourite(s) are: AUG HBAR w/ Grip and RPD w/ Grip or Silencer*
    Secondary Weapon: A Machine Pistol or shotgun. If you run out of ammo or need to reload you will thank yourself for putting a PP2000 with FMJ on!
    Equipment: Semtex
    Special Grenade: Stun Grenade

    Perk 1: Sleight Of Hand/Scavenger
    Perk 2: Stopping Power/Cold Blooded
    Perk 3: Steady Aim/Ninja

    *With all LMG, Grip can be nessessary to stop the recoil taking over your gun. Silencer is suprisingly effective on Search AND Domination. If playing S&D Bling is a good idea, Heartbeat Sensor + Silencer or Grip + Silencer etc..

    Class 10 - "Level 70"

    I call this class Level 70, because you have gone through 70 levels! Congratulate yourself by using the gun which I love the most.. The AK-47, this gun is incredibly powerful.

    Primary Weapon: AK-47 with ANY attachment.. FMJ, Silencer - They are all good (except Grenade Launcher)
    Secondary Weapon: Model 1887 Akimbo (and FMJ if you have Bling Pro on!)
    Equipment: Semtex
    Special Grenade: Stun Grenades

    Perk 1: Scavenger/Sleight of Hand
    Perk 2: Stopping Power
    Perk 3: Ninja


    Well that ends it! 10 Classes that should hopefully give you ideas on the kind of class YOU want to make.

    I hope you enjoyed this, and if you havent already, you should really check out this other post:

    "The Ultimate Call Of Duty Guide To Improving Your Game" - If you are still learning, try reading this for tips!
    http://www.habboxforum.com/showthread.php?t=608108

    Thanks again!
    Last edited by Catzsy; 07-04-2010 at 07:40 AM. Reason: To make guide complete in one post
    My favourite DJ
    John l Wise l EpicToad

  2. #2
    Join Date
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    Thumbs up Modern Warfare 2: Popular Classes (v1.0)

    Modern Warfare 2 - The Most Popular Classes (v1.0)

    Primary Weapons

    1) UMP45 Silencer
    2) Intervention FMJ
    3) Scar-H Silencer
    4) TAR-21 Silencer
    5) Riot Shield
    6) ACR Silencer
    7) ACR Red Dot Sight
    8) Intervention Thermal Sight
    9) Barret .50cal FMJ
    10) M4A1 Red Dot Sight

    Secondary Weapons

    1) SPAS-12 Foregrip
    2) Model 1887 Akimbo
    3) G18 Akimbo
    4) Stinger
    5) RPG
    6) M93 Raffica Akimbo
    7) .44 Magnum Tactical Knife
    8) Ranger Akimbo
    9) USB Tactical Knife
    10) Thumper

    Perks (All Pro)

    1) Sleight Of Hand, Stopping Power, Steady Aim
    2) Marathon, Light Weight, Commando
    3) Scavenger, Stopping Power, Ninja
    4) Scavenger, Stopping Power, Steady Aim
    5)
    Scavenger, Stopping Power, Commando
    6) Bling, Cold Blooded, Ninja
    7) Bling, Stopping Power, Steady Aim
    8) Sleight Of Hand, Stopping Power, Ninja
    9) Bling, Stopping Power, Commando
    10) Bling, Stopping Power, Ninja

    Deathstreak

    1) Final Stand
    2) Martydom
    3) Painkiller
    4) Copycat

    Killstreak Rewards

    1) Harrier Strike, Chopper Gunner, Tactical Nuke
    2) Predator Missile, Harrier Strike, Chopper Gunner
    3)
    Predator Missile, Harrier Strike, Pavelow
    4) UAV, Care Package, Predator Missile
    5)
    Predator Missile, Harrier Strike, AC-130
    6) Care Package, Predator Missile, Harrier Strike
    7) UAV, Predator Missile, Harrier Strike
    8) Care Package, Predator Missile, Emergency Airdrop
    9) Harrier Strike, AC-130, Tactical Nuke
    10) Predator Missile, Harrier Strike, Emergency Airdrop

    I will update this if things change
    Enjoy !
    Last edited by Wise; 06-04-2010 at 09:59 PM.
    My favourite DJ
    John l Wise l EpicToad

  3. #3
    Join Date
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    Don't silencers reduce firepower/damage? No point of it on a "Rush" class. I also do what you said about the AK-47 though

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