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Thread: Wired Help.

  1. #1
    Join Date
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    iBlueBox

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    Default Wired Help.

    How would I wire this for one level of my game?

    To pass to the next level, 5 people must sit on five chairs for the gate to open, then after a certain amount of time, such as 10 seconds the gate will stay open and close, but I don't want people to be able to block the gate by standing in it?




  2. #2
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    Default

    trigger: repeat (0.5)
    effect: reset timer (no delay)
    effect: match furni to position/state (link to gate while it is open, tick state, no delay)
    condition: furni has users (link to 5 chairs)

    stack 2:
    trigger: at set time (set to xx seconds you want gates to close)
    effect: match furni to position/state (link to gate while it is closed, tick the state box, no delay)
    magik*magik

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