To preface this post, I'm active in many MMOs and online games and I've taken college level economics courses. I'll keep this short and sweet.
Habbo is a 'game' in which there are few game elements. At its core it's a chat service for young children and younger teens. Because of this, there are two sides to Habbo. There are the people who play to chat and the people who play the economy.
Sulake stays afloat because of the kids who play to chat.
The market is heavily inflated and it was made worse by the merge.
Some people don't know the value of rare items. And that value, frankly, is insane.
A gold bar is roughly $10, 1 GB=50c.
Think about that. I know people who have THOUSANDS of gold bars.
3000 GBs * $10 a pop = $30,000...and OBVIOUSLY this value doesn't maintain itself. It's 10 years of VIP.
The people who have these large sums of money either played since the beginning, scammed, or phished accounts.
And, to further substantiate the downfall of this 'game', GAMBLING is a main element of Habbo.
A game that is marketed to children is threaded in GAMBLING. This teaches bad life skills. Kids can end up spending a lot of money and lose it all. They wonder why they're not as rich as the casino owners who have thousands of gbs and lose REAL money.
In closing, the value of items, when tied to the REAL currency factor simply doesn't add up. There's a heavy imbalance and sooner or later this game will either see a major shift (through the release of all super rares) or I strongly believe Sulake will go under...





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