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Results 1 to 9 of 9
  1. #1

    Question Need help with Wired teleporting

    Okay so I want to teleport a user from one place to another but only when a floor switch is clicked for example from one tile to another when the switch is activated.

    What wired do I need apart from Teleport user to furni effet?

  2. #2
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    Teleport to user furni effect,
    & Trigger: Furni is double clicked (it has an arrow on it)

    Wired is pretty simple. First read out the triggers to see what you want, then the effect. (furni is double clicked, user teleports to furni)

  3. #3

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    I know that bit but wont that teleport the user clicking the switch which I don't wont to happen, say a user is on a tile and another habbo clicks the switch I want the user on the tile to be teleported not the user clicking the switch. if that makes more sense

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    Quote Originally Posted by BamBamtheBlonde View Post
    I know that bit but wont that teleport the user clicking the switch which I don't wont to happen, say a user is on a tile and another habbo clicks the switch I want the user on the tile to be teleported not the user clicking the switch. if that makes more sense
    Add the condition "User is on furni" into the stack and select the tile .
    /

  5. #5

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    I've done that but it just keeps teleporting me instead of the other habbo?

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    Quote Originally Posted by BamBamtheBlonde View Post
    I've done that but it just keeps teleporting me instead of the other habbo?

    You can't make it so that when you click a switch the habbo on the selected furni teleports. It's impossible.

    You could however use freeze tiles and a timer for this.
    The day I get to 200 in Ping Pong II is the day my life is complete.

  7. #7

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    I've seen a room with it used tho the white house room :S

  8. #8
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    Quote Originally Posted by BamBamtheBlonde View Post
    I've seen a room with it used tho the white house room :S
    you probably can set it up using wired, using the switch to toggle the freeze game timer to start then it would teleport everyone on the freeze tiles who aren't wearing helmets to be teleported to the freeze exit tile, have the freeze game set to 30 seconds then you can redo it every 30 seconds

    trigger: furni state changed (set to switch)
    effect: toggle state (set to freeze timer so it starts)

    note: this would only teleport them to the freeze exit tile, and not user defined furni
    note: you could do it without wired clicking yourself to start/end the game

    or another possible way if the people are moving around you can setup a wired keyword to teleport them out, having the switch connected to a condition: furni state match (linked to the switch set to on), but if they stop moving then of course it won't do anything!

    so people moving around would trigger the wired only when the switch is turned on

    trigger: user walks on furni (furni where they walk, rugs etc)
    condition: furni state match (set to switch turned on)
    effect: show message (whatever message you want, don't make it a common word or phrase to avoid random people teleporting if they say it)

    trigger: user says keyword (same as the effect above)
    effect: teleport user (set to wherever you want them to go)

    i can't test either of these to confirm if they would work but it makes sense in my head

    gl!

    -----
    can't edit post so sorry for double post

    not sure why i made the second part overcomplicated all you would need is:

    trigger: user walks on/off furni (furni where they walk, rugs etc)
    condition: furni state match (set to switch turned on)
    effect: teleport to furni (set to wherever you want them to go)
    Last edited by Jordan; 19-11-2012 at 03:32 PM.

  9. #9

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    It's okay I've done it down, thanks for all the help though.

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